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Drama aside, Bioware has hit the end of its lifespan


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#226
Hexley UK

Hexley UK
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Brightside8 wrote...

The simple fact is that Bioware is at the end of it's creative life span.

The original passion and fire for art and artistic integrity can't last forever, and it's fading from Bioware. It shows.
So as painful as it is, this is goodbye, Bioware.

I'm not being fatalistic, but a wonderful, passionate, artistic studio can only exist for so long before it burns itself out. We've had two decades of *incredible* games, for which I thank you, but you've all burned yourselves out on creativity, and now it's just a job.

Thanks for the Baldur's Gate series.
Thanks for Never Winter Nights.
Thanks for Knights of the Old Republic
Thanks for Mass Effect 1
Thanks for Dragon Age: Origins
Thanks for Mass Effect 2

You've stocked my shelves with memorable games for two decades, games I will replay for years. I will watch the credits roll by again and thank every name there.

So goodbye, and goodluck in your careers.

P.S. I know he's not with Bioware anymore, but a very, very special thanks and lots of fan love to Drew Karpshyn, one of the best writers the industry has ever seen, and responsible for the moving stories and characters behind four of my favorite games of all time. Thank you Drew, I'll be watching for your new novels, and hope you get the time to write something original.

Edit for clarification:
I doubt Bioware will cease to exist as a label, but they have hit the end of their creative lifespan, or so it seems. Most of the original staff is gone, including their best writers, and they've been tethered to a larger corporate entity with deadlines and a bottom line. There's nothing bad or good about that. They'll probably keep making decent but not great games for a while.

Well, here's to looking for the next Bioware
Cheers, folks.


Oh come on....the game was for the most part awesome.

The ending did suck but thats hardly a death knell.

Soooo much negativity.

#227
zigamortis

zigamortis
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PoliteAssasin wrote...

@Kenta Suuichi - I imported as well. Since me1. What I refer to as forced canon is bioware making Shepard into a specific character despite what you've established over the last two games. In me3 you don't get to roleplay Shepard as in me1/2. He does/says his own thing, and this is in rpg mode where we're supposed to have "full decisions" in conversations. Shepard has become canon in me3, and not just with action mode, but rpg mode, with imports, as well. The only time the dialogue wheel comes up is to make a plot choice, or to express if you're happy or sad. That's it. Whereas in previous games the dialogue wheel was used for not only plot choices, but to interact with the crew on a more personal and interactive level. For example, Jack and Jacob. You could choose to be friends with them or not in Me2. But despite your choice, in me3 through forced canon Shepard is BFFs with Jack and Jacob.

Let's look at Conrad Verner. Unless there was a missing portion online, the video I saw which was in rpg mode had absolutely no dialogue control in the conversations with him. It was 100% automatic, linear. Canon Shepard just acted on their own. There are many examples in me3 where this has taken place. This to me is worse than the endings because they significantly watered down a mechanic which worked quite well and was essential to the mass effect experience. Now in an effort make it a blockbuster movie, they take player control of Shepard away unless it's a plot choice.
You could roleplay Adam Jensen more than ME3's Shepard, and that's sad because Jensen is more predefined than shep.



-Polite

I agree completly and utterly.