LobselVith8 wrote...
True, but an elven or a dwarven Hawke can still focus on obtaining wealth regardless. It creates a difference between a human and a dwarven or elven Hawke, but that's pretty much it. An elven Hawke probably couldn't become a noble, but I honestly don't see how Hawke being a noble as a human mattered. Hawke killed things in Act I, Act II, and Act III - he didn't use his status as a noble to do anything. It's why some complain that Hawke was passive - he seemed to wait around for people to ask him to handle things.
I won't contest that. I agree wholeheartedly with it in fact. Hawke's "status" is poorly contrived and damn near worthless in the game.
The only time he will deign to get out of his house is when something forces him into action.
I loved the Dwarven Noble story - even seeing the protagonist telling his second to kill the man who offended him, like it was no big deal. Seeing a merchant faint (simply for talking to the Dwarven Noble). Challenging a man to a duel. I love dwarven politics. That was a fun Origin story.
It was, even with my grievances with playing as a Dwarf Noble it will always be my favorite race and origin to play.
Dwarf Commoner was equally as awesome. The feeling you get when you trounce some of the Proving's finest warriors, when you're a nonexistent piece of scum? It's a great feeling.
My point wasn't focused on the Amell mansion, it was focused on the idea that an elven or a dwarven Hawke could still be in Kirkwall - handling problems, getting money, falling in love - and it wouldn't be a plothole. Is the mansion that integral to the story that every aspect of the narrative would change of it wasn't an issue? I honestly don't think it would, because Hawke is basically fighting people for seven years.
Hmm, fair point. I suppose it would be something to have an Elven protagonist live in the Alienage, and a Dwarven protagonist living in the Merchant's Guild section. But this would require that the maps for Hightown and Lowtown be considerably larger, since they're very tiny.
I remember standing at a certain area of Hightown where I could see another part of it on the other side of Kirkwall's cliffs. The city's noble elite live on the very top of the cliffs. And I thought to myself, "Why couldn't Hightown connect across the gaping chasm to the other side, where the city continued?"
And I do think a human was the best option for the story of DAII. Not the story we were
told necessarily, but the story we hoped we would be able to make. When we were being told prior to DAII's release what it would entail, a human protagonist did seem to fit a lot better then an Elven one or a Dwarven one.
Still, had DAII had multiple races and game-changing choices that were wrapped up in-game in a sufficient and believable manner -- as opposed to things like Grace -- then it might've worked nicely.
The game would've had to have been well-done though. It wasn't. I won't contest that. But saying that multiple races could've been in DAII would've made it worse I think, because then instead of having the Mage aspect tarnished entirely we'd have both the Mage aspect
and the race aspect tarnished.
Which we know from a codex entry, not because it was integral to the story or even properly addressed in the narrative.
Arguable. There are a few banters IIRC that talk about how Merrill's making some of the nobles angry with what she does. Not necessarily by her having moved in there, but just based on what she's doing in Hightown.
It could have been handled better in Origins. Simply because it wasn't doesn't mean it isn't possible.
THIS.
It definitely could've been handled better. Bioware failed to make races matter in DAO beyond the origin stories. What's worse, they let a massive plot hole remain in the game for Dwarf Nobles.
Restraint wrote...
You're reading too much into any stigma attributed to being related to a mage. Meredith's sister was a mage iirc, and I remember a quest to return the mage son of a noble family to the circle. Besides Kirkwall isn't supposed to revolve around Hawke's every action. It's not like the second he/she walked into the city every last person there knew or cared about it.
Being related to a mage is considered a curse in Andrastian society. A Tranquil was told by his grandmother when he was a child that being related to mages means that you carry a curse in your blood, that you're forever tainted.
And Kirkwall
is supposed to revolve around Hawke's actions. Not the moment he arrives, no. But the game was specifically marketed by marketing
and the devs that Hawke's choices would shape Kirkwall and the city would react to our choices.
That means divergent paths, different reactions, and everything else that goes along with it. What they did is tantamount to false advertising, if it isn't blatantly so.
You either market the game for what it is or don't market it at all. But you do not tell lies about it so that your sales will crop up.
Restraint wrote...
*stuff about Bethany's capture being well done*
Allow me to say that I strongly disagree with this. Bethany being taken to the Circle by the Templars -- and what subsequently followed in the next two acts -- was
not well done.
Kirkwall's Templars' status towards magic dictates that they will overreact when they discover a mage. They should've sent at least 30 -- and at most 50 -- Templars to the Hawke family's doorstep.
This keeps in line with how the Order is depicted, in Act 1 alone.
Modifié par The Ethereal Writer Redux, 28 mars 2012 - 07:00 .