Restraint wrote...
Well we have different views on how well the game was done in general, but for me losing Bethany to the circle was emotionally engaging and made act 3 and by extension the overarching plot relevant.
It would've been emotionally engaging for me if I actually got to visit her and get a few letters from her -- as opposed to one -- in Acts 2 and 3.
I just don't like how the scene of her capture was handled. It just screamed "poorly done" and also took away from my immersion.
When Hawke is presented with
two Templars and forced to let Bethany go for no reason at all -- other then Bioware deciding to assume direct control -- after he's slain demons, bandits, corpses, dragons, and ancient horrors in Act 1 alone, well that's just bad.
If there was a platoon of Templars on his doorstep -- the 30-50 I mentioned earlier -- that would be another story. Hawke would've had no choice but to let her go. And if there was an option to attack the Templars anyway, Bethany could've used her magic to keep Hawke from doing anything, with tears streaming down her face.
That would've been emotionally engaging for me when she was caught. Having a very tearful moment where she doesn't want to go to the Circle, but knows she has to whatever it might take -- without killing her brother/sister -- and keeping in touch with the sibling over the years, beyond that one letter.
There's a difference between having Kirkwall react to your actions and having every last person supposedly living out their own lives in a major city hang on your every word and gesture
Has anyone here suggested that people should worship the ground that Hawke walks on? No, not to my knowledge. But our choices
should matter. They shouldn't just be pawned off as "LOL that's your choice? Too bad."
A choice mattering doesn't mean that people in Kirkwall go "OMG Hawke ur so awsumz!" But it does mean that Kirkwall should change accordingly because of those choices. People should talk about a recent event -- not necessarily about Hawke, but just having overheard an event with maybe a bit of flair -- or the city should have something happen.
If I help Javaris clear the Wounded Coast of Tal-Vashoth, this should help me not only gain some respect from the Arishok but also hear some things from within the City Guard about how the Wounded Coast is safer these days. About how patrols haven't been killed there that much. I should see Guardsmen patrolling the area.
If I decide to kill the Amaranthine Conspirators, I should be able to ask the Sergeant if the Wardens can help back me up when I want to take back my estate, considering I just rooted out a bunch of assassins that want the Warden Commander -- possibly the Amell mage even -- dead.
If I decide to help the mysterious woman in the Hanged Man, I should be able to ask the same thing as I did in the aforementioned Warden quest, since both deal with the Wardens and I'll have helped them on
two occasions.
If I decide to take on Act of Mercy, what I do should lead to a divergent path. And Decimus shouldn't act insane for poorly thought-up reasons. What happens in Act 3 shouldn't be the exact same thing.
Choices should matter. Not to absurd levels -- as I don't think anyone's asked that Hawke should be worshipped -- but they should matter.