David Gaider wrote...
It's probably worth mentioning that elves were only played by 15% (or less? I don't remember the exact number) of DAO players... as in ever. Meaning only 15% even tried the elven origins on one of their playthroughs.
So roughly 650,000 people played as an elf. And, that's a small number? What you're overlooking, I think, is that those "small" numbers add up.
If 15% played as an elf & even a third won't buy a game that won't let them play as an elf, you've lost 5% of your customers, or around 225,000 customers. But that's not the only thing you cut.
If 5% like Dwarves & a third won't play a game without Dwarves, you've now written off another 75,000 customers. If merely 2% didn't buy DA2 because they couldn't play a Dual-wielding Warrior, you lost another 90,000. Iconic look costs you X%, Voiced costs you Y%. Repeating dungeons costs you Z%. Crossbows, Warrior Archers, Arcane Warrior. If each one is only 1% lost, because only 3% used them, they add up to 135,000 in lost sales.
All these "little" drops of 200,000 here, 135,000 or 50,000 there, that are so easy to write off because "only 15% even use that option!" add up. They add up to about 2.5 million I believe.
I think this is one of those places where the telemetry doesn't lie.
You're right about that, but I believe it's one of those places where it's horribly misinterpreted.
Modifié par Imrahil_, 27 mars 2012 - 12:47 .