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Shepard Was Lucky - A Humorous Take on the ME Plot


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#26
Militarized

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Wasn't so lucky at the end now, was he?

Also, great post lol. 

Bioware should probably read it. 

Modifié par Militarized, 26 mars 2012 - 07:21 .


#27
Shelondias

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Shepard has ammo.

#28
Gallron395

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I hate that catalyst is on the citadel for the reason this article reminds me of. Wth is the point of the reaper signal to the keepers to turn on the dark space to citadel relay when the boss (catalyst) lives there?

#29
JShepppp

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thehomeworld wrote...

Now I want to see this done in animation OP.


"Animation"? lol

#30
JShepppp

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Militarized wrote...

Wasn't so lucky at the end now, was he?

Also, great post lol. 

Bioware should probably read it. 


Hope they take it in good humor; I'm not trying to offend them. But I would like some explanation for some plot holes, esp Sovvy vs the Catalyst.

#31
JShepppp

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Also after reading the indoctrination theory, it doesn't help with much except possibly the ME3 ending with Joker and the Normandy (basically that that part wasn't real). The rest of the luckiness and plot holes still stand. I'm surprised that people don't talk about those plot holes more, but it seems I'm part of the minority.

#32
Ultra Prism

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ME series did the impossible ... make us fall in love with characters ... then blow up the galaxy! awesome

#33
Grimez7

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Lol, I love posts like these, made me laugh multiple times. Bean Dip of Galactic Harvesting XD

#34
RunAway ItzJack

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I agree with everything except for the "buy spectre packs and not get a widow"

For me it's the GD mother f**** asari adept.

#35
theBurgerface

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I lol'd so hard at the getting disconnected from EA servers on wave 11... so true... :'(

Awesome post, I laughed the entire time.

#36
JShepppp

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Grimez7 wrote...

Lol, I love posts like these, made me laugh multiple times. Bean Dip of Galactic Harvesting XD


I was hungry lol...

#37
Rulid

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We can always assume that some number of N cycles actually came up with some partial amount of requirement for defeating the Reapers, but not enough.

The odds are continually stacked in favor of the next cycle, as evidenced by the completion of the Crucible (the design was continuously added on during previous cycles) and that a dead Reaper lay dormant for more than several number of cycles, as well.

Naturally if Shepard had failed this cycle, the next might have also uncovered the Crucible, perhaps also uncovered several efforts in this cycle (Liara's time capsule) and made a better effort.

#38
JShepppp

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Rulid wrote...

We can always assume that some number of N cycles actually came up with some partial amount of requirement for defeating the Reapers, but not enough.

The odds are continually stacked in favor of the next cycle, as evidenced by the completion of the Crucible (the design was continuously added on during previous cycles) and that a dead Reaper lay dormant for more than several number of cycles, as well.

Naturally if Shepard had failed this cycle, the next might have also uncovered the Crucible, perhaps also uncovered several efforts in this cycle (Liara's time capsule) and made a better effort.


One of my thing was finding the Crucible in ME3 right after the Reapers come vs in ME1 or something. But you're right; in general, the Crucible itself is not a lucky device, especially story-wise and in canon. 

But a bunch of other things were not at all continued by previous races' work or by Shepard's own hard work and doing - like the Reapers flying in within 3 years for the Alpha instead of waiting for Sovvy to open up the Citadel, the Catalyst not opening the Citadel, Reapers not taking control of Mass Relays and turning them on/off (they only take the Citadel when the Crucible shows up, indicating that they could've taken the Citadel all along), and of course, the most random, which was finding a 37 million year dead Reaper just floating in a system. 

#39
JShepppp

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Bumping to see if anyone still cares...

#40
Leozilla

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thehomeworld wrote...

Now I want to see this done in animation OP.


I can so picture yahtzee doing this

#41
JShepppp

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Leozilla wrote...

thehomeworld wrote...

Now I want to see this done in animation OP.


I can so picture yahtzee doing this


I still don't understand...

#42
JShepppp

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#43
Rulid

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Well, the protheans put up a fight for centuries (? or was it a century). Who knows how many Reapers got wasted then. The fact that you find a 37 million year old Reaper floating around shows that
1) Reapers are not extra clean in picking up their mess
2) There may have been more dead Reapers floating around somewhere

The fact that you used the Reaper corpse in this cycle doesn't necessarily mean that other cycles might have found some other dead Reaper elsewhere.
(Influx: Rate of accumulation of dead Reapers ) x (Eflux: Rate of Reaper cleanliness) results in a rather stable rate of finding a dead Reaper in each cycle.

Suppose Shepard went the route of the Protheans and all our efforts failed. Galactic civilization would also try to pass on to the next cycle what we found here. The next cycle may also find some dead Reaper elsewhere, may find Liara's toy, may find Prothean beacons, may find Human/Turian/Asari/Salarian beacons, etc.

I'm actually surprised by Reaper sloppiness, but their lack of cleaning up is evident in our hints, hence canon.

#44
withinthelight

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I also have to say Shep was very lucky that Reaper destroyer guarding the citadel beam did not decide to fire at the Thanix missile trucks in all that time when EDI was prepping them.

I suppose then Shep is very unlucky for being alive during that brief interval every 50,000 years where Reapers decide to kill everyone.

But hey, if there is a lottery you don't hear the story of that one guy who lost along with the 100 million other people, you hear about the one that won(we did win right?), despite the odds.

#45
Dendio1

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You forgot to mention drunk tali/drunk ashley

#46
uwyz

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Thank you very much for this thorough and well-written piece exposing the plot-holes in this series. I enjoyed your humor and dry wit.

I suppose no ending dlc could explain the biggest plot-hole in this story, which is why Sovereign labored so assiduously for centuries to crack open the citadel, when he could simply have made a short 3 year trip and physically wake up his friends. It is almost as if that being a synthetic and programmed construct, Sovy couldn't think outside the box. Such a shame for a soldier who could make an awesome speech. Maybe he was new on the job and didn't want supervisor Harby to know that he screwed up while in probation - wouldn't look good on those millenial reviews. Afterall, Harby wouldn't notice if he is late by one thousand years - what is a thousand years to an immortal?

It is not a surprise that the ending would be so bad, but that the writers could get away with all these holes until the end.

Thank you once again. This thread deserves more thought.

#47
JShepppp

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uwyz wrote...

Thank you very much for this thorough and well-written piece exposing the plot-holes in this series. I enjoyed your humor and dry wit.

I suppose no ending dlc could explain the biggest plot-hole in this story, which is why Sovereign labored so assiduously for centuries to crack open the citadel, when he could simply have made a short 3 year trip and physically wake up his friends. It is almost as if that being a synthetic and programmed construct, Sovy couldn't think outside the box. Such a shame for a soldier who could make an awesome speech. Maybe he was new on the job and didn't want supervisor Harby to know that he screwed up while in probation - wouldn't look good on those millenial reviews. Afterall, Harby wouldn't notice if he is late by one thousand years - what is a thousand years to an immortal?

It is not a surprise that the ending would be so bad, but that the writers could get away with all these holes until the end.

Thank you once again. This thread deserves more thought.


Thanks, I always enjoy when others enjoy. Yes, the Catalyst not opening the Citadel is probably one of the biggest plot holes in my opinion.

I was wondering if the lack of response was a TL;DR situation, if people have nothing to say, or if they're just not interested in anything that doesn't bash the endings lol.

#48
uwyz

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Even assuming the IT theoriest's stance, that the catalyst is a figment of imagination, the glaring logic hole remains that Sovvy spent almost 1000 years (roughly when the Rachni were incited by reapers agents to war) to activate the Citadel and signal the reaper forces, but the reapers took less than 4 years to travel from dark space to another relay. Sovvy could have taken the same route and achieved his goal in less than 8 years, or simply pass a message along to Harby who presumably was awake anyways while nursing the collector base.

If people were to realize that the mass effect overall plot has been steadily eroding since mass effect 2 (greatly accelerating in pace since the opening of ME 3), that the ending is not the beginning, but the culmination of a series of contradictions and plot holes, then it would be easier for them accept it. I hated the ending immensely, but this helps to put it in perspective.

I genuinely felt that your ideas are underappreciated on this forum and drowned out by the loud protests on the ending (which isn't much more awful than the rest of the ME2/ME3 story if one were to stand back and review all the plot holes). I for one appreciate that you take all these failings in the story in good grace and do not let it spoil your enjoyment of the games. I wish people would discuss your ideas more. Perhaps changing the thread title to indicate that this is a humorous compilation on all the plot holes in the story would help to attract more attention.

#49
JShepppp

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uwyz wrote...

Even assuming the IT theoriest's stance, that the catalyst is a figment of imagination, the glaring logic hole remains that Sovvy spent almost 1000 years (roughly when the Rachni were incited by reapers agents to war) to activate the Citadel and signal the reaper forces, but the reapers took less than 4 years to travel from dark space to another relay. Sovvy could have taken the same route and achieved his goal in less than 8 years, or simply pass a message along to Harby who presumably was awake anyways while nursing the collector base.

If people were to realize that the mass effect overall plot has been steadily eroding since mass effect 2 (greatly accelerating in pace since the opening of ME 3), that the ending is not the beginning, but the culmination of a series of contradictions and plot holes, then it would be easier for them accept it. I hated the ending immensely, but this helps to put it in perspective.

I genuinely felt that your ideas are underappreciated on this forum and drowned out by the loud protests on the ending (which isn't much more awful than the rest of the ME2/ME3 story if one were to stand back and review all the plot holes). I for one appreciate that you take all these failings in the story in good grace and do not let it spoil your enjoyment of the games. I wish people would discuss your ideas more. Perhaps changing the thread title to indicate that this is a humorous compilation on all the plot holes in the story would help to attract more attention.


Thanks. That's a good way of putting it - the plot holes have been culminating for a while but the ending does drown most of it out. The endings weren't the first plot hole, but being the biggest plot-hole-dump at a single time, they take most of the attention.

I will change the thread name and update when I do. 

Modifié par JShepppp, 31 mars 2012 - 12:29 .


#50
JShepppp

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uwyz wrote...

Perhaps changing the thread title to indicate that this is a humorous compilation on all the plot holes in the story would help to attract more attention.


Changed the name to "a humorous take on the ME plot". Maybe this will get people talking more.