Aller au contenu

Photo

The entire Reaper Fleet runs the gauntlet!


218 réponses à ce sujet

#101
Crasher027

Crasher027
  • Members
  • 71 messages
On the note of warhammer 40k I believe the best quote I heard regarding the Imperium vs the Reapers was; "The Imperium would choke them to death on their dead, and the reapers don't even breath."

The Imperium is...

Actually, the best way for it to be put is, in space battles the Imperium fields Frigates the size of Mass Effect Dreadnoughts. There are five classes of ships in the Imperium above Frigates. Ending at Emperor class Battleships which have something like twenty times the total mass of a sovereign class reaper, and the firepower to reduce entire continents to cinders in a few minutes.

Pretty much any sci fi that just tries to throw its weight against The Imperium might as well be throwing pebbles at a freight train. Exception to Star Wars.

Although, I feel that Reapers would slide in nicely to the balance of the Warhammer 40k universe on the whole, though really... They'd be attacking the Imperium long before the Imperium became the Imperium. They'd be attacking the Mass Effect universe. Que Shepard causing galactic Dark Age and ascending to the Golden- wait a minute...

Modifié par Crasher027, 25 mars 2012 - 10:39 .


#102
RLesueur

RLesueur
  • Members
  • 517 messages
Ooo, ooo, the Reapers vs the Blue Oyster Cult! They don't fear the Reapers!

#103
jarms48

jarms48
  • Members
  • 291 messages

Crasher027 wrote...

Que Shepard causing galactic Dark Age and ascending to the Golden- wait a minute...


I loled, the amount of times I have suggested that on this board.

Modifié par jarms48, 25 mars 2012 - 10:47 .


#104
Lyne Holden

Lyne Holden
  • Members
  • 42 messages
I did find your lack of Space Marines... disturbing.

Modifié par Lyne Holden, 25 mars 2012 - 10:48 .


#105
jarms48

jarms48
  • Members
  • 291 messages

Lyne Holden wrote...

I did find your lack of Space Marines... disturbing.


I find your lack of effective ground forces equipped in nothing more than plastic armour and lack of faith in the Emperor of Man ... disturbing. :P

#106
Iwillbeback

Iwillbeback
  • Members
  • 1 902 messages

Draconis6666 wrote...

Iwillbeback wrote...

Nobody killed Sovereign class Reapers.
Capital ships aren't sovereign class reapers.


uh yes they are....


* CAPITAL SHIPS are Sovereign-class Reapers two kilometers in length. They typically target the dreadnoughts, defense installations, and industrial cities of organic civilizations. Experts believe the Reapers harvest a single species of organics during each cycle of extinction to create these massive ships. Some capital ships are capable of launching small drones equivalent to fighters. 

thats right out of the codex

as is this

Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.



Sovereign class Reapers can't be beat.

#107
jarms48

jarms48
  • Members
  • 291 messages

Iwillbeback wrote...

Sovereign class Reapers can't be beat.


Posted Image

I find your point mute. Sovereign was merely a named Reaper Dreadnought, now provide evidence otherwise or stop trolling.

#108
Joccaren

Joccaren
  • Members
  • 1 130 messages
1) We stand no chance. In ME2 it is established that the firing power on an Everest class Dreadnaught's main gun is equivalent to that of the bombs dropped on Hiroshima and Nagasaki - maybe more powerful, I forget.
It takes continuous fire from four of these things to take down the barriers of one Reaper Capital Ship. From this fight my estimates are total annihilation of Earth, 60% due to collateral damage, with 0 Reaper ship losses (Do remember they could also likely shoot down most any Nuke we fire at them).
2) Reaper Victory. Don't get me wrong, some Reapers would die, but really Man stands no chance. Well, if Master Chief was on our side maybe.
Actually, do we get the Halos? If so, I'll call it a draw. Reapers are somewhat Organic, and thus should be killed by the Halos right? So, activate the Halos and everyone dies. Otherwise, Humanity would lose. Reapers use Rush tactics and blow up all ships and stations with their murder lasers, and Humanity is F***ed.
3) Reapers win. These guys fair better than the humans, but they still get their butts kicked. Somewhat interesting battle, and Reapers would suffer a fair few casualties, but the Reapers would win in the end. One or two shots from a Reaper, enemy ships dead. You've seen how fast Harbinger attacks.
4) Close fight. I'm willing to say the Protheans actually stand a chance. Highly advanced technology, secret research projects, a galaxy spanning empire - the Reapers would have a fight on their hands. In the end I'm going to say the Reapers would win. Hit and run on the undefended, taking up Protheans and indoctrinating them or turning them into Collectors, then sending them against their fellow Protheans, or as sleeper agents into Prothean settlements. It would take a few years, but the Protheans would crumble.
5) Deathstar. Destroys a planet 1 shot. Its weakness? Cooldown.
Star Destroyers and such? Bleh. Dead, easy. I'd give them maybe 6 shots from a Reaper to kill them? And seeing as they tend to hang in relatively small fleets from all I've seen, just Mass Reapers on them and slowly destroy the fleets one by one. Hell, the biggest collection of Ships I've seen in Starwars was probably at the Battle for Coruscant - and the Reapers would just tear through that fleet. I'll hand victory to the Reapers here. Sure, they Death Star is powerful, but it can be outmanoeuvred and then destroyed.
6) Victory to Organics. Maybe. If all the Reapers at once vs this... Victory to Reapers likely. Seeing as the Reapers enjoy dividing and conquering though, Organic victory. Deploy massive fleets wherever Reapers are sighted - MASSIVE fleets - and retake the weak systems. Seeing as there are a lot of fleets, you could probably defend the whole galaxy, or give pause to Reapers attacking before a defence fleet arrived. Proper tactics employed, Organics + Geth victory. Proper tactics not employed, Reaper victory.

Now, for my entrant into this fight: The Vasari from Sins of a Solar Empire. Shields? Check. High Hull, and nanites that repair the hull? Check. Missiles that phase through space and can BYPASS SHIELDS ENTIRELY? Check. These guys also had an empire spanning the majority of the systems and planets around the galactic core, rather than the sparse colonisation across the galaxy seen in ME. High tech. Secret research projects. And the Kostura canon. This thing disables all systems on anything it hits. Hit a Reaper fleet, they're stuck drifting whilst your fleet annihilates them. Oh, and a Phase gate network, allowing their entire fleets to be mobilised to any planet at a moments notice. Not like the Mass Relay network where you have to go from relay to relay to get somewhere. With this network, anywhere leads to anywhere else.

#109
GnusmasTHX

GnusmasTHX
  • Members
  • 5 963 messages
The Reapers would wipe on 5. I didn't even bother reading the rest, but 5.

I guess it depends when, though. The Yuuzhan Vong conducted a far more effective galactic invasion than the Reapers ever did, and they were bested by superstition and in-fighting rather than the Galactic Alliance's force of arms. Then again, when you consider it is superstition about Jedi and in-fighting caused by the Jedi, there was really no doubt.

As for WH40K, WH40K would win, easily. So easily in fact it's almost laughable. A "big ship" in WH40K is over 15KM long. The Imperium fields hundreds, if not thousands of these. Star Wars barely has half a dozen Super Star Destroyers at a given time, and they range from 9 - 19KM long. Never mind a Necron Monolith can outgun and out maneuver literally everything and let's not even get start on the Eldar Craftworlds.

Also the Reapers would lose... just about immediately against the Flood and the Tyranids.

#110
H3 Crimson

H3 Crimson
  • Members
  • 64 messages
Wave 1: Reaper Victory - depending on how how well they can stand up to a nuke, and whether they are vulnerable to boarding actions. We could stockpile a hell of a lot of nukes in 50 years, but using them would probably leave our planet a wasteland.
Wave 2: Reaper Victory, but a very costly one. UNSC MAC guns are a lot more powerful than the mass accelerators of the ME world, but fire much more slowly.
Wave 3: Reapers are curbstomped. Covenant ships outnumber, outsize (they have ships over 20km, while a Reaper dreadnought is about 1km if I remember correctly) and outgun them (they use a lot of direct energy weapons and plasma based weapons, which wouldn't be affected by the kinetic barriers Reapers use as they have no mass).
Wave 4: Reaper Victory - the Protheans really weren't much more advanced than the Council's empire from what we know, and the combined council forces had no chance against the reapers.
Wave 5: I don't know too much about Star Wars lore, but I'd lean in it's direction as they seem to have a massive population and amount of ships, and also direct energy weapons like the Covenant so the Reapers are SOL.
Wave 6: A difficult one - we don't really know enough about Reaper and Prothean fleet numbers, but I'd say this one would be pretty close.

#111
jarms48

jarms48
  • Members
  • 291 messages
@ Joccaren: If you are willing to say that 4 and 6 would manage to defeat the reapers. Why not 2, 3 and 5.

2: The Halo universes novel Fall of Reach had a Naval battle of around 700 UNSC ships and over a dozen Super Mac Platforms that could penetrate a Covenant Super Carriers shields and hull end to end. In space the UNSC clearly has an advantage over the Mass Effect Universe because of Slip-space travel and scale, humanity is much more wide spread and its production centres could merely outproduce the Reaper threat. MAC Cannons and HAVOK nukes would easily disable Reaper barriers and cut through their hulls in the end it will be an uphill battle almost mirroring the Covenant War.

3: Covenant were more advanced than the UNSC and lost mainly due to their technology being imitative rather than innovative. But there reliance on plasma technology will be the Reapers downfall.

5: The Star Wars universe also has greater scale, firepower and technology, their fighter/bomber craft would be able to defeat the Reapers alone.

#112
GnusmasTHX

GnusmasTHX
  • Members
  • 5 963 messages
Population and ship count takes a back seat to the sheer amount of current and ancient super weapons there are in Star Wars.

They could probably use that giant space station and drag a black hole over Earth, killing all the Reapers.

Modifié par GnusmasTHX, 25 mars 2012 - 11:45 .


#113
jarms48

jarms48
  • Members
  • 291 messages
Yeah forgot the Star Wars Universe has dozens of outrageously powerful super weapons.

- Centerpoint Station
- Dark Reaper
- Darksaber
- Death Star
- Death Star 2
- Eye of Palpatine
- Galaxy Gun
- Mass shadow generator
- Star Forge
- Sun Crusher
- Thought Bomb
- World Devastator
- Yo'gand's Core

Thats the first ones that come to my head, still doesn't compare to the conventional firepower of the ships of the Warhammer 40k's Imperial Navy.

#114
Sentr0

Sentr0
  • Members
  • 649 messages
this thread made my day :)

#115
Iron Spetsnaz

Iron Spetsnaz
  • Members
  • 599 messages
What about the Soviet Union from Red-Alert 3, 'Cause they have technology adapted from the Imperials have Wave-Force cannons, Psionics, Nano-Shielding, and the allies have Spectrum technology (Basically GARDIAN cannons but much more deadlier) and cloaking tecnology and also the Soviets own technology such as a Tesla Coils, Vacuum Imploders, Magnetic-Technolgy, hell they even have Iron curtains which can make vehicles INVINCIBLE for a short time

#116
Lalongcarabine

Lalongcarabine
  • Members
  • 6 messages
My god I just realized after 5 pages I've just been giggling at the thought of Reapers vs JUST the imperial navy.

From what I saw it seemed to take dozens if not hundreds of reapers to totally scour a planet. Welcome to the job of a single Imperial Battleship,

Ground troops, well lets see, Shepard is a monster on the battlefield yet still only has near or peak human traits. Lets see how reaper ground forces deal with a seven and a half foot tall super human killing machine wrapped in layers of metal and ceramic armor and who wields a pair of weapons that fire .75 caliber rocket assisted projectiles with mass reactive warheads, creatures who can eat their enemy, have two hearts, 3 lungs, spit acid and have no fear.

Oh sorry forgot those ground forces keep quite a few of those gargantuan cap ships as part of their forces as well. Would love to see a reaper try and take on a battle barge. Or a destroyer try and fight a Warhound.

Scuse me folks I've gotta go enjoy this as a day dream

#117
FyreSyder

FyreSyder
  • Members
  • 204 messages
I have some theoretical questions:
1. Reapers vs. WH40K Tau ?
2. Reapers vs. WH40K Necrons ?
3. Reapers vs. WH40K Eldar ?
4. Reapers vs. Haloverse Forerunners ?

#118
gotthammer

gotthammer
  • Members
  • 1 237 messages
Eldar are kinda scary, too. I mean, look at Craftworld Iyanden: their 'heavy infantry' are basically their dead (Wraithguard) that are armed w/ miniature black hole generators. They may not have battleship-type vessels (if memory serves), but the kinds of weapons they field are 'scary'.

Not sure about the Tau. Their pretty advanced, but I think their most effective weapons are kinetic-based, right? (which could be a problem against Reapers?)

Necrons. Scary. Reapers...no chance. I think this is the race w/ 'true FTL' (i.e., not using the Warp) in WH40k.Heck, they can probably control the Reapers if they fancied it...

Comparing other universes/settings WH40k is kinda...wrong? :D
I mean the scale of stuff in that setting is insane...I mean, it's a galaxy that's been in a state of constant war for tens of thousands of years, with traitors, heretics, aliens and daemonic forces.
Heck, even doing FTL can cost one their soul (think of the movie 'Event Horizon'. That's basically a ship that lost the psychic shielding thingies while in the Warp of WH40k :D )

Honorverse vs. Reapers: my money would be on Honorverse stuff. :D

#119
Iron Spetsnaz

Iron Spetsnaz
  • Members
  • 599 messages
What about reapers vs. Chuck Norris

#120
Spherexius

Spherexius
  • Members
  • 95 messages

Draconis6666 wrote...

jarms48 wrote...

Actually the more I think about it regardless of the setting the Reapers could have a fair chance not in battles but in there strategies. Think about it these guys like to play the waiting game, they could wait in dark space sending out one of their own to act as a derelict vessel sending out a constant distress signal. The first team that investigates it will be indoctrinated, then they would spread the word to their higher ups.

They would then investigate the vessel becoming indoctrinated, in till someone with enough power comes to there side to tip the odds in there favor. Imagine if some one link Grand Moff Tarkin or Admiral Thrawn was indoctrinated, even if they lost the Reapers could just continue to Repeat the pattern.

The only Universe I this wouldn't happen is again the W40k universe as the Imperium of Man would merely destroy it for being Xenos technology, Orks wouldn't care and would probably convert it into a space hulk, nids would eat or infest it, demons would destroy it, Eldar would ignore it, the only race that would have an interest in it is Tau and lets face it if the Imperium wanted them dead they could merely just start a crusade.


Highly unlikely Space Marines and adeptus soritas would be easily indoctrinated anyway.


They might be, but at the same time, they are used to dark forces out to get their minds. The first sign of weakness, and they would be assumed to be corrupted by demonic forces and killed by the chaplains.

At the first sign of whispers in their minds or someone trying to take control, they would just retreat to safe distance and destroy it. These are the same people who use flamers on walls and symbols to purify them, whenever they charge a position held by chaos forces.

Hell, even if the Reapers somehow manage to overrun the entire W40K universe, they would still have to contend with the C'tans, who are beings of pure energy, capable of devouring entire stars with ease.

Modifié par Spherexius, 25 mars 2012 - 01:34 .


#121
Arl Raylen

Arl Raylen
  • Members
  • 535 messages

FyreSyder wrote...

I have some theoretical questions:
1. Reapers vs. WH40K Tau ?
2. Reapers vs. WH40K Necrons ?
3. Reapers vs. WH40K Eldar ?
4. Reapers vs. Haloverse Forerunners ?



Dunno about 1 - 3 but I am almost certain the Forerunners would win. The only reason they lost to the Flood was because the Flood were able to take control of their own fleets/weapons/technology due to Forerunner Stupidity. Reaper Indoctrination and Huskification would be similarly destructive to the Forerunners, but I feel that the technological difference is too great.

Hell, the Forerunner Dreadnoughts were all Sovereign or above Sized and had armaments that were extremely powerful. Coupled with their power armor, which was leagues above Master Chief's, and their ability to create Weapons of Galactic Destruction (Halo Array), I feel that the Reapers would be a longshot to come away with a victory.

#122
Arl Raylen

Arl Raylen
  • Members
  • 535 messages

Lalongcarabine wrote...

My god I just realized after 5 pages I've just been giggling at the thought of Reapers vs JUST the imperial navy.

From what I saw it seemed to take dozens if not hundreds of reapers to totally scour a planet. Welcome to the job of a single Imperial Battleship,

Ground troops, well lets see, Shepard is a monster on the battlefield yet still only has near or peak human traits. Lets see how reaper ground forces deal with a seven and a half foot tall super human killing machine wrapped in layers of metal and ceramic armor and who wields a pair of weapons that fire .75 caliber rocket assisted projectiles with mass reactive warheads, creatures who can eat their enemy, have two hearts, 3 lungs, spit acid and have no fear.

Oh sorry forgot those ground forces keep quite a few of those gargantuan cap ships as part of their forces as well. Would love to see a reaper try and take on a battle barge. Or a destroyer try and fight a Warhound.

Scuse me folks I've gotta go enjoy this as a day dream


Now imagine those 7 and a half foot tall super humans being indoctrinated by the Reapers :o

From what I see though the 40K Universe would still wipe the floor with the Reapers, even if indoctrination was highly effective.

#123
Aesieru

Aesieru
  • Members
  • 4 201 messages

Arl Raylen wrote...

After each wave -- if the Reapers succeed -- they get their fleet fully repaired and replenished and are well informed about their next adversary. Assume that the Reaper's have their full capabilities; meaning they can indoctrinate forces of the other side potentially and turn them towards their cause.

Now here is the gauntlet:

Wave 1

The Reaper Fleet vs. 21st Century Humanity as we know it. The world has a 50 year warning (beginning in 2012) of the coming Reaper invasion in order to prepare. The warning is sent in a way that world leaders are entirely convinced that this invasion will occur, and they begin making the necessary arrangements immediately.

Wave 2

The Reaper Fleet vs. The UNSC of Halo Lore. The UNSC was nearly crushed by the Covenant...can they withstand the Reapers? They get no warning; the invasion occurs right as the UNSC is at the height of its power.

Wave 3

The Reaper Fleet vs. The Covenant of Halo Lore. The Covenant are defeated by the UNSC due to internal conflict, but by themselves their technology is impressive. They are attacked at the height of their power, before discovering any humans.

Wave 4

The Reaper Fleet vs. The full force of the Prothean Empire. Assume the cycle before the Protheans was able to shut down the Keeper signal and they have the same oppurtunity to fight back as Shep's cycle does. Will their advanced technology allow them to succeed in conventional warfare against the Reapers?

Wave 5

The Reaper Fleet vs. The Star Wars galaxy. The Reapers come across the SW galaxy and see it as a place where organic life has run rampant; and see it as fit for their cycle of destruction. Can they contend with such an advanced organic society?

Wave 6

The Reaper Fleet vs. The combined fleets of Shepard's cycle and the Prothean cycle. Can this group finally beat the Reapers conventionally?



Where do you think the Reaper's fail? Or do you think they run the gauntlet?

I'll add more to this if I can think of any creative ideas for more waves...




Wave 4 definitely, the Halo universe would suffer substantially from indoctrination and Spartans were too important a force for the UNSC, same with Elites. The Prothean Empire at its full potential could probably take them on if their government wasn't taken out in a surprise attack and the relays shut down.

#124
Arl Raylen

Arl Raylen
  • Members
  • 535 messages
By the way guys thanks for bringing up Warhammer 40K...its wiki site is an amazing read when you are bored.

#125
gimzod76

gimzod76
  • Members
  • 121 messages
now to throw another series into the ring.

wave 8 the shadows from Babylon 5.

discuss.