Certainly though, BioWare's ability to stumble from controversy to controversy (Dragon Age 2, Deception, ME 3 endings) could be classified as an art.
At the end of the day, demanding an ending to tie up (most) loose ends by providing closure, be coherent within the context of the given narrative and reinforce the themes established throughout is not demanding a lack of artistic integrity, it's demanding competency.
Especially when you consider how BioWare has built up expectations for Mass Effect 3.
Now, whether you think that BioWare has been able to do that with Mass Effect 3's ending is obviously up for debate and not one I wish to engage. I make no judgements on Mass Effect 3's ending here.
But I wish people would stop falling back to the "art" argument. It's as if the same people who were demanding Garrus and Tali play a greater role as LIs suddenly woke up to the concept of "artistic integrity" just because BioWare used the phrase in it's PR. Or the people namedropping Sir Arthur Conan Doyle as if the Mass Effect series are equivalent to his works.
It's sad.
Mass Effect 3 is a commercial game that was designed to appeal to as many people as possible and earn as much money as possible. While that doesn't inherently rule it out as art, or stand out as a bad goal in of itself (it's the goal of every game in the mainstream) I hardly think "artistic integrity" is much of a goal when Jessica Chobot was casted as a VO and given significant coverage as part of the game's marketing campaign or when BioWare decided to charge for Javik as Day 1 DLC.
Use your brians people and failing that, at least try to. If you want to defend/attack the endings, you can do much better than "it is/is not art!"
Modifié par CrustyBot, 25 mars 2012 - 11:00 .





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