InvincibleHero wrote...
All this means nothing. Obviously BW/EA know how to sell games and took their audience into account when makking the game. They put back in weapon mods, gave more romance options, put in combat rolls, imroved melee and many other things requested by fans. They get to write the story and how it ends period. Now people are free to dislike it, but it is a valid use of their property.
And it's BECAUSE the rest of the game was so good and took fan feedback into account that the endings MADE NO GOD DAMNED SENSE.
Their very future depends on their holding the line against unreasonable usurpation of their IP rights. They will have no recourse but to give in every time this comes up in the future and it will. Human nature shows give an inch and people always want MORE.
Give 'em an inch and they'll take a mile, eh? Same's true for corporations. The more you defend crap business practices, the more those practices will be used. Day one DLC, more money for less content, increased focus on marketing hooplah and "special bonuses," everything tied to your Facebook account and smartphone whether you want it or not? Welcome to the future. The only way to reverse these trends is to not support them, either by not purchasing new games or by complaining. Preferably both.
Lazy now the only disrespect is from you just because you hate the endings. I am sure they worked very hard long hours like devs do in crunch times for any game. That is uncalled for.
Look at your ME2 endgame. Now back to ME3. Now back to ME2. Now back to ME3. Sadly, ME2's brilliant endgame mechanic was not present in ME3. ME2 (and even ME1) presented different endgame scenarios that reflected your previous actions and reacted to immediate in-game decisions. The cutscenes you saw, dialogue you heard, and characters you either rescued or sentenced to death were all carefully programmed into the game, obviously taking a massive effort and contributing immensely to overall replayability.
And then comes ME3, which has ONE cutscene with very minor variations (lol purdy colors). The results of three actions that are vastly different in principle play out largely the same, and the actions themselves depend on a lump sum of points as opposed to individual variables and triggers. Player input in the final conversation is minimized. In light of the previous two endgames, which set the standards for what Bioware was capable of, ME3's ending does seem pretty damn lazy.
After all the hype the devs themselves fostered for those last five minutes, the comparative lack of thought and effort is especially insulting.
You made the I want my happy ending thread on the ME2 boards and I would have liked a chance to have my Shepard's with LI, but that isn't how they saw it. I can acccept that with maturity. Unless you paid the 30+ million budget of ME3 you did not commision BW to make the game and have no say. If you accept a contract with your personal art that is your business as it has no relevance to this situation.
A happy ending would have been nice, but ultimately what I wanted was one that was, regardless of emotional tone, worthy of the franchise. Getting closure, seeing the full effects of my actions, watching the themes and conflicts finally reach a climax and elegant resolution, feeling satisfied as the credits rolled--THAT was way more important than whether or not I got to ride off into the sunset with my alien trophy spouse of the week.
The problem with ME3's ending is that it failed all over the place. There was zero closure, things happened too quickly and without reason or explanation, the core themes and pre-established lore were violated to the point that the entire series seemed trivialized, and the presentation was overall lackluster.
I spent hundreds of dollars and hours on this series. I don't know about you, but I at least would like something worth the time and money.
I guess selfish people will never get that artists should stick up for other artists on principle. People only want what they want and don't care the legitimacy of BW to do with their property as they feel they need to.
Did you miss the part where I said I was an artist? Allow me to let you in on a little secret: Sometimes artists screw up. They goof. They blunder. They make mistakes, sometimes without realizing it. Should they not fix those mistakes because lol art?
The irony here is that the people involved in the "Take Back ME3" movement are the ones way more concerned with the integrity of the series than Bioware seems to be. As it stands, the ending does not preserve the standards Mass Effect was made famous for. That's all we want: We want the devs to try again, to produce something that provides closure, that makes sense, that doesn't violate the lore, that pays respect to player participation and all the other themes of the series.
We gave them our time and our money in hopes that they'd follow through on their promises. They didn't. We, as paying customers, would like them to correct that.