ZtalkerRM wrote...
Sentr0 wrote...
because EA is evil
I'll post this here :innocent:
Yes, because an article from 2008 is a shining source of truth. Especially if its from Jim Sterlings mouth.
Look, EA as a company is damn good (corporate culture is stronger than Activision from what I understand), but the past sins don't mean its the same company as today. The shut down of Westwood, Bullfrog, Origin, etc, that happened ten years ago under different leadership. The past few years EA has been trying to change things around.
Origin Systems for example, that was when EA was hitting its stride in unprecedented growth. So they rushed Ultima IX out, and it was pretty bad. To be fair though, Garriott and his group also made mistakes in changing so much much over its five year development cycle, from changing the story to the graphics engine and layout and all of this stuff, but since EA rushed them out, and shut down Origin projects after that, it doesn't matter I guess.
In 2008 John Ricitello said that the meddling was a problem, so they are giving their studios greater autonomy now a days. The structure of the company also reflects this; they have EA Games (where BioWare is under, along with any company that produces Racing, shooting, adventure, RPG/RTS, and action games), EA Sports, EA Play (Maxis and co. doing casual style games and puzzle games) and EA Interactive, which is stuff from playfish and mobile games.
They also have the partners program, where there are co-publishing deals going on for EA on multi-platforms. Left 4 Dead, Rock Band, Kingdoms of Amalur, and others have used this to get their game out, and they have full control over their products from what I understand.
so the corporate structure is good, but with so many studios under their belt, and juggling release schedules for as much as 20-30 projects a year...the fact that quality games still shine through is impressive.
daguest wrote...
mutermath wrote...
People keep bashing EA on this site.
Can some please explain why?
I dont get it.
Some are saying the made bioware rush DA2 and now I see others saying ME3 too.[smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]
Allow me explain, since I follow BW since the second game they made (BG). And because I was a fanboy until DA2 and ME3.
Before EA, BW used to makes passions games, BG 1-2, KOTOR, and sometimes makes good games instead of bunkable game (Jade Empire instead of KOTOR 2).
Then came EA. EA opened lots of "Bioware" studio around the world, even buying some and use the label "Bioware" on them, like Mythic entertainement. Truth is, they are just labeled as "Bioware". Remember pinacle station, the second ME1 DLC, and an horrible DLC according to players/critics ? It's labeled Bioware, but not made by bioware, thx to EA. You can label "steack" on a potatoe, it will never taste like a steack. But you may sell a lot more.
Also, the lead writer of DA:O, don't remember the name, left BW, saying "it's not the bioware I used to know". Yes, it was his reason to leave, because BW is just a label nowadays. That's what he said on his twitter, during a discussion about ME3 ending.
Then, we got DA2, the "same cave for every quests" and now ME3, including 2 (!) photoshoped pictures from the internet, and a Deus Ex Machina ending. It's known for sure EA wanted to release ME3 sooner than what Casey Hudson ask. He asked for a delay, but didn't get it. You can see it in the documentary about ME3.
EA was both a boon and a curse for Bioware. More money mean they survived and are allowed to makes games. But EA want results, and money. They don't care about the passion Bioware always put into the game they made. Passion doesn't make money. Play Jade Empire, and you'll understand what I mean. This game is the perfect exemple on why they prefered to make less money but a good game instead of a bad game and lot of money.
Now look at ME series, it started as a RPG with a slow TPS shooter, to become a fast paced TPS shooter with some RPG component, all to please to more people.
Also, Bioware used to make RPG only. They were damn good at it, and loved it. They changed universe, from sci fi to fantasy, known license or not.... And since they are part of EA : MMO ? Soon, RTS (command and conquer : generals 2) ? Seriously ?
1. Pinnacle Station was made by BioWare under Microsoft, on their own, before being bought.
2. Thats not how the corporate structure works. BioWares growth is not unwarranted, becasuse of Dragon Age: Origins and Mass Effect 2 they were given more room and employees. Now BioWare, under Mythic and Victory, can do multiple projects at once. You need to realize that not all of the employees at BioWare are the same guys and gals who worked on Baldurs Gate back in 1998, or even Jade Empire.
See, the way development studios tend to work is to hire people for a job like the movie industry. The thing is they tend to hire people they are familiar with, have a good working rapport, etc. The addition to these studios just makes them bigger, yes, and more to delegate, but since they are all seperate and working under different dev teams, its less of an issue than you think.
3. You never played Shattered Steel or MDK, did you? Those were BioWare games and they weren't RPGs.
4. Mass Effect is an RPG with Shooter elements, always has been.
5. 2 photoshopped pictures is not enough to **** about a 40 hour experience, which is a part of a 150 hour series. I'm sorry but thats full on nitpicking.
Modifié par LinksOcarina, 25 mars 2012 - 01:11 .