Bratinov wrote...
mutermath wrote...
Bratinov wrote...
There are many reasons, of the top of my head:
rushed games
running good studios into the ground
releasing the same game every year with a different number at the end
DRM
bloatware
digital "collectors" editions
online passes
day 1 dlc
pre order dlc
overpriced dlc
supporting the dlc craze
DLC gets priority over game patches
online passes are a bad thing?
they come with the cd you purchased so its kinda free
unless you bought a used cd, and if its a used cd then its their right to gget something out of you to get to play online.
besides all game have passes now
I don't buy used CDs, but don't like the online pass practice either, I don't see how publishers feel entitled to that extra money since a multiplayer slot is already reserved for that particular cd-key, and given how soon EA servers are closed its a complete rip off.
EA closed servers that had less than 1% of their user-base on them. I don't see how thats a complete rip-off. Also, sport games have had servers shut down since few people go back to them after a new title is released, so any maddens and MLBs and what not from 2006, you are out of luck, but that makes sense from a business standpoint; hell, Microsoft closed down the Xbox servers for Halo 2 and MechWarrior a while back, and Sony shut down all PS2 servers back in 2009/2010. Sucks for some games that used online for it, but it doesn't mean the company is to blame for removing something that is cost-effective.
As for the online pass stuff, its to prevent used sales, where publishers get no money instead of ten bucks extra to go with the $25 they get from putting a game on sale in Gamestop. Publishers notroriously take a loss for every title produced, uness if its a million seller like Call of Duty always is.
Point being, they are not making money as you think they are, because every game that comes out is a technical financial failure. Mass Effect as a franchise has sold over $10-$20 million in terms of games, DLC, and extra bits, but that $20 million is likely the cost of Mass Effect 1's development time. So the publishers have to find a way to get more revenue.
I think they need a revamp of the system a bit, but honestly, DLC is not too bad until it goes into the dangerous territory of intentionally leaving things out, like what Capcom did for Street Fighter X Tekken. As for Mass Effect 3, the From Ashes DLC it has been argued ad-nauseum over the fact that it may or may not be on disk, or that it was cut content restored for the collectors edition buyers. It doesn't matter in the end because the perception of the DLC is tainted for people. That perception of it being legitemate or not is more dangerous than the truth, sadly.
Modifié par LinksOcarina, 25 mars 2012 - 02:44 .