Blackmind1 wrote...
Aesieru wrote...
Blackmind1 wrote...
Farbautisonn wrote...
Google "Westwood", "Bullfrog" and "Origin"
Google Visceral and Dice.
Some of the younger one's in here just don't understand how a business works. If a studio is failing, it needs to be shut down. It's far nicer of EA to liquidate them into the company and allow them to keep their jobs and living than just sac them when their work is failing.
Don't forget that EA has killed numerous developers on their own, then liquidated them because they weren't working out with EA leadership as the boss.
Name me a few. The ones that EA "Killed" likely failed outright because the games they created were not selling anymore. A company doesn't purposefully kill a useful asset unless that asset is already failing. In which case, again, it's far better that EA allow them to keep their jobs, rather than sacking them and leaving them unemployed.
Westwood - Forced to make Earth and Beyond, Because EA's policy at that point was "MMO is the only way to go!", then shuttered when it failed.
Origin - Ultima was changed from an deep RPG to an action-RPG hybrid, and did poorly. Folded because EA didn't want anyone to play any Ultima but Ultima Online.
Bullfrog - Folded after being forced to make a Populous 3 that bore little relation to the originals.
Maxis - Was forbidden to make The Sims, because EA thought no one would play it. Will Wright developed it secretly and dropped it on them, and when it sold well, EA forced them to make endless sequels and an MMO until Will Wright left.
In each case, the common problem was EA and their dictating design, and often dictating what games to make, instead of letting them make great games.