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How the hell do you read the new reputation bar?


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23 réponses à ce sujet

#1
Chugster

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Coz i just cant quite work out exactly how much of each i have....is there meant to be 2 or 3 bars to look at?

Im trying to do a paragade run but im not sure if my paragon is above my renegade as the reputation bar seems to cover everything

#2
Frocharocha

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Good question.

#3
LGTX

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Your reputation bar IS your paragon/renegade score's correlation.

#4
Your Denden

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reputation is a multiplier to your alignments.

In essence, your "Reputation Bar" is the Alignment Score.

#5
digby69

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Basically the whole bar (red + blue) is your Reputation score. Your paragon scow is the blue bit and your renegade scow is the red bit.

Took me a while and a few googles to work it out.

#6
Soja57

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The problem I have with the Reputation bar is when it is maxed out. The Paragon bar goes beyond visibility, which makes it hard to compare to the Renegade bar. Why couldn't they extend the Reputation bar to a higher limit once the first limit is maxed out so that you can still compare paragon and renegade points?

#7
Degs29

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I believe this is how it works:

Basically, you're bar goes up depending on how many Reputation points you have. That bar consists of a blue and red portion, which reflects the ratio of paragon to renegade points you're obtained. Say you've received 90 paragon points and 10 renegade points...then 90% of your bar will be blue and 10% will be red. Point totals will be determined by Paragon/Renegade percentage multiplied by Reputation points. Using the above numbers, lets also say you have 200 Reputation points. Then, your total paragon score is 90% X 200 = 180 paragon score. Renegade likewise would be 10% X 200 = 20 renegade score.

I could be wrong, but I believe this is how it works. It would have been nice if they actually explained that in-game....

Modifié par Degs29, 25 mars 2012 - 11:16 .


#8
Gold Dragon

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Degs29 wrote...
It would have been nice if they actually explained that ANYWHERE!



Fixed.

:wizard:

#9
hawkens982

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A Golden Dragon wrote...

Degs29 wrote...
It would have been nice if they actually explained that ANYWHERE!



Fixed.

:wizard:


There was a post from BioWare explaining the new reputation system. In essence, the bar displays your total reputation points, with blue = paragon and red = renegade. The size of the blue or red bars is basically showing you how many paragon and renegade points relative to your total reputation score.

#10
Chugster

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ok thanks...i get it now....a paragade bar would be half red half blue?

i kept thinking my renegade score was way behind my paragon

#11
LexXxich

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I have a feeling that Paragon/Renegade percentages do not affect persuasion options, and only full reputation score does. I played mostly Paragon Shepard and had never seen a situation where one of persuasion options was unavailable while other worked. It was either both or none.

#12
Federally

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You are correct Lexxxich. My straight paragon play through has never had a renegade option grey'd out.

#13
Taritu

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All that matters now is your total reputation, the amount that is renegade and paragon is cosmetic and fyi only. If you have a high enough reputation you will have both options open if they exist.

#14
LexXxich

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Which isn't bad, I think. There are a lot of times when more aggressive persuasion attempt makes more sense even for a mostly Paragon characters. Like with TIM.

#15
JosieJ

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LexXxich wrote...

Which isn't bad, I think. There are a lot of times when more aggressive persuasion attempt makes more sense even for a mostly Paragon characters. Like with TIM.


I agree.  Nobody is penalized, no matter what their playstyle: "Paragade" or "Renegon," or straight-up Paragon/Renegade.

#16
Noelemahc

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The problem is that this system prohibits you from measuring HOW MUCH REP you actually have without resorting to the save editor. For example, my bar was maxed out, 2/3 Para, 1/3 Rene, and I did not get the final persuasion option with TIM in the end. Had to shoot him myself.

IMHO, this is worse that the bizarre relativity of Para/Rene success checks that ME2 suffered from.

#17
Svests

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Noelemahc wrote...

The problem is that this system prohibits you from measuring HOW MUCH REP you actually have without resorting to the save editor. For example, my bar was maxed out, 2/3 Para, 1/3 Rene, and I did not get the final persuasion option with TIM in the end. Had to shoot him myself.

IMHO, this is worse that the bizarre relativity of Para/Rene success checks that ME2 suffered from.


When you say you didn't get the final persuasion option do you mean it was grayed out or it never showed up?  If it wasn't grayed out you might actually have gotten the final option and just not realized it.  You only convince TIM to shoot himself if you go with all the paragon options.  Renegade basically makes TIM go berserk giving Shepard a chance to break free of his control and shoot him.

#18
Noelemahc

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It was greyed out.

Oh. They decided to go THAT route, huh?

#19
Svests

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Noelemahc wrote...

It was greyed out.

Oh. They decided to go THAT route, huh?


Now that is interesting, because on my 100% paragon game I was still able to choose the renegade options for TIM.  In another when I was 2/3 renegade 1/3 paragon I could choose both too.  Everything I've seen so far seems to indicate that individual paragon and renegade scores don't matter for speech options any more.  Just total reputation. 

I wonder if the reputation bar is really maxed out when it looks maxed out. 

#20
YeGodz

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The only times I've seen an options grayed out was on the first TIM persuade with a mostly renegade import (no blue option). Other than that, they've all been consistently available.

So I'm thinking that relative points matter, but not much. Or perhaps only when the total rep is relatively low.

#21
trickfred

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Svests wrote...

Noelemahc wrote...

The problem is that this system prohibits you from measuring HOW MUCH REP you actually have without resorting to the save editor. For example, my bar was maxed out, 2/3 Para, 1/3 Rene, and I did not get the final persuasion option with TIM in the end. Had to shoot him myself.

IMHO, this is worse that the bizarre relativity of Para/Rene success checks that ME2 suffered from.


When you say you didn't get the final persuasion option do you mean it was grayed out or it never showed up?  If it wasn't grayed out you might actually have gotten the final option and just not realized it.  You only convince TIM to shoot himself if you go with all the paragon options.  Renegade basically makes TIM go berserk giving Shepard a chance to break free of his control and shoot him.


As I understand it, you have to para/ren TIM in every conversation you have in order to see that result. Most people miss the para/ren option on Mars though, as you have to take the middle left option at one point to see the para/ren options instead of the upper/lower right options.

Modifié par trickfred, 26 mars 2012 - 03:44 .


#22
shepskisaac

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sorry but I have no idea why does it confuse people lol, the moment I looked at it the first time I knew how it worked. Reputation system in ME3 is one of the best improvements in the game. Should've been like that since ME1

#23
Svests

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trickfred wrote...

As I understand it, you have to para/ren TIM in every conversation you have in order to see that result. Most people miss the para/ren option on Mars though, as you have to take the middle left option at one point to see the para/ren options instead of the upper/lower right options.


Ahh I was unaware of that, interesting.  So apparently there is more to the TIM conversation than just reputation score.  That would explain why people missed it.

#24
E-Type XR

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With all TIM conversations you need to use the left option first and then paragon him. Only paragons can talk into killing himself as far as I know.

I think there are maybe one or two persuasions that are para/ren dependant, but all the rest are your total amount. I could renegade TIM with only a fifth of the para being red.