I'm trying to figure out how to adjust the cooldowns on some spells, but quite honestly I can't make heads or tails of the toolset at the moment. I thought I'd be able to work my way through it, since I've done a bit of modding with the Infinity Engine and NWN, but none of the files are labeled in a way I can understand. I'm sure someone has done this at some point, maybe even written up an explanation, so I'm hoping people can point me in the right direction.
The complete rundown of what I'm trying to do is thus:
Adjust sustained spells to have no cooldown, particularly those that automatically deactivate themselves after battle.
While not conflicting with these Annoyance Remover mods from here: http://dragonagenexu...s/cat.php?id=35
Essentially I'm trying to get around the "feature" where these abilities turn themselves off, allowing me to reactivate them instantly.
Adjusting Spell Cooldowns - Sustainable Abilities
Débuté par
Mnemnosyne
, déc. 01 2009 05:53
#1
Posté 01 décembre 2009 - 05:53
#2
Posté 01 décembre 2009 - 06:06
In ABI_Base.xls/ABI_Base, there's a column for cooldown. Is that what you're looking for?
A guide how to properly handle 2DA overrides is available here, if you don't know it yet: http://social.biowar...t/index.php/2DA
A guide how to properly handle 2DA overrides is available here, if you don't know it yet: http://social.biowar...t/index.php/2DA
Modifié par Trylane, 01 décembre 2009 - 06:08 .
#3
Posté 01 décembre 2009 - 06:21
Yes, I believe that's it. I was looking for it in the toolset, couldn't even begin to figure out where the bloody hells to find it. Thank you!
#4
Posté 01 décembre 2009 - 07:09
Done and done! Quite simple once you pointed me to the file, thanks. I uploaded it here and at the Nexus, in case anyone is interested:
http://social.biowar...t/1108/#details
http://dragonagenexu...file.php?id=223
Brief testing shows no problems, and I don't expect any since all I really altered was the cooldown line.
http://social.biowar...t/1108/#details
http://dragonagenexu...file.php?id=223
Brief testing shows no problems, and I don't expect any since all I really altered was the cooldown line.





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