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Ignoring the ending, what were the other parts of ME3 that were badly done?


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#1
Delkarnu

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For me, the care given to a simple sidequest in ME1 was ignored in major plot execution in ME3.

In ME1, you are asked to recover the body of Narali Batia. You find out that the alliance is studying the body for protection against what killed her.

At this point you have 4 options of how to go about it.
  • You can agree with the alliance and go back to her husband, convince him that it is what she would have wanted to do to help protect other alliance soldiers in the future.
  • You can tell him thats just how it is and he needs to move on.
  • You can convince the Alliance officer that what they are doing isn't right and get the body released.
  • You can intimidate the officer and demand the body back.
Renegade/Paragon was about how you got your result, not which side you took. There were other quests like the Hanhar preaching about the enkindlers that were the same way. The decision was seperate from the Renegade/Paragon way you got your descision accomplished.

In ME3, renegade is evil. The same bland good/evil moral choice system Paragon/Renegade originally was meant to avoid.

The Genophage has two outcomes:
  • You let Mordin cure it (Paragon)
  • You shoot Mordin in the back (Renegade)
Why not also:
  • Cure the Genophage but get Mordin to help you lie to the Salarians so they give you support
  • Convince Mordin to fake it now and fix the cure after the Reaper threat is handled
  • Convince Mordin that the cure is ultimately a bad idea
  • Convince the Salarians that even though you cured the genophage, they should still help with the Reapers
More thought, care, and effort was put into the descisions for a simple sidequest (that should have had some effect in ME3) in ME1 than a major plot point in ME3.

They just stopped writing any nuance into their quests.

Modifié par Delkarnu, 25 mars 2012 - 04:10 .


#2
SnakeStrike8

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Mission log. I dislike having to spend several seconds scrolling to the top of my mission log to find active missions that need to be completed.

#3
Lionel Ou

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The journal was quite crap.

#4
JasonSovereign

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Lack of places to explore, lack of ''major living cities'' and not being able to use the conversation wheel as much as we were used to. That's a few of them

#5
QuarianHIV

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Monkey running animation

ME2 cast reduced to skidmarks

Sloppy multiplayer bugs and poor weapon balance

Less dialogue choices

#6
curdy

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Tali face reveal, either do it properly or don't do it

#7
Cadence of the Planes

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Well in the title of the thread, the assumption is that the ending was already bad, which it wasn't, IMO.

Next, I thought the game as a whole was very well done- and got me emotionally involved (and apparently a lot of people too, because they wanted more closure in the endings when it wasn't quite offered).

My one criticism is the side(/fetch)-quests which I think could have been expanded on (eg. Prothan obelisk) - basically they involved scanning planets, and I think it could have been better if you landed and played it through.

#8
Guest_MissNet_*

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- first mission (Earth/Mars) feels rushed
- journal
- auto-dialogues (too much)
- some other minor complaints pale in comparison with the ending(s)

#9
Whimper

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I have very few complaints about the game, if you exclude discussion of its ending. Most would be about technical glitches on the PC version like getting stuck on floor geometry, having Shepard's head swivel around freakishly when NPCs are speaking, and so on. I also felt there were some very serious shortcomings in the game's graphical presentation such as very low resolution textures, dated-looking explosions in cutscenes, and glitchy background textures one the depth of field filter is on (as it is in most dialogue scenes).

I felt the gameplay itself and plot were quite strong. I might have wished for more options in how to tell the story, beyond the Paragon/Renegade choices in dialogues. Oftentimes, it felt like dialogue was limited to (Paragon choice / Renegade choice / Tell Me More) without letting Shepard direct the conversations to the same degree as in ME1 and ME2.

#10
Mandalore313

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Some animations are competing against a bethesda game.

#11
Arulqt

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I miss the part from the suicide mission "your decision can make your teammates die" I also feel like you lost control over shephard, in the first 2 games you basicly chose his every chat-line, where in this you either chat to someone without the chatcirclecutscene or you pick 1 chat line during an enitre discussion, which leads into the same conclusion anyway

#12
Quietness

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Journal bugged me, but i realized it didnt matter almost all quests could be completed without getting the quest from someone.

And occasionally camera glitches /shrug

Modifié par Quietness, 25 mars 2012 - 04:04 .


#13
Grand Wazoo

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Character interactions

#14
ZombifiedJake

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The intro mission. It is truly terrible. Almost felt like turning the game off at that point, thankfully it got good.

#15
I_Jedi

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journal and prologue.

#16
Aerevane

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Earth (London).

#17
Bourne Endeavor

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- Intro (Arrival had no relevance whatsoever)
- ME2 squad barely a footnote half the tim
- Sloppy Journal
- Auto Dialogue
- Poor running animation
- Tali's face reveal
- EDI as a squad mate (Love the character but this was ridiculous)

#18
Apathy1989

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- Attack of Earth starts too quickly. I found it hard to become so quickly emotionally involved.
- Multiplayer is boring, so being forced to play it is annoying.
- Journal is crap
- Talis face is bad photoshop job, I would have preferred to never see it
- Some romances got screwed. Its a fantasy game afterall, you want LI to survive if you are invested in them.
- Ash has hardly any romance dialogue.
- Citadel is the only hub.
- Not many side missions.

Modifié par Apathy1989, 25 mars 2012 - 04:56 .


#19
Whimper

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Arulqt wrote...

I miss the part from the suicide mission "your decision can make your teammates die" I also feel like you lost control over shephard, in the first 2 games you basicly chose his every chat-line, where in this you either chat to someone without the chatcirclecutscene or you pick 1 chat line during an enitre discussion, which leads into the same conclusion anyway


Yeah, I missed the whole way you could involve your squadmates in the final mission. That was one of the highlights of ME2 for me.

#20
Zix13

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OHKO moves. I'm fine with moves that are OHKO, but there should be a way to interrupt them. The canned animations that start randomly just by being near said enemy make it annoying. There should be a way to avoid and/or interrupt them.
Too few real missions, the majority were either run and fetch or kill cerberus troops for a bit.

#21
agathokakological

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Lack of sidequests and poor handling. Over-hearing nearly every sidequest? Choosing to side with one person against another based on a looping dialogue, without any investigation? Lame.

#22
Heather Cline

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Journal implementation.

Liara/FemShep romance scene with FemShep still in underwear while Liara was completely nude.

FemShep/Traynor romance scene with Traynor in underwear while in the shower and FemShep enters fully clothed.

The entire Traynor/FemShep so called romance. It wasn't there, it was just more like a lust thing instead of love since there was no real conversations that allowed you to get to know her better.

Auto-dialogue present in both story and RPG mode when we were guaranteed to have full control of all dialogue in both modes.

No hub worlds to visit.

Lack of mini-games.

Scanning in systems were Reapers were not present but they showed up anyways.

FemShep running looked like male Shep yet again like it did in ME2.

Helmets for armor sets like Blood Dragon Armor did not remove themselves during many conversations and cutscenes like they were supposed to.

The way they made Joker look all chunky in the face compared to his ME1 and ME2 look.

Andersons face looked all washed out compared to ME1 and ME2 look.

Every woman in the game excluding femshep got a boob job.

The Tali photoshop image.

Streamlining of the game itself to appeal to the 'casual' crowd of gamers.

The poltergeist head animations for Traynor

The broken head animations for Liara/Shep when speaking to her for the first time on the Ship after the Mars Mission where you talk to her about Glyph and he comes into the scene and Shep and sometimes Liara's head turn to follow Glyph instead of looking at one another even after Glyph left the scene.

Mordin VO is not actually Mordin because they didn't bring back the original VO. I could tell straight away it wasn't the original VO no matter how much they tried to make it sound like him.

Vega being voiced by a white male instead of a latino male. Vega is supposed to be latino but fails to sound like a authentic latino.

There is more but this is just some of the things I've found that I dislike.

Modifié par Heather Cline, 25 mars 2012 - 04:14 .


#23
ScaredPeach

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Lack of meaningful conversations, in mass effect 2 you could go back to your squadmates after every missions and they would have something new to say (except garrus)

Seriously, i talked to Ashley like 3 total times besides on missions.

#24
Action Bawstard

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The quests tracking is like...butt-backwards. Seriously, it seems like it should have been an issue in ME2, then it would have been fixed in ME3. But it was seriously a huge set back. In ME2, we could track our quests and get check marks on what we did. Now we have to run around and hope we are going to the right place.
Also, truly a lack of character interactions. Garrus, Kaidan/Ashley, Tali and Liara are the only ones that get decent scene and interaction time. I feel the lack of stuff with Jack, Thane(before death scene) and Samara was kinda lazy.
As far as I can see:
ME3 = Better action sequences and action game play
ME2= Better character and story interaction.

They should combine and make the perfect game.

EDIT: They should have made use of the poker table...srsly

Modifié par Action Bawstard, 25 mars 2012 - 04:14 .


#25
LancerGirl

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-The running animation. As my brother said... "Why does Shepard run like she has crap in her pants?"
-The minor quest pointers. "Where the fuq do I go?"
-The fact that the war assets were just numbers.
-No payout for saving the Rachni.
-Small squad size.
-Lack of dialogue wheel.
-Talking to squad mates in between missions felt like a chore, due to lack of dialogue wheel.
-Lack of information in the journal and mission log.
-Lack of side-mission variation and importance.
-ME2 squad cameos were quite crappy.