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Ignoring the ending, what were the other parts of ME3 that were badly done?


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#26
Gaidren

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Mission objective tracking (or lack therof).

Also, **** Marauder Shields. I'm probably biased against that segment because of how many tries it took me to complete it each playthrough though.

#27
Matt VT Schlo

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Journal was awful, the game was very short, and we didn't have that many 'hidden' missions that you actually go down to planet and play

#28
WarpedAcorn

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-Journal Tracker (or lack thereof)
-Reduced Squad AI from ME2
-Smaller Squad with less Dialogue/story interaction (Cortez was given more "character" than James for example)
-Visual bugs (invisible characters, crazy eyes, heads turning around 180 degrees, ect...)
-More lens flares than Star Trek
-Uncreative combat scenarios
-Combat "Wave" mentality of enemy spawning
-Reduced Enemy AI
-Lack of dialogue choices
-N7 missions feel like multiplayer missions (poorly designed for story mode)
-Nothing new added to the story (best moments were tieing up old storylines build through previous games)
-Day 1 DLC with Javick, since he has critical story comments it is a mistake to play without him (if you care about the story)
-Facial import bug on launch (obvious bug should have been fixed pre-launch)


I'm on my 3rd playthrough to complete all the achievements (my Insanity playthrough), so a lot of the problems become painfully obvious after that initial adrenaline-induced-rush playthrough. Its still a decent game, but definitely the weakest of the series by a LONGSHOT.

#29
Zix13

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Actually,
Everything involving Kai Leng. Especially his "ridiculous in cutscenes" nonsense.

#30
Renew81

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Less Dialogue
Less Interupts
Quest Log
Some Me 2 Characters only used as filler not interesting.
Wierd walking/running animation.
Tali Picture = Epic Fail truly lazy work here.
Changes to the nomandy - was not necessary i get the transfer from cerberus to alliance
part , but blue security screen is only there to annoy you , it was a mess , poor lighting.
War assets - no purpose they could have made this alot more interesting.
Too many actions on the spacebar results in clumsy combat situations and in some cases
death.
Lack of vehicle exploration - me 1 - Mako - Me 2 - Hammerhead ( shuttle missions )
would have liked this to continue in me 3 maybe in a different way and i know not
everyone liked it but i personally did so was dissapointed.

#31
SinnSly

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Heather Cline wrote...

Journal implementation.

Liara/FemShep romance scene with FemShep still in underwear while Liara was completely nude.

FemShep/Traynor romance scene with Traynor in underwear while in the shower and FemShep enters fully clothed.

The entire Traynor/FemShep so called romance. It wasn't there, it was just more like a lust thing instead of love since there was no real conversations that allowed you to get to know her better.

Auto-dialogue present in both story and RPG mode when we were guaranteed to have full control of all dialogue in both modes.

No hub worlds to visit.

Lack of mini-games.

Scanning in systems were Reapers were not present but they showed up anyways.

FemShep running looked like male Shep yet again like it did in ME2.

Helmets for armor sets like Blood Dragon Armor did not remove themselves during many conversations and cutscenes like they were supposed to.

The way they made Joker look all chunky in the face compared to his ME1 and ME2 look.

Andersons face looked all washed out compared to ME1 and ME2 look.

Every woman in the game excluding femshep got a boob job.

The Tali photoshop image.

Streamlining of the game itself to appeal to the 'casual' crowd of gamers.

The poltergeist head animations for Traynor

The broken head animations for Liara/Shep when speaking to her for the first time on the Ship after the Mars Mission where you talk to her about Glyph and he comes into the scene and Shep and sometimes Liara's head turn to follow Glyph instead of looking at one another even after Glyph left the scene.

Mordin VO is not actually Mordin because they didn't bring back the original VO. I could tell straight away it wasn't the original VO no matter how much they tried to make it sound like him.

Vega being voiced by a white male instead of a latino male. Vega is supposed to be latino but fails to sound like a authentic latino.

There is more but this is just some of the things I've found that I dislike.


About the 'boob job' thing Liara is maturing so it's natural for them to get bigger... It makes me think of Aethyta's talk about Nezzy's "rack" xD

#32
SinnSly

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Let's see..

-Tali's face, photoshopped and crap
-The 'romance' with Traynor(even though her accent is freaking awesme..)
-Broken neck problem with Liara/FemShep when speaking to her for the first time
-Mordin's VO, they ruined it with this new guy =l
-Vega's voice and him in general, most boring character ever
-MP being shoved down our throats, having to play Mp to keep readiness up =l

#33
Darknessfalls23

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Tali face they should of render it or not done anything at all...
lack of side stories... side quests.
the last mission could be more epic I thought you would see Geth, Ranchni, Quarians... so on.
No dialog from harbinger.

#34
Arulqt

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Something that also annoys me is I was expecting a huge bad-ass war at the end, where Andersson told me that hes sending me into the hardest part of the battle, and Shep was all like: I aint no charity boy, ill bring only 2 squad mates and no support what so ever

#35
MOELANDER

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I really hated the journal. How can you do something that idiotic, when it worked in the games before?
The cutback on interaction with your crew. Where were the long dialogues with Garrus or Tali? Why was it all like Zaeed and Kasumi in ME2? I hated that!

#36
alex13abc

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Side quests, journal, chobot, tali's face, stargazer backdrop. The rest is top notch.

#37
AlienSpaceBats

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1. The writing.
2. The non motion-captured animations.
3. Character creation.
4. The journal/quest log.
5. Graphics (textures/models).
6. Auto dialogue.
7. General watered-down content.
8. Game engine cutscenes (bugged animations, helmets on/off, spazzy eyes).
9. James Vega.
10. Kai Leng.

#38
Asenkah

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- Broken face import (overall custom faces just look worst this iteration)
- New FShep default looks like a gorilla
- No trial in beginning
- Too much auto dialog
- Limited to always 2 choices in dialog
- Poor quest log
- Most overheard quests in Citadel were underwhelming (scanning..weeee)
- FSheps run animation, looks even worse this iteration
- Too many bugs during dialogs (heads turned away, eyes going in crazy directions, character placement popping, etc.)
- Tali's photoshop image

#39
xMellowhype

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Small squads didn't do crap to boost my emotional bonds. And they took out the cool characters from ME2 only to have 5 second missions. I deliberately prolonged doing main story lines to keep Mordin and Legion on my ship pretending they were a squad member.

Side/fetch quests are the most pathetic things I've seen in a game.

Final battle on London was horribly done.

#40
FemmeShep

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Upon playing the game a 2nd time, I've come to realize ME3 is riddled with flaws. It's not just the ending that is awful, but the rest of the game lacks depth to the emotion. This article explains what is wrong with the game:

games.on.net/article/15190/RPG_on_Rails_Mass_Effect_3_and_the_Illusion_of_Choice

The game hits all the emotional highs, especially in regards to wrapping up past stories/choice. But the entire game feels like you are on the rails, being pushed forward watching a movie. It feels less like a game, compared to ME1 and ME2. This is similar issue DA2 had.

On the surface you are watching this great story, but it feels like you are experiencing it. This is especially true when it comes to choice and the lack of diversity in exploration. The world feels flat. 

Modifié par FemmeShep, 25 mars 2012 - 04:29 .


#41
Exolyps

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* The dialogs with your squadmates where often lacklusting. Never again do I want to see dialogs executed like that. (Kasumi/Zaeed style). It's cool if there is nothing to talk about but this was just being lazy.

* I really loved the side missions in ME2. Shame we got all these probe missions. Would have wanted to actually land on the planets, even if just for 5 minutes game play.

This is the two biggest issues I had.

#42
Johnnycide

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The entire ground campaign to retake Earth was underwhelming.

#43
curdy

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Also a perfect opportunity to do a tali reveal at the end of Rannoch wasted

#44
Yubz

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Delkarnu wrote...

  • Convince Mordin that the cure is ultimately a bad idea  


I think you can actually do that.

#45
Guest_MissNet_*

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I definitely see the pattern here.
I think journal and animation issues can be easily fixed by patch.
Dialogues and missions can be improved by DLC. *dream scenario*
*sigh*

#46
Starschwar

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The journal was pretty worthless. The fetch quests weren't particularly interesting, but were still better than the resource gathering of the previous games. There's a few other rough edges... but honestly, if the conclusion had been satisfying, I'd have overlooked all of it. The ending was the only point in the game where I didn't find myself having fun.

#47
JeffKaos

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Stupid, pointless fetch quests for war assets that don't mean anything. They could've removed two-thirds of them and made the rest playable quests. Squad conversations on Normany got to be tedious. Overall the game seems less RPG and more 3rd person shooter. With the way Vega looks and acts I think ME4 will = "New Gears of War".......with a little rpg thrown in for fans.

#48
Sublyminal

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The romance scenes. I mean Jesus, you had some just fade to black, Tali's for example. Give me a break on that.

The fact that you couldn't once again, land on planets that had decent stuff found on them, I mean jeez, let me land and explore.

#49
sargon1986

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Picture of Tali ffs...

#50
NoirLegend

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They needed to add more lines of the VS, like Ashley: her romance is good but too short and choose the destiny of Thane.