Ignoring the ending, what were the other parts of ME3 that were badly done?
#51
Posté 25 mars 2012 - 04:43
#52
Posté 25 mars 2012 - 04:43
Including the weight system in the single player was an out of place annoyance, especially given the character in question. After all, Shepard is a Cyborg, and incredibly strong. In accordance with Mass Effect 2, he would be even stronger and more durable after upgrading his cybernetics all the way to the end. And he is dealing with ultra-light space tech guns. I fail to see how he would have a hard time carrying all those weapons on him.
The journal system is obnoxious. Every time I have to check it I am forced to scroll up for some time to wade through my completed missions. And the information on the missions is incredibly vague. It also makes things obnoxious that I have to be the go-fer for everyone in the game, and go on little information. Let alone having to trek back to the generic Volus's, Turian's, Asari's etc.
I disliked the fuel system in ME2, but, at least it could be upgraded. This time around it drains faster then ever before. And with Reaper controlled territories, there are very few fuel depo's. Perhaps this is a strategic element in one sense. But, I find it more annoying then anything else. Because it's a case of "Warp here, go here and back, now back to the Krogan DMZ for fuel"
Taking the Heavy Weapons away and making them only findable/useable in the mission you find them in. While interesting in one sense, I find myself missing my Arc Projector to get the big jobs done. Especially when you can buy pretty much every weapon in the game, including armor that you may or may not have had in ME2.
The lack of characters speaking in battle is noticable. I certainly miss hearing things like "go for the eyes!, go for the eyes!"
The lack of options in dialougue and different outcomes for scenerio's. For example, while Mordin's death was a good one in the Paragon route, there should have been a way to cure the Genophage and save him. As well as get Salarian backing. As with other situations and characters.
The Reaper chase's during scanning get old fast. Or rather, their meter builds up to quickly once alerted.
The requirement to play Multiplayer to get the best ending unless you can scour every inch of the universe for resources was not a very good way to go. The multiplayer is fun, but as it stands, it needs more content to stay fun in the long run.
I have also come across several bugs, powers not activating right when its time for them to do so. Enemies getting stuck in the air or ground, and even basic terrain. Enemies not spawning making the match unplayable. I have lost character levels before. During my first time playing with a friend, we used the demo's setup and as he ran up the ramp of firebase white, the game froze and locked his whole console up. While I'm sure these will get fixed, they don't serve the game well.
I have also been hearing back from a friend about bug experiances I have not gotten, such as randomly falling through the citidel.
The JPEG people were a very strange thing to find. Not exactly good craftsmenship to be looking at Doom/Duke 3D level sprites in a platform that is ages past that.
And at the moment, the only thing left I can think of is the ending. But that's not the point of this thread.
#53
Posté 25 mars 2012 - 04:45
Lionel Ou wrote...
The journal was quite crap.
Noticed that within the first 5 seconds of the game. No mission tracking. No ability to keep the journal sorted. Why even have it?
#54
Posté 25 mars 2012 - 04:46
Heather Cline wrote...
Journal implementation.
Liara/FemShep romance scene with FemShep still in underwear while Liara was completely nude.
FemShep/Traynor romance scene with Traynor in underwear while in the shower and FemShep enters fully clothed.
The entire Traynor/FemShep so called romance. It wasn't there, it was just more like a lust thing instead of love since there was no real conversations that allowed you to get to know her better.
Auto-dialogue present in both story and RPG mode when we were guaranteed to have full control of all dialogue in both modes.
No hub worlds to visit.
Lack of mini-games.
Scanning in systems were Reapers were not present but they showed up anyways.
FemShep running looked like male Shep yet again like it did in ME2.
Helmets for armor sets like Blood Dragon Armor did not remove themselves during many conversations and cutscenes like they were supposed to.
The way they made Joker look all chunky in the face compared to his ME1 and ME2 look.
Andersons face looked all washed out compared to ME1 and ME2 look.
Every woman in the game excluding femshep got a boob job.
The Tali photoshop image.
Streamlining of the game itself to appeal to the 'casual' crowd of gamers.
The poltergeist head animations for Traynor
The broken head animations for Liara/Shep when speaking to her for the first time on the Ship after the Mars Mission where you talk to her about Glyph and he comes into the scene and Shep and sometimes Liara's head turn to follow Glyph instead of looking at one another even after Glyph left the scene.
Mordin VO is not actually Mordin because they didn't bring back the original VO. I could tell straight away it wasn't the original VO no matter how much they tried to make it sound like him.
Vega being voiced by a white male instead of a latino male. Vega is supposed to be latino but fails to sound like a authentic latino.
There is more but this is just some of the things I've found that I dislike.
Pretty much this. As for the 'love' scenes... you see *stretches out suspenders* in North America, swearing and ultraviolence are A-OKAY so long as not one 'boob' is seen. No one can really figure out why, because... Chewbacca is a wookiee...
#55
Posté 25 mars 2012 - 04:47
* Squad was weak/Side missions: Your squad this time around was slim pickings. For me this is a much bigger problem with the side missions (lack of) and plot that develops on the Normandy between your companions. Because your squad is so small this time, the story with your friends is also really pulled back in this game. Side Missions in general are missing.
* World Lacks Depth: I wasn't always the biggest fan of scanning planets. But I loved how in ME2, there was a ton of planets you could explore, and there were actual side missions. Given this was the final game in the series, you would think this would have the biggest world in the series. More planets to explore, more side missions to play. But nope. Side missions are pretty much taken out all together.This is a problem in a larger sense, because it makes the world feel thin. You are basically going from one set piece to the next. The game starts to feel linear.
* Running animations go full on Retard: The title says it all. Looks like you have poop in your pants. I have no idea why they went with this final run animation. Looks really awful. Especially weird given ME2 and DA2 had more than fine running animations.
#56
Posté 25 mars 2012 - 04:47
Anyway.
Journal system wasn't well done
Personally though KL belonged in Metal Gear or somewhere else.
Intro should of been a little longer to introduce new players to the Universe.
#57
Posté 25 mars 2012 - 04:48
-Tali's face
-Turians/Krogans/Rachni/Salarians all tied up in a neat bow with one story line.
-Cerberus base felt too short, Human reaper is there, but why/how?
-Side quests impersonal and short, the background stories where better but when you get invovled they just end (PTSD asari, give her a gun and she just vanishes)
Maybe not classable as bad (and really same goes for above), But lack of homeworlds was dissappointting, I was expecting to go back to Palaven but nope.
Personally still feel Legion was a betrayal of his character in 2, uploading reaper tech is not the geth finding thier own path and there was no path so say that and keep the peace between the 2. (Indoctrination does it again?)
Normandy crew had some improvements but over reliant on auto convos, especially with the LI. The check point part...ugh.
Dissappointted in no pre charge talk with Anderson and the one later on was fuller but cut for some strange reason (bordering on Ending but not directly related).
Kai Leng - Everything, I'm even wonder why there was a Citadel plot when the reapers could just drag it to earth and kill everyone anyway.
That being said there are some really good parts in the game that did make me feel more then rage, once the ending is properly addressed the above is slightly easier to ignore.
#58
Posté 25 mars 2012 - 04:49
#59
Posté 25 mars 2012 - 04:50
LancerGirl wrote...
-The running animation. As my brother said... "Why does Shepard run like she has crap in her pants?"
-The minor quest pointers. "Where the fuq do I go?"
-The fact that the war assets were just numbers.
-No payout for saving the Rachni.
-Small squad size.
-Lack of dialogue wheel.
-Talking to squad mates in between missions felt like a chore, due to lack of dialogue wheel.
-Lack of information in the journal and mission log.
-Lack of side-mission variation and importance.
-ME2 squad cameos were quite crappy.
I was going to right my own thing, but somebody already put all the points I was going to give.
Only thing I will add to it is the forced dialogue. I don't specifically mean the lack of choices, I mean when Shepard says something in a cutscene/conversation without any option at all. If you give us control of our characters speech it should apply for all of it.
Oh, and too many Hollywood one-liners and fights (mainly involving
Modifié par Machines Are Us, 25 mars 2012 - 04:51 .
#60
Posté 25 mars 2012 - 04:52
#61
Posté 25 mars 2012 - 04:53
-The auto-dialogue, this is Mass Effect, I don't want to be talked at, I want to have a conversation. And sometimes Shepard would respond? Erm, I thought I got to choose how he would do that.
- The lack of conversations with squadmates on the Normandy, aside from the auto-dialogue there really wasn't much to talk about with them. If I remember correctly Ashley had just ONE conversation you could actually take part in (where she's drunk on the floor.) Because I already knew these characters I was looking forward to the opportunity to really explore the depths of my relationships with them, instead they were kind of static.
- The romance. I was really looking forward to seeing how the romance angle was going to be played since you had already been in a relationship (maybe even two) by the point ME3 started. Instead we got the same as the other two games, a conversation where you initiate (or rekindle) the relationship and a sex scene before the final mission. This felt very unfulfilling, if you had been loyal to your LI from the first game I think BioWare had a real opportunity to explore romance at other stages beyond just inception. The fact that if you cheated it could be resolved by one or two lines of dialogue was ridiculous.
- The quest tracking is TERRIBLE, there is no other way to put it.
- The majority of the side missions felt like bland shooting galleries, with the exception of the fantastic Grissom Academy level.
- Way too many fetch quests, the new scanning mechanic and running from the Reapers mini-game was fun about the first five times, then became a tedious exercise.
- Kai Leng was a weak character. Really? Swords? And the ridiculous taunting, it's like they took an anime antagonist and stuck him in the Mass Effect universe
- The multiplayer is actually quite fun, but it shouldn't have as much of an impact as it does on the single-player.
That's my two cents, hopefully I wasn't too negative
Modifié par sammysoso, 25 mars 2012 - 04:56 .
#62
Posté 25 mars 2012 - 04:54
- Udina's betrayal felt confusing too, there wasn't any real explanation WHY he suddenly flipped
#63
Posté 25 mars 2012 - 04:54
Oh and Talis face.
Modifié par katamuro, 25 mars 2012 - 04:54 .
#64
Posté 25 mars 2012 - 04:54
Some of the choices having only a limited selection of avenues, such as not being able to solve the Quarian/Geth war because of my ME2 game.
#65
Posté 25 mars 2012 - 04:55
Titan_HQ wrote...
Basically the whole game was rushed. XD
Strange too, since they had to push the game release to March instead of December.
#66
Posté 25 mars 2012 - 04:56
ugh nitpicking ****!ng much?Heather Cline wrote...
Journal implementation.
Liara/FemShep romance scene with FemShep still in underwear while Liara was completely nude.
FemShep/Traynor romance scene with Traynor in underwear while in the shower and FemShep enters fully clothed.
The entire Traynor/FemShep so called romance. It wasn't there, it was just more like a lust thing instead of love since there was no real conversations that allowed you to get to know her better.
Auto-dialogue present in both story and RPG mode when we were guaranteed to have full control of all dialogue in both modes.
No hub worlds to visit.
Lack of mini-games.
Scanning in systems were Reapers were not present but they showed up anyways.
FemShep running looked like male Shep yet again like it did in ME2.
Helmets for armor sets like Blood Dragon Armor did not remove themselves during many conversations and cutscenes like they were supposed to.
The way they made Joker look all chunky in the face compared to his ME1 and ME2 look.
Andersons face looked all washed out compared to ME1 and ME2 look.
Every woman in the game excluding femshep got a boob job.
The Tali photoshop image.
Streamlining of the game itself to appeal to the 'casual' crowd of gamers.
The poltergeist head animations for Traynor
The broken head animations for Liara/Shep when speaking to her for the first time on the Ship after the Mars Mission where you talk to her about Glyph and he comes into the scene and Shep and sometimes Liara's head turn to follow Glyph instead of looking at one another even after Glyph left the scene.
Mordin VO is not actually Mordin because they didn't bring back the original VO. I could tell straight away it wasn't the original VO no matter how much they tried to make it sound like him.
Vega being voiced by a white male instead of a latino male. Vega is supposed to be latino but fails to sound like a authentic latino.
There is more but this is just some of the things I've found that I dislike.
#67
Posté 25 mars 2012 - 04:57
DungeonHoek wrote...
Well, let's see..
Including the weight system in the single player was an out of place annoyance, especially given the character in question. After all, Shepard is a Cyborg, and incredibly strong. In accordance with Mass Effect 2, he would be even stronger and more durable after upgrading his cybernetics all the way to the end. And he is dealing with ultra-light space tech guns. I fail to see how he would have a hard time carrying all those weapons on him.
The journal system is obnoxious. Every time I have to check it I am forced to scroll up for some time to wade through my completed missions. And the information on the missions is incredibly vague. It also makes things obnoxious that I have to be the go-fer for everyone in the game, and go on little information. Let alone having to trek back to the generic Volus's, Turian's, Asari's etc.
I disliked the fuel system in ME2, but, at least it could be upgraded. This time around it drains faster then ever before. And with Reaper controlled territories, there are very few fuel depo's. Perhaps this is a strategic element in one sense. But, I find it more annoying then anything else. Because it's a case of "Warp here, go here and back, now back to the Krogan DMZ for fuel"
Taking the Heavy Weapons away and making them only findable/useable in the mission you find them in. While interesting in one sense, I find myself missing my Arc Projector to get the big jobs done. Especially when you can buy pretty much every weapon in the game, including armor that you may or may not have had in ME2.
The lack of characters speaking in battle is noticable. I certainly miss hearing things like "go for the eyes!, go for the eyes!"
The lack of options in dialougue and different outcomes for scenerio's. For example, while Mordin's death was a good one in the Paragon route, there should have been a way to cure the Genophage and save him. As well as get Salarian backing. As with other situations and characters.
The Reaper chase's during scanning get old fast. Or rather, their meter builds up to quickly once alerted.
The requirement to play Multiplayer to get the best ending unless you can scour every inch of the universe for resources was not a very good way to go. The multiplayer is fun, but as it stands, it needs more content to stay fun in the long run.
I have also come across several bugs, powers not activating right when its time for them to do so. Enemies getting stuck in the air or ground, and even basic terrain. Enemies not spawning making the match unplayable. I have lost character levels before. During my first time playing with a friend, we used the demo's setup and as he ran up the ramp of firebase white, the game froze and locked his whole console up. While I'm sure these will get fixed, they don't serve the game well.
I have also been hearing back from a friend about bug experiances I have not gotten, such as randomly falling through the citidel.
The JPEG people were a very strange thing to find. Not exactly good craftsmenship to be looking at Doom/Duke 3D level sprites in a platform that is ages past that.
And at the moment, the only thing left I can think of is the ending. But that's not the point of this thread.
This. All of this.
Plus It isn't just enemies that get stuck on the sucky pathfinding. Shepard does too. Lost count of the times I had to reload because he would get stuck and not move.
#68
Posté 25 mars 2012 - 04:57
There also seems to be a lack of Paragon choices within the game, most of the time the Renegade option shows up more than Paragon.
Here's another list:
- Quest log was poorly designed
- Scanning planets is pointless
- Getting chased by the Reapers became annoying after awhile, as a kill screen appeared if their pictures collided with the Normandy...I was like, that's it?
- Lack of Reaper fights in the game
- ALL side missions except Jacobs mission are in the multiplayer....which I played beforehand, ruined the experience for me.
- Rachni were converted into Reaper slaves...I HATED THIS, WORST ****ING TIE IN EVER!
- Couldn't play with your previous teammates, really wanted to play with Samara again
- No fighting in Space, would have been cool if we could have taken out a Reaper in space
- Can't save anyone on the Citadel...Creating a civilian militia, C-Sec black market weapons...all for WHAT? Ugh, just a waste of time.
- Aria T'Loak made a pitiful cameo, DLC might make her shine, but all in all, I really wanted her to play a bigger part than what she got...and it doesn't even matter :/
- Liara as the Shadowbroker could have been fleshed out better.
- Crucible was what I didn't want it to be, some sort of ancient device to end the current threat...a.lazy.****ing.writers.crutch.
- You never get the impact of what's going on on earth
- Would have liked it if multiplayer could be integrated into the single-player, mainly using your MP imports to secure/take/control assets that the Reapers have taken. Then it would have all tied into the ending sequence.
- The Fact that the more I think about what is wrong with ME3 the more I think that the ending is supposed to take the brunt of the hate to take away the shortcomings with the rest of the game.
Modifié par Narkeh, 25 mars 2012 - 04:59 .
#69
Posté 25 mars 2012 - 04:59
Obviously, the final battle and the ending should have reflected YOUR armies and fleets, and YOUR major choices through out the trilogy. Did it really matter whether or not you saved the council? Did it really matter whether or not you saved the Collector base? Unfortunately not. You still get A, B, C.
Modifié par Arik7, 25 mars 2012 - 04:59 .
#70
Posté 25 mars 2012 - 04:59
Yubz wrote...
Delkarnu wrote...
- Convince Mordin that the cure is ultimately a bad idea
I think you can actually do that.
If Wreav is the leader of the Krogan and Eve dies, then yes, you can.
#71
Posté 25 mars 2012 - 05:00
#72
Posté 25 mars 2012 - 05:04
Delkarnu wrote...
In ME3, renegade is evil. The same bland good/evil moral choice system Paragon/Renegade originally was meant to avoid.
Come now, let's not pretend that ME1 didn't have it's share of stupidly evil Renegade, such as shooting Shiala in the back or mowing down those indoctrinated salarians; knocking the crazy guy out at the beginning or concaving reporter lady's face (which while entertaining really wasn't "nuanced" or well-written at all).
I felt that ME3 was mostly extraordinarily well done, and the few elements that weren't were so overshadowed by the catastrophic ending that I can barely remember what they were. Kai Leng was a little bit of an unfortunate stereotype that didn't really fit in well with the universe and I felt that the beginning could have been handled better. Shepard also liked to speak a lot without my prompting, but apart from that I was prepared to give the game one hell of a glowing review up until the last ten minutes.
EDIT: Udina was mentioned above so I'll add that to the list too. There really wasn't very much explanation given about what was actually going on with his coup and I felt like that was odd considering that he was painted as being quite sympathetic and concerned about Earth at the start of the game.
EDIT EDIT: Oh, and facial animations. You guys are destroying my impression of the pre-ending game with your observations. Stop it.
Modifié par yummysoap, 25 mars 2012 - 05:09 .
#73
Posté 25 mars 2012 - 05:05
- 1000 variables at your disposal, doing nothing with it beside a meet, mention or whatever.
- Miranda looked worse than in ME2.
- Scanner on Normandy (I mean, wtf?)
- Kai Leng dressed up as a Deus Ex: Human Revolution character.
- No final fight (anti-climax)
- Multiplayer (seriously, EA - not everyone likes it)
- Where's Harbinger in this story? How the hell does anyone know which reaper he/she/it is?
#74
Posté 25 mars 2012 - 05:05
#75
Posté 25 mars 2012 - 05:05
- FemShep running animation (seriously, WTH?)
- Journal system
- First mission: Earth-Mars
- Tali's image
- Lowres textures (PC)
- Short and boring sidequests
- Waaay too much auto-dialogue





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