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Ignoring the ending, what were the other parts of ME3 that were badly done?


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#151
Miekkas

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- As Dreamdancer mentioned, the display of utter violence and gore, yet they shy away from sexual themes like nudity. The American approach to sexuality in entertainment confuses me. You can show someone be literally blown apart, and parents are okay with it, but heaven forbid your child see breasts......right...
- The jounrnal. Enough said.
- Earth missions feel rushed. I would have liked to see a lot more fighting on Earth.
- Way too much autodialogue. In Mass Effect, you almost literally chose every line you spoke. Now you can literally go entire conversations without a single choice.
- The faces and lip synch seem to be off in this game. You can really notice on characters like Joker.
- The usage of copy paste artwork like Tali's face and the Stargazer scene just shouts to the playey: lazy.
- N7:Mission maps feel tailored to accommodate multiplayer when we were promised that multiplayer was taking a back seat.

#152
BlaiidDrwg

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That the ending we got is nowhere near as good as the one unfolding in this comic... start at #6 for the ending story... http://koobismo.devi...rt.com/gallery/

Dunno how it will end but maybe along these lines: we have the force Shepard builds stepping up to carry his pack when he couldn't anymore. That would be a legacy worth dying for and a bittersweet ending that would bring tears of joy and instant replay, cause i need mo' forces!

#153
moater boat

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The fact that it started with the Reaper invasion. What the hell was Shepard doing for the past 6 months?
The game should have started with Shep being brought up on charges of being a rogue specter, and he should have had to stand a trial facing batarians just like Saren did facing human accusers. This would have really brought the point home that Shep really has to make difficult choices, and if he isn't careful, he may find himself walking a path he never thought he would walk.

How did Vega and Virmire survivor get on the Normandy, and moreover, WHY did they head toward the Normandy, a ship that was in the middle of a retrofit. Were they up to speed on the retrofit process? How did they even know she would fly? And if Vega was so hellbent on fighting the Reaper forces on Earth, why did he get on a freaking space ship?

Why was Liara on Mars. It seems to me that being the shadow broker is more of a full time job than a casual hobby. How did she have time to both do research and be the shadow broker?

Out of all the injuries my squadies have suffered across 3 games, why was it that there was only one time that one of them needed to go to the hospital? And it wasn't even a gunshot wound or a horrible burn.

Why didn't the reapers bother with the citadel for most of the game. Vigil explains very clearly that by taking the citadel, the reapers divided the prothean empire and gained access to invaluable intelligence. Every single reaper invasion was based around a decapitative strike at the citadel. Why did they suddenly change their plans?

When did cerberus become so darn powerful? They spent a majority of their resources rebuilding Shepard and the Normandy, then they lost control of both. Suddenly six months later they can give the alliance a run for their money? What?!

The crucible, we're supposed to believe that these plans have been passed down from one cycle to the next and this thing is supposed to work? Have you ever played that telephone game? Even simple messages get screwed up in that game. How are we supposed to believe that this plan is supposed to maintain its integrity across hundreds of languages with species that think in ways that are completely alien to us? And to top it all off, some genius race along the way decided it should interface with the citadel, even though the citadel should always be the first thing to fall to the reapers.

EDI and Joker? Seriously?

And then there is the fact that we are literaly trying to save the Galaxy and we can't get more than half a dozen squadmates to join up? I understand that Wrex is busy being king Krogan, Legion dies too soon, as does Thane, but what about Grunt? Samara? Zaeed? Hell we can't even recruit Jacob. You know things are bad when you are wishing you could bring Jacob along for the variety.

And the bomb mission on Tuchanka, the turians are on the edge of mutiny and want to turn back. Their turians for crying out loud. They are a military race, for them following orders is a way of life, Garrus even says so when he tells Shepard that he isn't actually a very good Turian because he dislikes stupid orders.

And the Rachni, they could have been completely removed from the game and it would have hardly made any difference.

Also the whole "moving the citadel" thing was lame too. The only reason it was written like that is so there would be an excuse for a land battle on Earth.

And why are geth fighters piloted by geth in their geth bodies? Geth are just software that is loaded onto a physical platform. The fighters shouldn't be piloted by geth, they should BE geth, much like how geth tanks are actually just geth.

The illusive man should not have been indoctrinated. He and Anderson were the representation of the paragon and renagede paths. Once the reapers attacked he should have allied cerberus with the cause, but tried to influence Shepard towards the "at any cost" mentalilty of the renegade path, while Anderson tried to influence Shepard down the paragon path. But one thing should have been clear, they should have all been fighting against the reapers. TIM's actions were not at all keeping with the person he was shown to be in ME2.

That's all I can think of for now. I am tired, and saddened by the fact that bioware didn't think of any of these things themselves.

#154
AresXX7

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Pretty much what others have said before me.

*Journal was a joke
*Lack of 'deeper dialogue' options - despite the 'promise' made by the devs
(hence, a smaller squad than ME2 - IIRC, a more intimate setting was mention - along with deeper friendship & romance dialogue options - instead we got the Zaeed/Kasumi treatment)
*Too much focus/attention given to Liara (again) with both dialogue & romance scenes
(as much as I like her, this was incredibly unfair to the other characters)
*Forcing multiplayer on us - not just with the EMS numbers/readiness, in general, but having to constantly play it to keep the total from reverting back to 50% 
*The continuing trend of treating both VS characters as the 'ugly red-headed stepchild' of the squad
*The complete mistreatment of the ME2 cast 
(or lack of treatment - to be more accurate)

However, despite these flaws, I did enjoy the overall game/story immensely - until the ending
(which did not feel like anything you'd expect from the theme of a Mass Effect game)


ETA: I do find it funny to see the term "American treatment" being used quite often.
Considering A) BioWare is Still Canadian & B) porn is a multi-billion dollar industry in this country.
Unless I've missed something.

Modifié par AresXX7, 26 mars 2012 - 09:46 .


#155
auntyfreak

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Most has already been well said my others but others that should have been included was.....
* A female Krogan on my team
* Ash loving for a fem Shep (my Shep had crush on her since ME1)

#156
Dreamdancer

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ETA: I do find it funny to see the term "American treatment" being used quite often.
Considering A) BioWare is Still Canadian & B) porn is a multi-billion dollar industry in this country.
Unless I've missed something.


True and true. Still, the American, or should I say: the US market is one of the major target areas. And while the porn is a multi-billion dollar industry in that country, outside of that heaven forbid you might see the accidental nipple. But shooting someone is generaly fine. Hence the "American treatment".

#157
Lee T

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I finally started the game and I just met the council, so far my main problem is auto-dialog. It makes the experience less immersive for me, especially when generic Shepard says things that do not fit my ME1/ME2 Shepard.

As far as I'm concerned it does make the Vega introduction scene a missed opportunity as the poor guy doesn't even have an introduction since generic Shepard knows him while we don't.

It also made the council meeting feel very weird as no one acknowledges the fact that they are way too busy to help you against the reapers while six months ago they "dismissed your claim" about their existence.

The more general problem being that human beings are not consistent and having the option not to be was a good thing. Every time generic Shep talks based on one of your previous choices is one less moment for you to add depth to your character.

#158
DarkShadow

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The dream sequences, they felt weird, and I didn't really care about that boy, hardly knew him.

*looks at indoctrination theory*

Nothing, the dream sequences made perfect sense.

Modifié par DarkShadow, 26 mars 2012 - 11:25 .


#159
priest8

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Don't want to repeat all the things which were already said.

The Mars mission felt kind of weird. Dr Eva (Edi v 2.0) somehow came out of the blue. I think she had as a villain a lot more potential or at least deserved more than one mission.

#160
Divino Zarathos

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The Tali photoshop image.

iv.pl/images/23135589212847930812.png

#161
giallomovie

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The readiness was a bad decision, I had to play a stupid game on the Ipad to get a better score and maybe a better ending!

I also hated that some missions expire, I missed Thane, Katsumi and Zaed.

#162
freedemshouldbefree

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Miekkas wrote...

- As Dreamdancer mentioned, the display of utter violence and gore, yet they shy away from sexual themes like nudity. The American approach to sexuality in entertainment confuses me. You can show someone be literally blown apart, and parents are okay with it, but heaven forbid your child see breasts......right...
- The jounrnal. Enough said.
- Earth missions feel rushed. I would have liked to see a lot more fighting on Earth.
- Way too much autodialogue. In Mass Effect, you almost literally chose every line you spoke. Now you can literally go entire conversations without a single choice.
- The faces and lip synch seem to be off in this game. You can really notice on characters like Joker.
- The usage of copy paste artwork like Tali's face and the Stargazer scene just shouts to the playey: lazy.
- N7:Mission maps feel tailored to accommodate multiplayer when we were promised that multiplayer was taking a back seat.




That is pretty much exactly what I want to say and…


The whole auto dialogue thing combined with the ending really make it seem like
in the last game Bioware took the game away from being about our Shepard and
made it into being about their Shepard. Which was a huge shame in the last game
of an epic series that was based on our choices and decisions.


All the stupid fetch quests. It’s something a lot of us really complained about
from Dragon Age 2 and I know it’s a different development team but surely if
lots of fans complain about it in one game franchise the intelligent course of
action is not to do it more in your next game.



Last the way that characters who are not your permanent squad mates/love
interest get so little attention. Yes I know they could have died in ME2
but that wasn't our choice. You made the second game where people could die so
why are we punished by having them as such minor parts when we may never have
wanted or had them dead in the first place?

Modifié par freedemshouldbefree, 26 mars 2012 - 01:13 .


#163
jussyr

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Kai Leng stuff, or more specifically, NPC reactions to it. Everyone was all "man, Shepard, sucked how you got your ass kicked like that, but don't worry it happens to everyone sometime! We'll get him!" What fight were they watching? Cause from where I was standing, I took no damage, had him shielding up and calling a gunship about 5 seconds after he stopped hiding from the previous round, then tried to get his backup to collapse a building on my head while he ran away.

#164
Lozark

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Journal

All the auto-dialogue and lack of ability to interact with squadmates. I'm fine with there's being the Zaeed and Kasumi-style stuff every now and then, or for when Shep walks in on a convo, but I want to actually talk to my squad.

Rocky starting missions.

The forced "sexiness." It's unnecessary, creepy, and embarrassing. Stop trying to do sexy, Bioware. You're bad at it. EDI's body, all the boob jobs on the female squadmates...

Lackluster side-missions. Just, argh... I'm getting too angry to even talk about this straight. You get the point.

And I really missed my ME2 squad. They really got swept under the rug.

The galaxy felt smaller than ever.  We finally get the chance to go around seeing various planets of all the races and we arrive there only to leave in a few minutes and never return.

If I had Space Magic of my own I'd give ME3 another year or two of dev time.  As it is, I'll settle for a redone ending.

Modifié par Lozark, 26 mars 2012 - 01:20 .


#165
Cleverly13

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Priority: Earth was my favorite and least favorite mission simultaneously. Despite the cliché beginning (guess I have to do everything myself [kodiak being shot down]), the uphill battle at the start of the mission with the anti-aircraft Reaper firing in the distance was very well done.

The problem however was that the clichés continued. Only a portion of hammer forces arrive, what is remaining of hammer is moments too late getting to the trench before the conduit. No air support ... the list goes on.

The highlight of this mission was the farewells to your squadmates (Garrus namely) and the speech to your team at the end (albeit could of been written better). But this is followed up a by a poor sequence of engagements. The horde of enemies you face defending the Thanix missiles is a very poorly designed sequence. A puzzle sequence much like avoiding the automatic turret on Mars or avoiding the Destroyer on Tuchanka should have been implemented rather than having your squad, luck (luck with movement collision because let's face it, it's hard to navigate due to the absurd amount of cover in wrong places) and medi-gel use determine that you have reached potential as a Mass Effect player and accomplished the final firefight of this game.

Overall the mission was extremely basic and linear which is why it is my least favorite mission. You don't get to make any choices like you would on the suicide mission. So long for taking fate into your own hands.

Although the credibilty of this mission was shot to **** (sending one kodiak of alliance soldiers to take out an anti-aircraft entrenched Reaper), it was still the upheaval of Reaper forces on Earth which is a great motif. Infact, the reason I bought the game was because of that motif (that and a well orchestrated demo). I will not address the ending because this topic will go nowhere.

After all, his name IS Commander Shepard. You'd think he would be COMMANDING some if not all of the ground force maneuvers/strategies.

Regardless, long live Marauder Shields!

#166
ananna21

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The journal
The lack of side quests unless you count the scanning.

#167
LittleTito

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Add one more voice on the journal. it doesn't even update the status of the quest.

#168
Vigil_N7

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ME2 romances - however I knew that after the treatment of ME1 romances in ME2, the treatment of ME2 LI's was going to be pitiful so I stayed truthful to my ME1 L1.

#169
_suhrr

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I disliked that the devs appear to have put more thought into the multi-player than the single-player.

I think the time should have been spent on working out the bugs and glitches in SP first that everyone before me has mentioned, especially the face import issue.  There is no excuse for putting out a game with such a glaring error from start-up.  The final phase should have been
focused on fine-tuning the game, not espousing how awesome MP is.  Without the game, MP isn't relevant, so why not make sure that the game is as good as it can be?  I'm sure there are programming/coding/whatever issues that I'm not seeing here, but that made no sense to me.

I understand that maybe the goal was for a more interactive game via playing together online, but that should have been secondary to the actual story and arc of the campaign.

I have other issues with the game, but that is definitely most prevalent in my mind.  Just my 2¢.

Modifié par _suhrr, 26 mars 2012 - 06:30 .


#170
Myrmedus

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I felt overall it was a bit too linear.

Think about ME2 (which felt a little shaved compared to ME1 even) and the amount of side missions you do that actually have you landing on planets etc.

ME3...much less. There we some but it didn't feel as open and expansive.

Oh, and of course, the journal - can't understand why they didn't just keep ME2's journal system.

Modifié par Myrmedus, 26 mars 2012 - 06:33 .


#171
Myrmedus

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Miekkas wrote...

- As Dreamdancer mentioned, the display of utter violence and gore, yet they shy away from sexual themes like nudity. The American approach to sexuality in entertainment confuses me. You can show someone be literally blown apart, and parents are okay with it, but heaven forbid your child see breasts......right...


To be fair, I've always felt BW did romance/sexual scenes very well actually, I find the scenes quite tasteful. I'm of the impression that if you want to see private bits go and type "******" into google or something.

#172
xSTONEYx187x

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Auto-dialogue, auto-dialogue and, emm ...... yep you guessed it ..... AUTO-DIALOGUE. It felt more like Uncharted/Gears as opposed to Mass Effect.

#173
sammysoso

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Myrmedus wrote...

Miekkas wrote...

- As Dreamdancer mentioned, the display of utter violence and gore, yet they shy away from sexual themes like nudity. The American approach to sexuality in entertainment confuses me. You can show someone be literally blown apart, and parents are okay with it, but heaven forbid your child see breasts......right...


To be fair, I've always felt BW did romance/sexual scenes very well actually, I find the scenes quite tasteful. I'm of the impression that if you want to see private bits go and type "******" into google or something.


Actual nudity would be in bad taste, however I preferred the strategic camera angles in ME1 over the way the sequels handled it. It felt more intimate, as opposed to the "sexiness" (sorry, couldn't think of a better word) of the sequels love scenes.

Modifié par sammysoso, 26 mars 2012 - 06:37 .


#174
xSTONEYx187x

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TheShadowWolf911 wrote...

FemmeShep wrote...

Upon playing the game a 2nd time, I've come to realize ME3 is riddled with flaws. It's not just the ending that is awful, but the rest of the game lacks depth to the emotion. This article explains what is wrong with the game:

games.on.net/article/15190/RPG_on_Rails_Mass_Effect_3_and_the_Illusion_of_Choice

The game hits all the emotional highs, especially in regards to wrapping up past stories/choice. But the entire game feels like you are on the rails, being pushed forward watching a movie. It feels less like a game, compared to ME1 and ME2. This is similar issue DA2 had.

On the surface you are watching this great story, but it feels like you are experiencing it. This is especially true when it comes to choice and the lack of diversity in exploration. The world feels flat. 


it seems as though Bioware has forgotton you can't spell Role Playing Game, without Role Playing


That article was brilliant. At least we have Mass Effect 1 and 2.