MSNBC responds to critics of its 10/10 score for ME3
#276
Posté 26 mars 2012 - 05:02
#277
Posté 26 mars 2012 - 05:03
#1. No face carry over from ME1-2
#2. Lots of bugs both in single player and multiplayer
#3. Dumbed down rpg system for a larger forcus on MP and shooter aspects.
#4. The larger focus on Shooter aspects does not live up to many games.
#5. What do you mean all my side quests are scan planet missions?!
#6. What do you mean I do not get to play with any of the character introduced in ME2?
#7. Ahh no Wrex? No Grunt?
#8. Who is Kai Lang anyways and why is he the end boss to this game?
#8 (part 2). No Boss? WTH?
#9. Introducing vital plot characters 5 minutes before the credits roll
#10. Whats with the A B C endings? I thought the endings would be more varied depending on your choices.
#11. Why are the A B C endings the same video with a different colour?
#12. A game about choice ending with no Choice... no real choice anyway...
#13. Dark energy anyone?
#14. This ending only makes sense if you have not played the other Mass Effect games... or at the very least not read a single codex entry in the Mass effect games.
Story wise the game is awesome up untill the end. Yes the story
throughout ME3 makes perfect sense and continues along with the rest of
series. But then you are introduced to a brand new character in the last
1% of the game. This is cheap and lazy. Its what writers do when they
are stuck and do not know how to move forward. And it never works
sucessfully.
I think how bad this ending really is just went over the heads of the reviews... and that is not a comment on their intelligence either. But maybe their integrity...
Modifié par VictoriousMarch, 26 mars 2012 - 05:20 .
#278
Posté 26 mars 2012 - 05:20
#279
Posté 26 mars 2012 - 05:24
0rthod0x wrote...
I had this long rant written out, then I realized it wasn't worth it. So, I'll just say that not everyone who understands the ending likes it; also, not everyone who doesn't understand it hates it.
uhh, Bravo? Is this supposed to be an analogy to what Bioware did to the series? Have it long and thought out only to randomly decide to go with something vague?
10 internets for you sir!
#280
Posté 26 mars 2012 - 05:49
VictoriousMarch wrote...
I love how these jerks keep saying the ending just went over our heads... this pisses me off...clearly they do not read our angst beyond that arrrgh ending sucks... no... it sucks becuase of a plethora of problems. Here are 14 that come off the top of my head. There are tons more listed all over the place. (I`m sticking with what bothered me during my first two play throughs).
#1. No face carry over from ME1-2
#2. Lots of bugs both in single player and multiplayer
#3. Dumbed down rpg system for a larger forcus on MP and shooter aspects.
#4. The larger focus on Shooter aspects does not live up to many games.
#5. What do you mean all my side quests are scan planet missions?!
#6. What do you mean I do not get to play with any of the character introduced in ME2?
#7. Ahh no Wrex? No Grunt?
#8. Who is Kai Lang anyways and why is he the end boss to this game?
#8 (part 2). No Boss? WTH?
#9. Introducing vital plot characters 5 minutes before the credits roll
#10. Whats with the A B C endings? I thought the endings would be more varied depending on your choices.
#11. Why are the A B C endings the same video with a different colour?
#12. A game about choice ending with no Choice... no real choice anyway...
#13. Dark energy anyone?
#14. This ending only makes sense if you have not played the other Mass Effect games... or at the very least not read a single codex entry in the Mass effect games.
Story wise the game is awesome up untill the end. Yes the story
throughout ME3 makes perfect sense and continues along with the rest of
series. But then you are introduced to a brand new character in the last
1% of the game. This is cheap and lazy. Its what writers do when they
are stuck and do not know how to move forward. And it never works
sucessfully.
I think how bad this ending really is just went over the heads of the reviews... and that is not a comment on their intelligence either. But maybe their integrity...
If i tried saying that better myself... no wait i cant.
#281
Posté 26 mars 2012 - 06:12
Ah-huh. This is 100% legit guys.
#282
Posté 26 mars 2012 - 06:16
Get used to the idea of relying on friends and social networks for accurate information guys.
#283
Guest_aLucidMind_*
Posté 26 mars 2012 - 06:24
Guest_aLucidMind_*
I generally trust Jeremy Jahns' reviews. Wouldn't he be one of the few trustworthy reviewers? lolKanner wrote...
There is no 'gaming press'. We've known this for a long time now.
Get used to the idea of relying on friends and social networks for accurate information guys.
Just look up his reviews on ME1, 2, 3, and even a seperate one on ME3's ending.
#284
Posté 26 mars 2012 - 06:30
#285
Posté 26 mars 2012 - 06:34
jess05 wrote...
They can try to make it look as brilliant as they choose, and ignore all of these things, but the sad reality is ..
You can't polish a turd.
Actually you can, Myth Busters proved it, but its still a turd.
#286
Posté 26 mars 2012 - 06:38
There are...no words. So I leave this picture instead.
Modifié par Ryuji2, 26 mars 2012 - 07:04 .
#287
Posté 26 mars 2012 - 06:39
"Entitled" & "whiners". The only two weapons inside the arsenal of the ignorant.Kandid001 wrote...
Oh please not this "entitlement" garbage again...
#288
Posté 26 mars 2012 - 06:54
Aesieru wrote...
"THERE ARE NO PLOTHOLES"
Oh please Mass Effect 3 is full of plot holes but none worse than its dumb ending from stupidvill
#289
Posté 26 mars 2012 - 07:00
#290
Posté 26 mars 2012 - 07:06
0rthod0x wrote...
I had this long rant written out, then I realized it wasn't worth it. So, I'll just say that not everyone who understands the ending likes it; also, not everyone who doesn't understand it hates it.
Thank a lot sir, i did the same and... ah well, let the guy think what he wants, it's not worth the time.
I totlay aree with your wise words.
#291
Posté 26 mars 2012 - 09:20
VictoriousMarch wrote...
I love how these jerks keep saying the ending just went over our heads... this pisses me off...clearly they do not read our angst beyond that arrrgh ending sucks... no... it sucks becuase of a plethora of problems. Here are 14 that come off the top of my head. There are tons more listed all over the place. (I`m sticking with what bothered me during my first two play throughs).
#1. No face carry over from ME1-2
#2. Lots of bugs both in single player and multiplayer
#3. Dumbed down rpg system for a larger forcus on MP and shooter aspects.
#4. The larger focus on Shooter aspects does not live up to many games.
#5. What do you mean all my side quests are scan planet missions?!
#6. What do you mean I do not get to play with any of the character introduced in ME2?
#7. Ahh no Wrex? No Grunt?
#8. Who is Kai Lang anyways and why is he the end boss to this game?
#8 (part 2). No Boss? WTH?
#9. Introducing vital plot characters 5 minutes before the credits roll
#10. Whats with the A B C endings? I thought the endings would be more varied depending on your choices.
#11. Why are the A B C endings the same video with a different colour?
#12. A game about choice ending with no Choice... no real choice anyway...
#13. Dark energy anyone?
#14. This ending only makes sense if you have not played the other Mass Effect games... or at the very least not read a single codex entry in the Mass effect games.
Story wise the game is awesome up untill the end. Yes the story
throughout ME3 makes perfect sense and continues along with the rest of
series. But then you are introduced to a brand new character in the last
1% of the game. This is cheap and lazy. Its what writers do when they
are stuck and do not know how to move forward. And it never works
sucessfully.
I think how bad this ending really is just went over the heads of the reviews... and that is not a comment on their intelligence either. But maybe their integrity...
Perfect game, perfect ending. How could you say these things.
ME3 - 10/10 GOTY, Bioware when are you sending me ME4 exclusive info?
#292
Posté 26 mars 2012 - 12:58
No, I'm showing you the precedent that's in the game for mass relay transit not being "instantaneous". Apart from anything else, look at the very first scene from the very first game (the same game where your codex entry came from) and notice Joker talking about piloting the ship halfway across the galaxy and "hitting a target the head of a pin". Piloting is quite difficult during instantaneous transport, no?Aesieru wrote...
The Razman wrote...
*sigh* Observe, children, travel through a mass relay from the perspective of the ship. And notice how NON-instantaneous it is.Salis777 wrote...
Aesieru wrote...
The Razman wrote...
You can quite clearly see in the endings that the pulse is travelling quite slowly, in comparison to the speeds we know the Normandy can do.Aesieru wrote...
The pulse was short range, and it happens too quick for him to decide to run from itMass relays are not instantaneous transport. I don't know where you got that idea from.If he was somehow running from that, and hit the relay before the beam hit it, then since mass-free corridors of space are near instant or sometimes instanteous transport, there would actually be nothing to run from since he'd of beaten the nova, then of course the relays all explode and he dies from that (since it hits the entirety of the galaxy).
The codex.
Oh snap!@
Really, don't you people pay attention to the game at all?
So you're arguing with the codex then, instead of realizing that games and movies always have long scenes in transit for sake of drama and excitement?
It's not instantaneous; you can clearly see that. The codex merely says "instantaneous" because it takes such a short amount of time compared to conventional methods. We, as laymen, say that when we turn on a lightswitch, light instantaneously illuminates the room ... but we know that's not true, the light takes time to travel from the bulb to the rest of the room.
You were just talking about transit lengths being changed for drama and excitement, and then assume that it was just 5 seconds because that's what you saw?Also that took 5 seconds literally, even if that was not instant, based on what we know about how "quick Joker could get to the relay" and how LONG it took for the relays to overcharge, his 5 seconds would of been more than enough, plus his 5 seconds was going to the center of the galaxy.
Modifié par The Razman, 26 mars 2012 - 01:00 .
#293
Posté 26 mars 2012 - 01:26
The Razman wrote...
No, I'm showing you the precedent that's in the game for mass relay transit not being "instantaneous". Apart from anything else, look at the very first scene from the very first game (the same game where your codex entry came from) and notice Joker talking about piloting the ship halfway across the galaxy and "hitting a target the head of a pin". Piloting is quite difficult during instantaneous transport, no?
It's not instantaneous; you can clearly see that. The codex merely says "instantaneous" because it takes such a short amount of time compared to conventional methods. We, as laymen, say that when we turn on a lightswitch, light instantaneously illuminates the room ... but we know that's not true, the light takes time to travel from the bulb to the rest of the room.
It's instantnaneous. Rewatch it. Piloting the Mass Relays is like treating your ship like a bullet loading it into a gun and firing.
Drift under 15k seems like the distance they were off their original target by which then Joker reiterates by saying "I just jumped us halfway across a galaxy and hit a target the size of a pinhead"
The travel was instantaneous and the delay between the jump and Joker mentioning Drift if 15k is simply the time it takes the ship to gain its bearing on where it is in the galaxy now.
This is again reiterated when Joker says they've already cleared the Mass Relay and stealth drives were activated.
Also, you cannot compare the Omega-4 relay to normal mass transit relays. First off the color is different which implies it functions differently.
Second, you essentially needed a key to activate it (reaper IFF)
Any delay between when you jump and finish (which really was less than 5 seconds in length) can be explained away as the ship being held in instantaneous travel untiil the correct signal was aquired from the IFF to let them proceed without ripping them to shreds.
Modifié par fwc577, 26 mars 2012 - 01:29 .
#294
Posté 26 mars 2012 - 01:34
Mass Fraud wrote...
My opinion is to COMPLEX for you to comprehend!
HaHa! Mine too.
#295
Posté 26 mars 2012 - 01:52
So, what the gain that I can't see by doing such? I know that with the valid and exhaustively discussed points that we have, this video is a clear insult to our intellects, by a guy whose IQ multiplied by the number of shells on the sea would still lose a chess game to one healthy oyster.
#296
Posté 26 mars 2012 - 01:59
though what i really love about this is how his opinion is defended by "its a matter of opinion not intelligence" in the exact line after he insults the people that didnt like it by saying it just went over our heads
#297
Posté 26 mars 2012 - 02:10
The Razman wrote...
No, I'm showing you the precedent that's in the game for mass relay transit not being "instantaneous". Apart from anything else, look at the very first scene from the very first game (the same game where your codex entry came from) and notice Joker talking about piloting the ship halfway across the galaxy and "hitting a target the head of a pin". Piloting is quite difficult during instantaneous transport, no?Aesieru wrote...
The Razman wrote...
*sigh* Observe, children, travel through a mass relay from the perspective of the ship. And notice how NON-instantaneous it is.Salis777 wrote...
Aesieru wrote...
The Razman wrote...
You can quite clearly see in the endings that the pulse is travelling quite slowly, in comparison to the speeds we know the Normandy can do.Aesieru wrote...
The pulse was short range, and it happens too quick for him to decide to run from itMass relays are not instantaneous transport. I don't know where you got that idea from.If he was somehow running from that, and hit the relay before the beam hit it, then since mass-free corridors of space are near instant or sometimes instanteous transport, there would actually be nothing to run from since he'd of beaten the nova, then of course the relays all explode and he dies from that (since it hits the entirety of the galaxy).
The codex.
Oh snap!@
Really, don't you people pay attention to the game at all?
So you're arguing with the codex then, instead of realizing that games and movies always have long scenes in transit for sake of drama and excitement?
It's not instantaneous; you can clearly see that. The codex merely says "instantaneous" because it takes such a short amount of time compared to conventional methods. We, as laymen, say that when we turn on a lightswitch, light instantaneously illuminates the room ... but we know that's not true, the light takes time to travel from the bulb to the rest of the room.You were just talking about transit lengths being changed for drama and excitement, and then assume that it was just 5 seconds because that's what you saw?Also that took 5 seconds literally, even if that was not instant, based on what we know about how "quick Joker could get to the relay" and how LONG it took for the relays to overcharge, his 5 seconds would of been more than enough, plus his 5 seconds was going to the center of the galaxy.
You can ignore the codex if you like, but my other statement was merely to counter you in another way, and I made a count of how long it would take you to use what's probably the most advanced relay outside the Alpha Relay due to sending you into a place with numerous black holes disrupting transportation, and that took 5 seconds.
#298
Posté 26 mars 2012 - 02:37
#299
Posté 26 mars 2012 - 02:44
I point you again to video of mass transit travel from the ship's perspective. Note the distinct lack of instantaneousness.fwc577 wrote...
It's instantnaneous. Rewatch it. Piloting the Mass Relays is like treating your ship like a bullet loading it into a gun and firing.
Drift under 15k seems like the distance they were off their original target by which then Joker reiterates by saying "I just jumped us halfway across a galaxy and hit a target the size of a pinhead"
The travel was instantaneous and the delay between the jump and Joker mentioning Drift if 15k is simply the time it takes the ship to gain its bearing on where it is in the galaxy now.
This is again reiterated when Joker says they've already cleared the Mass Relay and stealth drives were activated.
Wait, so different colours does mean things are significantly different now? You've changed your tune.Also, you cannot compare the Omega-4 relay to normal mass transit relays. First off the color is different which implies it functions differently.
#300
Posté 26 mars 2012 - 02:48
In other words ... because the first attempt at "countering" failed so badly?Aesieru wrote...
You can ignore the codex if you like, but my other statement was merely to counter you in another way
You pointed to a codex entry with the word "instantaneous" in it, a word which can be interpreted in a multitude of ways. I pointed to a video showing us mass relay transit actually happening in game. I think my evidence is slightly stronger, no?





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