Aller au contenu

Photo

ME3 Lead Writer Interview-- One Week Prior to Release


  • Veuillez vous connecter pour répondre
195 réponses à ce sujet

#26
Gemini1179

Gemini1179
  • Members
  • 1 339 messages

Alyka wrote...

2484Stryker wrote...

"[The presence of Rachnii] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers"

How is this even remotely true??? I got a few lines of text that tells me about Rachnii engineers working on the Crucible? That counts as "huge consequences"??? I didn't event see them at all!

Yeah in my playthrough, Hackett said that the Rachnii were helping to work on the Crucible.And then later in the game when I asked Hackett about the Rachnii, he said something to the effect of; "Forget about that plan.It didn't work out."
Mind you, I killed the Queen in ME1.So I'm guessing the Reapers turned her into a husk but kept her intelligence in tact for her appearance in ME3? Because even my Shepard says "I killed her" when you meet up with the Rachnii Queen  in ME3.
Doesn't make any sense. :blink:


Wait, so deciding to kill the Rachni Queen in ME1 had no real consequense as she shows up in 3 anyway? I'm shocked, shocked I tells you.

#27
Guest_MissNet_*

Guest_MissNet_*
  • Guests
 

Sometimes I have to pull the lead writer role and say, “That would never happen.”
 

Mac, can you use your lead writer magic on the ending, please?
:wizard:
thx.

#28
luckyj2020

luckyj2020
  • Members
  • 27 messages
It just keeps piling up against them. How they didn't see this coming is beyond me.

#29
_NF_Von_Lipwig

_NF_Von_Lipwig
  • Members
  • 320 messages
"The trick is, because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options, different endings."



Wow.


Also, notice that after that, he completely avoids the ending and goes on to the 'Shepard must feel human!' route. A case of evading the question? :P


Also, I think the Rachni got lost on their way to Sol. Or perhaps they were partying it up with all those other parts of the Victory Fleet that didn't quite make it to the actual battle.

#30
camirish1

camirish1
  • Members
  • 139 messages
Only thing I could see as a lie was the Rachni being in the ending. Might have to read it again...

Edit: Ok just saw the part about Shepard's endings. Pretty much a flat out lie

Modifié par camirish1, 25 mars 2012 - 07:04 .


#31
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
""The trick is, because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options, different endings."

Bioware PLEASE ACTUALLY DO THIS."

#32
Guest_Opsrbest_*

Guest_Opsrbest_*
  • Guests

clarkusdarkus wrote...

so basically while answering those questions he knew while he was answering that he was lying as what he says there is completly different from the game i played.

Actually none of the things he say's in that interview are a lie. Personal expectations based on what he said and has said are the biggest issue with the game. to qoute exactly what I mean:

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn’t get?

The thing I will say about Mass Effect 3 is that the choices you’ve made previously, and the differences that those choices represent, are much bigger than they’ve been in the past. There are certain missions that are simply not available at all because of something you’ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.



The difference between ahving the Rachni as a War Asset and not is pretty impacting to the game.


You’ve established that this is the end of Shepard’s story. How difficult is it crafting an ending to a big saga like this?

The trick is, because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options, different endings.

One of the key things I wanted to do is add a sense of humanity to Shepard. The option is there — if people want it — to let Shepard explore how they feel about all the crap that they’ve been through. How would Shepard — the generic Shepard, right down the middle – respond to being relieved of duty? They’ve been trying to alert the entire galacticcommunity to the fact that there’s Reapers out there. They’ve literally died and been brought back. There’s a sense that Shepard is getting a bit tired of it all. Without it becoming complaining or whining, I wanted to get a sense of that tired soldier who’s been there and done it.I’m hoping that Shepard really comes across as a little bit more three-dimensional than [the character] has in the past. Not just, “Tell me about this. I should go.” I can actually express how I’m feeling about the war back on Earth. Again, there’s the option to engage in that, and an option to say how you feel about it. It’s your Shepard.Alternatively, you can play your Shepard right down the middle. “I’m fine! Stiff upper lip. Rub some dirt on it. One more!”


The trick of writing multiple endings isn't that the player sees 30 thousand different ends to the story, but that the story the player or reader is engaged in has the capacity to show 30 thousand possibilities. Control, Destroy and Synthesis all achieve that goal. In ME there are several prevelent plots and story archs that are occuring. It's up to the player to play the one that they want in the end but that doesn't mean that at the end of it the player has to see to use posts from this forum: A Happy ending where Shepard Li and crew all survive and yo use the Galaxy begin to rebuild itself or an ending that has the Reapers win regardless. The basis of an ending doesn't have to be justified enough to warant an explaination of why things are occuring.

So with the way ME ends you get your three options. You have your Final cutscene that is static. But the part of the story that you engage in, the part of the story that matters to Shepard from a players decision is dynamic. It presents to you possibilities.

Modifié par Opsrbest, 25 mars 2012 - 07:05 .


#33
Gemini1179

Gemini1179
  • Members
  • 1 339 messages

Corrik Ronis wrote...

Add this to the pile of lies which have spewed from the mouth of Bioware.

Hold the line.


To be honest, I'm starting to wonder if it is even possible for this to rationally happen. Something larger must have been going on. There are far too many inconsistencies, flat out lies and PR bs for this to be happening this way.

I'm starting to wonder if Casey Hudson is the scapegoat holding the line on his own with the corporate entitity on one side and us on the other.

#34
RenownedRyan

RenownedRyan
  • Members
  • 1 035 messages

MissNet wrote...

 

Sometimes I have to pull the lead writer role and say, “That would never happen.”
 

Mac, can you use your lead writer magic on the ending, please?
:wizard:
thx.


I think he probably said that when presented with a logical ending. :innocent:

#35
Sparse

Sparse
  • Members
  • 1 292 messages
Part of me thinks that he will have been surprised when he saw the finished product.

#36
Gemini1179

Gemini1179
  • Members
  • 1 339 messages

Opsrbest wrote...

The difference between ahving the Rachni as a War Asset and not is pretty impacting to the game.


It is actually not very impactful at all. If there is truth to the fact that you can't get the optimal MES in single player alone then the Rachni as a war asset actually has no impact.

#37
Guest_MissNet_*

Guest_MissNet_*
  • Guests
@RenownedRyan, s**t, you are probably right. Bad space wizard doing bad space magic.
We need Gandalf.

#38
SouperTrooper

SouperTrooper
  • Members
  • 104 messages
I'd rather not knock these guys, I'm ok with knocking their work when it's bad (like the ending) but I don't really want to bad mouth staff by name. Besides, he did write Garrus, the unofficially, official best character in the series.....

#39
Alyka

Alyka
  • Members
  • 1 160 messages

Gemini1179 wrote...

Alyka wrote...

2484Stryker wrote...

"[The presence of Rachnii] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers"

How is this even remotely true??? I got a few lines of text that tells me about Rachnii engineers working on the Crucible? That counts as "huge consequences"??? I didn't event see them at all!

Yeah in my playthrough, Hackett said that the Rachnii were helping to work on the Crucible.And then later in the game when I asked Hackett about the Rachnii, he said something to the effect of; "Forget about that plan.It didn't work out."
Mind you, I killed the Queen in ME1.So I'm guessing the Reapers turned her into a husk but kept her intelligence in tact for her appearance in ME3? Because even my Shepard says "I killed her" when you meet up with the Rachnii Queen  in ME3.
Doesn't make any sense. :blink:


Wait, so deciding to kill the Rachni Queen in ME1 had no real consequense as she shows up in 3 anyway? I'm shocked, shocked I tells you.

Apparently so.Because I carried by FemShep from 1 to 2 and into 3.She killed the Queen, but then suddenly the Queen appears in ME3. And it can't be any other Rachnii Queen because the one you kill (or let live) in ME1 is supposedly "the only one left of her kind".

#40
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
 I've got another promise that was broken and was given to us way before even ME1 was released. You might also be interested to see it was said by Hudson on an E3 video. 

Go to 3:40 and you'll hear it. 

Modifié par Splinter Cell 108, 25 mars 2012 - 07:09 .


#41
TeffexPope

TeffexPope
  • Members
  • 736 messages
"When I played ME1, my female Shepard hooked up with
Kaiden. In the second one, me and Garrus had a little thing. How do
those multiple relationships manifest in the third one?


Good luck to you! All that will play a factor in Mass Effect 3, for sure! There are cases where it could make things difficult for you."

Nope.avi

#42
RenownedRyan

RenownedRyan
  • Members
  • 1 035 messages

Opsrbest wrote...

clarkusdarkus wrote...

so basically while answering those questions he knew while he was answering that he was lying as what he says there is completly different from the game i played.

Actually none of the things he say's in that interview are a lie. Personal expectations based on what he said and has said are the biggest issue with the game. to qoute exactly what I mean:

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn’t get?

The thing I will say about Mass Effect 3 is that the choices you’ve made previously, and the differences that those choices represent, are much bigger than they’ve been in the past. There are certain missions that are simply not available at all because of something you’ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.



The difference between ahving the Rachni as a War Asset and not is pretty impacting to the game.


You’ve established that this is the end of Shepard’s story. How difficult is it crafting an ending to a big saga like this?

The trick is, because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options, different endings.

One of the key things I wanted to do is add a sense of humanity to Shepard. The option is there — if people want it — to let Shepard explore how they feel about all the crap that they’ve been through. How would Shepard — the generic Shepard, right down the middle – respond to being relieved of duty? They’ve been trying to alert the entire galacticcommunity to the fact that there’s Reapers out there. They’ve literally died and been brought back. There’s a sense that Shepard is getting a bit tired of it all. Without it becoming complaining or whining, I wanted to get a sense of that tired soldier who’s been there and done it.I’m hoping that Shepard really comes across as a little bit more three-dimensional than [the character] has in the past. Not just, “Tell me about this. I should go.” I can actually express how I’m feeling about the war back on Earth. Again, there’s the option to engage in that, and an option to say how you feel about it. It’s your Shepard.Alternatively, you can play your Shepard right down the middle. “I’m fine! Stiff upper lip. Rub some dirt on it. One more!”


The trick of writing multiple endings isn't that the player sees 30 thousand different ends to the story, but that the story the player or reader is engaged in has the capacity to show 30 thousand possibilities. Control, Destroy and Synthesis all achieve that goal. In ME there are several prevelent plots and story archs that are occuring. It's up to the player to play the one that they want in the end but that doesn't mean that at the end of it the player has to see to use posts from this forum: A Happy ending where Shepard Li and crew all survive and yo use the Galaxy begin to rebuild itself or an ending that has the Reapers win regardless. The basis of an ending doesn't have to be justified enough to warant an explaination of why things are occuring.

So with the way ME ends you get your three options. You have your Final cutscene that is static. But the part of the story that you engage in, the part of the story that matters to Shepard from a players decision is dynamic. It presents to you possibilities.




I believe you've been indoctrinated.

In talking about the Rachni: "There are certain missions that are simply not avaliable at all because of something you've done in the past." This is a lie.  Period.

The ending is exactly the same regardless of what you do.  The cutscene is exactly the same, as are the consequences of the "choice", and, to a lesser extent, the "choices" themselves.  This is not a dynamic ending.  This is a lie.

#43
TheMadBlimper

TheMadBlimper
  • Members
  • 336 messages
I swear they have something majestic planned for this supposed DLC that's coming out in ~1 month. Either that, or they're the biggest goddam liars I've seen in the whole gaming industry.

#44
_NF_Von_Lipwig

_NF_Von_Lipwig
  • Members
  • 320 messages

Alyka wrote...

Gemini1179 wrote...

Alyka wrote...

2484Stryker wrote...

"[The presence of Rachnii] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers"

How is this even remotely true??? I got a few lines of text that tells me about Rachnii engineers working on the Crucible? That counts as "huge consequences"??? I didn't event see them at all!

Yeah in my playthrough, Hackett said that the Rachnii were helping to work on the Crucible.And then later in the game when I asked Hackett about the Rachnii, he said something to the effect of; "Forget about that plan.It didn't work out."
Mind you, I killed the Queen in ME1.So I'm guessing the Reapers turned her into a husk but kept her intelligence in tact for her appearance in ME3? Because even my Shepard says "I killed her" when you meet up with the Rachnii Queen  in ME3.
Doesn't make any sense. :blink:


Wait, so deciding to kill the Rachni Queen in ME1 had no real consequense as she shows up in 3 anyway? I'm shocked, shocked I tells you.

Apparently so.Because I carried by FemShep from 1 to 2 and into 3.She killed the Queen, but then suddenly the Queen appears in ME3. And it can't be any other Rachnii Queen because the one you kill (or let live) in ME1 is supposedly "the only one left of her kind".



The Reapers apparently rebuilt her from scratch, so it's a huskified version. If you release it, it will help you but then proceed to backstab you because it was a Reaper creation all along, while the REAL Rachni queen (if you saved her) actually is quite peeved at the Reapers and will keep helping you. Or at least, she SAYS so but there's no visual feedback of that being the case. :P The only feedback you get is a line in the War Asset screen, and Hackett saying one or two words about it.


It looks like the Rachni Queen is kind of the Mass Effect equivalent of Princess Peach/the damsel in distress: she keeps getting captured by Bowser- I mean the Reapers.

#45
Lancelot Albion

Lancelot Albion
  • Members
  • 245 messages
Tell me lies, tell me sweet little lies.

#46
Hatchetman77

Hatchetman77
  • Members
  • 706 messages

Jorojr wrote...

Did they honestly think stuff like this wouldn't come back to bite them?


After Dragon Age 2 could you blame them? They may have received backlash for that, but there were just as many people defending them as well and buying all the bull**** that BioWare was selling.  BioWare was probably at the point where they thought they could get away with anything because the fanboys would protect them.

#47
Edrick1976

Edrick1976
  • Members
  • 474 messages
Remmember they are running a Star Wars MMO. So they are going with the fact that they feel like they are telling the truth "from their point of vew"...

#48
Xenite

Xenite
  • Members
  • 312 messages
Well if the indoctrination theory is correct, maybe he wasn't lying. If it's not then yeah he was lying out of his ass.

#49
Alyka

Alyka
  • Members
  • 1 160 messages

_NF_Von_Lipwig wrote...

The Reapers apparently rebuilt her from scratch, so it's a huskified version. If you release it, it will help you but then proceed to backstab you because it was a Reaper creation all along, while the REAL Rachni queen (if you saved her) actually is quite peeved at the Reapers and will keep helping you. Or at least, she SAYS so but there's no visual feedback of that being the case. :P The only feedback you get is a line in the War Asset screen, and Hackett saying one or two words about it.


It looks like the Rachni Queen is kind of the Mass Effect equivalent of Princess Peach/the damsel in distress: she keeps getting captured by Bowser- I mean the Reapers.

Ah okay.Well now that makes some sense.
So basicly if you killed her in ME1, you have to kill her again in ME3 because she will backstab you.Argh!

#50
ed87

ed87
  • Members
  • 1 177 messages
There were zero consequences to saving/killing the rachni. They could have made the rachni absent in ME3 for those that killed them, but they created their own logic to include them regardless so all players can go through Grunt's storyline. Why did they need to intergrate Grunt with the Rachni in the first place? They knew the rachni were a huge variable

Also, 'war assets' do no count. A picture with some writing does not provide any meaningful experience

Modifié par ed87, 25 mars 2012 - 07:17 .