ME3 Lead Writer Interview-- One Week Prior to Release
#101
Posté 25 mars 2012 - 08:25
#102
Posté 25 mars 2012 - 08:28
#103
Posté 25 mars 2012 - 08:30
Anteocitis wrote...
The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.
I'm not into the whole "they Lie!" thing as i dont believe it is constructive.
But that quote... it just isn't true: the Rachni presence is of practically no importance whatsoever.
I just dont understand how they can be saying these things and then we get to the game ourselves and find that our experience is completely different to their pre-release statements such as this.
It baffles me absolutely.
Lie is the proper word to use here. If they find that unconstructive, then that just shows their love for their 'artistic integrity'. I honestly don't see any other word to use here. The game went gold already, there were no changes to the game made from then to release.
Modifié par TeffexPope, 25 mars 2012 - 08:30 .
#104
Posté 25 mars 2012 - 08:33
I had 7,4k War Assets at the end. Having the Rachni or not was minor(at best) difference.Gemini1179 wrote...
Opsrbest wrote...
The difference between ahving the Rachni as a War Asset and not is pretty impacting to the game.
It is actually not very impactful at all. If there is truth to the fact that you can't get the optimal MES in single player alone then the Rachni as a war asset actually has no impact.
#105
Posté 25 mars 2012 - 08:33
I could definitely see that, through the character animation / dialogue.
#106
Posté 25 mars 2012 - 08:34
Dublinguy65 wrote...
It seems to me that they are using some sort of Orwellian Doublethink.
These pre-reslease statements made Mass Effect 3 sound doubleplusgood.
Modifié par RenownedRyan, 25 mars 2012 - 08:34 .
#107
Posté 25 mars 2012 - 08:34
#108
Posté 25 mars 2012 - 08:35
hagren wrote...
Apart from the one question about the ending, this was an interesting interview. He does not seem like an ass.
Although he does generate the same amount of credible material.
Modifié par RenownedRyan, 25 mars 2012 - 08:35 .
#109
Posté 25 mars 2012 - 08:37
Btw thank you for posting this
Modifié par ardias89, 25 mars 2012 - 08:37 .
#110
Posté 25 mars 2012 - 08:39
No more preorders from EA for me, no more purchase on the day of game released, no more paying attention to game magazines reviews.
#111
Posté 25 mars 2012 - 08:40
I agree, on all counts.Anteocitis wrote...
The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.
I'm not into the whole "they Lie!" thing as i dont believe it is constructive.
But that quote... it just isn't true: the Rachni presence is of practically no importance whatsoever.
I just dont understand how they can be saying these things and then we get to the game ourselves and find that our experience is completely different to their pre-release statements such as this.
It baffles me absolutely.
I'm not interested in bashing individual people involved, I don't like tearing into people much period.
I particularly don't like doing it for a game I loved for 99% of the time, following two games I loved just as much.
But all the same, it's pretty baffling to be saying this with the final product all done and so clearly different from described.
Is it any wonder there was such a big reaction?
Modifié par DamonD7, 25 mars 2012 - 08:45 .
#112
Posté 25 mars 2012 - 08:41
TeffexPope wrote...
Richard 060 wrote...
I like to equate Drew Karpyshyn and Mac Walters as being to 'Mass Effect' what Ron Moore and Brannon Braga were to 'Star Trek':
Karpyshyn/Moore - great grasp of plausible-sounding science fiction, and great storytelling skills.
Walters/Braga - write great character dialogue from other people's stories, or work well in collaboration with a 'steady hand on the wheel', in the form of a co-writer with the skills of a Karpyshyn/Moore. Weak grasp of real science, and thus write laughably poor pseudo-science that defies the suspension of disbelief if left unchecked.
Would explain how QECs go from being able to only interact with one other location to being able to interact with any number of other QECs in the galaxy.
Haha I thought I was the only one who got thrown by that. The idea of a QEC was sketchy at best but at least it sounded plausible in Mass Effect 2. Why not, right? It's all binary... I guess.
But that only works with one pair. In ME3 it was... just nonsense.
Modifié par jumpingkaede, 25 mars 2012 - 08:41 .
#113
Posté 25 mars 2012 - 08:43
#114
Posté 25 mars 2012 - 08:44
Not that I'm trying to defend him. It's actually a criticism. Me thinks Mac and Casey were kind of in their own world when ending this series....
Modifié par FemmeShep, 25 mars 2012 - 08:44 .
#115
Posté 25 mars 2012 - 08:45
Opsrbest wrote...
Actually none of the things he say's in that interview are a lie. Personal expectations based on what he said and has said are the biggest issue with the game. to qoute exactly what I mean:clarkusdarkus wrote...
so basically while answering those questions he knew while he was answering that he was lying as what he says there is completly different from the game i played.
I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2. How big of a repercussion do choices like that have in this game? Will get to play a mission that someone who killed the Rachni wouldn’t get?
The thing I will say about Mass Effect 3 is that the choices you’ve made previously, and the differences that those choices represent, are much bigger than they’ve been in the past. There are certain missions that are simply not available at all because of something you’ve done in the past. Those are usually on a smaller scale. Is Conrad Verner alive or dead? [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.
The difference between ahving the Rachni as a War Asset and not is pretty impacting to the game.
No, it wasn't in any way impacting in my playthrough. And neither was it important in many others.
Modifié par Chrisimo, 25 mars 2012 - 08:45 .
#116
Posté 25 mars 2012 - 08:46
FemmeShep wrote...
What if he wasn't lying, but was kind of lost in his own idea of what the game was. Kind of like biased perspective...
Not that I'm trying to defend him. It's actually a criticism. Me thinks Mac and Casey were kind of in their own world when ending this series....
Possible, but then he is in denial.
#117
Posté 25 mars 2012 - 08:46
jumpingkaede wrote...
TeffexPope wrote...
Richard 060 wrote...
I like to equate Drew Karpyshyn and Mac Walters as being to 'Mass Effect' what Ron Moore and Brannon Braga were to 'Star Trek':
Karpyshyn/Moore - great grasp of plausible-sounding science fiction, and great storytelling skills.
Walters/Braga - write great character dialogue from other people's stories, or work well in collaboration with a 'steady hand on the wheel', in the form of a co-writer with the skills of a Karpyshyn/Moore. Weak grasp of real science, and thus write laughably poor pseudo-science that defies the suspension of disbelief if left unchecked.
Would explain how QECs go from being able to only interact with one other location to being able to interact with any number of other QECs in the galaxy.
Haha I thought I was the only one who got thrown by that. The idea of a QEC was sketchy at best but at least it sounded plausible in Mass Effect 2. Why not, right? It's all binary... I guess.
But that only works with one pair. In ME3 it was... just nonsense.
I read an article a while ago on the plausibility of some of ME's technology, and the QECs were said to be very improbable because of the Uncertainty Principle. But given that TIM in on eof the novels apparently learns from the Reapers how to use this technology, or maybe the Asari having figured it out since they've been around a lot longer than any other race. But they went pretty over the top with it in the third game. I guess the laws of physics have been rewritten in the ME universe, entirely possible, but with a technology as strange as quantum entanglement...I dunno man.
And the only thing you get from the Rachni is 100 points towards your war assets. This is from saving the queen both times. I'd say that's the opposite of huge; I'd say that's very minor.
Modifié par TeffexPope, 25 mars 2012 - 08:48 .
#118
Posté 25 mars 2012 - 08:47
or
Can i get tp play that game please?
Modifié par palanora, 25 mars 2012 - 08:48 .
#119
Posté 25 mars 2012 - 08:48
Show me one interview about a game to hype its release where this isn't done.
I swear you people are just looking for reasons to be pissed off at this point.
#120
Posté 25 mars 2012 - 08:49
cynicalsaint1 wrote...
It's called exaggerating and hyperbole.
Show me one interview about a game to hype its release where this isn't done.
I swear you people are just looking for reasons to be pissed off at this point.
Yeah I was going to say something about how this was their version of developers using the phrases "epic" and "more realistic/visceral" at E3 presentations.
#121
Posté 25 mars 2012 - 08:50
cynicalsaint1 wrote...
It's called exaggerating and hyperbole.
Show me one interview about a game to hype its release where this isn't done.
I swear you people are just looking for reasons to be pissed off at this point.
It's also called misleading advertising. And companies don't have to do it. If they choose to do it they have no reason to complain about customers getting angry.
#122
Posté 25 mars 2012 - 08:51
Alyka wrote...
Yeah in my playthrough, Hackett said that the Rachnii were helping to work on the Crucible.And then later in the game when I asked Hackett about the Rachnii, he said something to the effect of; "Forget about that plan.It didn't work out."2484Stryker wrote...
"[The presence of Rachnii] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers"
How is this even remotely true??? I got a few lines of text that tells me about Rachnii engineers working on the Crucible? That counts as "huge consequences"??? I didn't event see them at all!
Mind you, I killed the Queen in ME1.So I'm guessing the Reapers turned her into a husk but kept her intelligence in tact for her appearance in ME3? Because even my Shepard says "I killed her" when you meet up with the Rachnii Queen in ME3.
Doesn't make any sense.
The Queen you saved in ME3 is completely Reaper controlled unlike the Rachni Queen you were supposed to save in ME1 and ME3. If you thought saving the Reaper controlled queen would redeem yourself from killing the original queen back in ME1, you're just kidding yourself. Save the queen in ME1, and again in ME3 so that you won't have to deal with the Reaper controlled queen who will screw you over if you killed the queen in ME1.
Modifié par N7Gold, 25 mars 2012 - 08:52 .
#123
Posté 25 mars 2012 - 08:53
cynicalsaint1 wrote...
It's called exaggerating and hyperbole.
Show me one interview about a game to hype its release where this isn't done.
I swear you people are just looking for reasons to be pissed off at this point.
Exaggeration is a representation of something in an excessive manner.
To lie is to hold something which one knows is not the whole truth to be the whole truth, intentionally.
I swear you people are just looking for reasons to defend BioWare at this point.
#124
Posté 25 mars 2012 - 08:53
Chrisimo wrote...
cynicalsaint1 wrote...
It's called exaggerating and hyperbole.
Show me one interview about a game to hype its release where this isn't done.
I swear you people are just looking for reasons to be pissed off at this point.
It's also calledmisleadingadvertising. And companies don't have to do it. If they choose to do it they have no reason to complain about customers getting angry.
Fixed that for you.
I mean have you people never seen a ****ing commercial or something?
#125
Posté 25 mars 2012 - 08:55
Candoo wrote...
spiros9110 wrote...
The Rachni one always makes me laugh. I was hoping they would fight in the final battle, would of been epic to see Rachni vs Ravager.
In one of the threads, which I can't find now, I believe it was mentioned that the Rachni *were* supposed to be seen taking part in the battle, but that the scene was cut, along with others.
I think this interview was done after the game went gold. He would have known if the Rachni involvement in the last battle was scrapped at that point.





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