Phantom Nerf
#1
Posté 25 mars 2012 - 07:43
-Change it so her instakill doesn't trigger if you get revived near her
-Reduce movement speed
-Reduce gun damage
-Make her work like Hunters, where she can't cloak if she has no Barriers
Any one of these would make my blood pressure drop fifty points. Anybody else agree?
#2
Posté 25 mars 2012 - 07:44
#3
Posté 25 mars 2012 - 07:46
#4
Posté 25 mars 2012 - 07:46
Dumbing down my gaming experience has been done enough over the past 10 years.
That said, invisibility being impossible without Barriers? Could be an interesting change but it's not like she's hard to hit & stagger if you keep your eyes on her.
It's not like they're OP as Original Sin though. Stasis, Biotic Charge, a good headshot...go down like any other enemy, really. You just can't "spray & pray".
Modifié par Beatrix Tair, 25 mars 2012 - 07:47 .
#5
Posté 25 mars 2012 - 07:47
Modifié par ReVision92, 25 mars 2012 - 07:47 .
#6
Posté 25 mars 2012 - 07:48
#7
Posté 25 mars 2012 - 07:49
Your 4th point is rubbish. If she works as hunters, she may as well cloak all the times unless she attacks. How nerfed will that be hmm? You will get stabbed by phantom before you know it, for you will never see her coming. You are only talking about the hunter part that works for you. Rubbish, just rubbish. I will say, learn to play.
Modifié par robarcool, 25 mars 2012 - 07:49 .
#8
Posté 25 mars 2012 - 07:49
Watch as the Phantoms melt before you.
#9
Posté 25 mars 2012 - 07:50
marshalleck wrote...
Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.
This. Without the Phantom being what she is (and turrets), Cerberus would be an absolute joke.
#10
Posté 25 mars 2012 - 07:51
I do feel that their ranged attack is a bit too strong, though. A small reduction in the damage that does seems like it would be reasonable.
#11
Posté 25 mars 2012 - 07:51
Something is WRONG when I fear their palm gun more than I fear the Nemsis, who's supposed to be a specialized sniper.
Phantoms shouldn't be better at sniping than a bloody Nemesis!
OblivionDawn wrote...
Get a Geth Plasma Shotgun.
Watch as the Phantoms melt before you.
Your signature is ironic
#12
Posté 25 mars 2012 - 07:52
#13
Posté 25 mars 2012 - 07:55
All that's wrong with hunters is them going non-corporeal when cloaked. Powers passing right through them is more cheap than anything in Phantom's bag of tricks.22nd MadJack wrote...
Phantoms are fine, geth hunters are not.
#14
Posté 25 mars 2012 - 07:56
SinerAthin wrote...
I think Phantoms are fine, but I agree; their palm gun is redicilous.
Something is WRONG when I fear their palm gun more than I fear the Nemsis, who's supposed to be a specialized sniper.
Phantoms shouldn't be better at sniping than a bloody Nemesis!OblivionDawn wrote...
Get a Geth Plasma Shotgun.
Watch as the Phantoms melt before you.
Your signature is ironic
Agree with this point entirely. Another thing that really bothers me is when I play with my turian, they hit me with that magic palm even when I am in cover (probably cos of that stupid sticking out of cover) which the nemesis cannot achieve...
#15
Posté 25 mars 2012 - 07:58
enormousmoonboots wrote...
Given how common they are, Phantoms are just...cheap. The speed and flipping, the at-will invisibility that makes half your attacks miss her completely, the instakill that triggers if you try to revive near her, the obscene damage output (powerful ranged attack, powerful melee attack, and instakill)...fighting them isn't even fun on higher difficulties, when there are five coming from every direction. So, maybe...
-Change it so her instakill doesn't trigger if you get revived near her
-Reduce movement speed
-Reduce gun damage
-Make her work like Hunters, where she can't cloak if she has no Barriers
Any one of these would make my blood pressure drop fifty points. Anybody else agree?
Or simply use fitness! Besides, she only cloaks if she is out of barriers.
#16
Posté 25 mars 2012 - 07:58
#17
Posté 25 mars 2012 - 07:59
22nd MadJack wrote...
Phantoms are fine, geth hunters are not.
Salarian Infiltrator takes care of them pretty easily, and just about everything else too, including Phantoms. But this is with a Claymore X after a cloaked energy drain. xD
#18
Posté 25 mars 2012 - 08:03
#19
Posté 25 mars 2012 - 08:05
#20
Posté 25 mars 2012 - 08:09
#21
Posté 25 mars 2012 - 08:11
Tell your team not to revive you.enormousmoonboots wrote...
-Change it so her instakill doesn't trigger if you get revived near her
She is not that fast.-Reduce movement speed
Play bronze.-Reduce gun damage
Unlike Hunter she is uncloaked for the most part - she is already nerfed.-Make her work like Hunters, where she can't cloak if she has no Barriers
Modifié par uzivatel, 25 mars 2012 - 08:12 .
#22
Posté 25 mars 2012 - 08:13
#23
Posté 25 mars 2012 - 08:14
de3ex wrote...
While I like a challenge, I have to say facing six phantoms in one wave on Gold is too much. Her gun needs to be dumb down just a bit, it's ridiculous how powerful it is and how it totally degrades your shields and health.
Pretty much anything on gold wrecks your shields in a hurry if you let it hit you.
#24
Posté 25 mars 2012 - 08:18
de3ex wrote...
While I like a challenge, I have to say facing six phantoms in one wave on Gold is too much. Her gun needs to be dumb down just a bit, it's ridiculous how powerful it is and how it totally degrades your shields and health.
6 phantoms isn't that bad if you have some form of CC to take the heat of your team, you just need to be coordinated. Also anything on gold will pretty much get rid of your shields.
P.S: Phantoms are also one of the loudest mobs in the game, they aren't that hard to spot or find.
#25
Posté 25 mars 2012 - 08:19
But try to have sympathy, people xD a lot of you are talking about stasis, but you can't assume that every game will have an Asari on hand to deal with the Phantom. I can see why the OP wants a nerf to the annoying little ninja =P





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