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Phantom Nerf


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#26
TamKing

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as OblivionDawn said,phantoms are easy pickings with a geth shotgun....the only thing that annoys me is when you get revived near one they usually run in and insta kill you before you can even stand back up,i think you should get a couple of secs imunity to give you a chance to get up and run/roll out of the way.

#27
kingtrouble

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TamKing wrote...

as OblivionDawn said,phantoms are easy pickings with a geth shotgun....the only thing that annoys me is when you get revived near one they usually run in and insta kill you before you can even stand back up,i think you should get a couple of secs imunity to give you a chance to get up and run/roll out of the way.


No to invul after rez. 

#28
MrBurntToast

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I don't understand why she even has that gun. Just change the A.I. so she doesn't strafe and she'll fufill her role.

#29
CV77

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Cyonan wrote...

Phantoms are fine. They're needed by Cerberus to flush you out of cover because the Guardians certainly aren't going to do that. They aren't going to be able to flush you out of cover if they aren't threatening to be around.


Oh Cerberus is very adept at flushing you out of cover, those troopers with their stupid grenades can be annoying too. In MP it's less annoying 'cause you move all the time anyways but in SP campaign with all those narrow corridors and dumb squadmates the grenade ability of troopers, centurions and cannibals are one of the most annoying things ever.

And btw, the palm gun definitely needs some nerfing.

Modifié par CV77, 25 mars 2012 - 08:23 .


#30
Zimek

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Actually you just have to have an Infiltrator-Sniper player with good eye and reflexes and Phantoms are no problem even on waves 9 or 10 on silver, when there are 5 or 6 of them.

Modifié par Zimek, 25 mars 2012 - 08:23 .


#31
MissMinaethiel

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Zimek wrote...

Actually you just have to have an Infiltrator-Sniper player with good eye and reflexes and Phantoms are no problem even on waves 9 or 10 on silver, when there are 5 or 6 of them.


Ya but even with the dmg increase while cloaked a Mantis X won't kill her on the spot, which is a problem with how easy it is for her to dodge and such, plus her invisibility. I imagine that it's a OHK for the Widow though?

#32
Drummernate

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Hand Cannon = 1200 damage per shot with perfect accuracy from 400 feet away.

Nerf the phantom?

NAH!!!

Nerf the Asari for being able to stasis them!

#33
kingtrouble

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MissMinaethiel wrote...

Zimek wrote...

Actually you just have to have an Infiltrator-Sniper player with good eye and reflexes and Phantoms are no problem even on waves 9 or 10 on silver, when there are 5 or 6 of them.


Ya but even with the dmg increase while cloaked a Mantis X won't kill her on the spot, which is a problem with how easy it is for her to dodge and such, plus her invisibility. I imagine that it's a OHK for the Widow though?


With how barriers and shields work on gold, you cannot OHK any mob that has those up since the last bubble will absorb any damage that manages to bleed over. A widow can pretty much 100 - 0 a phantom if the barrier is gone though. 

#34
Zimek

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MissMinaethiel wrote...

Zimek wrote...

Actually you just have to have an Infiltrator-Sniper player with good eye and reflexes and Phantoms are no problem even on waves 9 or 10 on silver, when there are 5 or 6 of them.


Ya but even with the dmg increase while cloaked a Mantis X won't kill her on the spot, which is a problem with how easy it is for her to dodge and such, plus her invisibility. I imagine that it's a OHK for the Widow though?


Yes Widow. I manage to kill them with one shot - energy drain takes the barrier and almost everytime headshots (ev
en on Phantoms cloak). I've had quite a practice with Call of Duty. :)

#35
Cyonan

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CV77 wrote...

Cyonan wrote...

Phantoms are fine. They're needed by Cerberus to flush you out of cover because the Guardians certainly aren't going to do that. They aren't going to be able to flush you out of cover if they aren't threatening to be around.


Oh Cerberus is very adept at flushing you out of cover, those troopers with their stupid grenades can be annoying too. In MP it's less annoying 'cause you move all the time anyways but in SP campaign with all those narrow corridors and dumb squadmates the grenade ability of troopers, centurions and cannibals are one of the most annoying things ever.

And btw, the palm gun definitely needs some nerfing.


They're actually the worst at it right now of the 3 factions. Reapers being the best. Without Phantoms being threatening, all they would really have is the grenade throw of the troopers, while the other 2 factions both have at least 2 units that can effectively flush you out of cover(Banshee/Brute/Grenades and Pyro/Hunter).

I have been playing through SP again on Insanity and I swear Cerberus gives all of their troops no less than 15 grenades. Of each type smoke and explosive. In MP though, they seem to throw considerably less frag grenades.

#36
Caz Tirin

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de3ex wrote...

While I like a challenge, I have to say facing six phantoms in one wave on Gold is too much. Her gun needs to be dumb down just a bit, it's ridiculous how powerful it is and how it totally degrades your shields and health.

I like how both the people that quoted you didn't deny the Phantom's overtuned handcannon.

Of all the enemies I've faced, regardless of the difficulty I've faced them on, the Phantom is the only one that makes me want to rage.  I'm fine with her speed and her melee.  But that battleship of a handcannon needs to be balanced.  If any of the pistols players got to use hit like that, you can be BW would nerf it so fast even the SP campaign would say "whoa!"

#37
kingtrouble

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Caz Tirin wrote...

de3ex wrote...

While I like a challenge, I have to say facing six phantoms in one wave on Gold is too much. Her gun needs to be dumb down just a bit, it's ridiculous how powerful it is and how it totally degrades your shields and health.

I like how both the people that quoted you didn't deny the Phantom's overtuned handcannon.

Of all the enemies I've faced, regardless of the difficulty I've faced them on, the Phantom is the only one that makes me want to rage.  I'm fine with her speed and her melee.  But that battleship of a handcannon needs to be balanced.  If any of the pistols players got to use hit like that, you can be BW would nerf it so fast even the SP campaign would say "whoa!"


Phantoms machanic = try to get you out of cover or cornor you. The phantom is the ONLY real threat for cerberus for me. 

#38
TamKing

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@kingtrouble.. (sry line breaks dont seem to work on the ps3 browser)........... instead of a couple of secs imunity,how about they make it that a phantom cant/wont target you when your still in the animation of standing up? of course as soon as your up your fair game again,atleast you might have a chance to get out her way,the way it is now is pretty cheap that she can insta kill you before you even have any controll over your character..

#39
MissMinaethiel

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Zimek wrote...

MissMinaethiel wrote...

Zimek wrote...

Actually you just have to have an Infiltrator-Sniper player with good eye and reflexes and Phantoms are no problem even on waves 9 or 10 on silver, when there are 5 or 6 of them.


Ya but even with the dmg increase while cloaked a Mantis X won't kill her on the spot, which is a problem with how easy it is for her to dodge and such, plus her invisibility. I imagine that it's a OHK for the Widow though?


Yes Widow. I manage to kill them with one shot - energy drain takes the barrier and almost everytime headshots (ev
en on Phantoms cloak). I've had quite a practice with Call of Duty. :)


Ya I figured the Widow would be the go-to for dealing with Phantoms; I've got the Widow III but lack the energy drain for the SI because I like the human better xD The nail on the coffin is how the Phantom still has her head poking out while in cloak. That's normally how I mop up my Phantom kills, but I may have to try the Widow later today and see if I have that OHK result on depleted barriers.

#40
Zimek

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kingtrouble wrote...

Caz Tirin wrote...

de3ex wrote...

While I like a challenge, I have to say facing six phantoms in one wave on Gold is too much. Her gun needs to be dumb down just a bit, it's ridiculous how powerful it is and how it totally degrades your shields and health.

I like how both the people that quoted you didn't deny the Phantom's overtuned handcannon.

Of all the enemies I've faced, regardless of the difficulty I've faced them on, the Phantom is the only one that makes me want to rage.  I'm fine with her speed and her melee.  But that battleship of a handcannon needs to be balanced.  If any of the pistols players got to use hit like that, you can be BW would nerf it so fast even the SP campaign would say "whoa!"


Phantoms machanic = try to get you out of cover or cornor you. The phantom is the ONLY real threat for cerberus for me. 


Because it is the only threat Cerberus can offer 

#41
kingtrouble

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TamKing wrote...

@kingtrouble.. (sry line breaks dont seem to work on the ps3 browser)........... instead of a couple of secs imunity,how about they make it that a phantom cant/wont target you when your still in the animation of standing up? of course as soon as your up your fair game again,atleast you might have a chance to get out her way,the way it is now is pretty cheap that she can insta kill you before you even have any controll over your character..


For me, your already invulnerable as your toon is standing up, this imo is a generous favor for the player since most rpg games I've played your toon is vulnerable even when your standing up. It just means you either have to risk it getting up in the middle of a mob or if your going to rez somebody to make sure the general area is not flooded. It encourages teamwork and coordination which sadly the majority of the player base doens't know how. 

#42
Sons OfLesbians

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i can take them down as a quarian engineer, just keep your distance, and keep using the doge move. unless youre a krogan or turian, then youre screwed.

#43
Cyonan

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kingtrouble wrote...

TamKing wrote...

@kingtrouble.. (sry line breaks dont seem to work on the ps3 browser)........... instead of a couple of secs imunity,how about they make it that a phantom cant/wont target you when your still in the animation of standing up? of course as soon as your up your fair game again,atleast you might have a chance to get out her way,the way it is now is pretty cheap that she can insta kill you before you even have any controll over your character..


For me, your already invulnerable as your toon is standing up, this imo is a generous favor for the player since most rpg games I've played your toon is vulnerable even when your standing up. It just means you either have to risk it getting up in the middle of a mob or if your going to rez somebody to make sure the general area is not flooded. It encourages teamwork and coordination which sadly the majority of the player base doens't know how. 


You can actually be 1HKO before you get control of your character again. Though generally that means you used medigel(Since if it was a revive the reviver probably would have been 1HKO) and it's your fault for doing that when theres a Banshee or Phantom sitting right on top of your corpse.

#44
Woffen5

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Even if Im just a semi-decent player.. Phantoms do NOT need to be nerfed.

#45
ImperatorMortis

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I am against nerfing things, but if I had to choose. Lower the gun damage. I mean that thing is ridiculous.

#46
jonal11

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Cuthlan wrote...

marshalleck wrote...

Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.


This. Without the Phantom being what she is (and turrets), Cerberus would be an absolute joke.


Agreed!

#47
Barneyk

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Stasis makes a bunch of Phantoms easy peasy.
Energy Drain, hell, even Nova works wonders.

Just need a balanced and/or coordinated team.
If they are to hard for you, step down in difficulty.

#48
ApplesauceBandit

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I hate geth Pyro's and hunters more then Phantoms. Seriously, you should be nicer to Phantom, poor little Phantom, i bet shes on the forums right now crying her eyes out because of all this hate. It's ok, even though you stabbed me in the face those last few games, i still love you ;)

#49
OblivionDawn

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I kinda understand the power of the gun damage. It's to keep your from walking up to the Phantom while hurling powers and bullets at her, and then finishing her off in a heavy melee or something.

You basically have to either snipe her, stagger her, or use teamwork to kill her.

#50
MissMinaethiel

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Ok here's a thought I just had regarding the ninja's gun. It seems like the amount of fire you take before the Phantom stops shooting is exactly the same amount of damage that one Atlas rocket does to you. So maybe it's not the same exactly, but it's similar enough for me to think that the Phantom is just like an Atlas damage-wise; she just deals it over a shorter amount of time. So to counter this she's less hardy than an Atlas is.