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Phantom Nerf


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#51
Deathjam

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Automatic gun fire seems to work well against a phantom. Without the barriers, they are too busy flipping to attack you. Throw a few powers in there and they will stand still trying to nullify it. Perfect chance to continue firing and concentrating on the head for extra damage.

#52
RinpocheSchnozberry

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No nerf for Phantoms. Statis makes the easy times. Weaker characters just have to approach them with teamwork.

#53
TamKing

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@kingtrouble...........you are correct about your character being immune as you get up,but the phantom seems to be programmed differentlt to the other mobs behaviour towards you when downed,firstly everything else seems to want to step on your head to help you pass over or wont target you untill you have finished the get up animation,but the phantom seems to do the opposite and not want to finish you when your down,instead she cloaks and waits nearby to get anyone who tries to revive you (which is pretty cool) and she seems to still target you as your getting up..if i go down and theres a few enemys around me ill hold off using a medigel untill i think its safe or im about to get stomped on,but ive lost count of how many times a cloaked team mate will revive me and because the phantom cant see the team mate it will automatically target you as your getting up and then insta kill you the split second your up leaving you no chance and your team a man down..as i said before even if they make it so the phantom wont target you untill your actually up (like the rest of the mobs),that way you can atleast mash the roll button so you can roll out her way.. as it is now 8 out 10 times i get revived near a phantom i get insta killed before i can even move,which is more frustrating than fun.....its not the end of the world though as ive had my fair share of trolling phantoms with my geth shotgun so perhaps its just karma lol.......ps. sry if its a wall of txt,the ps3 browser hates me :(

#54
himegoto

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SinerAthin wrote...

I think Phantoms are fine, but I agree; their palm gun is redicilous.


Something is WRONG when I fear their palm gun more than I fear the Nemsis, who's supposed to be a specialized sniper.

Phantoms shouldn't be better at sniping than a bloody Nemesis!



This.
So Very Much This.

#55
aimlessgun

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There are several ways to deal with them effectively.

-Stasis
-Vanguard (a good vanguard, anyways)
-Decoy (phantoms love decoys)
-Salarian Infiltrator (drain + headshot)

Even a human infiltrator can solo a phantom quickly with a Valiant or Black Widow, since your first shot will take their barrier, at which point they freak out and try to run instead of attacking you, and with good reflexes you can pop 'em with your 2nd and 3rd shot.

And anyone with enough HP and enough DPS to melt their barrier can solo one tbh, because of the way they freak out after the barrier is down. I destroy them with my Turian soldier.

Swarms of them you really one of the 4 things in the list at the top though.

#56
We Tigers

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I got phantom'd for the first time in a long time this afternoon. My whole team got wiped and my Turian sentinel got cornered by three of them in the control room on Giant. 1-on-1, I don't fear them, but in a pack, you're in trouble. Then again, that's true of any enemy.

#57
N7 Spectre525

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For all you people trying to **** up my experience by asking for nerfs every god damned day, just play bronze.You may not like a challenge,but some of us actually dont mind working hard for a victory.

#58
TSCIGAR

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RinpocheSchnozberry wrote...

No nerf for Phantoms. Statis makes the easy times. Weaker characters just have to approach them with teamwork.


Ummmm... "weaker characters"? That implies that a character without stasis is always weaker than one that does. If that were true, than Stasis itself needs to be nerfed. This is not true. Characters with stasis perform better at this particular role, but that doesn't automatically make them better CHARACTERS- stasis is going to do nothing to that horde of pyros coming up your way, better to warp+detonate or cry

I know it's probably not what you meant, but it is what you said. I think it's an important distinction to make.

Phantoms are mostly fine. Cloak isn't that big of an issue, the bullets aren't fast enough to stop you from getting to cover, and I'm pretty sure problems with the Phantom 1HKOing you on revive are actually more lag related than AI related. I'd like options for dealing with OHKOs yourself, but I've been informed (at least against the banshee) that you can blow yourself out by tssing grenades after they grab you or with a rocket if you already have it up. I've seen the grenades work personally, but not the rockets, and only observed it with banshees; if this window exists with any OHKO, though,  then I think that's fairly balanced. Anyone know?

#59
PirateT138

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Vanguards, Asari Adepts, and Krogan Soldiers eat them for lunch They don't need to be nerfed, you need to build a team for the enemies you're facing.

3 human soldiers will do crap-all against them.

#60
TamKing

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@N7 Spectre525..... im not asking for a phantom nerf persay,and i also enjoy a gd challenge (as long as its FUN) im just asking that they tone down the insta kills as your getting up from a revive..which can be pretty frustrating and at times messes up my fun/experience of the game..

#61
Gaidax

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marshalleck wrote...

Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.


What he said...

Really, if anything, Phantoms need a buff against Stasis.

#62
Star fury

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I think phantoms need more life and barriers. Permanent invisibility like geth hunter's should be good too. Srsly. B)

#63
wolfstanus

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If they are getting close enough to shoot and melee you. Maybe you should rub away. Just sayin brosky

#64
sonogi

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hell no, phantoms dont need to be touched. Cerberus is too easy as it is. a vanguard or adept can solo a phantom in 4 seconds with no issues. you just have to spot them in time.

#65
BDelacroix

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Phantoms are the only thing that gets people to wake up and work together again.

#66
TheWarofArt

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Their handcannon hurts a lot, and while I hate the damage it does, I think phantoms shouldn't be touched. They only cloak if they've taken a good amount of damage (I've never seen one cloak with a barrier on in any difficulty), and you can still see where they're going if you pay attention when they cloak; if you use an AR, spray that general area so they light up and if you're worth your salt with a pistol or sniper, you should be able to get a headshot when she's not moving in cover. Do not medigel when she's standing next to you.

#67
devwild

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jonal11 wrote...

Cuthlan wrote...

marshalleck wrote...

Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.


This. Without the Phantom being what she is (and turrets), Cerberus would be an absolute joke.


Agreed!


One could say that this is actually a reason to balance out cerberus in general. I wouldn't though, because playing asari adept I absolutely love tossing the flunkies all over the map.

I haven't had a major problem with her gun, but I do think it would be reasonable to have a very short delay before an instakill after a revive on gold. Right now it's basically instant. That or they should only travel in pairs on gold, because when you get a whole pack of the damn things, and they are on top of your person with statis, they are near impossible to deal with or draw elsewhere fast enough. On bronze and silver I agree that they just serve as a proper challenge.

#68
Navasha

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As if Cerberus isn't already the easiest. Every enemy type has an insta-kill enemy.

#69
suprhomre

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The Phantoms are fine the problem are bad gamers.

#70
jonab

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Forget, the phantom, nerf the banshee!

#71
Sevrun

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suprhomre wrote...

The Phantoms are fine the problem are bad gamers.


+1 This

I'm a machinegunner, I roll with high durability classes, and hammer enemies so that the snipers can do their jobs (in gold)  That should mean that Phantoms are a nightmare for me, and they can be.  however they're only really a deal breaker at 2 times:

When someone is running from one and decides to rez you to slow it down for him.  Thank you Blue Falcon.

When there's 2 on each flank and their Ki blast of God forces everyone to stay hunkered down instead of killing them.

I wouldn't mind a damper on the blast thingie tbh.  Set it so it only knocks HALF my typically impressive shields (Krogan/Turian) or doesn't take off a full 3 bars of health.  Keep in mind with a Krogan set up for durability, that's over 1K damage.  AFTER whatever DR you happen to have.  And fires as fast as my Paladin.

  I can (and do) deal with them in the best ways I can, because that's ust how I am.  But it'd be nice if they were toned down just in that one regard.  SLIGHTLY

The last word cannot be emphasized enough.

#72
KayB1991

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If anything the range for her execution definitely needs to be nerfed. There is absolutely no reason taht she can commando lunge and kill me with that sword when i'm no where near her, it is absolutely ridiculous

#73
Caz Tirin

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kingtrouble wrote...

Caz Tirin wrote...

de3ex wrote...

While I like a challenge, I have to say facing six phantoms in one wave on Gold is too much. Her gun needs to be dumb down just a bit, it's ridiculous how powerful it is and how it totally degrades your shields and health.

I like how both the people that quoted you didn't deny the Phantom's overtuned handcannon.

Of all the enemies I've faced, regardless of the difficulty I've faced them on, the Phantom is the only one that makes me want to rage.  I'm fine with her speed and her melee.  But that battleship of a handcannon needs to be balanced.  If any of the pistols players got to use hit like that, you can be BW would nerf it so fast even the SP campaign would say "whoa!"


Phantoms machanic = try to get you out of cover or cornor you. The phantom is the ONLY real threat for cerberus for me. 

The only enemies that flush me out of cover are Ravagers that somehow flanked me or spawned behind the team, Banshees or anything that throws frags.  Phantoms are easy to CC even without Stasis.  Just shoot at them and they turn amature gymnast instead running at you.  But they still shoot their battleship-powered handcannons while going all Jackie Chan half the map away.


Sevrun wrote...

suprhomre wrote...

The Phantoms are fine the problem are bad gamers.


+1 This

I'm
a machinegunner, I roll with high durability classes, and hammer
enemies so that the snipers can do their jobs (in gold)  That should
mean that Phantoms are a nightmare for me, and they can be.  however
they're only really a deal breaker at 2 times:

When someone is running from one and decides to rez you to slow it down for him.  Thank you Blue Falcon.

When there's 2 on each flank and their Ki blast of God forces everyone to stay hunkered down instead of killing them.

I wouldn't
mind a damper on the blast thingie tbh.  Set it so it only knocks
HALF my typically impressive shields (Krogan/Turian) or doesn't take off
a full 3 bars of health.  Keep in mind with a Krogan set up for
durability, that's over 1K damage.  AFTER whatever DR you happen to
have.  And fires as fast as my Paladin.

  I can (and do) deal
with them in the best ways I can, because that's ust how I am.  But it'd
be nice if they were toned down just in that one regard.  SLIGHTLY

The last word cannot be emphasized enough.

You
say +1 to the bad gamer comment you quoted and then contradict yourself
by admitting that their ranged attack is overtuned.  So honestly, which
is it?

Modifié par Caz Tirin, 25 mars 2012 - 10:16 .


#74
andysdead

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Terminus Echoes wrote...

I vote for #3. Her gun damage is WAY too powerful. It'll kill you in like 3-5 hits on Silver.


Phantom shouldn't even have a gun, IMO. I'm tired of running away from them and getting shot in the back because I assumed they were just melee range.

#75
screamin_jesus

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Overall I think the phantom is balanced, but Sevrun has a valid point. It can be incredibly annoying when they instakill you just as you are revived. And I'm talkimg still during the revive animation when you are getting up, and don'y have control of your character yet, they should not be able to insta kill you in that state, but they can.