enormousmoonboots wrote...
Given how common they are, Phantoms are just...cheap. The speed and flipping, the at-will invisibility that makes half your attacks miss her completely, the instakill that triggers if you try to revive near her, the obscene damage output (powerful ranged attack, powerful melee attack, and instakill)...fighting them isn't even fun on higher difficulties, when there are five coming from every direction. So, maybe...
-Change it so her instakill doesn't trigger if you get revived near her
-Reduce movement speed
-Reduce gun damage
-Make her work like Hunters, where she can't cloak if she has no Barriers
Any one of these would make my blood pressure drop fifty points. Anybody else agree?
Phantoms aren't that hard and hell, if it weren't for them, Cerberus would be even more toothless than it already is. Instead of coming onto the forums to pine for a nerf for every enemy you don't understand how to fight effectively, perhaps you should reexamine your tactics.
Ashilana wrote...
I would be fine with Phantom's hand cannon doing less damage... if Nemesis did more damage with their snipe.
Yeah, it would definitely be nice to see Nemesis being more of a, well, nemesis. As is, Ravagers make them look like hopelessly incompetent snipers.
Modifié par GodlessPaladin, 31 mars 2012 - 08:20 .