I really hate how completely illogical the phantom (and banshee's moreso) instakill is. No way to predict, complete luck (or bad luck), and a pain in the backside.jotun04 wrote...
My problem with the Phantom is that she's so damn inconsistent.
Have stasis? Easy kill. Otherwise, huge pain in the ass.
Have a vanguard? Easy kill 9 times out of 10. 1 out of 10, dead vanguard. Completely random.
Phantom Nerf
#126
Posté 31 mars 2012 - 09:03
#127
Posté 31 mars 2012 - 09:08
GodlessPaladin wrote...
Phantoms aren't that hard and hell, if it weren't for them, Cerberus would be even more toothless than it already is. Instead of coming onto the forums to pine for a nerf for every enemy you don't understand how to fight effectively, perhaps you should reexamine your tactics.
She's thee hardest mob to kill in this game in my experince and with the most annoying award going to the sentry turrets that Cerberus puts up also.
#128
Posté 31 mars 2012 - 09:09
They don't have a gun. They're like Iron Man and have hand cannaons in their palm. Except due to this being Mass Effect something tells me the thing in the palm of her hand is just something to concentrate her biotic powers into a focused beam type attack through her palm.enormousmoonboots wrote...
-Reduce gun damage
Still needs to do less damage.
#129
Posté 31 mars 2012 - 09:11
Other than that, though, I don't have that many issues with them. I am FAR more annoyed at the Banshee's "You're twenty feet away from me, yet I will suck you towards me and insta-kill you."
Now THAT is bullpoo.
Modifié par Creston918, 31 mars 2012 - 09:12 .
#130
Posté 31 mars 2012 - 09:13
Stasis doesn't always work on them due to the biotic protection bubble they can create (on gold they create it alot).Tony208 wrote...
Stasis -> Widow -> Dead
#131
Posté 31 mars 2012 - 09:20
Phantoms are nothing compared to the banshees and geth primes as top end baddies.
#132
Posté 31 mars 2012 - 09:20
Modifié par Mr Arg, 31 mars 2012 - 09:21 .
#133
Posté 31 mars 2012 - 09:41
Creston918 wrote...
I agree the gun damage of a phantom is retarded. It does similar damage to my Mattock X, and it's a frigging pistol/whatever she's holding like it's Harry Potter's wand. Yet, she'll happily kill you with it from half a level away, and it's two shots and you're dead.


Atleast in that world it had to be in melee range to do anything.
Mr Arg wrote...
Really? Phantoms? Fight a Banshee, witness
how terrifying they are, then see how not OP a phantom is. Heck, you
don't even need stasis or energy drain.
Banshee's are pretty damn weak just like the phantom if you have Biotics on your side...but they can't cloak, they can't dodge/roll, take cover, they scream louder than a girl riding a sybian, attack animation is very predictable, and you can SEE and dodge the warp easily.
Modifié par RazRei, 31 mars 2012 - 09:44 .
#134
Posté 31 mars 2012 - 09:43
Also, it always seemed like the Iron Man hand-beam thingy to me.
Modifié par Yosuke, 31 mars 2012 - 09:45 .
#135
Posté 31 mars 2012 - 09:49
#136
Posté 31 mars 2012 - 09:51
Overload + Stasis/Pull = dead
#137
Posté 31 mars 2012 - 10:01
#138
Posté 31 mars 2012 - 10:03
No, I'm definitely against phantoms. And yes, they kill me quite often.
#139
Posté 31 mars 2012 - 10:12
Teamwork.. Oh look it's dead.
Teamwork with biotic explosions... What phantom?
Keep in mind biotics have to have proper specs.
#140
Posté 31 mars 2012 - 10:13
#141
Posté 31 mars 2012 - 10:39
Shooter can be soldier/sentinel/engineer.
Shooter is to draw Agro take hits and in general distract and help keep sheild/barriers down. Solder can do crowd controle too.
Biotics stay back from the fighting taking the lightest of weapons to keep cool downs as Los as possible and doing massive amounts of damage.
Infiltrators heal get objectives and deal damage when they can.
You don't need stasis but it helps a little. And don't forget to invest in some sheilds and health.
#142
Posté 31 mars 2012 - 10:45
Probably shows that synthetic life is still not as intelligent lol!Atheosis wrote...
Actually they could tweak how easily they are lured in by a decoy, and how long they just stand there attacking it like retards. And outside of the Decoy exploit, and the grab exploit, Geth are arguably the toughest faction.
#143
Posté 31 mars 2012 - 10:45
OniAngel wrote...
Lots of posters going on about saying just use stasis. Well dang you all make it sound like everyone has stasis. Moving on it feels like the phantom hand cannon got an accuracy buff from the demo in my personal experience. Most of the times the cannon would just hit me if I had my shield up and often miss if it was down. It would be nice to see a nerf to the accuracy or frequency of use of the hand cannon. Phantoms shouldnt be better shots than Nemesis.
Stasis is the best option but like I said Overload is also a killer vs the Phantom and a generally overlooked power to use even not vs shields.
#144
Posté 31 mars 2012 - 10:50
wolfstanus wrote...
2 biotic explosions. Oh look it's dead.
It's actually really hard to land biotic explosions on Phantoms tbh.
But there are many ways to deal with them:
-Stasis
-Decoy
-Human Vanguard
-Valiant or Black Widow Infiltrator (a decent one at least)
-Shotgun infiltrator
-Overload/Energy Drain spam
-Turian soldier I've found locks them down pretty well
I recently figured out a decent way to handle them 1v1 on my SHuman entinel also, spam throw at them on that short cooldown, it forces them into their "defense" crouch and they stop shooting your face off, and then just shoot them while they're there.
#145
Posté 31 mars 2012 - 10:51
Another sad truth about how badly balanced gold is and how Asari and Salarians are dominant!
Just nerf that gun... They snipe better than nemesis!
#146
Posté 31 mars 2012 - 10:59
enormousmoonboots wrote...
Given how common they are, Phantoms are just...cheap. The speed and flipping, the at-will invisibility that makes half your attacks miss her completely, the instakill that triggers if you try to revive near her, the obscene damage output (powerful ranged attack, powerful melee attack, and instakill)...fighting them isn't even fun on higher difficulties, when there are five coming from every direction. So, maybe...
-Change it so her instakill doesn't trigger if you get revived near her
-Reduce movement speed
-Reduce gun damage
-Make her work like Hunters, where she can't cloak if she has no Barriers
Any one of these would make my blood pressure drop fifty points. Anybody else agree?
thats because you dont know how to fight them.
engineers with the proper tool, can make the phantoms die in seconds..
same with a good infiltrator..
boom headshot!.. they're gone woohoo!.
Also I wouldnt blame the game if you have serious tunnel view syndrome to dont see when enemies cloack right infront of you.
Aranha wrote...
"Stasis and Energy Drain counters it"
Another sad truth about how badly balanced gold is and how Asari and Salarians are dominant!
Just nerf that gun... They snipe better than nemesis!
dont be silly, each character as its function...
engineers are mostly destroyers of barriers and shields.. and distractors (decoys and drones)
soldiers and sentinels are mixed bullet sponges to get the brunt..
also thinking "asari and salarians are a sure recipe for sucess" is a retarded thing, it all depends on skill.
hence why the vanguard hate on bad players.. a bad asari.. = few biotic comos.. few biotics combos = very low damage, thus they die.
Modifié par JohnDoe, 31 mars 2012 - 11:01 .
#147
Posté 31 mars 2012 - 11:07
#148
Posté 31 mars 2012 - 11:18
#149
Posté 31 mars 2012 - 11:28
#150
Posté 31 mars 2012 - 11:31





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