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Phantom Nerf


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169 réponses à ce sujet

#151
Dr-Rai1

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Yeah please don't nerf anything, leave em the way they are. The only point I'd agree with is when you use a medi-gel, to be given some reprieve time, like 1-2 seconds where you cannot be staggered or auto killed...so many times, I use a medi-gel and my character stands up into the phantom's assassination...

#152
Vipala

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Yeah , nerf the only thing that is even slightly challanging on gold. No please ;(
Maybe they should just lock the game on bronze, so everything would be run and gun easy :happy:

Modifié par Vipala, 31 mars 2012 - 11:40 .


#153
Highlord Heian

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815Sox wrote...

Stasis destroys phantoms... Energy Drain isn't bad either...


Except when it makes them forever invisible.

#154
thefiresidecat

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Beatrix Tair wrote...

I like a challenge.

Dumbing down my gaming experience has been done enough over the past 10 years.

That said, invisibility being impossible without Barriers? Could be an interesting change but it's not like she's hard to hit & stagger if you keep your eyes on her.

It's not like they're OP as Original Sin though. Stasis, Biotic Charge, a good headshot...go down like any other enemy, really. You just can't "spray & pray".




not true. they bust right out of stasis. they're all like, the stasis, itdoes nutting.. as they kill you instantly. I agree. Phantoms need a nerfing.

#155
Syrellaris

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phantom gun damage needs to be changed thats about it.

#156
Silvair

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marshalleck wrote...

Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.


This.

Quit trying to dumb things down and have your hand held through the game.

#157
Blind2Society

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Get rid of the glove gun or instakill, one of the two.

#158
AsheraII

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Stasis makes short work of Phantoms. Warp/Throw/Throw/Throw (You only need 2, but it always dodges one) works just as well. They are VERY fragile. If there's one sitting next to an Atlas, you can acually focus your detonations on the Atlas, and the Phantom will can down on the second detonation already as collateral damage. Even some otherwise undesirable weapons can work out perfectly against the Phantom, for example the M-37 Falcon (post nerf). It takes down Phantoms with 3 or 4 body shots.

For those with trouble against cloaked Geth Hunters: shoot it with your pistol and fire your ability while zoomed in and shooting: your ability won't divert to other enemies, but actually hit the Hunter. If you use an ability with a duration, like Warp, it will keep flickering and remain targetable, even if it is cloaked, so you can follow up with a detonation.

Banshees simply need some kiting. Well, it's not that simple when there's more than one, but basically, run away while it's teleporting, fire all you got when it's walking, duck for cover when they fire their lightning bolt at you.

Now, those were the hard ones.
Brutes actually die easily once you figure out when to dodge their charge. Ravagers die in 2 detonations. Geth Primes are just awesome when you sabotage them and the rest of the squad for once doesn't try to kill them. And the Atlas is so big, you'll probably hit it even through smoke without a scoped sniper rifle. Just aim in their general direction. (The smoke actually seems to prohibit them from firing at you!)

#159
Shahadem

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Removing the instakill is not dumbing down.

It is simply removing a stupid mechanic that should never have been created in the first place.

#160
Sailears

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I agree that the instakill should have a better reason behind it - for example it can only happen when your shileds/barrier are down, or something; or maybe when your health falls below 100.

Same with the banshee (even moreso with the banshee - I hate it's stupidly almost "long range" instakill).

That way at least we are able to predict and adjust our gameplay accordingly. I don't like features based on luck, or in this case bad luck.

#161
AwesomeDudex64

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If anything needs nerfing, it's turrets.

#162
Scudman_Alpha

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AwesomeDudex64 wrote...

If anything needs nerfing, it's turrets.



they can kill you very easily but if you stay in cover and wait until they stop firing you can take all of its health out in seconds

all i hate is the banshe's instakill where i can be FULL health and with FULL shields/barriers and i get hugged and instantly killed

either they should remove it completely or they could place a *press this button quickly to not die and get away8 pretty much like when the husks grab you

phantons insta kill and gun are pretty annoying one the insta kill is the same as a banshee and their guns...sentinel with fitness on health increasing path complete with full defensive armor gets destroyed in 4 shots...not cool


thats just my opinions on them


and oh yeah one phanton's weakness is the  tech armor detonation of the sentinel they get stunned and you can shot them a couple times (considering you haven't been insta killed out of nowhere that is)

Modifié par Scudman_Alpha, 17 avril 2012 - 09:39 .


#163
julio77777

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The only thing I would agree to would be replacing instakill with a instadown so you could be revived. Even that should be only on bronze and silver. I like having dangerous ennemies, that forces player to think before they act, and rely on the team instead of being lonewolfs.
In fact if you act as a team no Banshee/Brute/Atlas/Phantom/Geth Prime can get in your way. Many people should understand that before asking for a nerf, I think...

#164
frozngecko

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You want to know how to Nerf the phantom in-game?

Stasis + explosion/killshot
Submission Net + Tech Burst/killshot
Geth Hunter Mode + well aimed sniper shot.

Questions?

Phantoms are easy to deal with.

#165
methodshaolin

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Silvair wrote...

marshalleck wrote...

Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.


This.

Quit trying to dumb things down and have your hand held through the game.


+1

insta kills are easy enough to avoid. without them tho it would be too easy and the enemies wouldn't be threatening at all...

#166
jibby123

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Phantoms dont need to be nerfed, they can be dealt with well before they get into range.

Modifié par jibby123, 17 avril 2012 - 09:50 .


#167
sheltomlee

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my vanguard makes short work of phantoms

#168
Utopianus

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Some reason a teammate got 3-shot by a phantom on silver, and I'm pretty sure he had full shields and hp. It's either phantom palm-guns have gotten even stronger, or we had that glitch where gold mobs are placed in a silver mission.

#169
SeanThen1

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Drop phantom palm shot damage/ROF, raise Nemesis fire rate/damage.

Modifié par SeanThen1, 17 avril 2012 - 09:56 .


#170
Escocido

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And by the way, the notion that a Phantom needs to make a melee attack before instakilling is a filthy lie. I just got 1HKO by a staggered Phantom who had never been near any other player (and not made any attacks) and intercepted in mid-charge.

I mean, C'mon, I'm OK with the instakill if you fool around too close or she gets you by surprise, but that's just cheap. Specially when you get 7 or 8 in the same wave. It becomes a luck-based mission. 

Modifié par Escocido, 17 avril 2012 - 10:00 .