Phantom Nerf
#151
Posté 31 mars 2012 - 11:39
#152
Posté 31 mars 2012 - 11:40
Maybe they should just lock the game on bronze, so everything would be run and gun easy :happy:
Modifié par Vipala, 31 mars 2012 - 11:40 .
#153
Posté 31 mars 2012 - 11:53
815Sox wrote...
Stasis destroys phantoms... Energy Drain isn't bad either...
Except when it makes them forever invisible.
#154
Posté 01 avril 2012 - 12:39
Beatrix Tair wrote...
I like a challenge.
Dumbing down my gaming experience has been done enough over the past 10 years.
That said, invisibility being impossible without Barriers? Could be an interesting change but it's not like she's hard to hit & stagger if you keep your eyes on her.
It's not like they're OP as Original Sin though. Stasis, Biotic Charge, a good headshot...go down like any other enemy, really. You just can't "spray & pray".
not true. they bust right out of stasis. they're all like, the stasis, itdoes nutting.. as they kill you instantly. I agree. Phantoms need a nerfing.
#155
Posté 01 avril 2012 - 12:44
#156
Posté 01 avril 2012 - 12:56
marshalleck wrote...
Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.
This.
Quit trying to dumb things down and have your hand held through the game.
#157
Posté 01 avril 2012 - 01:07
#158
Posté 01 avril 2012 - 01:27
For those with trouble against cloaked Geth Hunters: shoot it with your pistol and fire your ability while zoomed in and shooting: your ability won't divert to other enemies, but actually hit the Hunter. If you use an ability with a duration, like Warp, it will keep flickering and remain targetable, even if it is cloaked, so you can follow up with a detonation.
Banshees simply need some kiting. Well, it's not that simple when there's more than one, but basically, run away while it's teleporting, fire all you got when it's walking, duck for cover when they fire their lightning bolt at you.
Now, those were the hard ones.
Brutes actually die easily once you figure out when to dodge their charge. Ravagers die in 2 detonations. Geth Primes are just awesome when you sabotage them and the rest of the squad for once doesn't try to kill them. And the Atlas is so big, you'll probably hit it even through smoke without a scoped sniper rifle. Just aim in their general direction. (The smoke actually seems to prohibit them from firing at you!)
#159
Posté 01 avril 2012 - 06:11
It is simply removing a stupid mechanic that should never have been created in the first place.
#160
Posté 01 avril 2012 - 11:57
Same with the banshee (even moreso with the banshee - I hate it's stupidly almost "long range" instakill).
That way at least we are able to predict and adjust our gameplay accordingly. I don't like features based on luck, or in this case bad luck.
#161
Posté 01 avril 2012 - 11:59
#162
Posté 17 avril 2012 - 09:37
AwesomeDudex64 wrote...
If anything needs nerfing, it's turrets.
they can kill you very easily but if you stay in cover and wait until they stop firing you can take all of its health out in seconds
all i hate is the banshe's instakill where i can be FULL health and with FULL shields/barriers and i get hugged and instantly killed
either they should remove it completely or they could place a *press this button quickly to not die and get away8 pretty much like when the husks grab you
phantons insta kill and gun are pretty annoying one the insta kill is the same as a banshee and their guns...sentinel with fitness on health increasing path complete with full defensive armor gets destroyed in 4 shots...not cool
thats just my opinions on them
and oh yeah one phanton's weakness is the tech armor detonation of the sentinel they get stunned and you can shot them a couple times (considering you haven't been insta killed out of nowhere that is)
Modifié par Scudman_Alpha, 17 avril 2012 - 09:39 .
#163
Posté 17 avril 2012 - 09:43
In fact if you act as a team no Banshee/Brute/Atlas/Phantom/Geth Prime can get in your way. Many people should understand that before asking for a nerf, I think...
#164
Posté 17 avril 2012 - 09:45
Stasis + explosion/killshot
Submission Net + Tech Burst/killshot
Geth Hunter Mode + well aimed sniper shot.
Questions?
Phantoms are easy to deal with.
#165
Posté 17 avril 2012 - 09:46
Silvair wrote...
marshalleck wrote...
Leave her alone. This one unit is the only reason Cerberus offers any challenge at all.
This.
Quit trying to dumb things down and have your hand held through the game.
+1
insta kills are easy enough to avoid. without them tho it would be too easy and the enemies wouldn't be threatening at all...
#166
Posté 17 avril 2012 - 09:49
Modifié par jibby123, 17 avril 2012 - 09:50 .
#167
Posté 17 avril 2012 - 09:50
#168
Posté 17 avril 2012 - 09:50
#169
Posté 17 avril 2012 - 09:55
Modifié par SeanThen1, 17 avril 2012 - 09:56 .
#170
Posté 17 avril 2012 - 09:59
I mean, C'mon, I'm OK with the instakill if you fool around too close or she gets you by surprise, but that's just cheap. Specially when you get 7 or 8 in the same wave. It becomes a luck-based mission.
Modifié par Escocido, 17 avril 2012 - 10:00 .





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