Is it just me, or do paragon options get rewarded more than renegade options?
#26
Posté 25 mars 2012 - 09:21
You get better rewarded for keeping the Collector Base though. ...Well what I mean is you get an extra 20 points or something so much like everything else it isn't worth ****, but nevertheless...
#27
Posté 25 mars 2012 - 09:22
#28
Posté 25 mars 2012 - 09:23
#29
Posté 25 mars 2012 - 09:23
Zix13 wrote...
God damn, people who haven't played renegade in me2. Samara tells you she'll kill you after the suicide mission if you're renegade. At that point, taking Morinth does make sense.
Your assumptions are false. I did play Renegade, and did get that particular dialogue. And I still say that bringing a sexual predator on board my ship is a very stupid idea. I'll take an enemy that comes at me to my face (Samara) over a sexy vampire-esque psycopath any day.
#30
Posté 25 mars 2012 - 09:23
nevar00 wrote...
Well that's because some of those options (like saving Morinth) were completely idiotic.
You get better rewarded for keeping the Collector Base though. ...Well what I mean is you get an extra 20 points or something so much like everything else it isn't worth ****, but nevertheless...
While I agree that many renegade options in me3 are pychopathic, people who say there is never a reason to save Morinth clearly haven't heard Samara threating to kill you after the mission.
#31
Posté 25 mars 2012 - 09:24
Also, saving the council. If the council was just humans, uniting the galaxy should be easier to do (at least, in my opinion)
Renegade is what gets wars won, not paragon.
#32
Posté 25 mars 2012 - 09:24
Zix13 wrote...
God damn, people who haven't played renegade in me2. Samara tells you she'll kill you after the suicide mission if you're renegade. At that point, taking Morinth does make sense.
THIS.
I was like "OHSH-NOPENOPENOPENOPE".
If I didn't kill her to save Morinth, then I would of definitely got her killed in the Suicide Mission.
#33
Posté 25 mars 2012 - 09:25
Yep, I rewrote them, and I still made peace with Quarians and GethCombustiblePanda wrote...
I thought rewriting the Heretics was the Paragon option?
#34
Posté 25 mars 2012 - 09:25
DarkSpiral wrote...
Zix13 wrote...
God damn, people who haven't played renegade in me2. Samara tells you she'll kill you after the suicide mission if you're renegade. At that point, taking Morinth does make sense.
Your assumptions are false. I did play Renegade, and did get that particular dialogue. And I still say that bringing a sexual predator on board my ship is a very stupid idea. I'll take an enemy that comes at me to my face (Samara) over a sexy vampire-esque psycopath any day.
Well, Morinth knows you can kill her. It would not be in her intrests to start killing crew members, since that would end up with her.... dead. Self-preservation was something she did very well.
#35
Posté 25 mars 2012 - 09:25
#36
Posté 25 mars 2012 - 09:27
MaYtriX wrote...
Im just saying, I destroyed the rachni queen in my first playthrough because I thought it would bite m in the ass.
Also, saving the council. If the council was just humans, uniting the galaxy should be easier to do (at least, in my opinion)
Renegade is what gets wars won, not paragon.
I follow you on the Rachni choice, but I'm not so sure about making an all-human Council.
Lets try it this way: The Untited Nations is all human. Is allowing them to die going to broker more good will among their respective coutnries, or is saving the ambassadors more likely to do so?
I usually hold back, myself. But I take the non-Renegade version of that choice.
#37
Posté 25 mars 2012 - 09:28
MaYtriX wrote...
Im just saying, I destroyed the rachni queen in my first playthrough because I thought it would bite m in the ass.
Also, saving the council. If the council was just humans, uniting the galaxy should be easier to do (at least, in my opinion)
Renegade is what gets wars won, not paragon.
Some of the Paragon options are not so much "Good" as more honorable or reasonable at time. Some Renegade options are more about pragmatic versus "Evil". Example even though I played paragon I destroyed the Heretics since they were too big of a potential threat. I saved the Rachni because I would not be responsbile for genocide.
TBH when the Salarians offered me their stuff only if I lied about curing the Genophage I decided I could never trust them. They were basically asking me to condemn a race to genocide secretly for support. That also told me odds are they'd cut and run on me at the first opportunity. Meanwhile the Krogran would be indebted to me and in a fight they never run. With Wrex in charge I could also influence things if needed. I trusted Wrex and he trusted me.
#38
Posté 25 mars 2012 - 09:30
lomifeh wrote...
You can still get peace if you rewrite the Heretics. Trade-off is less Quarian support though in the War Assets.
The loss of Quarians is exactly compensated by the gain of Heretic Geth. So, if you achieve peace, it's a wash. If you don't, then it hurts you if you pick the Quarians. And the Heretics make peace harder.
Also saving the council means the Alliance War Asset fleets are less. So Paragon does have costs.
This is made up for by being able to save the old Salarian councilor and getting the Destiny Ascension. The total, if you save the old councilor, is +25 in favor of saving the Council.
Some options are less clear cut on what are really Paragon/Renegade. I mean technically saving the Admiral and letting his crew die is a Renegade option but it isn't treated as such.
True, saving the Admiral gets penalized. Also I think if you side with Admiral Gerral the argument between him and Raan you are rewarded as well.
Modifié par Orthodox Infidel, 25 mars 2012 - 09:31 .
#39
Posté 25 mars 2012 - 09:30
Zix13 wrote...
DarkSpiral wrote...
Zix13 wrote...
God damn, people who haven't played renegade in me2. Samara tells you she'll kill you after the suicide mission if you're renegade. At that point, taking Morinth does make sense.
Your assumptions are false. I did play Renegade, and did get that particular dialogue. And I still say that bringing a sexual predator on board my ship is a very stupid idea. I'll take an enemy that comes at me to my face (Samara) over a sexy vampire-esque psycopath any day.
Well, Morinth knows you can kill her. It would not be in her intrests to start killing crew members, since that would end up with her.... dead. Self-preservation was something she did very well.
Morinth is every bit as powerful as Samara. If she knows youc an kill her, than Samara knows you can as well.
And I was not taking issue with your choice. I was taking issue with assuming I didn't know what the hell I was talking about. I prefer an enemy that comes at your directly over someone that has been playing this game for over 400 years. And preys on little girls. Which just made me want to kill her, even if Samara was honor-bound to come after me later.
#40
Posté 25 mars 2012 - 09:30
lomifeh wrote...
MaYtriX wrote...
Im just saying, I destroyed the rachni queen in my first playthrough because I thought it would bite m in the ass.
Also, saving the council. If the council was just humans, uniting the galaxy should be easier to do (at least, in my opinion)
Renegade is what gets wars won, not paragon.
Some of the Paragon options are not so much "Good" as more honorable or reasonable at time. Some Renegade options are more about pragmatic versus "Evil". Example even though I played paragon I destroyed the Heretics since they were too big of a potential threat. I saved the Rachni because I would not be responsbile for genocide.
TBH when the Salarians offered me their stuff only if I lied about curing the Genophage I decided I could never trust them. They were basically asking me to condemn a race to genocide secretly for support. That also told me odds are they'd cut and run on me at the first opportunity. Meanwhile the Krogran would be indebted to me and in a fight they never run. With Wrex in charge I could also influence things if needed. I trusted Wrex and he trusted me.
True, but salarian support for building the crucible would be invaluble. As strong as the krogan are, they're stupid and blood thirsty. Do do the right thing or not, curing the genophage would be problematic down the road.
#41
Posté 25 mars 2012 - 09:32
DarkSpiral wrote...
Zix13 wrote...
DarkSpiral wrote...
Zix13 wrote...
God damn, people who haven't played renegade in me2. Samara tells you she'll kill you after the suicide mission if you're renegade. At that point, taking Morinth does make sense.
Your assumptions are false. I did play Renegade, and did get that particular dialogue. And I still say that bringing a sexual predator on board my ship is a very stupid idea. I'll take an enemy that comes at me to my face (Samara) over a sexy vampire-esque psycopath any day.
Well, Morinth knows you can kill her. It would not be in her intrests to start killing crew members, since that would end up with her.... dead. Self-preservation was something she did very well.
Morinth is every bit as powerful as Samara. If she knows youc an kill her, than Samara knows you can as well.
And I was not taking issue with your choice. I was taking issue with assuming I didn't know what the hell I was talking about. I prefer an enemy that comes at your directly over someone that has been playing this game for over 400 years. And preys on little girls. Which just made me want to kill her, even if Samara was honor-bound to come after me later.
Samara is bound by her code to try to kill you, whether she can or not. Morinth, although she does try, won't if shep isn't an idiot. Preys on little girls??? She preys on the galaxies hipsters, the people who would create an ending like me3. Number needs to be kept down.
Modifié par Zix13, 25 mars 2012 - 09:33 .
#42
Posté 25 mars 2012 - 09:33
Orthodox Infidel wrote...
This is made up for by being able to save the old Salarian councilor and getting the Destiny Ascension. The total, if you save the old councilor, is +25 in favor of saving the Council.
Never crunched the numbes, but I had a feeling the Derstiny Ascension would weigh in heavily. I was really bummed we never got to see it shoot that cannon, even once. I bet it would have made LOVELY explosions.
#43
Posté 25 mars 2012 - 09:34
Zix13 wrote...
Samara is bound by her code to try to kill you, whether she can or not. Morinth, although she does try, won't if shep isn't an idiot. Preys on little girls??? She preys on the galaxies hipsters, the people who would create an ending like me3. Number needs to be kept down.
Uh...hm. Mmmhm. I see.
#44
Posté 25 mars 2012 - 09:38
Luxure wrote...
Having friends pays off, you know.
PS Where is everyone getting those .....deservers a better ending signatures ? Can't find the thread
http://social.biowar.../index/10593039
there you go!
#45
Posté 25 mars 2012 - 09:43
#46
Posté 25 mars 2012 - 09:43
DarkSpiral wrote...
Zix13 wrote...
Samara is bound by her code to try to kill you, whether she can or not. Morinth, although she does try, won't if shep isn't an idiot. Preys on little girls??? She preys on the galaxies hipsters, the people who would create an ending like me3. Number needs to be kept down.
Uh...hm. Mmmhm. I see.
But seriously. I'm just defending the practicality of keeping her. Ya. She's a pychopath, but she's less likely to throw you off a cliff when you kill an unarmed mercenary, for example.
a)She's as powerful, if not more powerful, than Samara
b)She's predictable, not bound by laws you don't understand
c)She likely knows her way around the galaxy's underground better than anyone else on your team
d)Who knows, having a sex vampire on your team MIGHT come in handy at some point....
e)She tries to save you from the ending, twice.
Modifié par Zix13, 25 mars 2012 - 09:43 .
#47
Posté 25 mars 2012 - 09:58
Zix13 wrote...
DarkSpiral wrote...
Zix13 wrote...
Samara is bound by her code to try to kill you, whether she can or not. Morinth, although she does try, won't if shep isn't an idiot. Preys on little girls??? She preys on the galaxies hipsters, the people who would create an ending like me3. Number needs to be kept down.
Uh...hm. Mmmhm. I see.
But seriously. I'm just defending the practicality of keeping her. Ya. She's a pychopath, but she's less likely to throw you off a cliff when you kill an unarmed mercenary, for example.
a)She's as powerful, if not more powerful, than Samara
b)She's predictable, not bound by laws you don't understand
c)She likely knows her way around the galaxy's underground better than anyone else on your team
d)Who knows, having a sex vampire on your team MIGHT come in handy at some point....
e)She tries to save you from the ending, twice.
Liking the last point there.
#48
Posté 25 mars 2012 - 10:04
Zix13 wrote...
I agree. Renegades are supposed to be to practical ones. Willing to sacrifice, but not willing to lose 20 men to save 1. Renegades should come out ahead of paragons for that reason.
Yeah because being a d*** to everyone you meet is a good way to make people want to help you.
#49
Posté 25 mars 2012 - 10:06
Nizzemancer wrote...
Zix13 wrote...
I agree. Renegades are supposed to be to practical ones. Willing to sacrifice, but not willing to lose 20 men to save 1. Renegades should come out ahead of paragons for that reason.
Yeah because being a d*** to everyone you meet is a good way to make people want to help you.
Never had to negotiate with your cell provider I see....
Yea, being a renegade is about trading favors, not giving one then asking for another later. That's how a renegade gets help as opposed to a paragon.
#50
Posté 25 mars 2012 - 10:08
LadyofRivendell wrote...
Actually, the only way to get the Salarian's support is to kill Wrex on Virmire and lie to the Krogan, both of which are Renegade options.
Not true. I saved Wrex, and told the Krogan the truth, and cured the Genophage. At first the Salarian Daltrass was really pissed and refused the Salarian support. But something happens later and you gain the Salarian support anyway.





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