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[Guide] Quarian Engineers, how to fry Bonanas.


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#1
Geist.H

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Female Quarian Engineer (Male is covered just below.):

I wanted to make a post about the Quarian Engineer because I have been playing ME3 since the game came out, loved this class from start, but keep reading about how it is a "bad class" that cannot shine or "waste" a slot on Gold/Platinum.

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_ Skill Build #1 : Space Magic Holy Girl :

This build emphasizes on long-range sniping with a heavy pistol or a light sniper rifle, keeping your cooldowns short while making full use of Cryo Blast supportive capabilities.

6/6/6/5/3

1) Turret with Shield&Damage, AP Ammo and Rocket -or- Shock, Cryo Ammo and Flamer (See why in Tips.)
2) Incinerate with AoE, Damage over Time and Freeze Combo.
3) Cryo Blast with AoE/Duration, Cryo Explosion and Frozen Vulnerability.
4) Quarian Defender with Damage&Capacity, Power Damage.
5) Fitness.


_ Skill Build #2 : I have a Shotgun :

Hybrid weapon/caster build with the turret used like a stun grenade.

4/6/6/6/4

1) Turret with Shock.
2) Incinerate with AoE, Damage over Time and Freeze Combo.
3) Cryo Blast with AoE/Duration, Cryo Explosion and Frozen Vulnerability.
4) Quarian Defender with Damage&Capacity, Power Damage, Weapon Damage.
5) Fitness with Durability.


_ Skill Build #3: Talinum :

A build focused on Gold/Platinum/Soloing.

0/6/6/6/6

1) No Turret.
2) Incinerate with AoE, Damage over Time and Freeze Combo.
3) Cryo Blast with Duration, Cryo Explosion and Frozen Vulnerability.
4) Quarian Defender with Damage&Capacity, Power Damage, Weapon Damage.
5) Fitness with Durability, Shield Recharge, Fitness Expert.


Talinum & I have a Shotgun gameplay footage

Weapon(s):

Overall selection:

Heavy Pistols: Arc Pistol, Paladin, Acolyte, Scorpion, Talon, Carnifex, Eagle.
Sniper Rifles: Raptor, Indra, Mantis, Widow, Valiant, Collector.
Assaut Rifles: Mattock, Falcon, Adas, Harrier, Lancer.
Shotguns: Venom, Wraith, Eviscerator.
SMGs: Collector, Hurricane.

Recommend loadouts:

For Crowd Control:

Falcon/Scorpion/Adas & Collector SMG/Hurricane/Eagle.

For Boss Killing:


Hurricane/Collector SMG/Lancer & Acolyte.

For Close-Quarters:

Wraith or Talon alone or Venom & Collector SMG/Hurricane/Eagle.

For Sniping:

Arc Pistol/Paladin/Valiant/Indra/Widow alone.

Beginners Friendly:

Falcon/Adas & Tempest/Phalanx.

Mattock & Acolyte.

Eviscerator & Tempest/Phalanx.

Carnifex/Mantis alone.

Mods:

Falcon & Adas: Extended Barrel & Magazine.
Mattock & Lancer: Piercing Mod & Extended Magazine.
Scorpion: Extended Barrel & Magazine.
Venom: High Caliber Barrel & Ultra Light Material.
Collector SMG: Power Magnifier/High-Velocity Barrel & Extended Magazine (depends of ammo)*.
Hurricane/Tempest: Power Magnifier/High-Velocity Barrel & Heat Sink (depends of ammo)*.
Eagle & Phalanx: Power Magnifier/Piercing Mod & Extended Magazine (depends of ammo)*.
Talon: Power Magnifier/Piercing Mod & Heavy Barrel (depends of ammo)*.
Eviscerator & Wraith: High-Caliber Barrel/Shredder Mod & Smart Choke (depends of ammo)*.
Arc Pistol & Carnifex & Paladin: Power Magnifier & Cranial Trauma System/Heavy barrel.**
Sniper Rifles: Extended Barrel & Piercing Mod.

(*)If you have Armor Penetrating/Drill Ammunition available, select the first option, otherwise the second.
(**)If you prefer to keep cooldown lows and focus on headshots, go for the CTS, if you don't mind the loss of weight bonus, go for the HB.

Equipment:

Weapon Rail.
Incendiary against Reapers and Collectors, Disruptor against Geth and Cerberus, Cryo for utility.
Cyclonic Modulator or Power Amplifier.
Omni-Capacitor/Expert Package with Cyclonic Modulator, Stronghold Pack if you don't run CM.

Tips:
_The turret's flamer overrides its basic attack and does not benefit from AP Ammo, don't use both at the same time.
_ Cryo Blast's Radius and Duration perks are both useful, the first provides more crowd control, the second is better to debuff bosses.
_ Cryo Blast's Speed Reduction Perk can be useful if you rely heavily on Kiting.
_ Incinerate's Freeze Combo perk provides the highest damage output as long as you make use of Cryo Blast/apply Cryo Ammo beforehand.

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Role and Skill uses:

The FQE is a supporting character with average damage output but high team synergy. Let's review her skills.

Sentry Turret:

A decent tool to distract mobs. It can be thrown with Flamer/Shock into enemy clusters for damage and crowd control or kept at your side for long-range support with a damage/rocket.

Also note that the turret is considered like an offensive, "thrown" ability, meaning that some enemies will try to dodge it, as if it was a grenade. This is very useful against Phantoms.

However, its damage output and resilience on Gold and Platinum are very low, so you might want to avoid investing to many points (if at all) in it.

/!\\ Contrary to popular belief, the Flamer perk is NOT required for your turret to distract Phantoms /!\\

Incinerate:

Anti-Armor nuke with a DoT component, pretty straigth forward. Your bread and butter Tech ability.

How to trigger Tech Bursts, Fire Explosions and Cryo Blasts: 

_ With Disruptor Ammo slotted, shoot an enemy until it glows blue, then use Incinerate.
_ With Incendiary Ammo slotted, shoot an enemy until it starts burning, then use Incinerate.
_ With Cryo Ammo slotted or once Cryo Blast has been applied, wait for the target to be frozen solid, then use Incinerate.

Cryo Blast:

The FQE trademark skill, it inflicts "chill" (snare&halved armor) against shielded/armored targets and "freeze" (Immobilized&halved Armor.) against unprotected/shied stripped targets. The entiere team benefits from those effects.

Important note:

_ The following enemies can only be chilled: Phantom, Dragoons, Atlases, Turrets, Brutes, Ravagers, Banshees, Geth Pyros, Geth Bombers, Geth Primes, Geth Drones/Turrets, Seeker Swarms, Scions and Praetorians.

Which targets should a FQE prioritize ?

Shieldless and/or clustered enemies, bosses.

How can my FQE teammate help me when things get rough ?

Crowd Control, Armor debuff, Decoy Turret and a lovely silhouette to look at.

How can I help my FQE teammate ?

/!\\ Do.Not.Kill.Frozen.Enemies. /!\\

Seriously, I cannot stress this enough. I know it is tempting to headshot that perfectly immobile enemy but a single easy frag prevents an easy multi-frag. A FQE allowed to Cryo Burst or blow up stuff with Fire Explosion is happy and twice as effective.

When should I play my FQE ?

When your team already has a lot of DPS, for exemple, an infiltrator and a vanguard fully geared. If your team lacks DPS, playing a supportive character might not be the best idea. The QE excels against reapers and collectors but struggles a bit against Geth.





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Male Quarian Engineer:



_ Skill Build #1: Icarus has found you, run while you can !

This build emphasizes on marking priority targets while keeping lesser mooks at bay.

6/6/6/5/3

1) Tactical Scan with Weapon Damage, Snare&Duration and Reveal.
2) Incinerate with AoE, Damage over time and Armor Damage.
3) Arc Grenade with Damage, Damage over time and Shield Damage.
4) Quarian defender with Improved Weight/Power and Power.
5) 3 Points in Fitness.


_Skill Build #2: Bob the Nuker:

A combat engineer build emphasizing on resilience (good for solo runs or PuGs carrying.)

3/6/6/5/6

1) 3 points in Tactical Scan
2) Incinerate with Radius, Damage over time and Armor Damage.
3) Arc Grenade with Damage, Damage over time and Shield Damage.
4) Quarian defender with Damage&Capacity and Power Damage.
5) Fitness with Durability, Shield Recovery and Fitness Expert.


Weapons:

Since the MQE is not cooldown-dependant, you can pretty much use whatever you want.

Equipment:

Weapon Rail.
Incendiary Ammo, shields are obliterated by Arc Grenades.
Grenade Capacity or Warfighter/Shocktrooper Pack.
Cyclonic Modulator or Power Amplifier.

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Role and Skill uses:

The MQE is a strong support character with high bursting capabilities.

Tactical Scan:

Tactical Scan is a weird mix between Hunter Mode and Cryo Blast, it snares and reveals your target to everyone on the map while also increasing damages inflicted upon it. The Power Damage perk synergizes very well with Biotics and other Engineers while the Weapon Damage perk works well with Infiltrators and Soldiers.
The Headshot perk doesn't work properly, so don't bother with it.

Finally, you can either further increase damages inflicted on the target or reveal all nearby enemies, note that you can use TC without any target to reveal enemies in your immediate surroundings, which is very useful for the team.

Incinerate:

Anti-Armor nuke with a DoT component, pretty straigth forward. Your bread and butter Tech ability.

How to trigger Tech Bursts, Fire Explosions and Cryo Blasts:

_ With Disruptor Ammo slotted, shoot an enemy until it glows blue, then use Incinerate.
_ With Incendiary Ammo slotted, shoot an enemy until it starts burning, then use Incinerate.
_ With Cryo Ammo slotted or once Cryo Blast has been applied, wait for the target to be frozen solid, then use Incinerate.

Arc Grenades:

The MQE trademark skill, Arc Grenades explode on contact and inflict heavy damages to shields but are half-effective against armor.

With this in mind, remember that Incinerate does halved damages againt Shields/Barriers so ideally:

_ Against Shield/Barrier, use Arc Grenade and follow up with Incinerate to detonate a Tech Burst.
_ Against Armor/health, use Incinerate and follow up with Arc Grenade to detonate a Fire Explosion.

However, if your grenades are strong enough to instantly destroy a mook's shield, initiate with Incinerate nevertheless, the resulting Fire Explosion will do a lot more damages than a Tech Burst to his health/armor after Arc grenades stripped his shielding.

Which targets should a QE prioritize ?

The MQE, unlike the FQE, is not crippled by shielding, he can effortlessly dispatch groups of lesser enemies, keep tactical scan for priority targets.

How can my MQE teammate help me when things get rough ?

High damage output with Tech Bursts, very strong against shielded targets, tactical scan contributes to the team's map awareness and boss-melting capability.

How can I help my MQE teammate ?

Let him resupply his grenades.

When should I play my MQE ?

The MQE can fit in pretty much any team, but you might want to considere another Engineer if the team already has one or several grenade users.

Trivia:

1) Aiming tricks to ignore guardian's shield/cover:

2) When freezing, a target will remain "chilled" for a brief moment while gradually solidifying. You must wait for the target to be completely frozen solid to be able to trigger a Cryo Explosion.

4) Incinerate does half damages to shields.

5) Arc grenades are weak against Armor.

6) About Tech Combos: http://social.biowar...3/index/9629730

7) Turian Sentinel Guide: http://social.biowar.../index/10807088

8) Geth Engineer Build : http://social.biowar.../index/11263677

9) Batarian Soldier Build : http://social.biowar.../index/11764894

10) Useful Threads:

Weapons:
http://social.biowar.../index/13255314

Powers:
http://social.biowar.../index/15185947

Waves & Spawns
http://social.biowar.../index/12857013

Gear & Consumable
http://social.biowar.../index/13256368

All credits to Cyonan for those informations.

Clever gameplay tricks:
http://social.biowar.../index/16549527

This guide was brough to you by the Talimancers Guild and GeistHeller.

Shameless self-promotion:

I'm looking for people able to handle themselves on gold, for both
farming and testing. GeistHeller on Origin, PC, available from
19pm onward, GMT+1 most of the time.

Feedback on this guide is welcome, remember that unconstructive comments are not helping anyone.

Modifié par Geist.H, 17 avril 2013 - 03:00 .


#2
Geist.H

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Feedback is welcome.

#3
dnaxv

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Excellent post. I have been playing a QE with a Saber and the geth gold solo build someone posted a few days ago (max everything but cryo), so I am one of the fools that hasn't really even given cryo a chance. After reading this though, I think I might promote and relevel and respec because I often feel like a Saber platform with a turret sidekick.

#4
Geist.H

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I know about the solo-gold QE thing but never bothered, this is a teamgame, QE is an amazing teamplayer class, I'm happy to learn that my post made you rethink your view of this class !

For your turret to be effective, do not use it like a fire&forget tool, pay attention to it, and you will learn to appreciate it when Banshees and Atlas start melting !

#5
Sussurus

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Yeah Cryo burst is good / great, I get a lot of use out of it in silver.
Not yet fortunate to unlock a carnifex beyond I.

Hmm wondered if AP worked with flamer.. cheers.
I may respec, though I do get some use from cryo ammo, not sure about health I always take shock just for extra aggro and swarmer mop up.

I do agree with your post, QE is a beast, not obvious and limited in certain respects.
As a support and team buffer / dibilitator and horde AoE put fown character they are highly effective.

#6
dnaxv

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I know a lot of people hate the turret but I've found its magnificent for forcing grunts (basically anything not on the atlas/prime/banshee/brute/ravager tier) out of cover. When I see mobs that refuse to give up cover, I drop the turret on them and they usually start running.

#7
Sussurus

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With it's very long range and consistantly so.
The Turret is an effective Ravager tweaker, Drone may be more effective at this but sometimes it just does not spawn where you need it.

#8
Geist.H

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Indeed, just throw your turret near a Phantom and watch her throw a tantrum as she rubber bands between trying to reach you/escaping your turret's line of fire.

You can also help a friend that is out of line of sight but in Sentry throwing range, I managed to pull some miraculous rearend saving that way...

I do agree with your post, QE is a beast, not obvious and limited in certain respects.
As a support and team buffer / dibilitator and horde AoE put fown character they are highly effective.


The main, and only issue, is the QE's dependance on Freeze. Other engineers can setup their Burst freely without concern from shields. But if Cryo Burst triggered from chilled target alone, QE would be the queen of Engineers.

Modifié par Geist.H, 25 mars 2012 - 10:40 .


#9
Malanek

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Haven't unlocked it yet. Like all 3 powers in the single player though, don't quite understand the hate it gets.

#10
Crimzoneyed

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I played QE in the demo on silver and I toped the score most of the time.
Had flame turret with cryo ammo (cry effect was quite rare though)
My weapon was the mattock (still had 200% I think)
on firebase white I just threw the turret were the mobs usually spawn, then just cryo + mattock + Incinerate to create cryo explosion. (and also make sure the turret is always alive and in a good position)

It's sad though that I don't got the QE in the full game yet...

#11
Geist.H

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Drop your mattock for a Carnifex though, 1 headshot one kill with Scope/Barrel Extender. A single clip nets you a kill on tougher enemies like Geth Pyroes/Hunters. A barrier-stripped Phantom will die from a single headshot once chilled.
Landing the chill can be hard though since Phantoms seem allergic to Tech/Biotics and keep dodging, using your turret to mess with her dodging pattern should do the trick however.

Modifié par Geist.H, 25 mars 2012 - 10:46 .


#12
Bhatair

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I do like QE, but like the drell adept (which is also fun as hell) I just can't play more than one match in an extended period of time because of sound glitches. (flame turret/reave)

#13
andysdead

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I'd really like to unlock the Quarian engineer. The Salarian engineer is good, but I would really like to be able to do cryo/incinerate combos in multiplayer like I'm doing in single player right now.

#14
Darkslayer557

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stopped reading when i saw "pistol rail upgrade III"

#15
Deathjam

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Yes yes yes, this class has become one of my faves. On silver it is SUCH a joy, makes the mode too easy. Gold....i need to spec my turret a bit better. Will try the tips mentioned. One thing, must equipment always be used? I am a bit of a hoarder so....Also, I think if you stick with Avenger X and Phalynx X you can retain 200% skill recharge. I prefer an automatic when facing phantoms.

Oh and if a shielded enemy is near another that has just been cryo burst, they will receive the chilled effect with all it's debuffs. Of course to freeze them, shield's need to be removed and the cryo blast skill used again, even if the chill effect is still on. Would be amazing if chill would lead to frozen if shields get removed. Ah well can't have it all.

#16
Tangster

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Geist.H wrote...

I know about the solo-gold QE thing but never bothered, this is a teamgame, QE is an amazing teamplayer class, I'm happy to learn that my post made you rethink your view of this class !

For your turret to be effective, do not use it like a fire&forget tool, pay attention to it, and you will learn to appreciate it when Banshees and Atlas start melting !


I pointed out in another post that the reason for me not speccing into cyro was either cyro ammo mods and/or I was using it for a solo. The cyro talent is most useful with a team as setting up a cryo explosion by yourself is...difficult.
Excellent post btw, maybe people will stop ragging on the Quarian Engineer now.;)

Also, I used the saber because it's badass. Not because it's actually the best weapon for a caster class, eveyone knows that's either a pally or a carnifex.

Modifié par Tangster, 25 mars 2012 - 11:19 .


#17
Felhand

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My eng I used a respec card to totaly drop the turret and went full bore into everything else, carry a tempest SMG for backup but mainly use a Avenger X (Due to light weight, low recoil and respectable punch) with dmg/pierce mods. I try to focus on enemys I can explode with cryo/incin or high priority armored targets (such as banshee and ravagers) using a liberal application of frost and fire backed up with a steady spread of bullets to bring down or at least seriously weaken most enemies. With 194% power speed I can lay down alot of fire support and put pressure on nearly any enemy (geth hunters are annoying but not insurmountable.) Couple of days ago was just laying waste to reapers with this build and we were ripping through waves at a phenominal rate, then a banshee hacked the game and teleported through the wall to instagib me then things went straight to hell in a handbasket. :(

#18
Geist.H

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On Silver, the QE is hilarious indeed, on Gold, the lack of basic mooks hurt her quite a bit though. Chilling becoming freezing when a target's shield is tripped would be fair, I mean, most other Bursts do not even care about shielding/armor.

I pointed out in another post that the reason for me not speccing into cyro was either cyro ammo mods and/or I was using it for a solo. The cyro talent is most useful with a team as setting up a cryo explosion by yourself is...difficult.
Excellent post btw, maybe people will stop ragging on the Quarian Engineer now.Posted Image


I do not discard the validity of this build mind you, I do use Cryo Ammo myself if we have a Salarian or Human Engineer. But Cryo's debuffs are what defines the class for me when playing with a team.

Modifié par Geist.H, 25 mars 2012 - 10:59 .


#19
Tangster

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I'm also going to add an addendum to your paragraph on the turret. It's technically an "exploit", but take whatever advantages you can get, especially on wave 10 reaper gold.

"The turret is even more fantastic in later reaper waves with Brute and Banshee spam. Throw it at a chokepoint(like any of the corridors on Firebase White) and the brutes and banshees go into "ooo, purrdy" herpderp mode.

They just stand there looking at it and also block the passage for the reaper units behind them and allowing the turret's flamethrower and my guns to pick them off at leisure."

#20
IcaroSR92

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You post is excelent. Really clarified and helpfull.
But i'm still thinking that QE its nt that mutch. IShe can survive? of couse she can. But don't made any role in general.
ome people like to post screenshots of 1st the score in gold. But dependes to mutch of the others players. By exemples, if the guys of your team sucks, you will not be able to hold waves "alone" (i don't say the entire mission) ; And, if you actually can get a team with very good player, and them are using stuffs like krogans, salarians, etc you with sure will be kicked back in numbers. What you will be able to do its just help themto kill and make scores.

#21
Geist.H

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I'm also going to add an addendum to your paragraph on the turret. It's technically an "exploit", but take whatever advantages you can get, especially on wave 10 reaper gold.


Atlases and Primes are able to aim and destroy the turret correctly, I believe Brutes and Banshees's AI might be borked, making them unable to "hit" the turret, bare the banshee's scream attack.

#22
Blissey1

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Darkslayer557 wrote...

stopped reading when i saw "pistol rail upgrade III"


are you one of those engineers with a widow? Or do you jsut have somethnig against using consumables?

Modifié par Blissey1, 25 mars 2012 - 11:01 .


#23
Blissey1

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Tangster wrote...
"The turret is even more fantastic in later reaper waves with Brute and Banshee spam. Throw it at a chokepoint(like any of the corridors on Firebase White) and the brutes and banshees go into "ooo, purrdy" herpderp mode.

They just stand there looking at it and also block the passage for the reaper units behind them and allowing the turret's flamethrower and my guns to pick them off at leisure."


It's worth noting that this is the case for all non-player targets. Turrets, drones, and decoys will all cause melee units to be stupified.

#24
Ravennus

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Just unlocked the QE and have been having fun with her.

I spec similar, except I went with the recently buffed Rocket instead of the Flamethrower.
Mine does almost 500 damage (with bonus against armor) to a 2 meter radius, and it seems to fire quicker than the Combat Drone Rocket.

I also went with ST damage instead of Area for Incinerate, mainly because I don't have an issue with the typically canon fodder. That, and the radius is only 1.5 meters.... which is fairly small.
In every game I play it's the hard hitters with tons of armor that need focusing down, and I find the extra +30% damage (doubled again against frozen/chilled targets) adds up.
Also, it makes cryo explosions easier since you have a higher chance of killing the enemy in one hit.

*shrug* Just my 2 cents.

I'm loving my QE though. I don't know what it was like before the Sentry turrent was buffed, but it's quite fun.
I actually love all my Engineers... was very surprised, as I usually don't play them in SP. :)

#25
Deathjam

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Geist.H wrote...

I'm also going to add an addendum to your paragraph on the turret. It's technically an "exploit", but take whatever advantages you can get, especially on wave 10 reaper gold.


Atlases and Primes are able to aim and destroy the turret correctly, I believe Brutes and Banshees's AI might be borked, making them unable to "hit" the turret, bare the banshee's scream attack.


I believe they try/want to melee the turret, but for it's size and placement, they end up getting 'stuck'.