I wanted to make a post about the Quarian Engineer because I have been playing ME3 since the game came out, loved this class from start, but keep reading about how it is a "bad class" that cannot shine or "waste" a slot on Gold/Platinum.
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_ Skill Build #1 : Space Magic Holy Girl :
This build emphasizes on long-range sniping with a heavy pistol or a light sniper rifle, keeping your cooldowns short while making full use of Cryo Blast supportive capabilities.
6/6/6/5/3
1) Turret with Shield&Damage, AP Ammo and Rocket -or- Shock, Cryo Ammo and Flamer (See why in Tips.)
2) Incinerate with AoE, Damage over Time and Freeze Combo.
3) Cryo Blast with AoE/Duration, Cryo Explosion and Frozen Vulnerability.
4) Quarian Defender with Damage&Capacity, Power Damage.
5) Fitness.
_ Skill Build #2 : I have a Shotgun :
Hybrid weapon/caster build with the turret used like a stun grenade.
4/6/6/6/4
1) Turret with Shock.
2) Incinerate with AoE, Damage over Time and Freeze Combo.
3) Cryo Blast with AoE/Duration, Cryo Explosion and Frozen Vulnerability.
4) Quarian Defender with Damage&Capacity, Power Damage, Weapon Damage.
5) Fitness with Durability.
_ Skill Build #3: Talinum :
A build focused on Gold/Platinum/Soloing.
0/6/6/6/6
1) No Turret.
2) Incinerate with AoE, Damage over Time and Freeze Combo.
3) Cryo Blast with Duration, Cryo Explosion and Frozen Vulnerability.
4) Quarian Defender with Damage&Capacity, Power Damage, Weapon Damage.
5) Fitness with Durability, Shield Recharge, Fitness Expert.
Talinum & I have a Shotgun gameplay footage
Weapon(s):
Overall selection:
Heavy Pistols: Arc Pistol, Paladin, Acolyte, Scorpion, Talon, Carnifex, Eagle.
Sniper Rifles: Raptor, Indra, Mantis, Widow, Valiant, Collector.
Assaut Rifles: Mattock, Falcon, Adas, Harrier, Lancer.
Shotguns: Venom, Wraith, Eviscerator.
SMGs: Collector, Hurricane.
Recommend loadouts:
For Crowd Control:
Falcon/Scorpion/Adas & Collector SMG/Hurricane/Eagle.
For Boss Killing:
Hurricane/Collector SMG/Lancer & Acolyte.
For Close-Quarters:
Wraith or Talon alone or Venom & Collector SMG/Hurricane/Eagle.
For Sniping:
Arc Pistol/Paladin/Valiant/Indra/Widow alone.
Beginners Friendly:
Falcon/Adas & Tempest/Phalanx.
Mattock & Acolyte.
Eviscerator & Tempest/Phalanx.
Carnifex/Mantis alone.
Mods:
Falcon & Adas: Extended Barrel & Magazine.
Mattock & Lancer: Piercing Mod & Extended Magazine.
Scorpion: Extended Barrel & Magazine.
Venom: High Caliber Barrel & Ultra Light Material.
Collector SMG: Power Magnifier/High-Velocity Barrel & Extended Magazine (depends of ammo)*.
Hurricane/Tempest: Power Magnifier/High-Velocity Barrel & Heat Sink (depends of ammo)*.
Eagle & Phalanx: Power Magnifier/Piercing Mod & Extended Magazine (depends of ammo)*.
Talon: Power Magnifier/Piercing Mod & Heavy Barrel (depends of ammo)*.
Eviscerator & Wraith: High-Caliber Barrel/Shredder Mod & Smart Choke (depends of ammo)*.
Arc Pistol & Carnifex & Paladin: Power Magnifier & Cranial Trauma System/Heavy barrel.**
Sniper Rifles: Extended Barrel & Piercing Mod.
(*)If you have Armor Penetrating/Drill Ammunition available, select the first option, otherwise the second.
(**)If you prefer to keep cooldown lows and focus on headshots, go for the CTS, if you don't mind the loss of weight bonus, go for the HB.
Equipment:
Weapon Rail.
Incendiary against Reapers and Collectors, Disruptor against Geth and Cerberus, Cryo for utility.
Cyclonic Modulator or Power Amplifier.
Omni-Capacitor/Expert Package with Cyclonic Modulator, Stronghold Pack if you don't run CM.
Tips:
_The turret's flamer overrides its basic attack and does not benefit from AP Ammo, don't use both at the same time.
_ Cryo Blast's Radius and Duration perks are both useful, the first provides more crowd control, the second is better to debuff bosses.
_ Cryo Blast's Speed Reduction Perk can be useful if you rely heavily on Kiting.
_ Incinerate's Freeze Combo perk provides the highest damage output as long as you make use of Cryo Blast/apply Cryo Ammo beforehand.
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Role and Skill uses:
The FQE is a supporting character with average damage output but high team synergy. Let's review her skills.
Sentry Turret:
A decent tool to distract mobs. It can be thrown with Flamer/Shock into enemy clusters for damage and crowd control or kept at your side for long-range support with a damage/rocket.
Also note that the turret is considered like an offensive, "thrown" ability, meaning that some enemies will try to dodge it, as if it was a grenade. This is very useful against Phantoms.
However, its damage output and resilience on Gold and Platinum are very low, so you might want to avoid investing to many points (if at all) in it.
/!\\ Contrary to popular belief, the Flamer perk is NOT required for your turret to distract Phantoms /!\\
Incinerate:
Anti-Armor nuke with a DoT component, pretty straigth forward. Your bread and butter Tech ability.
How to trigger Tech Bursts, Fire Explosions and Cryo Blasts:
_ With Disruptor Ammo slotted, shoot an enemy until it glows blue, then use Incinerate.
_ With Incendiary Ammo slotted, shoot an enemy until it starts burning, then use Incinerate.
_ With Cryo Ammo slotted or once Cryo Blast has been applied, wait for the target to be frozen solid, then use Incinerate.
Cryo Blast:
The FQE trademark skill, it inflicts "chill" (snare&halved armor) against shielded/armored targets and "freeze" (Immobilized&halved Armor.) against unprotected/shied stripped targets. The entiere team benefits from those effects.
Important note:
_ The following enemies can only be chilled: Phantom, Dragoons, Atlases, Turrets, Brutes, Ravagers, Banshees, Geth Pyros, Geth Bombers, Geth Primes, Geth Drones/Turrets, Seeker Swarms, Scions and Praetorians.
Which targets should a FQE prioritize ?
Shieldless and/or clustered enemies, bosses.
How can my FQE teammate help me when things get rough ?
Crowd Control, Armor debuff, Decoy Turret and a lovely silhouette to look at.
How can I help my FQE teammate ?
/!\\ Do.Not.Kill.Frozen.Enemies. /!\\
Seriously, I cannot stress this enough. I know it is tempting to headshot that perfectly immobile enemy but a single easy frag prevents an easy multi-frag. A FQE allowed to Cryo Burst or blow up stuff with Fire Explosion is happy and twice as effective.
When should I play my FQE ?
When your team already has a lot of DPS, for exemple, an infiltrator and a vanguard fully geared. If your team lacks DPS, playing a supportive character might not be the best idea. The QE excels against reapers and collectors but struggles a bit against Geth.
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Male Quarian Engineer:
_ Skill Build #1: Icarus has found you, run while you can !
This build emphasizes on marking priority targets while keeping lesser mooks at bay.
6/6/6/5/3
1) Tactical Scan with Weapon Damage, Snare&Duration and Reveal.
2) Incinerate with AoE, Damage over time and Armor Damage.
3) Arc Grenade with Damage, Damage over time and Shield Damage.
4) Quarian defender with Improved Weight/Power and Power.
5) 3 Points in Fitness.
_Skill Build #2: Bob the Nuker:
A combat engineer build emphasizing on resilience (good for solo runs or PuGs carrying.)
3/6/6/5/6
1) 3 points in Tactical Scan
2) Incinerate with Radius, Damage over time and Armor Damage.
3) Arc Grenade with Damage, Damage over time and Shield Damage.
4) Quarian defender with Damage&Capacity and Power Damage.
5) Fitness with Durability, Shield Recovery and Fitness Expert.
Weapons:
Since the MQE is not cooldown-dependant, you can pretty much use whatever you want.
Equipment:
Weapon Rail.
Incendiary Ammo, shields are obliterated by Arc Grenades.
Grenade Capacity or Warfighter/Shocktrooper Pack.
Cyclonic Modulator or Power Amplifier.
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Role and Skill uses:
The MQE is a strong support character with high bursting capabilities.
Tactical Scan:
Tactical Scan is a weird mix between Hunter Mode and Cryo Blast, it snares and reveals your target to everyone on the map while also increasing damages inflicted upon it. The Power Damage perk synergizes very well with Biotics and other Engineers while the Weapon Damage perk works well with Infiltrators and Soldiers.
The Headshot perk doesn't work properly, so don't bother with it.
Finally, you can either further increase damages inflicted on the target or reveal all nearby enemies, note that you can use TC without any target to reveal enemies in your immediate surroundings, which is very useful for the team.
Incinerate:
Anti-Armor nuke with a DoT component, pretty straigth forward. Your bread and butter Tech ability.
How to trigger Tech Bursts, Fire Explosions and Cryo Blasts:
_ With Disruptor Ammo slotted, shoot an enemy until it glows blue, then use Incinerate.
_ With Incendiary Ammo slotted, shoot an enemy until it starts burning, then use Incinerate.
_ With Cryo Ammo slotted or once Cryo Blast has been applied, wait for the target to be frozen solid, then use Incinerate.
Arc Grenades:
The MQE trademark skill, Arc Grenades explode on contact and inflict heavy damages to shields but are half-effective against armor.
With this in mind, remember that Incinerate does halved damages againt Shields/Barriers so ideally:
_ Against Shield/Barrier, use Arc Grenade and follow up with Incinerate to detonate a Tech Burst.
_ Against Armor/health, use Incinerate and follow up with Arc Grenade to detonate a Fire Explosion.
However, if your grenades are strong enough to instantly destroy a mook's shield, initiate with Incinerate nevertheless, the resulting Fire Explosion will do a lot more damages than a Tech Burst to his health/armor after Arc grenades stripped his shielding.
Which targets should a QE prioritize ?
The MQE, unlike the FQE, is not crippled by shielding, he can effortlessly dispatch groups of lesser enemies, keep tactical scan for priority targets.
How can my MQE teammate help me when things get rough ?
High damage output with Tech Bursts, very strong against shielded targets, tactical scan contributes to the team's map awareness and boss-melting capability.
How can I help my MQE teammate ?
Let him resupply his grenades.
When should I play my MQE ?
The MQE can fit in pretty much any team, but you might want to considere another Engineer if the team already has one or several grenade users.
Trivia:
1) Aiming tricks to ignore guardian's shield/cover:
2) When freezing, a target will remain "chilled" for a brief moment while gradually solidifying. You must wait for the target to be completely frozen solid to be able to trigger a Cryo Explosion.
4) Incinerate does half damages to shields.
5) Arc grenades are weak against Armor.
6) About Tech Combos: http://social.biowar...3/index/9629730
7) Turian Sentinel Guide: http://social.biowar.../index/10807088
8) Geth Engineer Build : http://social.biowar.../index/11263677
9) Batarian Soldier Build : http://social.biowar.../index/11764894
10) Useful Threads:
Weapons:
http://social.biowar.../index/13255314
Powers:
http://social.biowar.../index/15185947
Waves & Spawns
http://social.biowar.../index/12857013
Gear & Consumable
http://social.biowar.../index/13256368
All credits to Cyonan for those informations.
Clever gameplay tricks:
http://social.biowar.../index/16549527
This guide was brough to you by the Talimancers Guild and GeistHeller.
Shameless self-promotion:
I'm looking for people able to handle themselves on gold, for both
farming and testing. GeistHeller on Origin, PC, available from
19pm onward, GMT+1 most of the time.
Feedback on this guide is welcome, remember that unconstructive comments are not helping anyone.
Modifié par Geist.H, 17 avril 2013 - 03:00 .





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