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[Guide] Quarian Engineers, how to fry Bonanas.


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#26
Tangster

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Geist.H wrote...

I'm also going to add an addendum to your paragraph on the turret. It's technically an "exploit", but take whatever advantages you can get, especially on wave 10 reaper gold.


Atlases and Primes are able to aim and destroy the turret correctly, I believe Brutes and Banshees's AI might be borked, making them unable to "hit" the turret, bare the banshee's scream attack.


Yep, the cerberus and geth troops can hit it, but the reaper elites cannot, aside from the banshee's warp bombs.

Modifié par Tangster, 25 mars 2012 - 11:05 .


#27
Geist.H

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But i'm still thinking that QE its nt that mutch. IShe can survive? of couse she can. But don't made any role in general.
ome people like to post screenshots of 1st the score in gold. But dependes to mutch of the others players. By exemples, if the guys of your team sucks, you will not be able to hold waves "alone" (i don't say the entire mission) ; And, if you actually can get a team with very good player, and them are using stuffs like krogans, salarians, etc you with sure will be kicked back in numbers. What you will be able to do its just help themto kill and make scores


As I said, the QE is definitely a supporting character, good at helping others taking down key targets while being able to clear trash very rapidly on her own. The problem is that people blame a class to underperform, not because said class is bad, but because others have it waaaay to easy (I look at you Salarians.)

I have yet to be kicked from a gold game, as long as I warn people about Cryo's debuffs and how I intent to support them, things go finely and winning pug games is not that hard.

#28
VKP Butcher

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I'll def give the build a shot, if and when I actually manage to unlock the class. Alas, along with the Salarian Infiltrator it's the only one I don't have yet :(

#29
AsheraII

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Geist.H wrote...

How can I help my Quarian Engineer teammate ?

/! Do.Not.Kill.Frozen.Enemies. /!

Seriously, I cannot stress this enough. I know it is tempting to headshot that perfectly immobile enemy but a single easy frag prevents an easy multi-frag. A QE allowed to Cryo Burst is happy and twice as effective.

This is the most important part. That frozen enemy is going to die anyway, so let the QE do the cleaning, and save your attention, time and heatclips for something more important. Like that Phantom that was hanging just outside the AOE radius. This is a team game, and you play to succeed, not to maximize your personal score on some trashmobs before the inevitable wipe at wave 7 because you don't do what you're supposed to do but rather headshot some ice statues.

#30
Geist.H

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I also went with ST damage instead of Area for Incinerate, mainly because I don't have an issue with the typically canon fodder. That, and the radius is only 1.5 meters.... which is fairly small.


You have two possibilities:

1) Maximize ST DPS to Burst more consistently.

2) Apply AoE incinerate with 125% on nearly the same radius as Cryo Blast.

I found my DPS output to be much higher when using them both with AoE perk, at the cost of having to shoot the target once before incinerate lands. it is really ideal when cerberus troops cluster around Atlases or when Geth Pyroes/Hunters start swarming out.



stopped reading when i saw "pistol rail upgrade III"


Could you explain ? Even without rail, a 'Fex + mods one shots every humanoid enemies once they are chilled/frozen, is usable at all range and remains reliable against bosses. If you have a valid, or "obviously" superior setup that we should all know about, go ahead.

Modifié par Geist.H, 25 mars 2012 - 11:15 .


#31
IcaroSR92

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Geist.H wrote...

But i'm still thinking that QE its nt that mutch. IShe can survive? of couse she can. But don't made any role in general.
ome people like to post screenshots of 1st the score in gold. But dependes to mutch of the others players. By exemples, if the guys of your team sucks, you will not be able to hold waves "alone" (i don't say the entire mission) ; And, if you actually can get a team with very good player, and them are using stuffs like krogans, salarians, etc you with sure will be kicked back in numbers. What you will be able to do its just help themto kill and make scores


As I said, the QE is definitely a supporting character, good at helping others taking down key targets while being able to clear trash very rapidly on her own. The problem is that people blame a class to underperform, not because said class is bad, but because others have it waaaay to easy (I look at you Salarians.)

I have yet to be kicked from a gold game, as long as I warn people about Cryo's debuffs and how I intent to support them, things go finely and winning pug games is not that hard.


Dont get me wrong. Only because my avatar its one, do not mean that i  plays with salarians. Oo
My "main" character its the QE and i actually create topic and post in other topics very often complaining about the state of the quarians in comparison the the others. And how will be way more complicated to the players accept one nerff in the other classes, i think one adjustment in quarian will be just fine.

#32
Geist.H

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Dont get me wrong. Only because my avatar its one, do not mean that i plays with salarians. Oo
My "main" character its the QE and i actually create topic and post in other topics very often complaining about the state of the quarians in comparison the the others. And how will be way more complicated to the players accept one nerff in the other classes, i think one adjustment in quarian will be just fine.


The quarian's only problem is that her mechanic is hindered by shieldings, unlike other engineers who excel at dealing with them. If "chilled" status was enough to trigger Bursts, she would be OP, overload/shield drain and decoy are just a bit over the top to me.

Modifié par Geist.H, 25 mars 2012 - 11:20 .


#33
WealthierBaton9

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Darkslayer557 wrote...

stopped reading when i saw "pistol rail upgrade III"


Dude, with a dictionary or Google the rest wouldn't have been that hard, and frankly good practice.

#34
TSCIGAR

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Uh, yeah, Icarusz. That's the point. Your job is to make everybody else better. It's a support character. You slow things down, harass and weaken them, hopefully pop a few bursts, and your teammates take them down. That's how it works. It will not be a high scoring class like a comboing adept or a sniping infiltrator, but it will make everything easier for everybody.

I love my QE. Not really good enough on Gold with her yet to lock it down (and I think I took cryo ammo with the turret, and it hasn't paid off, imo), but she is fun as hell on silver and will be a great boon on gold once I get better. Great to see other people rocking the QE.

#35
TSCIGAR

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Geist: I think Darkslayer was saying the build's not viable if it's reliant on specific mods. They were just expressing it poorly. I also think that he's ignoring that the pistol amps give 10% damage per a level. Level 1 or 2 (or even none) isn't going to break this build at it's intended function, imo.

Icarusz: Sorry, I didn't see your follow-up post when I wrote mine (was watching a movie while writing it). I still think that it's not strictly necessary for the QE to shine- I don't want them to buff it to be OP either. Perhaps disruption rounds instead of cryo for the turret?

#36
IcaroSR92

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TSCIGAR wrote...

Geist: I think Darkslayer was saying the build's not viable if it's reliant on specific mods. They were just expressing it poorly. I also think that he's ignoring that the pistol amps give 10% damage per a level. Level 1 or 2 (or even none) isn't going to break this build at it's intended function, imo.

Icarusz: Sorry, I didn't see your follow-up post when I wrote mine (was watching a movie while writing it). I still think that it's not strictly necessary for the QE to shine- I don't want them to buff it to be OP either. Perhaps disruption rounds instead of cryo for the turret?


in contrary to the common sense the particularity of QE its not the turrent, but the cryo\\inc combo. Maybe if there is one way to improve the tink like when the enemi explodes freezes, point edge sharps fly around and do dmg in radius. Something like that xD
otherwise, i will definitely go to overload or energy drain. Like i sayd in one topic of mine, Energy drain fits with quarians AND its Tali's power since ME2. There is absolutely no excuse to give this to salarians.
In ME3 there is the new defense drone. I myself do not have the opportunity to see how it works (if works somehow), but maybe would be a nice asset to QE.

#37
fixit6

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Same build I use.

Only difference is I have carni 1 and no paladin. What I don't get is how in the hell do people get X of any rare gun. Hell I only have one black card weapon, the scorpion which sucks. At rank 521!

Do you guys blow 100s of bucks to get this?

Anyways, I play QE alot. She can be really good, only problems is stuff with sheilds and that is a HUGE draw back. You start to see it silver +. This is why it is low in effectivness compared to other classes in gold.

Modifié par fixit6, 26 mars 2012 - 12:36 .


#38
dnaxv

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Just tried this build in silver and it is a ton of fun. Swapped the Saber I for a Carnifex V. Tons of pistol and tech kills. Even a fiery explosion at one point. The biggest problem, as anticipated, was teammates zerging down frozen targets before I could incinerate them. But I'd call it a success overall.

#39
TSCIGAR

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I know it's more effective with cryo/incinerate. That's why I want the turret buffed more than those abilities. If you make cryo and incinerate even more powerful, people are going to just focus on that. I think it makes more sense and would be more fun to increase the utility of the turret to deal with shields. Cryo rounds is kind of lackluster when you already have cryo burst- disruptor rounds are more logical fit, and would give QE an answer to shields that it desperately needs, even if it's not overload/energy drain. I want the QE to play differently.

#40
WhySoeSerius

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So i should just cryo blast then incinerate? When do i use the turret?

#41
fixit6

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Always have a turret up. On how you use it, depends on perks. If you went rocket, place it in a spot where it gets a large view. If flamer, toss it into a crowd. If you are getting over run, chuck it at your feet and hope it fires in time to draw agro. As to cryo blast/incin...depends. I like to make sure all mobs are coated with ice for a) mild cc B) debuff enemy for teamies to get a boost. If you are just goin for kills...incin...incin...incin. Get more dmg with three incins than 1 cryo + 2 incins even if you take the combo perk (which I fully believe is NOT working right atm).

edit. also like to put turret in a flank area as a short lived 'decoy' and early warning system.

Modifié par fixit6, 26 mars 2012 - 02:05 .


#42
X-Frame

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When you're trying to set up a Cryo Burst yourself, what is your system exactly?

Do you launch a cryo blast while bringing the target to an inch of their life and then launch Incinerate to launch the Cryo Burst?

Just trying to figure the most effective way to create them. I'm still not 100% clear on the best methods of doing any of the tech bursts.

#43
dnaxv

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X-Frame wrote...

When you're trying to set up a Cryo Burst yourself, what is your system exactly?

Do you launch a cryo blast while bringing the target to an inch of their life and then launch Incinerate to launch the Cryo Burst?

Just trying to figure the most effective way to create them. I'm still not 100% clear on the best methods of doing any of the tech bursts.


Tech combos (tech burst, cryo explosion, fire explosion) are different from biotic combos in that tech combos MUST kill the target to cause an explosion. It doesn't matter how much life they have when your first ability hits, but the second ability must be a killing blow to detonate.

#44
X-Frame

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dnaxv wrote...

X-Frame wrote...

When you're trying to set up a Cryo Burst yourself, what is your system exactly?

Do you launch a cryo blast while bringing the target to an inch of their life and then launch Incinerate to launch the Cryo Burst?

Just trying to figure the most effective way to create them. I'm still not 100% clear on the best methods of doing any of the tech bursts.


Tech combos (tech burst, cryo explosion, fire explosion) are different from biotic combos in that tech combos MUST kill the target to cause an explosion. It doesn't matter how much life they have when your first ability hits, but the second ability must be a killing blow to detonate.


Tech Bursts (electric) don't need to kill the enemy -- just the fire and cryo ones do. So Tech Bursts are relatively easy to set up -- but the fire and cryo ones are more difficult.

#45
TheWarofArt

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dnaxv wrote...

X-Frame wrote...

When you're trying to set up a Cryo Burst yourself, what is your system exactly?

Do you launch a cryo blast while bringing the target to an inch of their life and then launch Incinerate to launch the Cryo Burst?

Just trying to figure the most effective way to create them. I'm still not 100% clear on the best methods of doing any of the tech bursts.


Tech combos (tech burst, cryo explosion, fire explosion) are different from biotic combos in that tech combos MUST kill the target to cause an explosion. It doesn't matter how much life they have when your first ability hits, but the second ability must be a killing blow to detonate.


Tech bursts do not require killing the target [using overload/energy drain + any power to finish like incinerate/warp/carnage]. It's not too relevant for quarian engineers but I wanted to point that out. I play as a human engineer almost exclusively, so I know.
As for cryo explosions, yes, you need to use cryo blast on a weakened target and use incinerate to detonate it. You can damage it enough either before or after the freeze. However, just remember that the freeze effect takes 2-3 seconds to work, so plan accordingly.

#46
dnaxv

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Thanks for the corrections. That feels even more unfair!

#47
Geist.H

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Just tried this build in silver and it is a ton of fun. Swapped the Saber I for a Carnifex V. Tons of pistol and tech kills. Even a fiery explosion at one point. The biggest problem, as anticipated, was teammates zerging down frozen targets before I could incinerate them. But I'd call it a success overall.


Glad to hear it.

Some clarifications:

1) Carnifex, any level, is good. The Carnifex is better than the Paladin for me, but again my Paladin is only rank I.
2) Pistol rail, any level, is good. This is pure optimization, a regular Carnifex with no Equipement should insta-kill Troopers on Bronze/Silver.
3) Incinerate must kill the target to trigger a combo, with 125% damages from synergy and Cryo debuff, a Trooper must be at 75% health on gold to die from Incinerate. If you really have trouble to land the killing blow, you could swap Incinerate AoE perk for +30% DPS which should be more than enough, but this will hinder your overall DPS. My own rotation to setup Cryo Burst is as follow: Cryo, shoot target in the chest with 'Fex, Incinerate > Burst.

Thanks for the corrections. That feels even more unfair!


It is, I believe that Cryo Burst should be buffed, DPS wise, in order to make it more attractive for premades and to reward the player for a situational skill that requires 2 conditions that are difficult to meet with all the Burst other classes have access to without said drawbacks.

Modifié par Geist.H, 26 mars 2012 - 07:17 .


#48
DilapidatedCat

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I personally preferred a more single target DPS oriented build with a GPS X, Single target Incinerate and the Turret with full passives.

But this experience is based from the occasional PuG, and playing with my usual set of friends.

#49
HolyAvenger

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Shotgun QE with a Katana X and cryo-bursting like crazy is a lot of fun too.

Flamethrower turret is brilliant fwiw.

#50
Geist.H

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I personally preferred a more single target DPS oriented build with a GPS X, Single target Incinerate and the Turret with full passives.


The Plasma Shotgun is a viable alternative because it is omni-range, personally I'm just addicted to 200% CDR and 'Fex sniping.
When you mention Turret passive, do you mean Cryo ammo and Stun ? Do they work reliably for you, if so, do you have to use your Turret in a specific way to make good use of those skills. I'm asking because for me so far, those two perks have felt like a total waste of points. Which doesn't feel right.

Shotgun QE with a Katana X and cryo-bursting like crazy is a lot of fun too.


How do you play your QE on Silver/Gold with shotty, a tanky fitness build ? You stick to teammates and protect them ? If you enjoy the class with a different setup, please throw me some bones !

If positive shotgun feedback keeps coming, I will have to run further testing and expand the initial thread :).

Modifié par Geist.H, 26 mars 2012 - 07:25 .