Geist.H wrote...
I personally preferred a more single target DPS oriented build with a GPS X, Single target Incinerate and the Turret with full passives.
The Plasma Shotgun is a viable alternative because it is omni-range, personally I'm just addicted to 200% CDR and 'Fex sniping.
When you mention Turret passive, do you mean Cryo ammo and Stun ? Do they work reliably for you, if so, do you have to use your Turret in a specific way to make good use of those skills. I'm asking because for me so far, those two perks have felt like a total waste of points. Which doesn't feel right.Shotgun QE with a Katana X and cryo-bursting like crazy is a lot of fun too.
How do you play your QE on Silver/Gold with shotty, a tanky fitness build ? You stick to teammates and protect them ? If you enjoy the class with a different setup, please throw me some bones !
If positive shotgun feedback keeps coming, I will have to run further testing and expand the initial thread.
No no, I meant full points in the two passive talents
My Turret runs the usual AP/Flamer. Since I use it as a distraction, position depends on what I want to do with it, choke points and up close or on corners is the general rule I go with, depending on what's coming.I played around with the flamer with stun and freeze and noticed the flamer didn't cause it to happen, or I missed it. Either way, it didn't look like it was worth it imo.
Well, I should clarify more. I don't think they're worth it when you go max rank. With shock, you can set up tech bursts with it when it's shooting it's base gun, which is fun while levelling again.
With the shotgun at rank 10, iirc the cooldown rate is 140%. which maintains a good level of spammability. But I guess that's the difference between a support and a front line assault, lol.





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