Aller au contenu

Photo

[Guide] Quarian Engineers, how to fry Bonanas.


  • Veuillez vous connecter pour répondre
200 réponses à ce sujet

#51
DilapidatedCat

DilapidatedCat
  • Members
  • 308 messages

Geist.H wrote...

I personally preferred a more single target DPS oriented build with a GPS X, Single target Incinerate and the Turret with full passives.


The Plasma Shotgun is a viable alternative because it is omni-range, personally I'm just addicted to 200% CDR and 'Fex sniping.
When you mention Turret passive, do you mean Cryo ammo and Stun ? Do they work reliably for you, if so, do you have to use your Turret in a specific way to make good use of those skills. I'm asking because for me so far, those two perks have felt like a total waste of points. Which doesn't feel right.

Shotgun QE with a Katana X and cryo-bursting like crazy is a lot of fun too.


How do you play your QE on Silver/Gold with shotty, a tanky fitness build ? You stick to teammates and protect them ? If you enjoy the class with a different setup, please throw me some bones !

If positive shotgun feedback keeps coming, I will have to run further testing and expand the initial thread :).


No no, I meant full points in the two passive talents :P
My Turret runs the usual AP/Flamer. Since I use it as a distraction, position depends on what I want to do with it, choke points and up close or on corners is the general rule I go with, depending on what's coming.I played around with the flamer with stun and freeze and noticed the flamer didn't cause it to happen, or I missed it. Either way, it didn't look like it was worth it imo.
Well, I should clarify more. I don't think they're worth it when you go max rank. With shock, you can set up tech bursts with it when it's shooting it's base gun, which is fun while levelling again.

With the shotgun at rank 10, iirc the cooldown rate is 140%. which maintains a good level of spammability. But I guess that's the difference between a support and a front line assault, lol.

#52
Geist.H

Geist.H
  • Members
  • 1 216 messages
I have a GPS X myself, I will try it with Cryo Ammo.

Do you play with Fitness maxed because fighting on the front line with a QE on gold can be tough, well with Fitness 3 at least, but I suppose that with a coordinated team and a Vanguard around, you can just assist-kill.

#53
DilapidatedCat

DilapidatedCat
  • Members
  • 308 messages
Fitness maxed. The rest comes down to positioning, not getting flanked and avoiding/mitigating damage.
If your positioning is off, or you get flanked on gold, then yeah. You're probably going to burn an ops pack or get severely harmed. But I don't feel like the glass cannon my asari adept is.

#54
Ninefingers79

Ninefingers79
  • Members
  • 140 messages
Interesting build. I've tried the flamethrower evolution of the turret and found it lacking, though that may be because I suck at aiming my turret (seriously, I wish it would just "materialize" like the drones and decoys...) and it usually ended up either too far from any enemies (resulting in it being destroyed before the enemy got close enough to suffer the effects).

I play mine in a more long-range support role (6/6/6/4/4) with the rocket evolution for the turret and a scoped rifle or light sniper (Viper or whatsitsface, the silly fast one), using cryo and incinerate (both AE) to slow down enemy hordes and allowing both myself and my trusty turret (usually not far from me, on high ground) to rain death down upon our foes!

Note: I would never take my QE to a gold match. As someone mentioned it's not that it's not doable, it's just that of the three engineers, the QE performs worst against elites. It's a fun class to take to some silverstomping sessions, though.

#55
Sussurus

Sussurus
  • Members
  • 520 messages
Ok Just wondering if anyone else has found this to be a case or just I.
Turrets ( and drones ) vs Banshees when drawing aggro / blocking. Tend to be effective when cast at them with their shields down.

The flamer. guns, shock when recast up close.. or multiple times if failed at first will more likely kick in when the foe has no shields.

Modifié par Sussurus, 26 mars 2012 - 08:26 .


#56
Varsis

Varsis
  • Members
  • 2 messages
I tested incinerate/cryo spec quite a bit in a game vs. reapers, and didn't see cryo itself have any effect at all on the more powerful armored targets (brutes, ravagers, banshees).  As far as I could tell, there was no "chilled" effect on them and they didn't take any more damage from incinerate.  Are you sure this actually works?

#57
Sussurus

Sussurus
  • Members
  • 520 messages
Yes they don't get chilled but do get a damage spike.
Though I think from what I understand the higher spike is from frozen, not chilled foes.
So incinerate - cryo does work, and deals good damage, just not massive.

Oh one thing incinerate:
I'm taking a team with full ammo consumables would be more effective than just cryo vs targets.
If they let you cast incinerate then concentrate fire on that foe after.. Fire ball.

I'm thinking a full spec incinerate Krogan sentinel.

Modifié par Sussurus, 26 mars 2012 - 08:35 .


#58
Aetius5

Aetius5
  • Members
  • 227 messages
Haven't played QE since the demo, but I look forward to trying out your build, OP.

#59
Geist.H

Geist.H
  • Members
  • 1 216 messages
Just ran some test:

6/6/6/4/4

GPS X with 120% CDR.
Cryo Ammo.
Armor Piercing/Damage Mod. Accuracy mod proved to be a liability.
Power Cooldown.

High DPS coupled with a decent cooldown, definitely viable, I will add it. I still prefer the carnifex build because it is safer and omni-range, Arpen mod does not work on GSX charged shot which is a massive drawback.

Modifié par Geist.H, 26 mars 2012 - 08:55 .


#60
TLK Spires

TLK Spires
  • Members
  • 1 344 messages
the absolute LAST class i need to unlock in order to have them all, and as luck would have it, it's also one of the ones i've been wanting to play the most. i unlocked 2 asari adept cards today (up to pattern color now), a drell vanguard (the other one i needed, so that's nice), but no quarian engineer. 3 infiltrators, though (i already had skin tone).

#61
Geist.H

Geist.H
  • Members
  • 1 216 messages
Main post edited with a shotgun build established thanks to people feedback. It seems slightly less effective scoring wise but definitely pack much more punch. It's very fun to farm silver.

#62
ominioctonos

ominioctonos
  • Members
  • 161 messages
quick question. do i need to reapply chill/freeze effect every time I hit a incinerate to keep the 100% damage bonus going?

#63
Geist.H

Geist.H
  • Members
  • 1 216 messages
Yes, Cryo Blast debuff lasts for 4 seconds, once it is applied you have just enough time to cast one Incinerate with 200% CDR, then you will have to reapply Cryo. Note that frozen targets suffer from the debuffs much longer.

#64
Tangster

Tangster
  • Members
  • 3 303 messages

ominioctonos wrote...

quick question. do i need to reapply chill/freeze effect every time I hit a incinerate to keep the 100% damage bonus going?


Yes. Common sense really hitting an enemy that is chilled with a ball of fire is going to result in that enemy not being chilled.
Aim for the frozen ones to setup your cryo bursts.

#65
Geist.H

Geist.H
  • Members
  • 1 216 messages

Yes. Common sense really hitting an enemy that is chilled with a ball of fire is going to result in that enemy not being chilled.
Aim for the frozen ones to setup your cryo bursts.


I have noticed that Incinerate's DoT part is still active when a target is chilled/frozen, ticking for a lot of damages with +125% buff, I believe that both effects are stackable, unless I got your post wrong.

#66
Tangster

Tangster
  • Members
  • 3 303 messages

Geist.H wrote...

Yes. Common sense really hitting an enemy that is chilled with a ball of fire is going to result in that enemy not being chilled.
Aim for the frozen ones to setup your cryo bursts.


I have noticed that Incinerate's DoT part is still active when a target is chilled/frozen, ticking for a lot of damages with +125% buff, I believe that both effects are stackable, unless I got your post wrong.


You misinterpret. To clarify, by the time incinerate is done, you'll need to debuff again with cryo.

#67
Geist.H

Geist.H
  • Members
  • 1 216 messages
I suspected as much, nevermind then !

#68
ominioctonos

ominioctonos
  • Members
  • 161 messages
then why should I bother to cryo blast damage wise? vs armor target for example wouldn't incinerate x4 >> 2 chill combo with 50% armor bounus upgrade?

#69
Roninflame

Roninflame
  • Members
  • 59 messages
 This is the build that i've been running silver with on my QE
6/6/6/0/6
HP-825
Sheilds-990
Weapon-Phalanx X with Armor peircing and Pistol magazine mod (i would probably use a carnifex, but it's only rank 1 and i've grown used to using the phalanx)
Power Cooldown-200%
Equipment-None, but adding some like pistol/power damage will definately help
Sentry Turret
Sheilds and Damage
Armor Peircing
Flamethrower
Incinerate
Damage
Burning Damage
Freeze Combo
Cryo Blast
Radius
Cryo Explosion
Frozen Vulnerbility
Fitness
Durability
Sheild Recharge
Fitness Expert

I have great fun with this setup, freezing/chilling/slowing enemies and then blasting them for 1400+ damage incinerates (i belive if you max incinerates damage, you can hit around 1900 damage, but thats a different build of mine) and you've got the flamethrower turret to back you up with even more damage and to cover flanks/distract enemies.
Your also a credit to team with your cryo blasts giving 25% more damage from all sources and weakening armor by an additional 25%.
With 65% more health and sheilds your health jumps from 500 to 825, and sheilds from 600 to 990 which should allow you to take those extra couple of hits and not become a total glass cannon.
Feel free to try it out and give me your opinion on this build.

#70
Geist.H

Geist.H
  • Members
  • 1 216 messages

then why should I bother to cryo blast damage wise? vs armor target for example wouldn't incinerate x4 >> 2 chill combo with 50% armor bounus upgrade?


Armor debuff and 25% increased DPS from all sources.

Two incinerate doing 200% damages + reduced Armor mitigation + overall 25% + allies benefiting from those then throw your weapon on top of all, incinerate with 50% Armor DPS bonus cannot compete.


This is the build that i've been running silver with on my QE 6/6/6/0/6


That is what I used to run before, then I started playing gold and full fitness didnt change much, you may eat one more Phantom pellet that's it. Aggrated headshots and extra Tech Power became much more useful as enemies grew tougher.


Modifié par Geist.H, 26 mars 2012 - 01:01 .


#71
Roninflame

Roninflame
  • Members
  • 59 messages

Geist.H wrote...

then why should I bother to cryo blast damage wise? vs armor target for example wouldn't incinerate x4 >> 2 chill combo with 50% armor bounus upgrade?


Armor debuff and 25% increased DPS from all sources.

Two incinerate doing 200% damages + reduced Armor mitigation + overall 25% + allies benefiting from those then throw your weapon on top of all, incinerate with 50% Armor DPS bonus cannot compete.


This is the build that i've been running silver with on my QE 6/6/6/0/6


That is what I used to run before, then I started playing gold and full fitness didnt change much, you may eat one more Phantom pellet that's it. Aggrated headshots and extra Tech Power became much more useful as enemies grew tougher.



True, but as i play silver 95% of the time, i found survivability to be better than an all damage build.
I didn't find the extra 400 or so incinerate damage too useful on silver as i'm usualy with the team and they just love to kill frozen enemies so my incinerates DoT would never run its full duration.
Though I can definately see how the extra 30-45% power damage helps by being able to freeze the basic troops such as assault troops and unsheilded centurions, hitting them with an incinerate and then concentrating on the next guy, knowing that the last guy you incinerated will go from 100% health to 0% before he gets back on his feet. (or at least thats how i played with a 6/6/6/5/3 build)

#72
Ealos

Ealos
  • Members
  • 283 messages
Just had another look at the QE after reading this. SO. MUCH. FUN. Thank you :)

#73
Jackhaemmerchen

Jackhaemmerchen
  • Members
  • 54 messages

Geist.H wrote...
it inflicts "chill" (-10% movement speed and 15% weakened Armor) against shielded/armored targets and "freeze" (Immobilized, 15% weakened Armor.) against unprotected/shied stripped targets.


Sorry for this being somewhat offtopic, but does the weaken state really affect enemies without armored hp? I must admit i don't even really know how it affects armor - if you happen to have any insights/sources i would be grateful. :)

#74
X-Frame

X-Frame
  • Members
  • 818 messages
Can you do the reverse and detonate Incinerate with Cryo Blast to make a Fire Explosion?

#75
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Geist.H wrote...

Shotgun QE with a Katana X and cryo-bursting like crazy is a lot of fun too.


How do you play your QE on Silver/Gold with shotty, a tanky fitness build ? You stick to teammates and protect them ? If you enjoy the class with a different setup, please throw me some bones !

If positive shotgun feedback keeps coming, I will have to run further testing and expand the initial thread :).


Still a flanker/support, with the Katana X my CD is still a pretty decent +170%. Find that most maps put you in short range contact with enemies and the burst damage from the Katana is perfect usually pop the turret behind the mob I'm facing then take down protections and setup a cryo burst. Won't top score or anything, but plenty viable in silver/gold. 

Flamethrower turret also perfect for taking down Cerberus turrets.