[Guide] Quarian Engineers, how to fry Bonanas.
#101
Posté 27 mars 2012 - 02:50
#102
Posté 27 mars 2012 - 03:00
Genrally my take on the Quarian Engineer is to provide constant distraction with the turret, and then nuking the high priority targets with a good gun and incinerate. I also prefer medium weight rapid fire rifles like Raptor, Mattock, Vindicator with disruptor ammo, since they deal better with shields than a Carnifex, apply elemental effects faster and provide constant fire support.
Well, with my 'Fex X, Cent/Mara/GRocket shields are downed by a single headshot and I can just OHKO them after that or set them up for a Cryo Blast. A full clip of carnifex can also eat up to 40% of a Geth Prime Armor with Cryo debuff. You can also rapidly headshot mooks for a fast clean-up or stunlock a GHunter/Gpyro with disruptor ammo headshots etc... I'm not saying that your approach is not valid, I would do the same, 'till I get a 'Fex !
Got the rocket turret last night.
Absolutely hate the turret, it
is worthless. No matter where I put it, it gets destroyed in seconds and
it's rate of fire is awful. If I put it REAL far away so it can't get
shot, then it just wastes it's rockets on enemies behind cover. I like
the flamer better, but I already hated that from before.
I might respec to simply not putting any points into it and just roll with 0-6-6-6-6.
The rocket tower suffers from to many drawbacks : random targeting, inability to circumvent covers, low rate of fire, slow traveling time... The flamethrower turret can be throw at your feet to escape a Phantom, it can be thrown behind mooks to distract AND melt them and best of all, as people said, Banshees and Brutes can fall in love with it and just stare at it for as long as it remains alive (that is to say, if the Shee/Brute is alone, forever.). Ho yeah, and flame turret + cryo debuff = epic DPS.
Don't bother with Stun and Cryo Ammo, they proc nowhere near enough to justify investing a point. I would not trade my instant-BBQ device for barely one more Phantom trollbeam equivalent of health. The last tier of Quarian Defender is also quite useless.
Your thread reminded me that I unlocked the QE so I started playing her yesterday and got her up to 15 pretty quick. I love her turret and incinerate spam! Currently armed with a Phalanx VI (my Carnifex/Paladin are still too heavy), she's one deadly Quarian, and better yet, fun to play. Thanks for the thread.
Keela se'lai !
Modifié par Geist.H, 27 mars 2012 - 03:14 .
#103
Posté 27 mars 2012 - 06:19
every time i freeze a target, target gets sniped.
i want to like this class, but its more frustrating than fun at the moment.
#104
Posté 27 mars 2012 - 06:29
I don't invest in cryo for the QE or more than 3 levels of sabotage for the QI because your general bronze public won't play smart enough (not that it's entirely necessary, we're all just having fun). They shoot the cc-ed target before anything else. So if you aren't playing with a steady group of friends or at a higher level, I'd just skip those hybrid-type talents.vladgd wrote...
my problem with the QE is that i have to get a kill with incinerate on a frozen target for a combo.
every time i freeze a target, target gets sniped.
i want to like this class, but its more frustrating than fun at the moment.
#105
Posté 27 mars 2012 - 06:33
#106
Posté 27 mars 2012 - 06:34
GreyWarden36 wrote...
Is shock + cry ammo + flamethrower for turret viable?
If you're good. Not adviseable though.
#107
Posté 27 mars 2012 - 06:48
#108
Posté 27 mars 2012 - 06:50
vladgd wrote...
my problem with the QE is that i have to get a kill with incinerate on a frozen target for a combo.
every time i freeze a target, target gets sniped.
i want to like this class, but its more frustrating than fun at the moment.
A frozen, sniped target, is a dead target, and dead enemies make me happy, 'cause I get credits, and xp!
#109
Posté 27 mars 2012 - 06:56
sliverofamoon wrote...
vladgd wrote...
my problem with the QE is that i have to get a kill with incinerate on a frozen target for a combo.
every time i freeze a target, target gets sniped.
i want to like this class, but its more frustrating than fun at the moment.
A frozen, sniped target, is a dead target, and dead enemies make me happy, 'cause I get credits, and xp!![]()
Agreed! So long as you're helping enemies die quicker, don't worry about the combos always working.
#110
Posté 27 mars 2012 - 06:56
sliverofamoon wrote...
A frozen, sniped target, is a dead target, and dead enemies make me happy, 'cause I get credits, and xp!
its more of a situational thing.
if i cryo a lone target, and it gets sniped, that is ok.
if i cryo a target near other enemies, and it gets sniped, the enemies around it dont take the damage they would have taken if i was allowed to detonate with my incinerate.
or i could play drell adept and get explosions all day without needing to work hard to set it up.
#111
Posté 27 mars 2012 - 07:07
#112
Posté 28 mars 2012 - 09:08
#113
Posté 28 mars 2012 - 10:13
#114
Posté 28 mars 2012 - 10:24
Geist.H wrote...
Busy leveling other classes for next WE and stockpiling equipment, I'm looking for feedback concerning the Paladin after the recent balance patch. Any engineer tested it ?
Unsuitable for power support engineer builds. Just too much weight. Servicable on a team with 2 engineers with complementary skills though, ie, tech/fire/cryo brust.
Hilarious fun in bronze and silver.
#115
Posté 28 mars 2012 - 10:28
#116
Posté 29 mars 2012 - 02:46
#117
Posté 30 mars 2012 - 05:40
#118
Posté 30 mars 2012 - 05:48
I DO wish that she had Tali's signature Engineer abilities of Sabotage and Energy drain with the Combat drone, rather than Mordin's Cryo Blast and Incinerate with a Sentry Turret, but I love her regardless.
Flamethrowers in chokepoints are a godsend.
#119
Posté 30 mars 2012 - 06:02
#120
Posté 30 mars 2012 - 06:10
#121
Posté 30 mars 2012 - 09:13
My build is similar to the carnifex one right now. But I am very interested in using my shotty because of the stun effect from gps and disciple.
Modifié par DCko, 30 mars 2012 - 09:22 .
#122
Posté 01 avril 2012 - 01:57
Because the former seems to produce the same effect if they die while burning.
#123
Posté 01 avril 2012 - 01:48
Can Cryo Explosions be set off when a frozen enemy dies from Incinerate after burning damage? Or does the frozen enemy need to be immediately killed?
Because the former seems to produce the same effect if they die while burning.
The DoT won't trigger a Cryo Blast, you need to kill with Incinerate direct damage sadly. *bump*
#124
Posté 01 avril 2012 - 02:04
Anyway, great tips and thanks!
#125
Posté 01 avril 2012 - 02:09





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