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[Guide] Quarian Engineers, how to fry Bonanas.


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#151
Geist.H

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The turret stats should go up, at least to the Geth turret level, if not more since the Quarian turret does not heal.

#152
tytanowy

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Geist.H wrote...

The turret stats should go up, at least to the Geth turret level, if not more since the Quarian turret does not heal.

 

They have same shield value. DPS is comparable (RoF of Geth's turret is way lower).
I think that skill which needs some love is Cryo and/or Cryo Combo. Well for God's sake it should freeze damn unshielded Phantoms. 

It seems that we must deal with the fact:
BIOWARE hate Quarians.

Modifié par tytanowy, 18 avril 2012 - 03:57 .


#153
Geist.H

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First update since the weapons patch of this week:

The Paladin is now much better than the carnifex, use it with Extended Barrel&Magazine, debuff armor with cryo and this gun hits like a truck.

My weight bonus sits at 160% with a Paladin V, i'm definitely looking forwards the Paladin X now.

Modifié par Geist.H, 20 avril 2012 - 07:32 .


#154
tytanowy

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 Some of us aren't that lucky, and don't have paladin at all:crying:.
Only N7 wpns I have is Talon II, Saber II and Javelin II. And I've bought like hundred of spectre/premium spectre packs.

But let's stop whining. 'fex works too. I've tried Mattock, but it doesn't work for me. It lacks fex' surgeon precision on medium-long distances.

Modifié par tytanowy, 20 avril 2012 - 08:07 .


#155
Lexa_D

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GPS does not benefit from smart choke, you might want to remove this from the build.

#156
Geist.H

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Yeah, thanks for reminding me, I barely use this weapon.

#157
buthane22

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Excellent guide
I personnally play the QE pretty often. Usually, I use the Phanlanx with disruptor ammo so I can take out shields faster and spam ice explosions

#158
Geist.H

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Slight updates.

#159
tytanowy

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You put Phalanx as alternative to Fex/Mantis/Paladin, but you haven't wrote about suggested mods.

Why did you change AP mod for Extended Barrel for Carnifex ? Paladin has built-in one, but 'fex does not.

#160
Geist.H

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I run Barrel/Magazine on all heavy pistols, mainly because Cryo Blast/Cryo Ammo/Warp ammos are here to debuff armor. Scope is an alternative depending of the map, but those guns are accurate enough to easily headshot when hipshooting.

Modifié par Geist.H, 26 avril 2012 - 10:17 .


#161
Ninefingers79

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I've always used the Eviscerator with my QE. Works great with either AP (just to add insult to the injury caused by cryo / incinerate) or Disruptor (tech bursts) ammo. The recent patch has made it very light (190% at level X) so you can even wield a Phalanx X with it and maintain reasonable cooldowns (165%). So far so good!

#162
tytanowy

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Geist.H wrote...

I run Barrel/Magazine on all heavy pistols, mainly because Cryo Blast/Cryo Ammo/Warp ammos are here to debuff armor. Scope is an alternative depending of the map, but those guns are accurate enough to easily headshot when hipshooting.


True. Still it makes 'fex ammo dependent. With AP mod it isn't.

EDIT: Is it me, or Cryo aiming trick doesn't work anymore? (Last week when I was doing it, it worked, now, Cryo projectile is heading away from enemy, when crosshair is moved up)

Modifié par tytanowy, 26 avril 2012 - 10:33 .


#163
RavenousBear

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Do you have any advice on how to use this character on Gold matches? So far with 5 random Gold PUGs, I just stayed in cover and spammed incinerate and the sentry turret as a distraction. The farthest I reached was wave 10, and to a horde of phantoms as the last one standing...

The build I have used from Bronze to Silver is 6/6/3/6/5 with an emphasizes of spamming incinerate, but with 5 respect cards, I am thinking upgrade cryo blast for the debuffs against the bosses. Though for incinerate I am still debating whether I would take armor damage or the freeze combo, since randoms just shatter any frozen targets in their way. Plus, the armor damage has been very useful in taking down Banshees, Brutes, Atlas, Ravagers, Geth Primes, and other armored foes.

With playing heavily on silver with numerous successful extractions (at least 100), silver is getting somewhat dull for me. With the jumbo packs back in the store, I have enough supplies to prepare for gold. All I need now is a squad and I am set.

Let me know if I am doing something terribly wrong, as I played this character since day one when I unlocked as my first character card. Thanks.

#164
AndanteInBlue

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Does not taking the incinerate dot prevent other tech users from setting off Fire Explosions?

#165
IonSilverbolt

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Caak7i wrote...

Do you have any advice on how to use this character on Gold matches? So far with 5 random Gold PUGs, I just stayed in cover and spammed incinerate and the sentry turret as a distraction. The farthest I reached was wave 10, and to a horde of phantoms as the last one standing...

The build I have used from Bronze to Silver is 6/6/3/6/5 with an emphasizes of spamming incinerate, but with 5 respect cards, I am thinking upgrade cryo blast for the debuffs against the bosses. Though for incinerate I am still debating whether I would take armor damage or the freeze combo, since randoms just shatter any frozen targets in their way. Plus, the armor damage has been very useful in taking down Banshees, Brutes, Atlas, Ravagers, Geth Primes, and other armored foes.

With playing heavily on silver with numerous successful extractions (at least 100), silver is getting somewhat dull for me. With the jumbo packs back in the store, I have enough supplies to prepare for gold. All I need now is a squad and I am set.

Let me know if I am doing something terribly wrong, as I played this character since day one when I unlocked as my first character card. Thanks.


I prefer 6/6/6/5/3. Or with a good team, 6/6/6/6/0.

Use cryo for max debuff. It definitely helps on gold. The last evolution weakens armor even more as well as adding weapon vulnerability. Your teammates will love you for it. As for incinerate, you still want it to do extra damage to frozen and chilled targets. You will deal more damage to an armored chilled target than to spec it for increased armor damage. There is plenty of time to throw an incinerate to a chilled armored target before it thaws. 

#166
Geist.H

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True. Still it makes 'fex ammo dependent. With AP mod it isn't.


A level I armor piercing ammo from Recruit packs already gives you 50% penetration I believe, I can always play with ammo by buying a specter and 2-3 recruit packs after each gold game.

Do you have any advice on how to use this character on Gold matches? So far with 5 random Gold PUGs, I just stayed in cover and spammed incinerate and the sentry turret as a distraction. The farthest I reached was wave 10, and to a horde of phantoms as the last one standing...


All my builds are intended and tested for random/random/gold.

If you are new to gold with this class, I suggest using my defensive support build with a mantis/carnifex.
Once you are accustomed to this difficulty, train yourself to use the Falcon, which is a lifechanging weapon for the Quarian Engineer, providing her additionnal crowd control, a second way to freeze enemies (Cryo Ammo are amazing on the Falcon with the QE.) and allow you to play more offensively by staggering targets that would otherwise force you to hide. ( Hunters, Pyros, Phantoms...).
Lastly, this weapon makes Cryo Blasts very easy to setup since you can freeze several enemies with a few shots, someone will really have to kill steal/grief you on purpose to prevent you from Cryo Blasting.

The build I have used from Bronze to Silver is 6/6/3/6/5 with an emphasizes of spamming incinerate, but with 5 respect cards, I am thinking upgrade cryo blast for the debuffs against the bosses. Though for incinerate I am still debating whether I would take armor damage or the freeze combo, since randoms just shatter any frozen targets in their way. Plus, the armor damage has been very useful in taking down Banshees, Brutes, Atlas, Ravagers, Geth Primes, and other armored foes.

Keep in mind that Incinerate&Cryo synergy works on both chilled and frozen target, you do not need to wait for the target to be frozen to benefit from the +100% damages.

Since bosses cannot be frozen, but can be chilled, you do benefit from the 100% damage increase. I don't really see the point of taking armor damage perk on the Quarian Engineer.

Does not taking the incinerate dot prevent other tech users from setting off Fire Explosions?


Many people misread the tooltip of this perk, it does not give a DoT to Incinerate, it strengthens its already existing DoT by 40%

You can proc Fire Explosions with or without this perk and since you will mostly use Incinerate to land the killing blow for Cryo Blasts, this perk has little use since it's preferable to spam more direct damage faster.

Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed.

Modifié par Geist.H, 27 avril 2012 - 08:15 .


#167
Shampoohorn

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Nice guide. I did a quick random silver game this morning with a QE 6/6/6/5/3. Ended up on Ghost/Cerberus with a Krogan Sentinel that played defense near the LZ and a well played heavy weapons GI. Took a PhalanX for the cooldown and mostly ranged around the buildings putting mooks through the freeze/thaw cycle. It was a fun game, though it felt more like each of us was doing solo.

But damnnnn, phantoms are frustrating to take down solo with a QE. My turrets would last ~5 seconds and cryo/incinerate don't slow her down much at all. I don't think I actually got the final kill shot on any of them. At least twice I ended up dying at the feet of the krogan after kiting her back to the LZ.

Anyhow, it was fun to take her for a spin, but she's definitely a hot&cold class when it comes to enemies and teammates.  A different weapon would have helped, no doubt.

And yes the GI outscored us combined. :)  Maybe 2x...

Modifié par Shampoohorn, 27 avril 2012 - 07:22 .


#168
Shampoohorn

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doublepost

Modifié par Shampoohorn, 27 avril 2012 - 07:20 .


#169
tytanowy

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Geist.H wrote...
(...)
Many people misread the tooltip of this perk, it does not give a DoT to Incinerate, it strengthens its already existing DoT by 40%
(...)


Many ppl play in different languages, not in english. And for eg. in polish tooltips are translated badly and they are misleading. Also, EA doesn't update tooltips after balance changes, and some skills state wrong values of dmg/armor/etc.

Shampoohorn wrote...
(...)
But damnnnn, phantoms are frustrating to take down solo with a QE.
(...)

 

They're quite easy actually. Cover and few shots in head, when they're chilled (should be frozen, ARE YOU LISTENING ME BIOWARE ?!) and aggroed by turret ;)

Modifié par tytanowy, 28 avril 2012 - 02:25 .


#170
Killahead

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I like to mix it up and I do enjoy a good challenge (the salarian classes are probably my least played ones), but the QE is mainly an effective class against troopers. I therefore struggle more on gold with this chick than any other character. Running her with a Falcon helps, as you can contribute by staggering phantoms and such, but this is near impossible for me without being host, because the host tends to be american and I live in Scandinavia. This is a nice guide OP, you seem to have a better understanding of the class than most other people that have started various threads about it.

Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?

#171
tytanowy

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Killahead wrote...
(...)
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?


Geist.H wrote... 
(...)
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed. 



#172
Killahead

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tytanowy wrote...

Killahead wrote...
(...)
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?


Geist.H wrote... 
(...)
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed. 


Missed that, thanks. I still would like to hear from experienced QE players on the DoT option though, as I usually don't go for recharge bonus on the detonating power.

#173
Roninflame

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Killahead wrote...

tytanowy wrote...

Killahead wrote...
(...)
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?


Geist.H wrote... 
(...)
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed. 


Missed that, thanks. I still would like to hear from experienced QE players on the DoT option though, as I usually don't go for recharge bonus on the detonating power.

I always pick the extra DoT perk as i use the Phalanx/Carnifex, so the extra .20 or so faster recharge speed is kind of pointless.
Picking recharge speed is a viable option if you use the heavier weapons, but if you use light weapons, then pick the DoT perk.

#174
Gust4v

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If you are relatively close to your target and if your cooldowns are low enough, you have time to cyro>incinerate>incinerate>cyro

#175
Shampoohorn

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tytanowy wrote...


Shampoohorn wrote...
(...)
But damnnnn, phantoms are frustrating to take down solo with a QE.
(...)

 

They're quite easy actually. Cover and few shots in head, when they're chilled (should be frozen, ARE YOU LISTENING ME BIOWARE ?!) and aggroed by turret ;)


Well, not easy  for me, at least not that game. The phantom would pop my turret as fast as I tossed it, and just come straight for me.  Phalanx did do enough to slow them down and backpedalling headshots aren't my forte.  Maybe the carnifex or the mattock would have made the difference.  Cryo/inferno combos do jack against barrier.  No weapon/ammo mods in that game, and that could have made a difference.  I'll try her again with disruptor ammo and see what happens.