[Guide] Quarian Engineers, how to fry Bonanas.
#151
Posté 18 avril 2012 - 07:51
#152
Posté 18 avril 2012 - 03:50
Geist.H wrote...
The turret stats should go up, at least to the Geth turret level, if not more since the Quarian turret does not heal.
They have same shield value. DPS is comparable (RoF of Geth's turret is way lower).
I think that skill which needs some love is Cryo and/or Cryo Combo. Well for God's sake it should freeze damn unshielded Phantoms.
It seems that we must deal with the fact:
BIOWARE hate Quarians.
Modifié par tytanowy, 18 avril 2012 - 03:57 .
#153
Posté 20 avril 2012 - 07:32
The Paladin is now much better than the carnifex, use it with Extended Barrel&Magazine, debuff armor with cryo and this gun hits like a truck.
My weight bonus sits at 160% with a Paladin V, i'm definitely looking forwards the Paladin X now.
Modifié par Geist.H, 20 avril 2012 - 07:32 .
#154
Posté 20 avril 2012 - 10:21
Only N7 wpns I have is Talon II, Saber II and Javelin II. And I've bought like hundred of spectre/premium spectre packs.
But let's stop whining. 'fex works too. I've tried Mattock, but it doesn't work for me. It lacks fex' surgeon precision on medium-long distances.
Modifié par tytanowy, 20 avril 2012 - 08:07 .
#155
Posté 24 avril 2012 - 01:36
#156
Posté 24 avril 2012 - 01:39
#157
Posté 24 avril 2012 - 02:08
I personnally play the QE pretty often. Usually, I use the Phanlanx with disruptor ammo so I can take out shields faster and spam ice explosions
#158
Posté 24 avril 2012 - 02:25
#159
Posté 26 avril 2012 - 09:59
Why did you change AP mod for Extended Barrel for Carnifex ? Paladin has built-in one, but 'fex does not.
#160
Posté 26 avril 2012 - 10:14
Modifié par Geist.H, 26 avril 2012 - 10:17 .
#161
Posté 26 avril 2012 - 11:11
#162
Posté 26 avril 2012 - 12:40
Geist.H wrote...
I run Barrel/Magazine on all heavy pistols, mainly because Cryo Blast/Cryo Ammo/Warp ammos are here to debuff armor. Scope is an alternative depending of the map, but those guns are accurate enough to easily headshot when hipshooting.
True. Still it makes 'fex ammo dependent. With AP mod it isn't.
EDIT: Is it me, or Cryo aiming trick doesn't work anymore? (Last week when I was doing it, it worked, now, Cryo projectile is heading away from enemy, when crosshair is moved up)
Modifié par tytanowy, 26 avril 2012 - 10:33 .
#163
Posté 27 avril 2012 - 05:44
The build I have used from Bronze to Silver is 6/6/3/6/5 with an emphasizes of spamming incinerate, but with 5 respect cards, I am thinking upgrade cryo blast for the debuffs against the bosses. Though for incinerate I am still debating whether I would take armor damage or the freeze combo, since randoms just shatter any frozen targets in their way. Plus, the armor damage has been very useful in taking down Banshees, Brutes, Atlas, Ravagers, Geth Primes, and other armored foes.
With playing heavily on silver with numerous successful extractions (at least 100), silver is getting somewhat dull for me. With the jumbo packs back in the store, I have enough supplies to prepare for gold. All I need now is a squad and I am set.
Let me know if I am doing something terribly wrong, as I played this character since day one when I unlocked as my first character card. Thanks.
#164
Posté 27 avril 2012 - 06:51
#165
Posté 27 avril 2012 - 07:56
Caak7i wrote...
Do you have any advice on how to use this character on Gold matches? So far with 5 random Gold PUGs, I just stayed in cover and spammed incinerate and the sentry turret as a distraction. The farthest I reached was wave 10, and to a horde of phantoms as the last one standing...
The build I have used from Bronze to Silver is 6/6/3/6/5 with an emphasizes of spamming incinerate, but with 5 respect cards, I am thinking upgrade cryo blast for the debuffs against the bosses. Though for incinerate I am still debating whether I would take armor damage or the freeze combo, since randoms just shatter any frozen targets in their way. Plus, the armor damage has been very useful in taking down Banshees, Brutes, Atlas, Ravagers, Geth Primes, and other armored foes.
With playing heavily on silver with numerous successful extractions (at least 100), silver is getting somewhat dull for me. With the jumbo packs back in the store, I have enough supplies to prepare for gold. All I need now is a squad and I am set.
Let me know if I am doing something terribly wrong, as I played this character since day one when I unlocked as my first character card. Thanks.
I prefer 6/6/6/5/3. Or with a good team, 6/6/6/6/0.
Use cryo for max debuff. It definitely helps on gold. The last evolution weakens armor even more as well as adding weapon vulnerability. Your teammates will love you for it. As for incinerate, you still want it to do extra damage to frozen and chilled targets. You will deal more damage to an armored chilled target than to spec it for increased armor damage. There is plenty of time to throw an incinerate to a chilled armored target before it thaws.
#166
Posté 27 avril 2012 - 08:11
True. Still it makes 'fex ammo dependent. With AP mod it isn't.
A level I armor piercing ammo from Recruit packs already gives you 50% penetration I believe, I can always play with ammo by buying a specter and 2-3 recruit packs after each gold game.
Do you have any advice on how to use this character on Gold matches? So far with 5 random Gold PUGs, I just stayed in cover and spammed incinerate and the sentry turret as a distraction. The farthest I reached was wave 10, and to a horde of phantoms as the last one standing...
All my builds are intended and tested for random/random/gold.
If you are new to gold with this class, I suggest using my defensive support build with a mantis/carnifex.
Once you are accustomed to this difficulty, train yourself to use the Falcon, which is a lifechanging weapon for the Quarian Engineer, providing her additionnal crowd control, a second way to freeze enemies (Cryo Ammo are amazing on the Falcon with the QE.) and allow you to play more offensively by staggering targets that would otherwise force you to hide. ( Hunters, Pyros, Phantoms...).
Lastly, this weapon makes Cryo Blasts very easy to setup since you can freeze several enemies with a few shots, someone will really have to kill steal/grief you on purpose to prevent you from Cryo Blasting.
Keep in mind that Incinerate&Cryo synergy works on both chilled and frozen target, you do not need to wait for the target to be frozen to benefit from the +100% damages.The build I have used from Bronze to Silver is 6/6/3/6/5 with an emphasizes of spamming incinerate, but with 5 respect cards, I am thinking upgrade cryo blast for the debuffs against the bosses. Though for incinerate I am still debating whether I would take armor damage or the freeze combo, since randoms just shatter any frozen targets in their way. Plus, the armor damage has been very useful in taking down Banshees, Brutes, Atlas, Ravagers, Geth Primes, and other armored foes.
Since bosses cannot be frozen, but can be chilled, you do benefit from the 100% damage increase. I don't really see the point of taking armor damage perk on the Quarian Engineer.
Does not taking the incinerate dot prevent other tech users from setting off Fire Explosions?
Many people misread the tooltip of this perk, it does not give a DoT to Incinerate, it strengthens its already existing DoT by 40%
You can proc Fire Explosions with or without this perk and since you will mostly use Incinerate to land the killing blow for Cryo Blasts, this perk has little use since it's preferable to spam more direct damage faster.
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed.
Modifié par Geist.H, 27 avril 2012 - 08:15 .
#167
Posté 27 avril 2012 - 07:17
But damnnnn, phantoms are frustrating to take down solo with a QE. My turrets would last ~5 seconds and cryo/incinerate don't slow her down much at all. I don't think I actually got the final kill shot on any of them. At least twice I ended up dying at the feet of the krogan after kiting her back to the LZ.
Anyhow, it was fun to take her for a spin, but she's definitely a hot&cold class when it comes to enemies and teammates. A different weapon would have helped, no doubt.
And yes the GI outscored us combined.
Modifié par Shampoohorn, 27 avril 2012 - 07:22 .
#168
Posté 27 avril 2012 - 07:20
Modifié par Shampoohorn, 27 avril 2012 - 07:20 .
#169
Posté 28 avril 2012 - 02:22
Geist.H wrote...
(...)
Many people misread the tooltip of this perk, it does not give a DoT to Incinerate, it strengthens its already existing DoT by 40%
(...)
Many ppl play in different languages, not in english. And for eg. in polish tooltips are translated badly and they are misleading. Also, EA doesn't update tooltips after balance changes, and some skills state wrong values of dmg/armor/etc.
Shampoohorn wrote...
(...)
But damnnnn, phantoms are frustrating to take down solo with a QE.
(...)
They're quite easy actually. Cover and few shots in head, when they're chilled (should be frozen, ARE YOU LISTENING ME BIOWARE ?!) and aggroed by turret
Modifié par tytanowy, 28 avril 2012 - 02:25 .
#170
Posté 28 avril 2012 - 02:49
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?
#171
Posté 28 avril 2012 - 02:52
Killahead wrote...
(...)
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?
Geist.H wrote...
(...)
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed.
#172
Posté 28 avril 2012 - 02:59
tytanowy wrote...
Killahead wrote...
(...)
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?Geist.H wrote...
(...)
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed.
Missed that, thanks. I still would like to hear from experienced QE players on the DoT option though, as I usually don't go for recharge bonus on the detonating power.
#173
Posté 29 avril 2012 - 06:25
I always pick the extra DoT perk as i use the Phalanx/Carnifex, so the extra .20 or so faster recharge speed is kind of pointless.Killahead wrote...
tytanowy wrote...
Killahead wrote...
(...)
Why do you go for recharge speed instead of extra dot damage on incinerate? I imagine recharge speed not being that important on incinerate since it's the detonating power? Do you find the dot damage to be underwhelming?Geist.H wrote...
(...)
Lastly, the cooldown reduction perk allows you to use a wider variety of weapons (Paladin, Falcon, Eviscerator/Wraith, GPS...) with a little loss of cooldown speed.
Missed that, thanks. I still would like to hear from experienced QE players on the DoT option though, as I usually don't go for recharge bonus on the detonating power.
Picking recharge speed is a viable option if you use the heavier weapons, but if you use light weapons, then pick the DoT perk.
#174
Posté 29 avril 2012 - 08:01
#175
Posté 30 avril 2012 - 07:19
tytanowy wrote...
Shampoohorn wrote...
(...)
But damnnnn, phantoms are frustrating to take down solo with a QE.
(...)
They're quite easy actually. Cover and few shots in head, when they're chilled (should be frozen, ARE YOU LISTENING ME BIOWARE ?!) and aggroed by turret
Well, not easy for me, at least not that game. The phantom would pop my turret as fast as I tossed it, and just come straight for me. Phalanx did do enough to slow them down and backpedalling headshots aren't my forte. Maybe the carnifex or the mattock would have made the difference. Cryo/inferno combos do jack against barrier. No weapon/ammo mods in that game, and that could have made a difference. I'll try her again with disruptor ammo and see what happens.





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