About the Deus Ex boss fights:
“We didn’t know what they were for. We saw them as a way to break the
tension,” admitted the dev. But the fights weren’t designed until well
into the game development and the team were pressed for time. “We
figured by putting in enough ammo in the room, we would be fine and
could move on… next time we’ll think about them more. They were a big
part of the game and we should have put more effort into them. We are
truly sorry about that.”
Confession and apology makes it better.
Modifié par Sparse, 25 mars 2012 - 11:07 .





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