HooblaDGN wrote...
Such potential... but they squandered it! For what? A marketing ploy for future content? To be artistic? This series will be forever scarred for these "endings," whether or not they really are endings.
Ugh. What might have been. This series was SOOOO CLOSE to being THE game series of this last decade, possibly our lifetime. I'm going to go eat stuff to hide my emotions now
Mass Effect 1 was the high point. Whatever its flaws in terms of gameplay mechanics (overstated, in my opinion) and recycled environments, its immersion and storytelling were amazing. It had an understated mystery about it that's hard to pinpoint.
ME2 became a cover-shooter with stripped-down RPG elements and a repetitive mission structure (recruit teammate, do loyalty mission, repeat...). ME3's "galactic readiness" missions are just jokes -- overhear someone on the citadel, go get it on a planet, deliver it. Just like DA2's "Oh, you seem to have lost this -- here!" pseudo-sidemissions.
Are there any plot moments in 2 or 3 to compare with the creepy beauty of the Rachni queen encounter? the Thorian? the conversation with Sovereign? the Prothean VI? The STORY, the artistry of the universe, peaked in 1.
Ultimately, much like the Matrix trilogy, ME seems like a great story that should have let well enough alone after 1 -- the sequels seem like shiny attempts to cash in on the first's popularity. And, like the Matrix, by the time you get to the third one, all the pseudo-philosophical bull has subsumed the concreteness of good storytelling, and the conclusion is too bloated and open-ended for it to be satisfactory to anyone but its writers/creators (who are too close to their own work to see its flaws).
What happened to the Bioware that created the endings to Jade Empire and KOTOR...?
Man, I'm just going to play JE again, I think, and enjoy good storytelling with classic moments. "Does ANYONE in this heathen land know how to grow a proper mustachio?!"





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