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engineer build help!!!


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#1
jrus018

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ok i got a level 60 vanguard (pc), soldier (ps3), and infiltrator (ps3)
all three finsihed twice in normal in 1st playthrough and insanity in 2nd playthrough
now i want to experience the engineer madness

can anyone suggest me a pure tech build, pure drone build, or a hybrid build

like what skills option to choose on rank 4,5,6
armor choice (if important?)
how and what tech combo works?
which squadmates benefits and synergy with the engineer?
bonus power... defense matrix vs energy drain vs carnage???

reading through different thread topics here on the forums and its a lil' bit hectic readin' around enginner builds!

#2
No Snakes Alive

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http://social.biowar.../index/10628772

Basically Rocket Drone, Flamethrower Sentry, Defense Drone, Drone Mastery and a Wraith shotgun. Enjoy your ability to get right up in the enemy's face while your drones cover your ass with sheer chaos. So fun and shockingly effective on Insanity. All those drones together do work; they distract and disable amazingly well, and actually combine to do surprising amounts of damage to boot.

#3
No Snakes Alive

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PS why in the blue hell would anyone ever consider using Carnage on an Engineer? That's ridiculous. o_O

Even Energy Drain is a waste this time around considering how incredibly much they buffed Overload. I don't even need casting powers on my build, but if you're going for a power spamming caster build you already have all you need in Overload, Incinerate and Cryo Blast.

Defense Matrix is generally the way to go (unless you're going all drone, like I said above). It's a really, really good bonus power for any Engineer, with multiple benefits and only one insignificant drawback.

#4
Cobra's_back

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armor choice (if important?)
Inferno Armor or Dragon Age Armor. Anyone else have inputs.

#5
Cobra's_back

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Rocket drone are nice so are the powers. The Engineer has some great options.

#6
Philonius

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No Snakes Alive wrote...

http://social.biowar.../index/10628772

Basically Rocket Drone, Flamethrower Sentry, Defense Drone, Drone Mastery and a Wraith shotgun. Enjoy your ability to get right up in the enemy's face while your drones cover your ass with sheer chaos. So fun and shockingly effective on Insanity. All those drones together do work; they distract and disable amazingly well, and actually combine to do surprising amounts of damage to boot.


LMAO!! Im only halfway through the game and my flame turret and rocket drone amazingly cause just that on the field. Chaos.

#7
Doriath

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Whatever kind of build you want to call it, this is what I use.

incinerate - damage / burning damage / freeze combo
overload - damage / recharge speed / shield damage
cryo blast - duration / cryo explosion / frozen vulnerability
combat drone - shields & damage / shock / chain lightning
sabotage - backfire / recharge speed / tech vulnerability
sentry turret
tech mastery - power damage / damage & capacity / power mastery
fitness - durability / shield recharge / durability
defense matrix - durability / power synergy / power recharge

I like damage/damage/chain lightning or damage/shock/chain lightning better than the rockets personally, it just fires faster and it seems like I'm getting more out of it that way. Shock and chain lightning are far better distraction evolutions as well, for what that's worth. Granted the rockets evolutions isn't even close to bad, I just prefer chain lightning whether you gear it for damage dealing or not. The sentry turret...I've changed my opinions on. I don't see a need for it, and I prefer having a fully evolved sabotage for a few reasons.

Tech combos that work and I use a lot:
incinerate then incinerate
incinerate then overload
overload then incinerate
cryo blast then incinerate
cryo blast then overload

These aren't the only tech combos you can do, as you can finish off with a myriad of other powers as well. These are what I use to get tech combos using just my own powers. When you start factoring in squadmates, there's a lot more variety.

Сообщение изменено: chrisnabal, 26 Март 2012 - 08:52 .


#8
No Snakes Alive

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chrisnabal wrote...

Whatever kind of build you want to call it, this is what I use.

incinerate - damage / burning damage / freeze combo
overload - damage / recharge speed / shield damage
cryo blast - duration / cryo explosion / frozen vulnerability
combat drone - shields & damage / shock / chain lightning
sabotage - backfire / recharge speed / tech vulnerability
sentry turret
tech mastery - power damage / damage & capacity / power mastery
fitness - durability / shield recharge / durability
defense matrix - durability / power synergy / power recharge

I like damage/damage/chain lightning or damage/shock/chain lightning better than the rockets personally, it just fires faster and it seems like I'm getting more out of it that way. Shock and chain lightning are far better distraction evolutions as well, for what that's worth. Granted the rockets evolutions isn't even close to bad, I just prefer chain lightning whether you gear it for damage dealing or not. The sentry turret...I've changed my opinions on. I don't see a need for it, and I prefer having a fully evolved sabotage for a few reasons.

Tech combos that work and I use a lot:
incinerate then incinerate
incinerate then overload
overload then incinerate
cryo blast then incinerate
cryo blast then overload

These aren't the only tech combos you can do, as you can finish off with a myriad of other powers as well. These are what I use to get tech combos using just my own powers. When you start factoring in squadmates, there's a lot more variety.



Sabotage sets up Tech Burst combos too. And with an upgrade that increases Tech damage taken by 100%.

And chain lightning Drone is great too, don't get me wrong. Unless you're going for all out Drone Mastery and using Sentry Turrets with the Flamethrower upgrade it's not worth taking the Rocket Drone, really.

Now when you've already got your Flamethrower Sentry Turret and Incapacitating Defense Drone covering you for CC, and you're spec'd to double your Drones' damage output, then rockets become totally worth it.

#9
stu_

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If you like to gun wield as much as skill/power spam.

Take the additional carry weight and weight reduction perks.

@ lvl 60 My engineer carries a Disciple X, Vindicator X and the Hurricane X and still retains the full +200% cd reduction.

#10
IcaroSR92

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so, what bonues poewer should i get?
defense matrix or defense drone? problems is i don't know how this two powers really works.

#11
anton_es

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no summon engi:
i maxed overload for 2xchain reaction and incapacitate
i maxed cryo for recharge / damage done to frozen
i maxed incinerate for damage to frozen
I took prox mine as bonus with +damage done and shoot it at the chest/head of frozen targets.
cryo/incinerate on low lvl mobs: cryo-plosions, no need for singularity
get a squad mate for fire-plosions/tech bursts

high lvl mobs like ravager/brute/banshee: cryo/incin(squad powers)/cryo/prox(squad powers) -> toast
later in the game I took 3 lvls in sabotage for turrets/geth
and much later i maxed drone although I rarely use it. do not like the turret either. I just love cryoblast and sentinel has no access to incinerate.

#12
bazzag

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I'd go with drone. It zaps enemies that are nearby. The Matrix works in the same way as Barrier or Fortification, but affects cooldown. It depends i spose what sort of engineer you feel like playing. If your more guns, go matrix. More powers, go drone

#13
Cobra's_back

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bazzag wrote...

I'd go with drone. It zaps enemies that are nearby. The Matrix works in the same way as Barrier or Fortification, but affects cooldown. It depends i spose what sort of engineer you feel like playing. If your more guns, go matrix. More powers, go drone

I love the drone.

#14
admcmei

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anton_es wrote...

no summon engi:
i maxed overload for 2xchain reaction and incapacitate
i maxed cryo for recharge / damage done to frozen
i maxed incinerate for damage to frozen
I took prox mine as bonus with +damage done and shoot it at the chest/head of frozen targets.
cryo/incinerate on low lvl mobs: cryo-plosions, no need for singularity
get a squad mate for fire-plosions/tech bursts

high lvl mobs like ravager/brute/banshee: cryo/incin(squad powers)/cryo/prox(squad powers) -> toast
later in the game I took 3 lvls in sabotage for turrets/geth
and much later i maxed drone although I rarely use it. do not like the turret either. I just love cryoblast and sentinel has no access to incinerate.


Pretty much the same for me. Having incinerate, overload and cryo maxed out already makes you a huge powerhouse, if I have EDI in my squad and either Liara or Javik it's ridiculous how fast I take Brutes and Banshees down. Honestly I never found drones all that efficient when you can have all that power yourself.

#15
termokanden

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anton_es wrote...

high lvl mobs like ravager/brute/banshee: cryo/incin(squad powers)/cryo/prox(squad powers) -> toast
later in the game I took 3 lvls in sabotage for turrets/geth


Sabotage + Incinerate + Incinerate kills a brute on insanity. In fact, the last Incinerate is quite a bit of overkill. Stuff like Atlas mechs take a bit more, but they are still a joke to an engineer.

My no summon engineer has maxed Incinerate's damage and armor piercing and Overload's damage and shield piercing. That way, Sabotage plus either Incinerate or Overload gives you 2 x lots of damage against the defense type plus an electrical burst. Anything without defenses is obliterated in any case.

Not that Cryo combos are bad, but unless game mechanics turn out to be pretty weird, I think they're less damaging than this. Not to mention the fact that Sabotage, although it looks like it doesn't really do damage of its own, does quite a bit through Backfire.

No Snakes Alive wrote...

PS why in the blue hell would anyone ever consider using Carnage on an Engineer? That's ridiculous. o_O


I took Carnage as my bonus power so I can trigger fire explosions on my own (note that I do not have Reave since Kaidan is dead in all my saves). They aren't much better than the electrical explosions though, so I only really use them for fun.

I should mention that Carnage is the most damaging power in my arsenal. It also has a slightly higher cooldown. It's not really a bad power, but it's a bit of a niche power for an engineer. I took it because I am a bit of a purist and wanted to be able to do the most damaging combo on my own.

Сообщение изменено: termokanden, 26 Март 2012 - 08:10 .


#16
No Snakes Alive

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Icaruzs wrote...

so, what bonues poewer should i get?
defense matrix or defense drone? problems is i don't know how this two powers really works.



Again, Defense Matrix is the better all-around general purpose bonus power for any Tech-based build. Your cooldowns should be so short already that it will barely slow down your casting at all to have Defense Matrix active, and yet it will provide incredible snouts of survivability AND increase the damage of your Tech Powers. Not only will you be able to take more damage just having it activated, you purge it with the same button when your shields go down and you're practically good as new. Any scenario where you would be lucky to escape to cover with even a sliver of health left should now have you behind cover with five bars and some shields left.

Now I personally went with Defense Drone because my entire build focuses on Drone Mastery. I use the three Drone types available to me along with hacking to set up flanking/ambush opportunities, distract, disable and damage my enemies, and more or less cover my ass. If you don't plan on focusing primarily on increasing the size of your squad with Drones, you're probably better off with Defense Matrix.

Сообщение изменено: No Snakes Alive, 26 Март 2012 - 08:12 .


#17
termokanden

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I was just about to ask if you can actually have two of your own drones active at the same time. I guess you can. That is quite awesome.

I have previously been a bit skeptical of the drones, but have actually warmed up to them a little after using a rocket drone in multiplayer. I was surprised that it even worked outside of bronze, but I'll be damned if it isn't actually good. Saved my team a few times by turning around some geth primes too.

Сообщение изменено: termokanden, 26 Март 2012 - 08:14 .


#18
jrus018

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yo! engineer is so fun! i went with a hybrid mix build for an ME2 import lvl30 starting in hardcore difficulty! and so far not having any difficulty at all!

incinerate: damage / recharge speed / freeze combo
*can anyone explain to me the rank 5 burning damage?

cryo blast: duration / cryo explosion / frozen vulnerability
overload: chain overload / neural shock / chain overload
sabotage: backfire / recharge speed / tech vulnerability
defense matrix: shield bonus / power synergy / power recharge
tech mastery: power damage / damage & capacity / power mastery
fitness: durability / shield recharge / durability
combat drone: detonate / shock / chain lighting

armor: 2 piece Serrice Council , 2 piece Rosenkov Material , Archon Visor/Umbra Visor/Mnemonic Visor (bonus 25-30% power recharge speed and damage), and the reason i went for this cuz it looks much better than the Inferno Armor! lol

Garrus, Liara, Javik, EDI is best companions so far!

#19
termokanden

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Rank 5 burning damage? I guess it does what it says - adds 40% extra damage as a damage over time effect.

Interestingly, in ME2 damage over time against defenses would get converted into instant damage. But this time around, you can clearly see the Incinerate DoT ticking away on armor for example.

Сообщение изменено: termokanden, 26 Март 2012 - 08:40 .


#20
Doriath

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termokanden wrote...

Rank 5 burning damage? I guess it does what it says - adds 40% extra damage as a damage over time effect.

Interestingly, in ME2 damage over time against defenses would get converted into instant damage. But this time around, you can clearly see the Incinerate DoT ticking away on armor for example.


The extra damage is what it is, but the DoT effect keeps it active on the target so you have more time to combo off of it.

Сообщение изменено: chrisnabal, 26 Март 2012 - 09:58 .