DanteImprimis wrote...
Reaper/Starchild logic at its finest.
"Wait, what?"
Guest_Sion1138_*
ardias89 wrote...
Still don't think it makes sense...
BlackMaster wrote...
-Q: Why the Reapers come back every 50.000 years? How can it be that it goes exactly 50,000 years before a civilization creates synthetics?
-A: The Reapers DON'T come back every 50.000 years exactly! It is a cycle. Some cycles may last 40.000 years and some cycles may last 60.000. That's the reason they left a vanguard behind. One Reapers stays and watch how evolution goes. In this cycle, the vanguard was the Sovereign. Vigil explains that on Ilos. When the vanguard think the moment has come, send a signal to the Keepers to activate the Citadel's Relay so all the other Reapers can come back. The Protheans deactivate that signal, so the Keepers doesn't responde.
Lugaidster wrote...
DanteImprimis wrote...
Reaper/Starchild logic at its finest.
OMG I can't stop laughing xD.
AnttiV wrote...
Citation needed, as in REALLY. It has been told countless times that the cycle is 50,000 years. Not 40 or 60. Fifty thousand. Show me ONE place where the time is even remotely questioned.
AnttiV wrote...
Also, if we take Catalyst as he presents himself, why are Sovereign/keepers/Saren needed at all? What does it matter that the protheans messed with the signal, The catalyst (as he says HE controls the Citadel) could just open the relay on a whim and be done with it. The first sighting of a synthetic or an AI on the citadel and BAM, instant reaper-soup. So WTF was Sovereign doing there? On vacation?
CaptainZaysh wrote...
One thing that I think would have really helped the game would have been a discussion of the dangers of the singularity. Not at the end, that'd kill the pace, but during the game Shep has the perfect reason to focus on it: EDI. Another character could argue about the long-term danger she presents, and the dialogue could inform the player as to the issues if necessary.
Modifié par Gyspy Jive, 26 mars 2012 - 02:53 .
Lugaidster wrote...
I'm going to agree on that, but I believe the game failed even more spectacularly by not providing the posibility to disagree with the catalyst. His logic is valid, but not sound. Why should Shepard take his word for granted and chose one of the new solutions is beyond me. The destroy ending is not really disagreeing, as killing the reapers accepts the premise in contention in the first place by destroying the geth.
Very small changes here and there could've made it much more acceptable (completely disregarding the epilogue).
Draconis6666 wrote...
The problem is while this is true of the Reapers it is not true of the Catalyst, the Catalyst is fully synthetic from all evidence that we have of it. What the reapers want in this case is academic because the Reapers are not in control, the Catalyst is. So even if Reapers are Hybrids it does not change the fact that the logic that all synthetics will one day destroy organics means the catalyst would do that, and saying that the created will always rise up against the creator also ensures that the reapers will one day rise against the catalyst.
As to the last point why the Reapers want to preserve life is again academic, they do what they do because the Catalyst tells them to, the only motivations that matter are the Catalyst's
Ainyan42 wrote...
Yeah. So in other words, it's inevitable that organic life will create synthetic life - and it can be assumed that it is inevitable that organic life will create HOSTILE synthetic life - simply because the Reapers are determining how we develop, technology-wise. So technically, the StarChild argument is an attempt to explain away willful genocide every 50,000 years.
CaptainZaysh wrote...
Lugaidster wrote...
I'm going to agree on that, but I believe the game failed even more spectacularly by not providing the posibility to disagree with the catalyst. His logic is valid, but not sound. Why should Shepard take his word for granted and chose one of the new solutions is beyond me. The destroy ending is not really disagreeing, as killing the reapers accepts the premise in contention in the first place by destroying the geth.
Very small changes here and there could've made it much more acceptable (completely disregarding the epilogue).
That's interesting, because I took the destroy option to be a rejection of the Catalyst. (I'd already taken out the geth at that point, so I didn't get that bit of dialogue.)
CaptainZaysh wrote...
That one's easy: "because the Protheans sabotaged the Citadel". It was true in 1, it's true in 3. The keepers are obviously a necessary part of the start-up cycle. We're left to speculate as to why, but it might be reasonable that the Catalyst remains idle to, I dunno, conserve power? Avoid detection?
AnttiV wrote...
CaptainZaysh wrote...
That one's easy: "because the Protheans sabotaged the Citadel". It was true in 1, it's true in 3. The keepers are obviously a necessary part of the start-up cycle. We're left to speculate as to why, but it might be reasonable that the Catalyst remains idle to, I dunno, conserve power? Avoid detection?
"How did the Protheans "sabotage the Citadel", or are you implying that "disrupting the signal" encompasses general level sabotage also? Also, even if it were so, why the elaborate scheme with Saren to get to Ilos and then to Conduit? Saren was a (highly-valued) Council spectre. He could have just walked there without any Ilos-trips in the first place. Why didn't Sovereign just give him a root password or something. Making Saren open the Citadel relay is unnecessarily complicated, he could've easily just gotten a "reaper code" (similar to what Shep got from Vigil) to activate Catalyst. No need for manual opening of anything.
Also, when the Reaper invasion in ME3 began, why in the whole wide world did the reapers invade EARTH of all places? Why didn't they beeline to Citadel and cut off the relay network like the did EVERY OTHER TIME (as said in-game by Vigl and Javik, if I remember correctly?) The whole reaper invasion style is kind of silly in the light of ME1/ME2 and what we now know about the Catalyst. If the Catalyst/Reapers built the citadel, they must've had the technology to "reboot" the station (other wise.. what the hell?) and they DID have the technology to disable the whole relay network from the citadel. So why didn't they?
It all boils down to one simple fact: the Space Kid (aka. Catalyst) is one particularly stupid entity.
CaptainZaysh wrote...
Ainyan42 wrote...
Yeah. So in other words, it's inevitable that organic life will create synthetic life - and it can be assumed that it is inevitable that organic life will create HOSTILE synthetic life - simply because the Reapers are determining how we develop, technology-wise. So technically, the StarChild argument is an attempt to explain away willful genocide every 50,000 years.
No...the Reapers just influence us via the relays and the Citadel, we'd still build robots without them.
AnttiV wrote...
Citation needed, as in REALLY. It has been told countless times that the cycle is 50,000 years. Not 40 or 60. Fifty thousand. Show me ONE place where the time is even remotely questioned. Also, if we take Catalyst as he presents himself, why are Sovereign/keepers/Saren needed at all? What does it matter that the protheans messed with the signal, The catalyst (as he says HE controls the Citadel) could just open the relay on a whim and be done with it. The first sighting of a synthetic or an AI on the citadel and BAM, instant reaper-soup. So WTF was Sovereign doing there? On vacation?
Lugaidster wrote...
sydranark wrote...
I wasn't arguing that. All I was saying was that there is evidence against "all synthetics kill all lifeforms," making that premise false, and therefore making the whole argument unsound.
Your whole post fell flat on it's face right there as an unsound argument is not a stupid argument. Furthermore, I implied in the OP that the premise of the Catalyst isn't sound because the premises can't be proven to be true, but you don't require true premises to have a logically valid argument. A logically valid argument = logically correct = correct usage of logic = not stupid.
Modifié par sydranark, 26 mars 2012 - 03:13 .
Lugaidster wrote...
CaptainZaysh wrote...
One thing that I think would have really helped the game would have been a discussion of the dangers of the singularity. Not at the end, that'd kill the pace, but during the game Shep has the perfect reason to focus on it: EDI. Another character could argue about the long-term danger she presents, and the dialogue could inform the player as to the issues if necessary.
I'm going to agree on that, but I believe the game failed even more spectacularly by not providing the posibility to disagree with the catalyst. His logic is valid, but not sound. Why should Shepard take his word for granted and chose one of the new solutions is beyond me. The destroy ending is not really disagreeing, as killing the reapers accepts the premise in contention in the first place by destroying the geth.
Very small changes here and there could've made it much more acceptable (completely disregarding the epilogue).