Realmzmaster wrote...
As I say to anyone Show me the numbers. Until someone goes out and does a definite survey of all 2 million plus owners of DA2 no one can say a large portion of anything one way or the other. A fact is something that can be back up with empirical data. Otherwise it is just opinion.
I wouldn't sweat it.
We're well aware that people will tend to inflate their own opinion-- particularly on forums, where people will naturally seek out others who reflect that opinion back at them. It's human nature, both with regards to the positive and the negative.
It can also be very tempting to look around you in that circumstance and get the impression that what you see is all there is. "There are hundreds of people here all complaining! Holy cats, it's a tsunami of outrage!" ...never mind that hundreds, or thousands, of people is barely a drop in the bucket in terms of the overall picture. It's also not really a good argument when someone says "other forums I've visited feel the same way!" either... many of these posters are, in fact the same people. Even if they weren't, all forums work similarly. It's a self-selecting group.
Which is not to say that such opinions aren't representative of a larger audience, necessarily. Just because the vast majority aren't electing to present their opinions onlines doesn't mean they don't feel similarly.
But I don't think it's a stretch to suggest that the most ardent, dedicated fans and the more casual players don't have a lot in common-- by design. Which makes it a bit awkward when the ardent fan tries to co-opt them-- who are you kidding? I'm not sure why the ardent fan would even want to, other than that they think their opinion has more weight when backed up by numbers... combined with a lingering resentment, perhaps, that their share of the audience is slowly shrinking. The ardent fan has plenty of worth, as an evangelist and consumer both-- not to mention as someone capable of expressing a very informed opinion. These things are incredibly valuable to a developer.
But people will do what they're gonna. So try your best to read between the lines and get what value out of the interaction that you can-- ideally we'll do that and hopefully make a better product in the end for it.
Modifié par David Gaider, 26 mars 2012 - 05:51 .





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