Care to explain where exactly this so called inovation was in relation to DA2.Inovation is nothing more than a cheap PR line to attract interest,streamlining a game is not inovation.Nurot wrote...
Count me in among group 3. I love (practically) everything about DA2. I love how innovative Bioware was with DA2. That is why a simple carbon copy of DA2 for DA3 could not possibly match DA2:s greatness. If they want to do that than they should keep being innovative and experimental, just as they were with the Baldurs gate games, Mass effect 1 and 2 (I haven't played ME3 yet), DAO and DA2. Surprise me!
I could write a long list of what I liked about DA2 (and someday, maybe I will), but for now I will just copy/paste your list, since it covers the majority of what I liked. I have to add that I really loved the combat though, since you felt that it was a less important feature for you. I could have played DA2 for the combat alone, with not a single drop of story. Of course, that mindblowingly good (innovative!) story only made the game even greater.
The Feedback Issue
#76
Posté 27 mars 2012 - 04:14
#77
Posté 27 mars 2012 - 06:05
#78
Posté 27 mars 2012 - 06:10
nedpepper wrote...
Bioware wants to hear from from fans about what they would like for Dragon Age 3. The problem with this is how do you get anything useful from a fractured fanbase?
There seems to be three broad groups.
First: The we want Origins back. Silent protagonist. classical story. Modifications galore. Scrolling dialogue. They hated DA 2 and see nothing about it that is redeeming. My take. I have zero interest in GOING BACK to this. Games should evolve. But do they have a point about keeping certain RPG elements? Sure. But to what extent?
The second group: This is a group that was disappointed by DA 2 and felt that there were elements about it that worked and some didn't. They're fine with certain changes. The want to see some things returned from Origins, like certain classes, more options for the progtagonist, but also are willing to keep someideas like the Voiced Protagonist, the cinematic approach blended with the cRPG style that keeps both the role playing aspect and the story strong and visually interesting. These are the nitpickers. There's a lot of different ideas. These are the people you may want to pay attention to, because I think they're still in love with this franchise and only want to see it get better. And better yet, they may be wary, but they are still Bioware consumers. What they don't want is Dragon Age 3 to turn into Mass Effect 3, and I'm not even talking about endings. Dragon Age is a role playing game much more than Mass Effect. It's the hook.
The third group: The people who loved Dragon Age 2 and would be happy with more of the same. I will be honest, I really like Dragon Age 2. I love the personal touch, I love the companions, and I'm going to miss my Hawke tremendously. I'm going to miss Merrill and Fenris and Isabella. (Pretty sure we'll see Varric again). I love the idea that it was ballsy and, depsite the rushed flaws, created a real gray area character who wasn't a godly superhero like Shepard and the Warden. I'd like to see Bioware get even MORE experimental. Forget about the Darkspawn as this great evil horde. (Hell, I'd like to have a talking darkspawn as a companion. I want to get to know them.) Let's dive into some political intrigue. I don't need to fight hordes of monsters. Give me a great story, a flawed protagonist, and well written companions. I DIG the idea that romances have no gender. I don't need a roll of the dice, turn based fighting system. Fighting just gets from one part of the story to the next. I'm fine with how it worked in DA 2. At least it wasn't as tedioius as Origins. Give me moral issues to deal with. I don't need to dress my companions. (Although having them change clothes every once in awhile would be nice as the story progresses.) Let the role playing and the story telling become hand in hand, streamlined just enough that you don't fall into the Skyrim and Origins issue of doing so many random non plot related side quests that I start to feel disconnected from the main story. I want an interactive novel. I know my group is the minority. I get that. I also know that we may be the ones who get the least fan service. But, I also want this IP to be strong and, well, loved again. I love the series, I love the writing, and I love the concept. So, I'm on board, regardless. I'm the easy consumer. You've already sold me. Again, and sadly, I'm the minority.
But what I hope comes from all of this, is that no matter what group you're in, you'll keep in my mind that no one group is right. And the truth is that Bioware is going to have to come up with a compromise for all three groups.
One last thing. For the people who just want to bury this franchise and have nothing constructive to say...why? What's the point? Do you want to continue playing Dragon Age or not? Ask yourself that question. You may not want to give Bioware the benefit of the doubt. I get that. There's...trust issues. But if you are so disillusioned with this company (and I believe you are the TRUE minority), maybe it's time to let it go. Do something else.
So, what group do you fall In? What's the soluton? Can this fractured fanbase somehow help Bioware in deciding where to go with the Dragon Age franchise?
I am in the second group. I liked the cinematic approach, the voiced main character, and the more dynamic combat.
But the game lacked many things of DA:O, like customization. You could previously customize the armor of your party members. You could even turn your team mates into which ever class you wanted, including the main character. I was a mage that could handle a 2 handed sword
AND FINALLY THE GAME NEEDS AN EPIC STORY!!!!!!!
#79
Posté 27 mars 2012 - 06:23
#80
Posté 27 mars 2012 - 06:34
#81
Posté 27 mars 2012 - 06:39
With that said, I feel like there are lots of things that can be done to improve the game, much of which has been covered ad-nauseum. Dragon Age 1 did an amazing job of world-building, and providing a sense of epic scale. Each of the games "acts" managed to tell a story of an entire culture. The opportunity to learn about the Chantry by exploring an ancient temple full of riddles, explore the templar and mage debate through the tower, play Dwarven politics and end up in the midst of a landsmeet all came together to form an epic narrative.
I think Dragon Age 2's combat was an improvement, but it's encounter design was not. The DLC improved the situation though.
If Dragon Age 3 could take the sense of scale and exploration of the first game, and merge it with the characterization and combat improvements of the second, then Dragon Age 3 would be, in my mind, a huge success. I realize that is easier said than done however.
Modifié par Calbeb, 27 mars 2012 - 06:41 .
#82
Posté 27 mars 2012 - 06:59
#83
Posté 27 mars 2012 - 07:15
Adrian68b wrote...
About innovation in DA2. There's a great deal of innovation in DA2 story. It's the first Bioware game concerning a family story (Hawke's family). Having a family in a RPG game complicate decisions, make them more personal. A family member loss is a major event in DA2, and is beautifully staged. Of course DAO also has family connections for almost every PC (except the mage and the dalish). But it was distant during game (except maybe the dwarf noble at Ostagar). The major decisions in DAO are made without thinking about PC's family. In DA2 it's the opposite. Imagine a dwarf merchant as the main character in DA2. Will he/she care about mages-templars conflict? Why? He/she is no mage, his/her family has no mages.
There was no innovation in DA2. Everything has been done. It may have been more fresher to bioware and or DA, but seriously that was just a dumb marketing ploy.
Now the idea behind all of this sounded alot better than what was actually executed. It shoulda been complicated decisions, but everything pans out the same in the end. aside from a few key decisions, like what happens to your sibling . But when one dies at the start how are you ssupposed to feel emotional? Or with your mother having no control. I completely disagree in that it was not staged beautifully.
#84
Posté 27 mars 2012 - 07:21
#85
Posté 27 mars 2012 - 07:28
The story of DA2 in terms of affecting Thedas as a whole ifeel was a wasted effort, and the main thing could just easily be skipped and explained.
Sure you dont need a big bad enemy, but i felt for the most DA2 lacked a main villain, since the end boss is only really revealed near the end of the game. the arishok was cool ill give that, but it didnt get enough, since all DA2, was just 3 seperate stories trying to be melded into one.
#86
Posté 27 mars 2012 - 07:35
#87
Posté 27 mars 2012 - 07:39
What was interesting about the decision to set the entirety of Dragon Age 2 in Kirkwall was the ability that the writers had to seed a whole bunch of conflicts at the start, as you were doing other things. Then the conflicts kind of bubble over until they explode into full on calamities, both at the end of Act 2 and 3.
That's a really cool idea, and provides a really narrow view of the key conflicts, but it also has the issue of leaving players feeling a little powerless. It's clear that the Mage situation will get out of control, and that the Qunari will eventually cause problems, it's just a question of when and why. Instead of feeling like you are the hero wandering into a impossible situation and being forced to come to some kind of decision about how to handle it, you are simply reacting.
#88
Posté 27 mars 2012 - 08:15
#89
Posté 27 mars 2012 - 08:33
#90
Posté 27 mars 2012 - 08:36
I'm pleased to see this.David Gaider wrote...
And at that point, when we have something to show, we'll try to explain our thinking.
I'm really hoping that even if you don't implement my <grand idea> or someone else's <awesome plan> for how something should work or any changes that should be done, that you well tell us why you made the changes (or didn't make any changes) so we can understand how the process works. When I make my own suggestions, I really try to not only think about how I want to play the game and what I want to see, but also think as a dev who has to be concerned with an overall audience, and realize that you all are working under your own constraints of time, budget, and manpower.
Geez is April 6 really 10 days away? I'm just dying for some info XD.
#91
Posté 27 mars 2012 - 08:42
#92
Posté 27 mars 2012 - 08:46
#93
Posté 27 mars 2012 - 08:52
#94
Posté 27 mars 2012 - 08:56
nedpepper wrote...
Bioware wants to hear from from fans about what they would like for Dragon Age 3. The problem with this is how do you get anything useful from a fractured fanbase?
There seems to be three broad groups.
First: The we want Origins back. Silent protagonist. classical story. Modifications galore. Scrolling dialogue. They hated DA 2 and see nothing about it that is redeeming. My take. I have zero interest in GOING BACK to this. Games should evolve. But do they have a point about keeping certain RPG elements? Sure. But to what extent?
The second group: This is a group that was disappointed by DA 2 and felt that there were elements about it that worked and some didn't. They're fine with certain changes. The want to see some things returned from Origins, like certain classes, more options for the progtagonist, but also are willing to keep someideas like the Voiced Protagonist, the cinematic approach blended with the cRPG style that keeps both the role playing aspect and the story strong and visually interesting. These are the nitpickers. There's a lot of different ideas. These are the people you may want to pay attention to, because I think they're still in love with this franchise and only want to see it get better. And better yet, they may be wary, but they are still Bioware consumers. What they don't want is Dragon Age 3 to turn into Mass Effect 3, and I'm not even talking about endings. Dragon Age is a role playing game much more than Mass Effect. It's the hook.
The third group: The people who loved Dragon Age 2 and would be happy with more of the same. I will be honest, I really like Dragon Age 2. I love the personal touch, I love the companions, and I'm going to miss my Hawke tremendously. I'm going to miss Merrill and Fenris and Isabella. (Pretty sure we'll see Varric again). I love the idea that it was ballsy and, depsite the rushed flaws, created a real gray area character who wasn't a godly superhero like Shepard and the Warden. I'd like to see Bioware get even MORE experimental. Forget about the Darkspawn as this great evil horde. (Hell, I'd like to have a talking darkspawn as a companion. I want to get to know them.) Let's dive into some political intrigue. I don't need to fight hordes of monsters. Give me a great story, a flawed protagonist, and well written companions. I DIG the idea that romances have no gender. I don't need a roll of the dice, turn based fighting system. Fighting just gets from one part of the story to the next. I'm fine with how it worked in DA 2. At least it wasn't as tedioius as Origins. Give me moral issues to deal with. I don't need to dress my companions. (Although having them change clothes every once in awhile would be nice as the story progresses.) Let the role playing and the story telling become hand in hand, streamlined just enough that you don't fall into the Skyrim and Origins issue of doing so many random non plot related side quests that I start to feel disconnected from the main story. I want an interactive novel. I know my group is the minority. I get that. I also know that we may be the ones who get the least fan service. But, I also want this IP to be strong and, well, loved again. I love the series, I love the writing, and I love the concept. So, I'm on board, regardless. I'm the easy consumer. You've already sold me. Again, and sadly, I'm the minority.
But what I hope comes from all of this, is that no matter what group you're in, you'll keep in my mind that no one group is right. And the truth is that Bioware is going to have to come up with a compromise for all three groups.
One last thing. For the people who just want to bury this franchise and have nothing constructive to say...why? What's the point? Do you want to continue playing Dragon Age or not? Ask yourself that question. You may not want to give Bioware the benefit of the doubt. I get that. There's...trust issues. But if you are so disillusioned with this company (and I believe you are the TRUE minority), maybe it's time to let it go. Do something else.
So, what group do you fall In? What's the soluton? Can this fractured fanbase somehow help Bioware in deciding where to go with the Dragon Age franchise?
Count me among 3 too. So freaking much.
There is no solution. 1 and 3 cannot be merged so what bioware have to do is something that will please 1 and 2 or 2 and 3, since Bioware has already stated that they won't go 1 and 2 (no more silent protagonist for example) they will go 2 and 3. Since 3 is an easy win. (I forexample is in as long as the imports is just a part of the background lore and I am not forced to play pro-chantry. And the last bit is just a testment of how invovled I am in the setting since there is an organization that I can absolutely not defend) they have to find some way to please 2 without alienating 3.
#95
Posté 27 mars 2012 - 09:13
#96
Posté 27 mars 2012 - 09:14
#97
Posté 27 mars 2012 - 09:18
#98
Posté 27 mars 2012 - 09:25
#99
Posté 27 mars 2012 - 09:28
#100
Posté 27 mars 2012 - 09:47
Adrian68b wrote...
Of course Bioware could have made a more heroic DA2, Hawke being the Hero who stopped the mage/templar conflict. But I suspect Bioware needed this outcome (Kirkwall Chantry destroyed, open mage/Chantry conflict in all Thedas) to stage the next DA3. It was obvious from the beginning (first Varric/Seeker dialogue).
Well of course they needed the outcome. However, I think DA2 is presented that there are forces that are beyond our control. I honestly don't think that a more heroic Hawke could have stopped the conflict altogether. If it wasn't that specific incident, then something else would have happened that sent the pot boiling over, it was only a matter of time in that specific city. Additionally, Anders shows through his actions throughout all of the years that he is perfectly willing to go it alone, and even does so if you tell him to leave after the incident with Ser Alrik.
Not going to comment on this further, there are plenty of threads for this discussion about Hawke's heroism (or lack thereof)...
Btw, feel free to EDIT your post if you need to add something. Making several posts in a row is unnecessary spamming. =/





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