Adrian68b wrote...
Maybe, seraphymon. Just think about this: the entire DA2 story was about religion and philosophy. The Chantry dogma and the mages, qunari vs human philosophy. Of course you could just explain it all before the next game. You will miss in that case the personal and emotional involvement (what it feels to lose a family member because he/she is a mage, or being made tranquil just because a Knight Commander don't like mages).
We are already aware most of the relationship between chantry and mages, prior to DA2, and the philosophy behind it, with of course varying exceptions depending on the type of people invovled specifically. Quinari was a bit of a new thing, but that wasnt really the overall major plot. Thing is there was no personal involvement, not for an outside POV. I didnt lose a family member for being a mage, nobody important to us was made tranquil. and its not even the first time coming across one either, and really it wasnt the knight commander who did it.
Adrian68b wrote...
Of course Bioware could have made a more heroic DA2, Hawke being the Hero who stopped the mage/templar conflict. But I suspect Bioware needed this outcome (Kirkwall Chantry destroyed, open mage/Chantry conflict in all Thedas) to stage the next DA3. It was obvious from the beginning.
that coulda have maybe worked if bioware planned on using hawke for future. but with an expansion canceled, and bioware wanting a new protag for major releases, it makes it pointless with all the interogation almost . to find out what what they already knew happened.
Adrian68b wrote...
Still, the feeling of being powerless in DA2 is real, in every acts (including Prologue). I suspect that was a major issue for many hardcore fans. Hawke is really powerless to save almost anybody important (except Bethany/Carver). One by one, his family dies out and the world around is turning in a nightmare. Bioware and David are playing with us emotionally, but it's really such a bad thing?
yes it is, when your expected and told by bioware that the city and world shapes by every decision you make. When the majority ends up the same good or bad. Really mostly all you decide is tone, with a few major changes here and there.
Adrian68b wrote...
I have some crazy ideas about DA plot, Seraphymon. Maybe it's just in my mind, but... First think about Flemeth involvement in DAO, DA2 and DA books. And she has some kind of prescience. What if she has some personal plot, and she needed Maric to encounter the Architect in order to unleash a Blight. Meantime she was preparing Morrigan to aquire a soul of an Old God. But she needed at least a living warden for that, so she saves Alistair and the PC in DAO. Then she needs an open conflict against the Chantry, and Hawke is just her tool (remember her dialogues with Hawke). In that view, the DA2 plot isn't just marketing
Flemeth in DA2 felt like such a dissapointment. Most though shed be a major character, and turns out, was nothing but more foreshadowing, of which we already knew from DAO and especially witch hunt. I feel she was a big marketing ploy, just to throw some bone linking from DAO.
Adrian68b wrote...
Also, remember Flemeth peculiar behavior in DA2 Prologue. She is ready to dismiss Hawke & Co, but when she learns that they plan to go to Kirkwall, she change her mind. And deliver her line...
that was not peculiar behavior once you knew what it was for. Going to kirkwall meant near the elves, so she was then able to trust them enough to furfill her wish, since apparently she knew what was gonna happen with the warden.





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