Adrian68b wrote...
Exactly. I, too love different. In DAO, the Warden was in some way detached emotionally. In every origin stories, the major deaths (family, friends) happened when the PC was absent. Lothering was destroyed only after the PC leaved. We witnessed only the deaths of Cailan and Duncan. In DA2 all the major loses happens with Hawke present. Also, Hawke's companions are in the same league. Aveline kills her husband, Varric is betrayed and then confront his brother, Anders is forced to kill his friend made tranquil, Fernis encounter his sister, Merrill kills her keeper. You as Hawke care more about your emotionally wounded companions. In DAO strangely Alistair care only for Duncan and is really detached about Cailan. I can understand that such an emotional involvement could be quite distressing for other players. And it's not exactly what they expected.
As for Flemeth future involvement, it's of course only my hope for a good story. I played every Bioware medieval RPG so far mainly because of their exquisite plots. As far I am able to guess, David Gaider likes to conceal major plot events, revealing only some minor warnings. Maybe I'm totally wrong, but I don't care as long as the story in DA3 will be good.
As for Bioware claim about Hawke's actions, it's true from certain piont of view (quoting Obi-Wan from SW5). For instance Hawke's decision to go to the Deep Roads leads to the discovery of the Idol. I don't think that Bartrand alone could have done that (killing a mature dragon). Of course, the idol was discovered accidentally, Hawke or Varric had no knowledge about it. But the fact remains. Maybe Anders would have acted alone, but probably would have ended killed early in the events, or made tranquil.
I really understand your viewpoint, Seraphymon. Your expectation about an epic plot in DA2, fuelled by Bioware's anouncement was unfulfilled. Instead of a classic epical adventure, Bioware came with an emotional drama. But SW5 (The Empire Strikes Back) was exactly the same: a series of minor encounters setting the stage for the next big movie.
Bioware risked a lot with DA2. But that's what I like about Bioware. They dare to take risks. And I hope they will do it again.
I didnt expect an epic plot like DAO. But i expected a good cohesive story, even though i knew everything else about the game was taken away pretty much. But didnt even get that, along with a dead mpty city , filled with 100 times as many bandits as civilians. It was supposed to be more personal more motionally, but it wasnt for me. Primarily i didnt like Hawke at all, he wasnt my character, and just felt even less then a companion to me. I felt more out of my warden, even if he wasnt there when a person dies, he was close enough, like in the human noble origin. Alistair had his past, Leliana had hers of betrayal as well. Sten has demons of the sins he caused.
The empire strikes back isnt like this. For 1 it was a cohesive story, that followed str wars and proceeded into return of the jedi, DA2, is completely seperate from origins, and will be completley seperate from DA3, since BIoware chooses to not have some protagoniosts and tell different stories. There may be some connections, but thats all.
Taking risks is one thing, and primarily this was due to the leader designer leaving after DAO and having a console person take the lead, but i also feel that bioware just made stupid decisions, but of course the biggest was rushing it, but that may not have been their fault really. I dont speak for them, but if i was part of a team known for creating such epic rpgs as bioware has done in the past, and then came with DA2, id be embarrassed.