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Incredibly Fun & Insanity-Effective Engineer Build For Console Players


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#1
No Snakes Alive

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Let me preface this by saying that console players who don't like having to pause the action every two seconds know their limitations: 3 hotkeys. With some classes it can be a big hindrance to overcome and with others (Engineer) there seems to be plenty of options to end up with a streamlined and effective build. And so, lately I've been singing the praises of the 1 Person Squad Engineer, but I was also convinced that Defense Matrix was the way to go for bonus power...

Not so. Defense Matrix is great, but the obvious choice here is the best one after all. Defense Drone on a Drone Mastery Engineer just makes for pure awesomeness, even if that particular Tech Mastery upgrade doesn't even buff the little dude. Just absolutely wrecked shop at the Cerberus HQ and def going through new game + this way; it's pure chaos. Anyone looking for an alternative to the obvious caster style should give this a go if you like getting right up in the action.

Core skills:
Combat Drone: spec'd for max damage/shields & rockets
Sentry Turret: spec'd for shields/damage, AP Ammo & Flamethrower
Defense Drone: spec'd for range/damage & incapacitate
Tech Mastery: spec'd for Duration & Drone Mastery

Other notables:
Sabotage: spec'd for hacking. Only time you should need to pause the action is to hack a turret/Geth or use medigel.
M11-Wraith: The absolute perfect, light-weight/high-damage, close-to-mid-range weapon to complement a build that has like, 7 squadmates covering its ass. The range of your Flamethrower Sentry and Defense Drone will require you to get in, and trust me you'll be able to.
Cerberus Armor?: Armor really doesn't matter too much with this build. Just go for what you think looks the best (and IMO the Cerb Armor has the perfect look for an Egineer, though I do miss the added visual shine of Defense Matrix :[ lol).


And that's that. It srsly never gets old when you turn to engage the final enemy left in an area you just tore through only to see him stunlocked in a blanket of flames before getting tased right on his ass and then killed with a Drone rocket before he gets up and you can even shoot or fiery-napalm-backhand him.

Modifié par No Snakes Alive, 26 mars 2012 - 03:05 .


#2
Philonius

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Good stuff. Respeccing my engie as soon as I get home. ;)

#3
No Snakes Alive

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Philonius wrote...

Good stuff. Respeccing my engie as soon as I get home. ;)


Let me know how it works out for you! I get the impression from most people that the non-casting, all drones playstyle is either difficult to adjust to or I'm just incredibly lucky lol.

I think the real key to success comes from proper placement and timing of the Sentry Turret. If you set it up just right to stun-lock the enemies you're about to rush while you've got C & D Drones covering you, you can get away with a lot more melees and point-blank shotgun blasts than you'd expect an Engineer to be able to.

It also doesn't hurt to have teammates' "oh crap!" powers hotkeyed. I usually go with Garrus/EDI's Chain Overkoads and/or Liara's Stasis Bubble. Garrus is especially great for taking out both shields with Overload and armor with Squad AP Ammo.

#4
DemGeth

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You can hack turrets?



Oh......no......freaking........way

#5
Candidate 88766

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DemGeth wrote...

You can hack turrets?



Oh......no......freaking........way

This changes everything.

This must be why people think the Quarian infiltrator is better than the Salarian infiltrator in MP. I have got to try this.

#6
lazuli

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Candidate 88766 wrote...

DemGeth wrote...

You can hack turrets?



Oh......no......freaking........way

This changes everything.

This must be why people think the Quarian infiltrator is better than the Salarian infiltrator in MP. I have got to try this.


...until you roll Reapers as an enemy.

#7
No Snakes Alive

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Candidate 88766 wrote...

DemGeth wrote...

You can hack turrets?



Oh......no......freaking........way

This changes everything.

This must be why people think the Quarian infiltrator is better than the Salarian infiltrator in MP. I have got to try this.


Yeah, Salarians are probably better all-around but Quarians have their advantages. They're pretty useless against Reapers, pretty handy against Cerberus, and can absolutely snooze through Gold against the Geth. If I had the patience I could probably solo Gold with a Quarian Infiltrator against Geth, no problem.

Fun too. First class I got to 20 b/c running around avoiding detection and watching my enemies kill eachother never got old lol.


And @DemGeth, areas with turrets are absolutely freaking lulzworthy with my build. I just hack the turret and then focus my attacks on said turret, and by the time it's dead so is everyone else lol. You can also hack an Atlas which is hilarious. They always just turn left or right, pause, and then fire a rocket directly at some mook next to them, insta-gibbing his ass lol.

#8
DJZoSo

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I really, really like this build it's so much fun, thanks for this!

#9
HTTP 404

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Ill have to try this, thanks for these tips

#10
Rusted Cage

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I'm going to try this. I just tried Sentinel but for some reason don't enjoy biotics at all. I remember dominating insanity on ME2 with an Engineer though so i'm sure this'll be fun.

Does anyone have any vids of this set-up in action?

#11
RedCaesar97

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Rusted Cage wrote...

I'm going to try this. I just tried Sentinel but for some reason don't enjoy biotics at all. I remember dominating insanity on ME2 with an Engineer though so i'm sure this'll be fun.

Does anyone have any vids of this set-up in action?


Not that I have seen. Give me about 24 hours or so and I'll record some gameplay.


I know this thread was created about 9 months ago, but I have been trying it out. My build is slightly different:

Combat Drone: (same as OP's) Damage and Shields, Damage and Shields, Rockets

Sentry Turret: Flamethrower at rank 6 (same as OP), but at ranks 4 and 5 I have tried both Shields and Damage + AP Ammo, and Stun + Cryo Ammo, but I have not really noticed a significant difference.

Defense Drone: (Different than OP) Damage and Range, Fire Rate, Chain Lightning.  I feel I should qualify this spec: I chose Fire Rate over extra range and damage so that the Defense Drone can stagger enemies more often; While the extra range is nice, the extra damage is not noticeable but the increased fire rate is noticeable. Incapacitate only gives a 30% chance to knock down an enemy (about 1 in 3 chance) which I have seen, but the chain lightning seems better since you can stagger more enemies.

Tech Mastery: Damage (different than OP), Damage, Drone Mastery. The Duration evolution at rank 4 is very small and affects only Defense Drone anyway. I think you are better off taking Damage to squeeze out as much damage as possible.


For Weapons I love using the Claymore, but the Reegar would be a good choice as well escpecially when combined with James' Incendiary Ammo.

Modifié par RedCaesar97, 14 décembre 2012 - 12:30 .


#12
Rusted Cage

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I look forward to your video Red. I haven't tried Engineer on ME3 yet, only played completed the game as an Infiltrator on normal, a quick go with Sentinel which I didn't like and insanity as a Soldier.

Yet I remember in Mass Effect 2 getting close and personal with a shotgun Engineer was exceedingly fun becasue the drone could always be relied upon to distract enemies. However, some of the vids I've seen for ME3 demonstrate that tech dets are the best way to play this class.

It'll be interesting to compare the two playstyles. I favour anything that allows cq and boomstick combat.

#13
Arisugawa

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I had a similar build for my Engineer, but I used the N7 Valiant instead of a shotgun. She tended to stay behind cover sniping, setting off Incinerates, and hacking turrets, while her drones and turrets did most of the exposed work.

It was something else to have both her and Tali in the same unit, with all of our respective drones and turrets scattered about the battlefield.

She used the Serrice Council armor and Umbra Visor.

Modifié par Arisugawa, 14 décembre 2012 - 08:11 .


#14
Abraham_uk

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You trully are a weapon of mass distraction!!!!


Was that joke 10 years out of date?
Don't care!

#15
RedCaesar97

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Drone Master Engineer (Test Build) part 1.

Combat Drone specced for Shields and Damage (x2), and Rockets.
Sentry Turret specced for Shock, Cryo Ammo, and Flamethrower.
Defense Drone specced for Damage and Range, Fire Rate, and Chain Lightning.
Tech Mastery specced for Power Damage, Damage and Capacity, and Drone Mastery.
Fitness specced for Health and Shields (x2) and Shield Recharge.

I have another video recorded but will probably not be able to upload it until much later. I may record another another 1 or 2 videos after that.

Modifié par RedCaesar97, 15 décembre 2012 - 06:38 .


#16
capn233

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If I was Stardusk I would call Red the "Lord of SP Builds" or something.

(Note, this is not the rum talking. Or is it?).

(Note2, Drones and the Turret seem better when you have all of them going at once).

#17
Rusted Cage

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Very interesting Red thank you for the vid. It looked as though you were only fired upon about five times the entire time because the battlefield was completely locked down while you just strolled around like it was easy difficulty.

I see the importance of shields for the Combat Drone; on it's own it doesn't last long but with the Sentry Turret to back it up that little guy sticks around for some time.

I'll have to watch it again but it almost seems to me that the Defence Drone was superfluous at times.
Was it fun to play?

#18
RedCaesar97

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Drone Master Engineer (Test Build) part 2.

Mostly the same build as part 1 except for Sentry Turret which is now Shields and Damage, AP Ammo, and Flamethrower. EDI's Decoy also sees some action.

This is actually a lot of fun. And yes, Combat Drone, Sentry Turret, and Defense Drone are underwhelming by themselves. But together they work a lot better together.

Rusted Cage: Defense Drone does appear to be superfluous at times, but looking back at the video it does appear to shock enemies at some very opportune moments to help me survive.


I may switch out Defense Drone for Decoy for another test. The only issue I have with Decoy is that it only goes a few feet in front of you, so any fight in a long corridor, you would have to cast Decoy, then run back to let it do its job. Shotguns are less useful that way, but you never know.

And capn233, I would probably call Kronner the Lord of SP builds.

Modifié par RedCaesar97, 15 décembre 2012 - 01:54 .


#19
known_hero

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Don't be modest Red, you're Da Man when it comes to SP stuff.

#20
RedCaesar97

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Drone Master Engineer (Test Build) part 3.

Changed my build again.

Combat Drone specced for Shields and Damage (x2), and Chain Lightning.
Sentry Turret specced for Shock, Cryo Ammo, and Flamethrower.
Defense Drone specced for Damage and Range, Fire Rate, and Chain Lightning.
Tech Mastery specced for Power Damage, Damage and Capacity, and Drone Mastery.
Fitness specced for Health and Shields (x2) and Shield Recharge.

Using the Scorpion this time based on a suggestion from another player. I also bring along EDI for Decoy and Tali for another Drone.

I have one more video to go where I use Decoy instead of Defense Drone.

Modifié par RedCaesar97, 15 décembre 2012 - 06:39 .


#21
RedCaesar97

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Probably my last video for this thread: Drone Master Engineer (Test Build) part 4.

I took Decoy this time instead of Defense Drone.

Combat Drone specced for Shields and Damage (x2), and Rockets.
Sentry Turret specced for Shields and Damage, AP Ammo, and Flamethrower.
Decoy specced for Durability, Shock, and Exploding Decoy
Tech Mastery specced for Power Damage, Damage and Capacity, and Drone Mastery.
Fitness specced for Health and Shields (x2) and Shield Recharge.

Using the Raider shotgun.
I also bring along EDI for Decoy and Tali for another Drone.

Modifié par RedCaesar97, 15 décembre 2012 - 07:53 .


#22
Abraham_uk

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RedCaesar97


Do you pick multiplayer maps for your single player demonstrations because they have no spoilers?

Nothing that happens in those side missions has any impact on the plot...

#23
RedCaesar97

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Abraham_uk wrote...

RedCaesar97


Do you pick multiplayer maps for your single player demonstrations because they have no spoilers?

Nothing that happens in those side missions has any impact on the plot...

I pick them because I have saves at those points, and they are easy to edit. Taking a mission like Sanctuary (where I have a save) or Omega would require more editing to remove all the dialogue. These missions are easier since it is get in, kill all the things, get out; the Admiral Hacket dialogue is unskippable unfortunately but it does not take too long.

Plus these missions are fairly short on their own. They are also more combat-heavy with a lot of enemies so I can try out the build longer. A lot of the other missions in single player tend to be short skirmishes interspersed with dialogue and walking to the next fight. These missions give me a longer opportunity to try out things.

#24
Rusted Cage

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I stand corrected Red, the Defence Drone in part two had the enemies in stunlock all the time. It was clearer to see on the smaller map. Also, it seemed to me that the Sentry Turret primed the Cerberus Turret for a fire explosion right at the end?

I liked the chaos that the Scorpion brought to part three, there was a moment about four minutes in where the delayed explosions brought about rhythmic death to two enemies in a row. Very cool. I'm not sure about the Sentry Turret specced for cryo ammo; I was hoping to see frozen enemies all over the place but I didn't notice any difference.

Part four showed the uses of Decoy versus Guardian and Cerberus Turret but I think Defence Drone was missed on that map. It's reliability at stunning enemies means you can actually risk turning your back on them at times - something it seemed you couldn't do with a Decoy.

I know you didn't put any points into Incinerate but I am curious as to whether the Sentry Turret primes for fire-explosions when specced with flamethrower. Would a blast of Incinerate detonated a fire-explosion on the Atlas at the end? I'm seeing that as a strategy if true because I love explosions just for fun and would definately put some points into Incinerate just for that.

Thank you for these vidoes Red Caesar. In your opinion, how would the Drone Master Engineer cope with Reaper forces? Do you think the drones would lock down Banshees and Brutes with the same ease?

#25
RedCaesar97

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Rusted Cage wrote...
Also, it seemed to me that the Sentry Turret primed the Cerberus Turret for a fire explosion right at the end?
...
I'm not sure about the Sentry Turret specced for cryo ammo; I was hoping to see frozen enemies all over the place but I didn't notice any difference.
...
I know you didn't put any points into Incinerate but I am curious as to whether the Sentry Turret primes for fire-explosions when specced with flamethrower. Would a blast of Incinerate detonated a fire-explosion on the Atlas at the end? I'm seeing that as a strategy if true because I love explosions just for fun and would definately put some points into Incinerate just for that.
...
In your opinion, how would the Drone Master Engineer cope with Reaper forces? Do you think the drones would lock down Banshees and Brutes with the same ease?


The Sentry Turret Flamethrower will prime enemies for fire explosions.

Brutes/Banshees will probably be hit-or-miss. I think I have a save near Sanctuary, and I do have a save pre-Leviathan so I can test it versus Reapers. When I have time I will see.