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Incredibly Fun & Insanity-Effective Engineer Build For Console Players


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#26
Rusted Cage

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RedCaesar97 wrote...

Rusted Cage wrote...
Also, it seemed to me that the Sentry Turret primed the Cerberus Turret for a fire explosion right at the end?
...
I'm not sure about the Sentry Turret specced for cryo ammo; I was hoping to see frozen enemies all over the place but I didn't notice any difference.
...
I know you didn't put any points into Incinerate but I am curious as to whether the Sentry Turret primes for fire-explosions when specced with flamethrower. Would a blast of Incinerate detonated a fire-explosion on the Atlas at the end? I'm seeing that as a strategy if true because I love explosions just for fun and would definately put some points into Incinerate just for that.
...
In your opinion, how would the Drone Master Engineer cope with Reaper forces? Do you think the drones would lock down Banshees and Brutes with the same ease?


The Sentry Turret Flamethrower will prime enemies for fire explosions.

Brutes/Banshees will probably be hit-or-miss. I think I have a save near Sanctuary, and I do have a save pre-Leviathan so I can test it versus Reapers. When I have time I will see.


No pressure Red and don't do it if you're sick of that build. I enjoy your vids regardless of class/build. Thank you for confirming the fire explosion tactic Posted Image

#27
RedCaesar97

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Okay, I tried the Drone Master Engineer on Sanctuary versus the Reapers (with a little bit of Cerberus). It did not work all that well, mostly because of the level design I think; and because I suck.

Brutes and Banshees pretty much ignore all the pets. Ravagers can sometimes get distracted, but you never just face a Ravager on Sanctuary, it is either Ravager plus Banshee or multiple Ravagers so it is hard to get in close.

Husks tend to ignore the pets as well but since they are in perpetual stunlock it does not matter. Marauders and Cannibals are prime targets, but on Sanctuary they are accompanied by (1) Banshee and Ravager, and (2) Ravagers, so it is hard to get in close. The one time you do get them alone, they are surrounded by Barrier generators so you have to spend time taking those out first, which means hanging back.

I did record some video so I will get that up at some point. At first I tried using the Scorpion and Raider as weapons, but that did not work out as well as I had hoped, so I switched back to the Claymore only. It worked out a bit better but I still sucked.

I took team Claymore (Tali and James) as squadmates, mostly for Tali's Drone and James' Incendiary Ammo. Ashley would have been better than James I think for her Disruptor Ammo, but she is dead for this character.

#28
Rusted Cage

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I played Priority: Palaven with a level 8 Insanity Engineer with all points into Drones and Tech Mastery. When going up against the first Brute after the mounted turret scene I found my "pets" (lol) were good at preventing me from being swarmed by Husks as you said. This made the Brute surprisingly easy to deal with.

Later on versus the two Brute army was challenging as they tended to shrug off any damage or effect the Drones had on them. I was forced to use the Blackstar to deal with one of them, something I've never done before.

I don't look forward to facing a Banshee.

Modifié par Rusted Cage, 18 décembre 2012 - 05:05 .


#29
RedCaesar97

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Drone Master Engineer on Sanctuary.

This was the run I was able to complete without dying. It is mostly just me running around or taking cover trying to avoid Banshees and Ravager fire.

#30
Rusted Cage

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Very good video RedCaesar, you dealt with those Banshees succinctly and made it look easy. I hate 'em and always have difficulty without biotic squadmates. They are incredibly powerful and I dread facing more than one at a time, like during Priority: Earth.

I like how the husks are completey powerless near the start and was surprised at the amount of damage the flamethrower turret does to a Brute.

Red, you mentioned that it didn't work so well with a Scorpion and Raider weapon combo. What was it that makes those weapons not as effective against Reapers? Or is it that you have a particular affinity with the Claymore?

#31
RedCaesar97

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Rusted Cage wrote...
Red, you mentioned that it didn't work so well with a Scorpion and Raider weapon combo. What was it that makes those weapons not as effective against Reapers? Or is it that you have a particular affinity with the Claymore?

I have a particular affinity for the Claymore, and have probably used it more than any other weapon. 

The Raider is a good shotgun, but has poor accuracy outside of near-point blank range. The Scorpion was really effective versus the Cerberus troops, but it seemed less effective against the Reapers for some reason. I guess I just feel more effective with the Claymore.

I still have a lot of recorded footage and I plan to edit together a video (or possibly two) showing just how bad I was at the start. Note that even when I switched to the Claymore, I died a few more times before I finally got a rhythm going.

#32
RedCaesar97

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Some people seem to think that I am a good player. Hopefully this post will dispel those rumors.

I present to you: The Drone Master Engineer is dead.

Enjoy every second of me dying trying to complete Sanctuary with the Drone Master Engineer.

#33
Rusted Cage

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Ha, that is more like my attempts at Insanity :)

You have proven this build to be effective against Cerberus and Reaper forces (with the possible exception of Banshees) and have demonstrated that it is an interesting and fun build to play. Well done Red Caesar!

#34
No Snakes Alive

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I can't believe this thread has been getting recent replies!

It was almost more of a curse than a blessing to have gone this route on my first playthrough, because I loved the build so much I never did replay the game. I replayed ME2 a million times (Assault Sentinel taking the cake), but I think even if I ever did replay ME3 it'd just be to go through it as my Drone Master Engineer again. Glad some others enjoyed the build. :)

Wish they could have effectively carried this sort of Engineer over to the multiplayer. Volus Merc Sentinel is as close as we'll ever get though probably. Shame. Anyway, thanks for the resurrect on my thread, guys. Feels good to see this build still getting some love.

#35
Rusted Cage

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It's a really fun build to play so thank you for sharing it No Snakes Alive :)

I know what you're saying about the curse of a good character ruining future playthroughs; after I played ME2 with a cq Engineer I felt nothing could top that experience. Luckily for me there are people here like you, Red Caesar, Yars Revenge and Capn 233 who share these imaginitive and fun ideas.

#36
RedCaesar97

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Rusted Cage wrote...
It's a really fun build to play so thank you for sharing it No Snakes Alive :)

I will second that opinion. I will also like to give credit to No Snakes Alive for sharing this build. It shows that while the Combat Drone, Sentry Turret, and Defense Drone are rather lackluster on their own, they are very effective when paired together.

I will be running (and recording) a complete playthrough of this build at some point in the future. I am currently getting a character ready for it, bringing it through ME1 and ME2.

#37
CapnCruuunch

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RedCaesar97 wrote...

Rusted Cage wrote...
It's a really fun build to play so thank you for sharing it No Snakes Alive :)

I will second that opinion. I will also like to give credit to No Snakes Alive for sharing this build. It shows that while the Combat Drone, Sentry Turret, and Defense Drone are rather lackluster on their own, they are very effective when paired together.

I will be running (and recording) a complete playthrough of this build at some point in the future. I am currently getting a character ready for it, bringing it through ME1 and ME2.


Been lurking and wanted to say thanks to you guys as well. I, too, have been setting up a new Shep import. Just did suicide mission last night. Now I just have Overloard and Arrival, and I'll be ready to rock this build in ME3!

#38
winterforge

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The engineer in general, but this build especially, has given me the most enjoyment of any class/build in single player ME3.

#39
Tony Dawg

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Sorry to Necropost, but this is the most fun I've had with insanity. I beat insanity with the vanguard in a day when the game came out, but that was more boring then fun. This however... I just finished Palaven and I have Combat Drone and Sentry maxed out, and 4 in the Defense drone and it's so much fun to control the battlefield like this. Thanks for sharing this. Def. playing a new game + after I finish this.

#40
Rusted Cage

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I have been taking a break from ME3 for a while to play more Skyrim. If there are any Skyrim fans here I urge you to check out another of No Snakes' builds The Demonhunter.

RedCaesar, I see you have new vids on your site for this build. I look forward to watching them!

#41
MelvinTheBeef

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I like this build. Used something similar last time through.

Personally I've been using Engineer with almost no drone powers. I use energy drain bonus power.

I use energy drain then chain overload to spam tech bursts then use something like a Mattock to clean up the baddies stumbling around incapacitated with electricity surging through them.

Hacking turrets is great, but I usually keep incinerate with the armor damage upgrade as my third hotkey and use it as a source for fire explosions. I use sabotage rarely enough that I can keep it off the hotkey and only have to rarely pause the power wheel whenever there's a prime or and atlas or a turret.

(Remember you really have more like five hotkeys because you get two squad hotkeys as well.)

I usually bring James with carnage and incendiary ammo (squad style) to set up fire explosions for bosses and someone like EDI with incinerate and overload in case I'm on cool down.

This engineer plays much more like an adept with explosions and power based crowd control.

#42
RedCaesar97

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MelvinTheBeef wrote...
...
Personally I've been using Engineer with almost no drone powers. I use energy drain bonus power.

I use energy drain then chain overload to spam tech bursts then use something like a Mattock to clean up the baddies stumbling around incapacitated with electricity surging through them.

Hacking turrets is great, but I usually keep incinerate with the armor damage upgrade as my third hotkey and use it as a source for fire explosions. I use sabotage rarely enough that I can keep it off the hotkey and only have to rarely pause the power wheel whenever there's a prime or and atlas or a turret.
...
I usually bring James with carnage and incendiary ammo (squad style) to set up fire explosions for bosses and someo

I do not mean to derail this thread, but if you are not using Sabotage regularly, you are missing out on the Engineer's best power.

Sabotage specced for Damage, Explosive Hack, Tech Vulnerability is positively lethal on the Engineer. The Tech Vulnerability is key. It increases the damage of all tech attacks by +100% for 10 seconds, including tech explosions and the backfire of Sabotage itself.

Sabotage > Overload is an instant-cast tech burst that can kill several low-tier enemies (such as Cerberus Troopers) very quickly, or at least leave them with so little health that you can shoot them dead very quickly.

In the Omega DLC, one Sabotage > Incinerate (specced for max damage) will kill a Rampart Mech.  It may be possible to kill a Ravager this way as well, but they may have too much armor. You can come close, though.

I was able to kill a Brute with one Sabotage > Incinerate (tech burst) > Overload (fire explosion) combo string. I killed a Harvester in two of those combo strings.

My preferred Engineer specs:
 - Sabotage: Damage, Explosive Hack, Tech Vulnerability
 - Overload: Damage, Neural Shock, Shield Damage
 - Incinerate: Damage, Burning Damage, Armor Damage
 - Fortification: Damage Protection, Power Damage, Damage Protection/Recharge Speed (last evolution dependent on what weapons you want to use)
 - Use all +Power Damage Armor, take all +Power Damage Intel bonuses.
 - With the new Citadel DLC, the pistol and SMG Power Amplifier mods can increase your damage even further.

For some more information on Sabotage, see this video by OniGanon.

Modifié par RedCaesar97, 04 août 2013 - 05:42 .


#43
RedCaesar97

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Just to give you an idea how this character can play:

Priority: Mars.
Priority: Menae.
Priority: Sur'Kesh. (Plus one glitched enemy.)
Missing Krogan Scouts. Or as I like to call it, the mission where you can get the Claymore.
Priority: Tuchanka. (Bonus: Tuchanka is dangerous for a Drone Master Engineer)
Grissom Academy.
Citadel Coup.
Ardat-Yakshi Monastery.
Geth Dreadnaught.
Rannoch: Saving Admiral Korris.

I try to use mostly shotguns, although I do use the Scorpion and Talon.

Currently preferred build:
Combat Drone: Shields and Damage, Shields and Damage, Rockets
Sentry Turret: Shields and Damage, Armor-Piercing Ammo, Flamethrower
Defense Drone: Range, Attack Rate, Chain Lightning
Tech Mastery: Power Damage, Damage and Capacity, Drone Mastery
Fitness: Health and Shields, Shield Recharge, Fitness Expert

For Turret, I might end up switching rank 5 AP Ammo for Cryo Ammo. AP Ammo adds a nice damage bonus to armor, but you rarely see it. Cryo Ammo might be decent for the occassional enemy freeze but that does not happen very much.

I am probably going to take a break from this build and Mass Effect 3 in general for the near future.

#44
RedCaesar97

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Adding another batch of videos, just to give you an idea of how this character can play.
I mostly use the Claymore, although I do try to switch it up occasionally with the Scoprion and Raider.

Leviathan DLC, T-GES Mineral Works.
Leviathan DLC, Dig site.
N7: Fuel Reactors.
Tuchanka: Cerberus Attack.
Priority: Rannoch (Reaper Base).
Leviathan DLC, 2181 Despoina Shipwreck. (Bonus: The Drone Master Engineer is terrible. Or maybe I am.)
Omega DLC, Infiltrating Omega.
Omega DLC, Talon Territory.
Omega DLC, The Mines.
Omega DLC, Assault on Afterlife.
N7: Cerberus Lab.
N7: Cerberus Abductions.
N7: Cerberus Figher Base.
Eden Prime (From Ashes DLC).

Modifié par RedCaesar97, 12 mai 2013 - 10:34 .


#45
Locutus_of_BORG

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RedCaesar97 wrote...

Some people seem to think that I am a good player. Hopefully this post will dispel those rumors.

I present to you: The Drone Master Engineer is dead.

Enjoy every second of me dying trying to complete Sanctuary with the Drone Master Engineer.

Huh... You make a lot of tactical choices that I... would not. :P

I'm running a sniper engineer right now that focuses heavily on Combat Drone and Sentry Turret. I have to agree that Sabotage+Overload is basically the only combo you need, it's so good. I also run with James a lot for his Incendiary Ammo and makes for a pretty steady source of FEs as well.

As for Defense Drone, I kinda have my doubts about that power... I feel that the Sentry Turret with the Shock evo is good enough to CC things that get close, while still having a ranged attack to deal with far away things. OTOH, I'm running ED right now as my bonus power and I hardly find a use for it either.

I've just gotten back into SP, but is the Engineer the strongest caster post patch? I feel even cheesier now playing my Engineer than I when I was running my "caster" soldier months ago (ED, Incendiary Ammo, Amplified CS), even though I'm still just spamming basically 1 combo all-game through.

Modifié par Locutus_of_BORG, 13 mai 2013 - 11:44 .


#46
RedCaesar97

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Locutus_of_BORG wrote...
I've just gotten back into SP, but is the Engineer the strongest caster post patch? I feel even cheesier now playing my Engineer than I when I was running my "caster" soldier months ago (ED, Incendiary Ammo, Amplified CS), even though I'm still just spamming basically 1 combo all-game through.


If you were forced to play the game solo (no squadmates), then I think the Engineer is the strongest caster post-patch.

I think they are all about even against basic troops, but against boss-type enemies, the Engineer is just insanely good thanks to Sabotage with Tech Vulnerability.

Liara and Javik really help the Adept and Sentinel since they can have very rapid cooldowns on some of their powers, effectively providing a second cooldown pool. The Engineer does not have such a squadmate, although Tali, Ashley, and James have some good complimentary powers with short or non-existant cooldowns.

A caster Infiltrator may give the Engineer a run for its money though, but lacks a true shield damage power for bosses with a lot of shields, but a good gun with Disruptor Ammo can change that.

#47
RedCaesar97

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My laptop is currently giving me warnings about a potential hard disk failure, so I am adding these now while my computer is still working.

Tuchanka: Rescuing the Turian Platoon.
Tuchanka: Bomb site.
Priority: Thessia.
Priority: Sanctuary.
Citadel DLC: Ambush part 1.
Citadel DLC: Ambush part 2.
Citadel DLC: Normandy Dry Dock.
Citadel DLC: Retaking the Normandy.
BONUS: Drone Master Engineer bleeds all over the Citadel DLC.
Armax Arsenal Arena (Citadel DLC): Three challenges at once.
Armax Arsenal Arena (Citadel DLC): Two Reaper Challenges.
Armax Arsenal Arena (Citadel DLC): Prothean Challenge.
Armax Arsenal Arena (Citadel DLC): Geth Challenge.
Armax Arsenal Arena (Citadel DLC): Cerberus Challenge.

#48
J4mes

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I think Dominate can be substituted for more versatility, plus makes up for the Combat Drone & Decoy & Sabotage all being nerfed when it comes to target acquisition of Melee Mobs.

Plus its fun having a Centurion on your side =:).

#49
RedCaesar97

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Adding the final set of missions. Once again, I want to state the following:
  • I am not a good player. Never was, never will be.
  • These videos are only meant to give you an idea of how this type of Engineer can play. Feel free to try it out yourself and experiment with it.
Armax Arsenal Arena (Citadel DLC): Unusual Scores part 1.
Armax Arsenal Arena (Citadel DLC): Unusual Scores part 2.
Armax Arsenal Arena (Citadel DLC): Unusual Scores part 3.

NOTE: I am not planning to compete in a Mirror Match with this guy. At the time of this posting, I have not beat a Mirror Match with any class. I do not stand a chanve with this guy unless I try to cheese it with Garrus and James weilding Typhoons.

Ex-Cerberus Scientists.
N7: Communications Hub.
Cerberus Headquarters part 1. I cheese it a bit and use Atlases to make the beginning go faster.
Cerberus Headquarters part 2.
Earth: Hades Cannon.
Earth: No Man's Land.
Earth: Missile Battery.

I probably should have experimented with Sentry Turret a lot more.

#50
Rusted Cage

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Wow Red, it seems I have a lot of videos to catch up on. I thought you'd moved away from the Drone Master onto a Puppet Mater; what brought you back to the drones again?

Also, thanks for the Sabotage video link a few posts up. Very cool!