What did you expect the crucible to do? (before you beat it of course)
#101
Posté 26 mars 2012 - 04:24
#102
Posté 26 mars 2012 - 04:24
#103
Posté 26 mars 2012 - 04:25
Khallos wrote...
I was thinking along the lines that it wasn't gonna work, then the fleets would have to improvise.
Wish I was right.
#104
Posté 26 mars 2012 - 04:26
I thought your EMS would determine how much damage humanity and its allies sustained before being able to activate it (or fail to activate it if the EMS was too low).
Modifié par Blindspy, 26 mars 2012 - 04:28 .
#105
Posté 26 mars 2012 - 04:30
#106
Posté 26 mars 2012 - 04:30
sth128 wrote...
Not true. The pulse would do to the Reapers what Shepard did to the Soverign 3 years ago.jarrettwold wrote...
Except an EMP thing that only affected the Reapers fits under what everyone calls "space magic"
Again a "pulse", the way everyone is broadly defining "space magic", fits under that definition.
There's also no way to visualize an EMP, other than crap shutting down. So I think it's fair to give Bioware license to go "well let's depict the field/beam visually." As just about all other SF does that.
Modifié par jarrettwold, 26 mars 2012 - 04:33 .
#107
Posté 26 mars 2012 - 04:32
#108
Posté 26 mars 2012 - 04:32
#109
Posté 26 mars 2012 - 04:32
#110
Posté 26 mars 2012 - 04:33
#111
Posté 26 mars 2012 - 04:34
... a Reaper.
We flip the switch on a machine whose workings and destiny we don't understand, with utter faith that it will want to help us... just like whoever originally created the Reapers in the first place. I think it would make for a great parable.
#112
Posté 26 mars 2012 - 04:34
really makes me sit here and scratch my head wondering what is wrong with people/
#113
Posté 26 mars 2012 - 04:37
Zu Long wrote...
I assumed it would use the reaper's own technology against them, basically using the signals they send out to indoctinate a homing device for some kind of FTL weaponry.
^This. :innocent:
#114
Posté 26 mars 2012 - 04:39
RyanPun1991 wrote...
I thought it would be an enormous rocket propelled bomb (quoting the art book)
According to the art book it's just supposed to evoke that.
Anyway a lot of these "pulses" just sounds like space magic people keep on harping about, and none of these single endings people keep coming up with seem to give you any choice.
#115
Posté 26 mars 2012 - 04:39
#116
Posté 26 mars 2012 - 04:42
#117
Posté 26 mars 2012 - 04:42
#118
Posté 26 mars 2012 - 04:43
#119
Posté 26 mars 2012 - 04:44
My second thought was that there was going to be an epic battle with the Armada and Reapers and you are just able to activate the crucible which destroys reaper code and makes them explode. I wish I got one of those to options instead of the pile of poopy we all got.
Modifié par Dawson14, 26 mars 2012 - 04:45 .
#120
Posté 26 mars 2012 - 04:47
... until I found out the Citadel was the "Catalyst" and my idea didn't make much sense after TIM's base.
#121
Posté 26 mars 2012 - 04:50
#122
Posté 26 mars 2012 - 04:51
pretty much thiszenoxis wrote...
I thought it was going to do what it did with the red ending, except without destroying the relays and creating massive plotholes
#123
Posté 26 mars 2012 - 04:51
Going paragon, we'd have to destroy them. Renegade would be controlling them. Synthesis would be the cooperation and coexistence of synthetics and organics, not the union of flesh and steel, which is just lolbad.
How would this be different than what we already got? Well, it should be obvious. The relays and technology are intact. Everybody can return home, if there's a home for them to return to.
If you saved the Rachni queen, the Council, and Wrex lives, then the Council will send reconstruction aid first for Earth, and the Rachni will help in rebuilding the Citadel. Knowledge of this would be found in the Reaper code, and the blueprints would be retrieved from Harbinger.
If the Council is dead, the Rachni queen is alive, and Wrex is alive, then the Krogan will help defend Earth, if the other races get any funny ideas about the Council prioritizing resources for Earth. The Rachni will still help in rebuilding the Citadel, but with suspicion of the other races. If Wrex is dead, then the Krogan return to Tuchanka soon after the final battle and we won't have a garrison defense force if galactic politics gets messy. If the Rachni queen is dead, then there will be debate over what should be rebuilt first, Earth or the Citadel. If you saved the collector base, you can salvage tech and speed up the rebuilding process, and possibly have a technological edge for humanity as TIM intended.
If the Council was saved, the Terminus systems would join Council space and forge a united galactic alliance. If the Council was left to die, the Terminus groups would get stronger and there will be future small wars for control and resources.
If you destroy the heretics, there will be a possibility of tension between the Geth and the Quarians, because the Consensus will conclude that there is a significant degree of probability that organics will be willing to destroy all synthetic life, if the situation prompted a perceived necessity on behalf of organics.
If you rewrite the heretics, then coexistence and cooperation will be a priority directive for the Consensus and the Geth will rewrite their code as such, seeing as how organics faced possible risk to themselves for choosing to cooperate with synthetics. They will become altruistic towards organics, in addition to being cohabiting allies.
For ME3's choices curing the genophage will, as noted above, have the Krogan provide military support for Earth, if Wrex is alive AND the genophage is cured. If the genophage is cured, but Wrex is dead but the genophage is cured, then the military assistance will only be temporary, whereas with Wrex the Krogan will pledge allegiance to humans, if they are under any kind of threat in the future.
Modifié par Ahms, 26 mars 2012 - 04:53 .
#124
Posté 26 mars 2012 - 04:52
#125
Posté 26 mars 2012 - 04:52





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