LobselVith8 wrote...
The player is invited to basically develop his (or her) protagnist. It's no different than the Fallout series, where the player is invited to define who their protagonist is. It appeals to quite a few players.
Hey, it appeals a lot to me too. I've been defending TES "blank slate" a lot in this very forum. But I simply don't approach the games the same way, and my expectations aren't the same.
And tbh, I don't know that the player is invited to do anything but enjoy what the world has to offer. Developping a char is what
some of us do. It simply isn't the focus of the TES games, while it is crucial to DA ones.
<snip> That kind of disconnect between my choices, and what ultimately transpires on the scene because of the poor paraphrasing, ruins my enjoyment.
But the problem here is the paraphrasing, how the Voiced feature is implemented, not the feature
in itself.
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batlin wrote...
What? The game is predominatly in first-person, whatever facial expressions your avatar is making is up to your imagination.
Did you miss the part where I said I was perfectly OK with a silent PC in most of Skyrim because it's a 1st person game? And that I had a problem with
that particular scene because, due to you being sitting, it's in 3rd person?
So you're unable to imagine the weight of the dialog options for yourself? You need to have a voice actor spell out what your avatar is feeling and how he says the lines? you must REALLY hate books.
OK. I was under the illusion that we could have a decent and mature conversation without resorting to "you don't have enough imagination" and "you hate book" antics. Those argument are really old, and quite baseless, because, guess what, you don't know me or my reading habits.
And you missed my point. I wasn't talking about that, but about how it feels unnatural
to me, and why. How there was a dichotomy
for me between what was said, and what was shown.
I can always close my eyes and picture it in my imagination (which is what I more or less did, btw), but it doesn't mean I have to like it. Tastes and opinions, they come in different flavors, get used to it.
How would it have made sense if the Warden were the one to give the speech in Denerim as opposed to the king?
Because they were going to fight darkspawn as opposed to Orlesians or whatever? Because everyone had been saying that you were the one in charge, the decision-maker (i.e. the Landsmeet), but all of a sudden you were put behind the very person
you put on the throne? There can be many reasons for the Warden to give that speech instead of the king / queen, and many reasons for him not to. A
technical one isn't a good one.
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Meris wrote...
Difference is that you place more value on graphic experience than I or my side of the fanbase do.
Maybe. Or maybe not. I've no idea what "your side of the fanbase" really is, since I've read it's made of PnP players and hard-core RPG gamers, people who've been playing cRPG for a long time etc... which, as surprising as it may be, is also me.
And yes, I admit, graphic experience has an importance in a cRPG, because it's what the medium is also made of. It's a complex thing made of many aspects, "graphic experience" being one of them.
Modifié par Sutekh, 26 mars 2012 - 06:31 .