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Staffs & Spellpower


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#1
StickyLlamaMan

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Hi,
Noob here :(

Am I right in assuming that if I have a Staff with +2 Spellpower bonus and one with Spellpower Level :4

That the level is only effective when I hit things with the staff (melee)
Therefore if I intend to stay in the background, I should keep the +2 bonus one even if its a lesser tier ?

Confused

#2
Bane

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Staves are ranged weapons, they don't have a melee component that I know of.

The Spellpower: 4 stat applies to the staff projectile. The +2 Spellpower stat is a boost to your character's Spellpower.

That's how I've interpreted it anyhow.

#3
DragoonKain3

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Actually, the Spellpower: X component is the BASE spellpower given by that tier, so every staff of that tier has at least that much spellpower. The +X spellpower is addiitonal bonus given by that unique item. The only thing thats specific for the weapon is the staff base damage, which is then modified by your total spellpower in determining your damage.



So yeah, Final Reason has an awesome bang for the back because it sports the highest combined spellpower rating in the game (+16) for only ~5g.



That said, in the end game, +elemental damage is much more important, so Staff of the Magister Lords giving +10% spirit (most useful element) on top of +2 mana regen, all at 2 less spellpower, is still the best staff in the game.

#4
StickyLlamaMan

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Thanks for the replies guys

Modifié par StickyLlamaMan, 02 décembre 2009 - 04:38 .


#5
metatrans

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the spellpower on a staff (which is based on the material tier of the staff) is added to your general spellpower pool. it DOES affect your other spellcasting, its not just for the staff bolts.



so if you have a tier 3 staff with +3 spellpower (Torch of Embers for example) thats adding 6 to your overall spellpower and is therefore superior to a tier 5 staff with no spellpower bonus.



also important to keep in mind that raising your spellpower stat through any means is the most effective way of increasing staff damage. the tier of the staff doesn't matter very much at all for base damage. the difference in spellpower contribution is the largest factor.



also remember that if a staff does elemental type damage (if the damage comes out a color besides white) then it will benefit from equipmen that boosts elemental damage of the appropriate type. so if your staff shoots ice bolts (blue damage) then your +frost damage gear improves your staff bolts.

#6
sethroskull79

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This question has come up a lot and I still am not sure if +%10 cold damage rings, robes, etc helps out lets say Winter's Breath staff damage. It would make sense but I've read opposing arguments that say it only helps out a cold spell like Winter's grasp or cone of cold.

#7
Taleroth

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I can't even confirm that Winter's Breath does cold damage. No staff says they have a damage type, they just look typey.



Yes, typey is a word. I made it up, but it counts.

#8
Matthew Young CT

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sethroskull79 wrote...

This question has come up a lot and I still am not sure if +%10 cold damage rings, robes, etc helps out lets say Winter's Breath staff damage. It would make sense but I've read opposing arguments that say it only helps out a cold spell like Winter's grasp or cone of cold.


It helps out ANY damage that you do of the cold type. Cold runes, cold spells, cold staff projectiles, everything.

#9
sethroskull79

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Wow so a cold enhancing ring even helps a warrior who has a Grandmaster Frost Rune? I have read that it was only for spells. Man....it just keeps getting more confusing. I try to see but I can't always keep up with stat tracking in the middle of battle.

#10
Taleroth

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sethroskull79 wrote...

Wow so a cold enhancing ring even helps a warrior who has a Grandmaster Frost Rune?

Why would you waste a ring slot for 0.5 additional damage?

#11
Matthew Young CT

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Sure does. It's very simple code actually.

float GetModifiedDamage(object oDamager, int nDamageType, float fAmount)

{



int nProperty = 0;



switch (nDamageType)

{

case DAMAGE_TYPE_FIRE:

nProperty = PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS;

break;

case DAMAGE_TYPE_ELECTRICITY:

nProperty = PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS;

break;

case DAMAGE_TYPE_SPIRIT:

nProperty = PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS;

break;

case DAMAGE_TYPE_NATURE:

nProperty = PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS;

break;

case DAMAGE_TYPE_COLD:

nProperty = PROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS;

break;



}



if (nProperty)

{

float fMultiplier = 1.0f + (GetCreatureProperty(oDamager, nProperty) / 100.0f);

return fAmount * fMultiplier;

}





return fAmount;



}


Doesn't matter what the source of the damage is, if it's elemental and you have +elemental, it modifies it.

#12
DragoonKain3

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Note that a Grandmaster frost rune does +5 cold damage. A ring gives you +10% cold damage, meaning at best +0.5 extra damage assuming the game does not round damage down (pretty sure it does though). Yeah, so not worth it for wars/rogues, but especially worth for mages.



A mage with 150 spellpower would do ~50 damage per hit with staff of magister lords, increased to ~62.5 damage per hit with +20% cold damage gloves and +5% amulet of war mage.

#13
sethroskull79

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How can you get 150 spellpower? Is that even possible? I wouldn't use a ring slot on a warrior for that little damage increase. From an earlier post, Winter's Breath from the Warden's Keep gives me blue damage numbers so I am assuming it's cold or ice damage.

#14
Matthew Young CT

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Isn't that Winter's Breath Silverite?

#15
sethroskull79

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I don't remember, does staff material determine what damage type it does? I keep learning more and more!

#16
Matthew Young CT

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damn double post.

Yes Silverite = fire damage, Dragonbone = cold.

Modifié par Matthew Young CT, 07 décembre 2009 - 05:55 .


#17
sethroskull79

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Can you tell me what the other types are too? Yeah it's Dragon Bone. Just looked it up.

#18
fro7k

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My Morrigan is decked head-to-toe in cold boosting items. She should have 65% boost to cold damage now.

#19
Matthew Young CT

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Sadly I can't remember where to look the rest up. I think Iron is nature, can't really remember any others.

#20
Matthew Young CT

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+elemental is capped at 30%. Sorry :P

#21
sethroskull79

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Also good to know. Dont go over 30 on %element enhancements. I will try to look up the others. Thanks a lot for all your insight.

#22
Matthew Young CT

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its per element though, so feel free to get +30 on say spirit & cold

#23
sethroskull79

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Look I found this. It gives the projectile type by tier. And they are all different. Check it out.



http://dragonage.wikia.com/wiki/Staves

#24
Matthew Young CT

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Hm well that info definitely isn't reliable. Magister's Staff for example is definitely fire, I have it on Wynne atm. it also has the wrong stats :P. they don't seem to mention where they got the info sigh.

actually a whole bunch of that info is completely wrong. i'd just ignore it.

Modifié par Matthew Young CT, 07 décembre 2009 - 06:46 .


#25
sethroskull79

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OK. So so far I got Steel=Electric, Silverite=Fire. Dragonbone=Cold/Ice. Still need Iron, Grey Iron, Veridium, Red Steel.