I tried to post over in the campaign forum and no love on this topic.
Staffs & Spellpower
Débuté par
StickyLlamaMan
, déc. 01 2009 08:47
#26
Posté 07 décembre 2009 - 07:22
#27
Posté 07 décembre 2009 - 07:26
Matthew Young CT wrote...
+elemental is capped at 30%. Sorry
Really? It neglects to mention that. I hate nerfs.
#28
Posté 07 décembre 2009 - 07:34
Is resistance capped as well?
#29
Posté 07 décembre 2009 - 07:41
elemental resistance is capped at 75%, spell resistance is capped at 100%
oh and mental/physical are also 100
oh and mental/physical are also 100
Modifié par Matthew Young CT, 07 décembre 2009 - 07:41 .
#30
Posté 07 décembre 2009 - 08:17
Grouped by element:
Enchanter's Staff: Ice
Wintersbreath: Ice
Staff of the Magister Lord: Ice
Shaperate's Blessing: Ice
Oak Branch: Nature
Sylvan's Mercy: Nature
Blackened Heartwood Staff: Nature
Darkspawn Staff: Nature
Lightning Rod: Lightning
Heaven's Wrath: Lightning
Harrowmont's Staff: Lightning
Magister's Staff: Fire
Torch of Embers: Fire
Pyromancer's Brand: Fire
Magic Staff: Unknown
Acolyte's Staff: Unknown
Piece of Wood: Unknown
Malign Staff: Unknown
Staff of the Ephemeral Order: Unknown
Regarding Unknown. I am 99.99999% certain this is Spirit. Basically there is an override that most staffs use, which refers to a 2da with a bunch of elements. Spirit is not among them, so presumably they default to spirit. The "Unknown" staffs were all ones with no override. It seems I was wrong about the tier having anything to do with it. Staffs appear to default to Spirit damage, which can then be overridden on an item-by-item basis.
Enchanter's Staff: Ice
Wintersbreath: Ice
Staff of the Magister Lord: Ice
Shaperate's Blessing: Ice
Oak Branch: Nature
Sylvan's Mercy: Nature
Blackened Heartwood Staff: Nature
Darkspawn Staff: Nature
Lightning Rod: Lightning
Heaven's Wrath: Lightning
Harrowmont's Staff: Lightning
Magister's Staff: Fire
Torch of Embers: Fire
Pyromancer's Brand: Fire
Magic Staff: Unknown
Acolyte's Staff: Unknown
Piece of Wood: Unknown
Malign Staff: Unknown
Staff of the Ephemeral Order: Unknown
Regarding Unknown. I am 99.99999% certain this is Spirit. Basically there is an override that most staffs use, which refers to a 2da with a bunch of elements. Spirit is not among them, so presumably they default to spirit. The "Unknown" staffs were all ones with no override. It seems I was wrong about the tier having anything to do with it. Staffs appear to default to Spirit damage, which can then be overridden on an item-by-item basis.
Modifié par Matthew Young CT, 07 décembre 2009 - 08:28 .
#31
Posté 07 décembre 2009 - 09:03
Can spells like frost weapon turn the staff into that element?
#32
Posté 07 décembre 2009 - 09:03
Hmm now I think of it those spells don't apply to ranged weapons.
#33
Posté 08 décembre 2009 - 12:09
@ Matt
With the Warden's Keep DLC, another staff called "WInter's Breath" was added. I'm pretty sure it is cold damage. (Description says radiate cold, looks like blue damage numbers, etc)
With the Warden's Keep DLC, another staff called "WInter's Breath" was added. I'm pretty sure it is cold damage. (Description says radiate cold, looks like blue damage numbers, etc)
#34
Posté 08 décembre 2009 - 12:26
I thought the elemental modifiers maxed out at +30%
Modifié par squidyj, 08 décembre 2009 - 12:26 .
#35
Posté 08 décembre 2009 - 12:30
staff damage is not by material type. its different for each staff and there's no system to it. consult various databases or test in game. just look at the color of the damage
blue = frost
yellow = electric
green = nature
red = fire
a white projectile is probably spirit, which is different than the color of spirit damage from spells (dark purple).
blue = frost
yellow = electric
green = nature
red = fire
a white projectile is probably spirit, which is different than the color of spirit damage from spells (dark purple).





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