Lethys1 wrote...
According to the Indoc theory, the "destroy" option is the only way of breaking free from the Reapers. Why, then, with a low Effective Military Score (between 0-1749) is the destroy option the only one that is offered?
So if you do the absolute minimum, you always overcome indoctrination? That just makes no sense.
I really wish it was indoctrination theory, but it's not. I believed in it about three days ago, but the level of writing required, the idea that all of what we saw was fake.....
And the idea that they sold us a game without an ending. If Indoc Theory is true, we still need to fight off the Reapers. Since no one made it to the actual Crucible, according to the theory, we might as well all be dead.
Edit: Many people think it has to do with that if Shep is weak (as shown by a low EMS score) then they no longer have to indoctrinate him.
But why show him a hallucination at all if this is the case? Why wouldn't they just kill him immediately then? Why waste time showing him these images if he's so weak that he's not worth indoctrination? Why even offer him the destroy option in his head, as people claim is the case? It's just a waste, and Harbinger would probably be happier knowing the Shep knows the entire cycle is now doomed.
It's because the ending is so vague and ****ty with so many loopholes and iillogical, idiotic choices like synthesis (homogenous DNA, are you retarded?), and because it overall didn't make sense to anyone, it can only make sense if it's a hallucination and still only have any real meaningful impact as an ending if it's Sheperd fighting indoctrination. It's hard for people to reconcile great writing in 99% of the game existing with an absurdly contrived 'the ending has to be bigger than the game!' ending.
However, Shepard is still probably useful as an indoctrinated agent to more easily win the war or perhaps they want to use his DNA to create that new Reaper.
Modifié par AutumnGhost, 26 mars 2012 - 10:56 .





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