Agent_Dark_ wrote...
Lethys1 wrote...
Why, then, with a low Effective Military Score (between 0-1749) is the destroy option the only one that is offered?
Isn't that option actually decided by whether you kept or destroyed the Collector Base in ME2? If you destroyed the Collector Base, then your only ME3 Low War Asset option is to Destroy the Reapers. If you kept it, your only option is to Control. I'm guessing most people destroyed the Collector Base in their game, which is why they are assuming the only option is Destroy when your assets are too low.
So maybe, since Shepard is so under prepared for the final fight, that the only thing she can comprehend is what's worked in the past. But ultimately the Indoctrination attempt on Shepard is pointless - the Reapers can just blow away the Alliance fleet because it's not powerful enough.
Yes, someone else told me their only option with low EMS after keeping the Collector Base was Control, as well. I found that very interesting. It makes sense, considering keeping the CB is seen as siding more with TIM whereas destroying it is going against him.
But... why would it even matter what your final option is, if they all end the same way, anyway? Why would those past choices have implications in the final choice? Nothing in a game is accidental; they coded it specifically this way for a reason. It all seems rather pointless to do that if they wanted it all to end the same way.





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