The Real Reason Indoc Theory Is Wrong....Has To Do With Low Effective Military Strength
#201
Posté 27 mars 2012 - 01:53
www.youtube.com/watch
#202
Posté 27 mars 2012 - 01:53
hexediter wrote...
CavScout wrote...
Why does EMS even matter if the whole thing is in your head?
Without an army to protect you while your unconcious, they'd kill you no? Also do they even need to indoctrinate you if your army is easily defeated? The reapers have already won, your fleet is destroyed, humans are harvested, game over you lose. Star child even asks you "Why are you here?" at low EMS instead of saying "wake up".
If the Reapers want to indoctrinate you, why are they killing you? You want it both ways.
#203
Posté 27 mars 2012 - 01:54
Modifié par jdgjordan, 27 mars 2012 - 01:55 .
#204
Posté 27 mars 2012 - 01:54
CavScout wrote...
Auralius Carolus wrote...
leapingmonkeys wrote...
The whole IT thing is just silly. Laser beams do not indoctrinate - they kill you. Go redo the Quarian home world quest - you can get hit by one of those Reaper laser beams there as well - and you die.
We're told that IT takes time, that one experiences head aches, the feeling of being watched, etc - none of which happened to Shepard.
IT is simply the final, tragic spasms of an ME fan's mind before it collapses under the knowledge of having been lied to and lead to a nihilistic dead end by Bioware where everything you have done is completely irrelevant.
Watch the video I linked at the top of the page. While Shepard never had the feelings of being haunted, that would have been a narrative give-a-way. I'm not a die-hard IT guy, but it does explain a lot, as well as why BW/EA said they wanted the community to discuss it, as well as the ridiculous deflection that's been going on.
So Shepard never shows signs of indoctrination because BioWare never wants to you see Shepard being indoctrinated... yet this is proof of indoctrination how?
Well... here we go back to that funny thing called thinking. Think about it. If they came right out and said "Shepard. By jove you're indoctrinated." Who is going to pick synthesis or control? If anything it's a brilliant way to test the fans and see who actually did end up indoctrinated. Did the fans catch the clues and choose destroy despite its being a renegade option? Or were they like me and thought "BLUE PARAGON WIN"?
If they go and call themselves out on it then the gig is up. Shepard isn't the only one being indoctrinated. The guy controlling Shepard is. We were. That's how you immerse the fans into the universe.
So far all you've done is say everyone is wrong, and that's completely 100% fine, but you're not bringing anything to the table here. Prove it wrong. Bring legitimate, thought out points to the table. People will consider it. If it makes sense it will find a home in the theory.
#205
Posté 27 mars 2012 - 01:55
Yahmosa007 wrote...
The Indoctrination part that got scrapped was Shepard fighting against it with game mechanics, Which bioware said, would be hard to implement. So they went with trying to trick the player into choosing to be indoctrinated. and once you choose to give in its game over, Shepard loses. That's why the game ends there.
It was a while before people figured out the suicide mission and how to get a perfect ending, yet shepard could still die in 2.
You are making things up by claiming "they went with trying to trick the player".
It breaks down completely when the win "destroy" is sometimes the ONLY option.
*Win ending as claimed by Indoctrination Theory.
#206
Posté 27 mars 2012 - 01:59
#207
Posté 27 mars 2012 - 02:00
CavScout wrote...
Yahmosa007 wrote...
The Indoctrination part that got scrapped was Shepard fighting against it with game mechanics, Which bioware said, would be hard to implement. So they went with trying to trick the player into choosing to be indoctrinated. and once you choose to give in its game over, Shepard loses. That's why the game ends there.
It was a while before people figured out the suicide mission and how to get a perfect ending, yet shepard could still die in 2.
You are making things up by claiming "they went with trying to trick the player".
It breaks down completely when the win "destroy" is sometimes the ONLY option.
*Win ending as claimed by Indoctrination Theory.
No it doesn't. It just means the theory needs to be tweaked.
Again. Do you know what a theory is? I'm not being a smart ass. I'm honestly asking if you know how theories work? It just seems like you're speaking from a perspective of misinformation. Theories are a set of principles that explain how something works. In the scientific community they say a better theory can always exist. They don't throw it out because of one plot hole. They find the parts that don't make sense then they observe and see if they can find an explanation here.
This doesn't mean throw indoctrination out. It means figure out why this specific part doesn't have an explanation. That's... how it works.
#208
Posté 27 mars 2012 - 02:01
Then the planet/ your brain are fried potatoes.
Modifié par THEE_DEATHMASTER, 27 mars 2012 - 02:02 .
#209
Posté 27 mars 2012 - 02:01
NReed106 wrote...
CavScout wrote...
You can't even support the Indoctrination Theory was intended enough for them to put "evidence" in the game for it...
False: Why are there ghostly trees as Shep walks his way to the beam? Why does his gun have infinite ammo? How did Anderson beat him to the conduit? Where did TIM come from? Why is the catalyst's voice both fem and male shep echoing? How did that child survive a reaper's laser blast? Why do we hear random growls when the child disappears and Shep's concentration turned to Anderson? Why does no one acknowledge the child?
Essentially all the evidence for the indoc theory just surmounts to a point where it can be considered a likely possibility it was a past plot point that was removed. Hell the "Finals hour " app says they wanted to make that part of the game but couldn't implement it with normal game mechanics.
Trees are not evidence of Indoctrination Theory.
A game mechanic isn't evidence of Indoctrination Theory.
Anderson tells you he came out somewhere different that Shep. It doesn't support Indoctrination Theory.
TIM on the Citadel doesn't prove Indoctrination Theory. He did go off an warn the Reapers.
Voice of Catalyst proves Indoctrination Theory how?
Child hids in air ducts. How is this proof of Indoctrination Theory? Newt supports the use of air ducts to avoid aliens.
Random growls when a giant Reaper is right outside? How is this evidence of Indoctrination Theory. It's only evidence that a Reaper was close by.
Child was acknowledged, they wait until he got on-board before closing the doors and taking off. Oh, and how does the child not being directly help by soldiers in a firefight with Reapers prove Indoctrination Theory?
Your "unanswerable" question have several plausible answers and none have anything to do with Indoctrination Theory.
#210
Posté 27 mars 2012 - 02:02
CavScout wrote...
Rafe34 wrote...
Lethys1 wrote...
tommythetomcat wrote...
Dare I say there is...
Lots of speculation for everyone in this thread
Actually, I'd say it's the opposite. The thread completely dismantles nearly 20 mins worth of evidence of Indoc Theory in one sentence. It makes it clear that the endings are just awful and not open to interpretation.
The "speculation" referred to by devs has to do with, oh man what cool planet are they on, or, wow wonder how the turians and quarians will live. Not whether Shep is indoctrinated.
No it doesn't, lol.
What an arrogant statement.
So one plothole that fifteen people have told you how to fix dismantles the entire thing, but 15 plotholes in the original ending doesn't show anything?
IT is not a perfect ending. It is the best ending, in terms of the one that fixes the ending the best.
Please list the 15 plot holes. Before wasting time, be sure you understand what plot hole means.
A plot hole is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline.
1. Shepard gives in to the Starchild without questioning him/her. Unlikely behaviour of character.
2. Normandy is fleeing the scene. Joker would never leave Shepard behind. Unlikely behaviour of character.
3. The Mass Effect Relays do not destroy systems like they do in Arrival. No explanation is given for why. Impossible event.
4. The Starchild could have just opened up the Citadel back in Mass Effect 1 if he was the Citadel. There was no reason for Sovereign's assault. Event that contradicts earlier event in the storyline.
5. The same wave that converts all life to organic/synth hybrids also knocks the Normandy out of the sky. Why does it damage a ship? Illogical event.
6. The Synthesis ending solves nothing. The organic/synth hybrids will create synthetics again, there is no reason given why they would not, and thus you have the original problem all over again. Illogical event.
7. The Starchild specifically says Shepard will be killed in the Destroy ending. Yet he can survive. So the StarChild is lying to you, and thus there is no reason to listen to him regarding anything else. Illogical event.
8. The pistol you find has an unlimited clip. You don't have to reload either. Impossible event.
9. The crew that steps out of the Normandy was back on earth. The same two people that were with you in the final assault can step out of it. Impossible event.
10. Shepard can survive the destroy ending, and he regains consciousness back on earth. It is not possible for a human to survive atmospheric re-entry, not to mention he'd suffocate prior to doing so anyway. Remember the beginning of ME2? Impossible event.
11. Why does Hackett contact Shepard as if he knows Shepard is alive? All the reports said Shepard were dead, but he doesn't act surprised at all. Illogical event.
12. When Shepard first comes to after being by the laser beam, s/he is closer to the beam than where s/he was when the laser hit. Simple laws of physcis make this an: Impossible event.
13. Shepard's helmet is cleanly blown off without taking her head off with it. Impossible event.
14. Anderson says he came in from a different area than Shepard, (once they get to the room where you fight TIM), yet there is only one way out of the room, and that leads only to the area where Shepard came from. Impossible event.
So sue me. I can only think of 14 off the top of my head.
There's a ton more, I'm sure.
Modifié par Rafe34, 27 mars 2012 - 02:05 .
#211
Posté 27 mars 2012 - 02:03
hexediter wrote...
CavScout wrote...
Yahmosa007 wrote...
Increase in sheps willpower via increasing his connection with the galaxy via war assets and recruiting result in the reapers being able to change his feelings into more choices that result in indoctrination.
The more willpower Shep has, the more easily the Reapers can confuse him?
EMS is not willpower that is wrong EMS is exactly what it says it is. The more EMS shepard has, the harder the Reapers try to indoctrinate him. Shepard is more and more valuable the higher your EMS.
Yet the low EMS just has them offer you only the option to kill the Reapers....
#212
Posté 27 mars 2012 - 02:04
ryuasiu wrote...
CavScout wrote...
You dont' love the ending, that's why you ascribe to a fan theory so you can disregard the current ending.
LOL wow...I dont like the ending becuase I spent 2 min thinking about it and discuss it with other players. You do realize thats what people have done for inception, blade runner, and shutter island right? or how about 2001 a space odyssey? Oh you trolls, stay classy. though I will still listen to ya if you come up with something better then IT. I love having inteligant discussions about stuff like this
Untenable position results in name calling. Nice one....
#213
Posté 27 mars 2012 - 02:05
The indoctrination is using parts of your mind to construct the area like the Geth virtual world.
#214
Posté 27 mars 2012 - 02:05
Yahmosa007 wrote...
CavScout wrote...The more willpower Shep has, the more easily the Reapers can confuse him?
Yes.....
/facepalm
#215
Posté 27 mars 2012 - 02:06
Rafe34 wrote...
CavScout wrote...
Rafe34 wrote...
Lethys1 wrote...
tommythetomcat wrote...
Dare I say there is...
Lots of speculation for everyone in this thread
Actually, I'd say it's the opposite. The thread completely dismantles nearly 20 mins worth of evidence of Indoc Theory in one sentence. It makes it clear that the endings are just awful and not open to interpretation.
The "speculation" referred to by devs has to do with, oh man what cool planet are they on, or, wow wonder how the turians and quarians will live. Not whether Shep is indoctrinated.
No it doesn't, lol.
What an arrogant statement.
So one plothole that fifteen people have told you how to fix dismantles the entire thing, but 15 plotholes in the original ending doesn't show anything?
IT is not a perfect ending. It is the best ending, in terms of the one that fixes the ending the best.
Please list the 15 plot holes. Before wasting time, be sure you understand what plot hole means.A plot hole is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline.
1. Shepard gives in to the Starchild without questioning him/her. Unlikely behaviour of character.
2. Normandy is fleeing the scene. Joker would never leave Shepard behind. Unlikely behaviour of character.
3. The Mass Effect Relays do not destroy systems like they do in Arrival. No explanation is given for why. Impossible event.
4. The Starchild could have just opened up the Citadel back in Mass Effect 1 if he was the Citadel. There was no reason for Sovereign's assault. Event that contradicts earlier event in the storyline.
5. The same wave that converts all life to organic/synth hybrids also knocks the Normandy out of the sky. Why does it damage a ship? Illogical event.
6. The Synthesis ending solves nothing. The organic/synth hybrids will create synthetics again, there is no reason given why they would not, and thus you have the original problem all over again. Illogical event.
7. The Starchild specifically says Shepard will be killed in the Destroy ending. Yet he can survive. So the StarChild is lying to you, and thus there is no reason to listen to him regarding anything else. Illogical event.
8. The pistol you find has an unlimited clip. You don't have to reload either. Impossible event.
9. The crew that steps out of the Normandy was back on earth. The same two people that were with you in the final assault can step out of it. Impossible event.
10. Shepard can survive the destroy ending, and he regains consciousness back on earth. It is not possible for a human to survive atmospheric re-entry, not to mention he'd suffocate prior to doing so anyway. Remember the beginning of ME2? Impossible event.
11. Why does Hackett contact Shepard as if he knows Shepard is alive? All the reports said Shepard were dead, but he doesn't act surprised at all. Illogical event.
12. When Shepard first comes to after being by the laser beam, s/he is closer to the beam than where s/he was when the laser hit. Simple laws of physcis make this an: Impossible event.
13. Shepard's helmet is cleanly blown off without take her head off with it. Impossible event.
14. Anderson says he came in from a different area than Shepard, (once they get to the room where you fight TIM), yet there is only one way out of the room, and that leads only to the area where Shepard came from. Impossible event.
So sue me. I can only think of 14 off the top of my head.
There's a ton more, I'm sure.
I've got your back. Shepard wakes up on Earth. Ok, so yeah, you might want to argue it could be any planet, but he goes from the citadel to some place that has a gravitational pull. The citadel broke into pieces. If he was on the citadel he wouldn't be anywhere that had air for him to suddenly gasp for. Space is a vacuum. No oxygen.
#216
Posté 27 mars 2012 - 02:06
CavScout wrote...
ryuasiu wrote...
CavScout wrote...
You dont' love the ending, that's why you ascribe to a fan theory so you can disregard the current ending.
LOL wow...I dont like the ending becuase I spent 2 min thinking about it and discuss it with other players. You do realize thats what people have done for inception, blade runner, and shutter island right? or how about 2001 a space odyssey? Oh you trolls, stay classy. though I will still listen to ya if you come up with something better then IT. I love having inteligant discussions about stuff like this
Untenable position results in name calling. Nice one....
You've been calling people who believe in IT names in pretty much every post you made.
It almost seems like you have a personal stake in proving it wrong, like it did something bad to you.
You wouldn't happen to be a Bioware writer, would you?
#217
Posté 27 mars 2012 - 02:06
It's a silly fan made reaction that basically says the game you just played was a waste of time. It replaces a "bad" game ending with a infinitely worse ending (or some might say, no ending).[/quote]
I think you spend more time trying to convince people that IT is wrong than most ITers do trying to convince people IT is right. [/quote]
No, IT folks need to prove it right. You're taking the same positions of conspiracy theorists all over always do, "prove me wrong or I am right!"
#218
Posté 27 mars 2012 - 02:06
The Smitchens wrote...
Rafe34 wrote...
CavScout wrote...
Rafe34 wrote...
Lethys1 wrote...
tommythetomcat wrote...
Dare I say there is...
Lots of speculation for everyone in this thread
Actually, I'd say it's the opposite. The thread completely dismantles nearly 20 mins worth of evidence of Indoc Theory in one sentence. It makes it clear that the endings are just awful and not open to interpretation.
The "speculation" referred to by devs has to do with, oh man what cool planet are they on, or, wow wonder how the turians and quarians will live. Not whether Shep is indoctrinated.
No it doesn't, lol.
What an arrogant statement.
So one plothole that fifteen people have told you how to fix dismantles the entire thing, but 15 plotholes in the original ending doesn't show anything?
IT is not a perfect ending. It is the best ending, in terms of the one that fixes the ending the best.
Please list the 15 plot holes. Before wasting time, be sure you understand what plot hole means.A plot hole is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline.
1. Shepard gives in to the Starchild without questioning him/her. Unlikely behaviour of character.
2. Normandy is fleeing the scene. Joker would never leave Shepard behind. Unlikely behaviour of character.
3. The Mass Effect Relays do not destroy systems like they do in Arrival. No explanation is given for why. Impossible event.
4. The Starchild could have just opened up the Citadel back in Mass Effect 1 if he was the Citadel. There was no reason for Sovereign's assault. Event that contradicts earlier event in the storyline.
5. The same wave that converts all life to organic/synth hybrids also knocks the Normandy out of the sky. Why does it damage a ship? Illogical event.
6. The Synthesis ending solves nothing. The organic/synth hybrids will create synthetics again, there is no reason given why they would not, and thus you have the original problem all over again. Illogical event.
7. The Starchild specifically says Shepard will be killed in the Destroy ending. Yet he can survive. So the StarChild is lying to you, and thus there is no reason to listen to him regarding anything else. Illogical event.
8. The pistol you find has an unlimited clip. You don't have to reload either. Impossible event.
9. The crew that steps out of the Normandy was back on earth. The same two people that were with you in the final assault can step out of it. Impossible event.
10. Shepard can survive the destroy ending, and he regains consciousness back on earth. It is not possible for a human to survive atmospheric re-entry, not to mention he'd suffocate prior to doing so anyway. Remember the beginning of ME2? Impossible event.
11. Why does Hackett contact Shepard as if he knows Shepard is alive? All the reports said Shepard were dead, but he doesn't act surprised at all. Illogical event.
12. When Shepard first comes to after being by the laser beam, s/he is closer to the beam than where s/he was when the laser hit. Simple laws of physcis make this an: Impossible event.
13. Shepard's helmet is cleanly blown off without take her head off with it. Impossible event.
14. Anderson says he came in from a different area than Shepard, (once they get to the room where you fight TIM), yet there is only one way out of the room, and that leads only to the area where Shepard came from. Impossible event.
So sue me. I can only think of 14 off the top of my head.
There's a ton more, I'm sure.
I've got your back. Shepard wakes up on Earth. Ok, so yeah, you might want to argue it could be any planet, but he goes from the citadel to some place that has a gravitational pull. The citadel broke into pieces. If he was on the citadel he wouldn't be anywhere that had air for him to suddenly gasp for. Space is a vacuum. No oxygen.
That's #10.
#219
Posté 27 mars 2012 - 02:07
hexediter wrote...
CavScout wrote...
Sirartistic wrote...
Also, you guys are forgetting one major thing. If you have a low ems, you will NOT get the ending where Shepard awakes! That means he died.
Yet the Reapers are still destroyed. That's a win.
In his dream they are (along with everyone else). In reality I'd assume they are happily turning humanity into a reaper because you've lost. They don't even need to indoctrinate you, because your shepard is full of fail.
More it's Indoctrination Theory proves Indoctrination Theory circular reasoning....
#220
Posté 27 mars 2012 - 02:08
Rafe34 wrote...
That's #10.
Damn. Misread that. Oh well.
#221
Posté 27 mars 2012 - 02:08
[quote]Rafe34 wrote...
It's a silly fan made reaction that basically says the game you just played was a waste of time. It replaces a "bad" game ending with a infinitely worse ending (or some might say, no ending).[/quote]
I think you spend more time trying to convince people that IT is wrong than most ITers do trying to convince people IT is right. [/quote]
No, IT folks need to prove it right. You're taking the same positions of conspiracy theorists all over always do, "prove me wrong or I am right!"[/quote]
I wasn't taking any position in that post. I was just pointing out that you spend an inordinate amount of time trying to convince ITers that they're wrong.
And no, we don't need to prove it right. We merely need to show that is a viable theory in order for people to hold to it logically. We've done that. We've even shown that it is a MORE viable theory than the original endings. Only the extremists are saying it's "proven."
#222
Posté 27 mars 2012 - 02:08
Terrible. Writing.
Modifié par DasGota, 27 mars 2012 - 02:10 .
#223
Posté 27 mars 2012 - 02:08
CavScout wrote...
Shep was wounded long before that scene. You can't even prove a bullet wound, let alone a magical bullet that goes one way and turns around another...hexediter wrote...Explain why when shepard shoots Anderson that Anderson does not show a visable wound, but later shepard is oozing blood in the exact spot he just shot Anderson.
Is he on Earth?Explain why in the "shepard takes a breath on earth" cutscene how he survived an explosion on the citadel, re-entry through the atmosphere, and landing at terminal velocity.
And if he is, how does that prove Indoctrination and not just some heroic survival?Explain why the destruction of the mass relays doesn't destroy the systems they are in like in arrival.
Oh, maybe the lack of ASTEROIDS hitting them....Not sure what you mean... and this is proof of indoctrination how?Explain why even when shepard talks his/her voice has an echo to it.
Explain what the Normandy is doing and how your squadmates walked off of it.
Who knows, unexplained scene is unexplained. How does this prove indoctrination?Good luck with all of that...
Didn't need luck.
1. Wrong, he wasn't ozzing blood out of that wound untill right after
Anderson died, and it just so happens to be the exact spot he shot
Anderson. You didn't awnser my question, you tried to dodge it, and you
didn't even do that successfully.
2. So your saying he did survive an explosion on the citadel, re-entry
through the atmosphere, and landing at terminal velocity? Or that scene
with rubbel and concrete (not material used in construction of the
citadel) is not earth. I mean it's almost certainly not the citadel where else did shepard magically transport to?
3. So a giant machine that is beyond the technology and power of anything else created before in history that makes a **** ton of energy (the crucable) is in no way comparaple to an astaroid? They didn't safely dismantle the relays, they exploded.
4. Because it's a dream! In the entire rest of the game shepard's voice does not echo, it was put there on purpose, they don't accidentally make his voice echo. Could even go further and say how is he talking at all without a helmet makeing air for his voice to travel through since he appears to be in space, but can chalk that up to narrative taking priority over minor detail potentially.
5. Because in IT thoery you don't have to explain that scene, it was a dream lol. Without IT you now have to explain it... thus my last comment on the luck.
#224
Posté 27 mars 2012 - 02:09
It explain why reaper change and why shepard only survive in choosing destory and more about the ending
http://social.biowar.../index/10640160
#225
Posté 27 mars 2012 - 02:10
CavScout wrote...
NReed106 wrote...
CavScout wrote...
You can't even support the Indoctrination Theory was intended enough for them to put "evidence" in the game for it...
False: Why are there ghostly trees as Shep walks his way to the beam? Why does his gun have infinite ammo? How did Anderson beat him to the conduit? Where did TIM come from? Why is the catalyst's voice both fem and male shep echoing? How did that child survive a reaper's laser blast? Why do we hear random growls when the child disappears and Shep's concentration turned to Anderson? Why does no one acknowledge the child?
Essentially all the evidence for the indoc theory just surmounts to a point where it can be considered a likely possibility it was a past plot point that was removed. Hell the "Finals hour " app says they wanted to make that part of the game but couldn't implement it with normal game mechanics.
Trees are not evidence of Indoctrination Theory.
A game mechanic isn't evidence of Indoctrination Theory.
Anderson tells you he came out somewhere different that Shep. It doesn't support Indoctrination Theory.
TIM on the Citadel doesn't prove Indoctrination Theory. He did go off an warn the Reapers.
Voice of Catalyst proves Indoctrination Theory how?
Child hids in air ducts. How is this proof of Indoctrination Theory? Newt supports the use of air ducts to avoid aliens.
Random growls when a giant Reaper is right outside? How is this evidence of Indoctrination Theory. It's only evidence that a Reaper was close by.
Child was acknowledged, they wait until he got on-board before closing the doors and taking off. Oh, and how does the child not being directly help by soldiers in a firefight with Reapers prove Indoctrination Theory?
Your "unanswerable" question have several plausible answers and none have anything to do with Indoctrination Theory.
this guy was indoctrinated so hard.. so hard...
this is a waste of time.
bye





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