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[List of Issue] Framerate is HORRIBLE, do something Bioware!


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#1
Magekyou

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Framerate is awfull, what the hell where you thinking bioware?

Even ME2 Ran alot better!

Plus, Im pretty sure this is a script issue or something because whenever there is lag, it usually dip straight to 20 Frame, without fluctuation.

Up until now, the worst case of frame rate dipping where :

-The citadel, especially the presidium floor. MASSIVE frame drops in there.
-The STG base. Huge drops in here, nearly unplayable.
-The Cerberus Scientists mission. That one was a pain in the ass.
-Palevan Moon (Altough not as much as the others)
-Firebase Dagger is HORRIBLE. Any time you get to one end of the map (in which you can see the lowest floor) the framerate is UNBEARABLE. When you got 20 geths closing in on you, this is a real cluster****.

Bioware, DO SOMETHING. This is one of the worst port in history. You have no excuse when games like Crysis 2 can run similar on both console.

Modifié par Magekyou, 26 mars 2012 - 04:38 .


#2
Magekyou

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Found other places where the framerate is dipping to 20.

On the geth mission, in the dreadnought, everytime we are facing a "gas" leak or whatever you call that foggy cloud, there is frame drops.

Also, when you find Legion (or the geth that is used to transmit the reaper signal), everytime you look at the big circle prison where legion is, the framerate drops massively as well (probably 20 FPS as well).

My guess is this whole problem has something to do with the lighting system (Or shadow, since both are closely related)

Mass effect 2's PS3 version had issues dealing with transparent alpha effects, so if you didn't correct this problem in ME3, maybe you should check it out as well.

#3
Magekyou

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Found other place :

on the N7: Fuel Reactors mission (Which also happen to be a multiplayer map), there is huge drops whenever looking at the centre of the map.

On the multiplayer map, Framerate is alot more stable (Even tho there is frame drops sometimes), So the problems comes from whatever you added in the Single player portion (Which I believe is the radiations, looks like transparent alpha effect to me)

#4
Magekyou

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Actually, on the N7: Fuel Reactors mission, the problem doesnt come from the radiation. Used the ventilation, but there is still framerate issue whenever standing on the upper level and looking towards the centre of the map.

No framerate issue whenever standing in the lower part, no matter where im looking at.

Might be a problem in draw distance?

#5
Magekyou

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Looking towards the level entry point from the console (The one that once you activate, reapers will attack) causes frame rate dips.

#6
Magekyou

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Geth Server mission (Inside the consensus) has HORRIBLE framerate whenever looking towards the centre (Opposite of Shepard's entry point)

#7
Magekyou

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Upon reaching the middle of the "map", the framerate issues occurs whenever looking towards Shepard's entry point.

This really looks like a draw distance issue.

#8
starscreamerx31

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Wow friend good job on posting specific issues. This needs a bump i just pray that BioWare looks at the ps3 forums. I had to tweet them to talk to some one. I recomend you do the same and give them the link to this post. We ps3 players really need to raise awareness on these issues to get them resolved. Can any moderator out there confirm that at the very least these issues are known? We have the freezing issues while trying to use the elevator on the citadel, and we also have the fps that go up and drastically down in a heartbeat. These issues are game breaking and console killing. Please bioware help us out.

#9
starscreamerx31

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I have had 10 hard freezes while trying to beat the game. 8 on sp and 2 on multiplayer. Their is also a real bad lag issue just when you start up mp it takes like 45sec for you to move around in the mp main menu to select things. I really want to replay this game but i dobt want to brick my ps3 in the process. :(

#10
starscreamerx31

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I also didnt beleive my friend until i saw with my own eyes, when on the jacob mission some of the ncp's are invisible. They are still talking and the charachters are looking at them but no ones there. He also had animation issues where eyes rolled to the back of there heads. And when in conversations with liara on the normandy ( with dialogue wheel) they would not look at each other but would stare at glyph.

#11
known_hero

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We already have a huge thread about this topic.

#12
Magekyou

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Known_hero , Im not just complaining, im posting specific points where the game has issues to narrow the problem.

I have read the other thread, and with 35 pages of complaining, theres not much helping Bioware in there.


Debugging can be a ****, therefore, the more specific points we post, the easier it will be for Bioware to solve this issue.

Saying "omg we have framerate issue" is just way to vague. There could be a million possible issue.

My bet is this has something to do with Transparent alpha effects, draw distance, or the lighting system. Or might even be the indirect shadows that are enabled on the PS3 (And an option on the PC version) but not on the Xbox 360.

#13
known_hero

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Magekyou wrote...

Known_hero , Im not just complaining, im posting specific points where the game has issues to narrow the problem.

I have read the other thread, and with 35 pages of complaining, theres not much helping Bioware in there.


Debugging can be a ****, therefore, the more specific points we post, the easier it will be for Bioware to solve this issue.

Saying "omg we have framerate issue" is just way to vague. There could be a million possible issue.

My bet is this has something to do with Transparent alpha effects, draw distance, or the lighting system. Or might even be the indirect shadows that are enabled on the PS3 (And an option on the PC version) but not on the Xbox 360.


We do get specific in the thread. We have been complaining about bioware not giving us any feedback. Besides, it's not just a couple of sections. The game as a whole needs a framerate fix. A HDD install would be perfect. But so far, we have no idea what bioware is thinking about because they have yet to respond to us.

#14
Magekyou

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known_hero

An HDD install would do nothing to fix framerate. It never did, it never will.
An HDD install would improve loading times and texture popping but that's about it.

Bayonetta tried the HDD fix as well, All it did was improve loading times. The game still runs a 30FPS compared to the Xbox version which run at 60FPS.

All we can do is hope that the problem comes from a bad script (Which I believe it does since whenever there is dipping, it dips straight to 20, or 15 in some case without any fluctuation. This is very unusual.) Because if it comes from the engine, than we are pretty much screwed. They would need to release a huge patch that would replace every models that are causing dipping with new ones.

#15
known_hero

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The Bayonetta patch not only improved the framerate but also the color/textures. Like you said, it still doesn't run as good as the 360 but it was a significant improvement nonetheless.

This game needs a serious overhaul. Forget about the framerate, the colors look bland compared to the 360. If they can do the same thing Bayonetta did, I'll be satisfied with that.

#16
Magekyou

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I found another very weird part were FPS drops :

In the Horizon mission, once you get inside the lab, in the room where you have to reactivate the power inside the facility right before you see the husks for the first time, there is MASSIVE FPS drop.

But then, the moment you activate the Power, same room, same place, same stuff, but a perfect steady 30FPS. You should probably check this part carefully, this is a very weird FPS dip. Plus im pretty sure it was a perfect 15 or 20FPS, no fluctuation at all.

To the mods, is anything of what im doing helping? Or should I just stop posting about the specific zones of issue? I mean are the devs even reading all of this?

#17
Magekyou

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That mission runs pretty well overall, best of the game, but I found another interesting dipping spot :

When you get on the lift, and you have to shoot the cover and activate it in order to get "closer to the tower" as shepard says, the next room you enter (Where you get to see a brute and a banshee on your right if you press R3) has big dipping whenever you look DIRECTLY at the smoke coming out of the little fire. Looking directly at the broken machinery that is on fire has very little dipping, looking on top of the smoke also has no dipping.

Only when looking DIRECTLY at the smoke, framerate dips to a stable 20 or so. If this is Transparent alpha effects (which it looks like) thEn ME2 had exactly the same problem. I still cant understand why there is dipping on maps such as firebase dagger tho, I hardly see any transparent alpha effect.

#18
Magekyou

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Actually, the dipping only occurs when looking at the smoke from the entry point of that room.
Going around the smoke and looking at it from the other side has no dipping. So something else is causing the dipping, something that is only active from the entry point of that room.

#19
lbott

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I don't think HDD install will fix things, guys. The Digital version is just as bad.

For I can remember, Presidium Commons and the Mako sequence on Rannoch are very bad on framerate drops.

But mostly, framerate is horrible during cutscenes. On Tuchanka, when Eve gives a speech to the male Krogans, it's bad to the point of immersion break.

#20
Magekyou

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I just messaged Thomas, and he confirmed that "every little bit of information" we give them helps.

So if you guys could post the framerate dipping zones AS PRECISE as possible (By giving the mission, the position you were at, the direction at which your camera was facing) Im pretty sure we could fast forward the moment where we get a patch.

Debugging can be a real drag, it's a very long and complicated process, so the more information bioware gets, the easier it will be, and the faster the results will start rolling.

#21
starscreamerx31

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Bump